Aero, Sky Emperor Knight
**********/Wind/Warrior/Effect
ATK 4000/DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing three face-up WIND monsters on your side of the field from play. This card inflicts Piercing Damage. Increase this card's ATK by 500 for each WIND monsters currently removed from play. Once per turn, by removing one WIND monster in your hand from play, you can select and return two cards on your opponent's side of the field to the top of his/her Deck, in any order you wish.
Wind Ghost Wizard
******/Wind/Spellcaster/Effect
ATK 1500/DEF 2400
When this card was successfully Tribute Summoned, select and send three WIND monsters from your Deck to your Graveyard, then shuffle your Deck. This card's Type is also treated as Zombie-Type.
Air Shot
Spell
Remove all WIND monsters in your Graveyard from play. Inflict Direct Damage to your opponent's Life-Points equal to 300 x the number of WIND monsters removed.
Castle in the Sky
Field Spell
Increase the ATK of all face-up WIND monsters on the field by 500. The Level of all WIND monsters in both player's hand and on the field is reduced by 2. When five or more WIND monsters was removed from play at the same time, the player who activated this card draw one card from his/her Deck for each 5 WIND monsters removed.
Wild Wind Wing, Warrior Girl of the Sky
****/Wind/Warrior/Effect
ATK 1000/DEF 500
When this card was removed from play, this card is Special Summoned to your side of the field during the End Phase of the turn this card was removed from play. If this card was Special Summoned in this way, this card gains the following effects:
- This card can attack your opponent's Life-Points directly. Increase this card's ATK by 500 for each card in your hand.
Sky Harpie Princess Girl
******/Wind/Winged Beast/Effect
ATK 2400/DEF 1000
As long as this card remains face-up on the field, "Harpie's Pet Dragon" can be Normal Summoned or Set without Tributes and all face-up "Harpie" monsters on the field (including this card) cannot be destroyed in battle. As long as you have at least one other face-up WIND monster on the field other than this card, increase the ATK of all face-up WIND monsters on the field, other than this card, by 500.
Harpie Baby Girl
*/Wind/Winged Beast/Effect
ATK 100/DEF 100
During your Standby Phase, you can offer this card as Tribute to Special Summon one "Harpie Girl" from your hand to your side of the field. If you do, the "Harpie Girl" Special Summoned by this card's effect gains an additional 2000 ATK.
Windstorm Guardian
****/Wind/winged Beast/Effect
ATK 500/DEF 2300
When this card was successfully Normal or Special Summoned, the controller of this card draws two cards. Increase this card's DEF by 100 for each card in your hand.
Wind Call
Quick-Play Spell
This card can only be activated when your opponent activates a Normal Spell or a Normal Trap. Negate the effect of that Normal Spell/Trap and destroy it. Then you draw two cards while your opponent draw one card.
Removal Gale
********/Wind/Dragon/Effect
ATK 3000/DEF 2500
This card cannot be Normal Summoned or Set. When this card was successfully Special Summoned, select and remove two cards on the field from play.
Magical Wind Tunnel
Quick-Play Spell
Remove any amount of cards in your hand from play (at least two), then draw cards from your Deck with amount equal to the amount of cards you removed. You can draw an additional one card if you draw a WIND monster due to this card's effect by showing that WIND monster to your opponent.
Sky Scourge
****/Wind/Winged Beast/Effect
ATK 1900/DEF 1100
When this card was successfully Normal Summoned or Set, remove one WIND monster on your side of the field from play to select one card on the field and return it to the top of its owner's Deck.
Tornado Hurricane
******/Wind/Fiend/Effect
ATK 1000/DEF 1000
When this card was removed from play, Special Summon two "Gale Token" (Level2/WIND/Fiend/ATK 500/DEF 500) to your side of the field. "Gale Token" cannot be used as Tribute for card effect or Tribute Summon. When a "Gale Token" was destroyed in battle, your opponent receives 500 Points of Direct Damage for each card in your hand when the "Gale Token" was destroyed.
Flying Death Zombie Bird
****/Wind/Zombie/Effect
ATK 3000/DEF 0
When this card is Normal Summoned or Set, this card is removed from play. When this card is successfully Special Summoned, this card gains the following effects:
- This card inflicts Piercing Damage. When this card attacks, and the end of the Damage Step this card's Position is shifted to Defense Position. The Position of this card cannot be changed until your next Standby Phase.
Air Mammal
**/Wind/Winged Beast/Effect
ATK 600/DEF 200
When this card is Normal Summoned or Set, this card is removed from play. When this card is successfully Special Summoned, return one card on the field to its owner's hand. When this card was destroyed in battle, select and add one Level 7 or higher WIND monster from your Deck to your hand, then shuffle your Deck.
Sky Plant
***/Wind/Plant
ATK 1800/DEF 200
An unusual plant that grows in clouds above the sky. It has a strange power to summons a quite strong tornadoes to whip up anyone tries to came closer to it.
Pegasus Unicorn
****/Wind/Beast/Effect
ATK 1800/DEF 800
Increase this card's ATK & DEF by 200 if you have at least two cards in your hand. When this card was destroyed in battle, this card is removed from play instead of being sent ot the Graveyard. A monster that destroyed this card in battle is returned to the top of its owner's Deck at the end of the Damage Step.
Harpie Summoning Scroll
Continuous Trap
Special Summon up to three "Harpie" monsters currently removed from play to your side of the field. All monsters Special Summoned by this card's effect are removed from play if this card is destroyed. If all monsters Special Summoned by this card's effect are removed from the field, return this card to the bottom of your Deck.
Protecting Wind Shield
Counter Trap
This card can only be activated when a Level 4 or lower WIND monster on your side of the field becomes the target of effect from a Spell/Trap/Effect Monster OR becomes the target of an attack. Select one Level 7 or higher WIND monster on your side of the field, and shift the effect/attack's target to that monster.
Sky's Gale Pierce
Trap
Both players receive 200 Points of Direct Damage for each card on their respective side of the field.
Wind Current
Continuous Spell
Once per turn, during your Standby Phase, you can return one card currently removed from play to the top of your Deck to increase your Life-Points by 1000.
Windstorm Ptera
****/Wind/Dinosaur/Effect
ATK 1800/DEF 1700
This card inflicts Piercing Damage. When this card battles with a monster who is in Defense Position, increase this card's ATK by 700 and reduce this card's DEF by 700 until the end of the Damage Step.
Wyvern Dragon
********/Wind/Dragon/Effect
ATK 3200/DEF 300
This card can attack twice during the same Battle Phase. If this card successfully attacks your opponent's Life-Points directly, select two cards in your opponent's hand and remove them from play, then select one card in your hand and remove it from play.
Wyvern Sword Rider Man
****/Wind/Warrior/Effect
ATK 1900/DEF 1100
As long as this card remains face-up on the field, increase the ATK of all face-up "Wyvern" monsters on the field other than this card by an amount equal to their original DEF.
Wyvern Skyterror
******/Wind/Winged Beast/Effect
ATK 2400/DEF 1100
As long as this card remains face-up on the field, you can negate the effect of a Spell, Trap, or Effect Monster that targets a face-up "Wyvern" monster on the field other than this card.
Wyvern Archer Rider Girl
***/Wind/Warrior/Effect
ATK 1000/DEF 1000
As long as this card remains face-up on the field, your opponent cannot activate Spell Cards from his/her hand. As long as there is another face-up "Wyvern" monster besides this card on the field, this card can attack your opponent's Life-Points directly. This card cannot be destroyed in battle.
Wyvern Mech
****/Wind/Machine/Effect
ATK 1800/DEF 1500
As long as this card remains face-up on the field, decrease the ATK of all face-up monsters on your opponent's side of the field by 500.
Wyvern Knight
****/Wind/Winged Beast/Effect
ATK 1700/DEF 1400
When this card was successfully Normal, Flip, or Special Summoned, put one Spell Counter on this card. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points, put one Spell Counter on this card. Increase this card's ATK by 300 for each Spell Counter on this card. Once per turn, you can remove two Spell Counters from this card to destroy one card on the field.
Wyvern Team
******/Wind/Dragon/Effect
ATK 2500/DEF 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Wyvern Calling".
Wyvern Sky
Field Spell
Increase the ATK of all face-up "Wyvern" monsters on the field by 500 for each face-up "Wyvern" monsters on the field. When a "Wyvern" monster attacks, your opponent cannot activate any Spell and Trap Cards until the end of the Battle Phase.
Wyvern Guard
Continuous Spell
Any "Wyvern" monsters in Defense Position cannot be destroyed in battle.
Wyvern Impact
Equip Spell
This card can only be equipped to a "Wyvern" monster. When a "Wyvern" monster equipped with this card attacks a monster in Defense Position with DEF lower than the ATK of the attacking "Wyvern" monster, inflicts the difference as Battle Damage to your opponent's Life-Points. Any Battle Damage inflicted to your opponent's Life-Points by the monster equipped with this card is doubled.
Wyvern Calling
Spell
This card can only be activated when you have a face-up "Gryphon" monster on your side of the field. Special Summon one Level 5 or higher "Wyvern" monster from your hand.
Wyvern Charge!!
Quick-Play Spell
This card can only be activated when a "Wyvern Archer Rider Girl" on your side of the field becomes the target of effect from a Spell, Trap, or Effect Monster. Special Summon one "Wyvern Skyterror" from your hand or Graveyard to your side of the field.
Wyvern Reminiscence
Spell
Discard one "Wyvern" monster in your hand, then draw two cards.
Wyvern Counter
Counter Trap
This card can only be activated when your opponent activates the effect of a card that involves negating the effect of a monster, Spell, or Trap. Negate the effect of that card, then return one "Wyvern" monster from your Graveyard to the bottom of your Deck.
Wyvern Binding Chain
Continuous Trap
Look and select two cards in your opponent's hand. As long as this card remains on the field, your opponent cannot Summon/Set/activate the selected cards.
Wyvern Revival
Trap
Select one "Wyvern" monster in your Graveyard and Special Summon it to your side of the field, then remove two cards in your hand from play.
Wyvern's Roar
Counter Trap
Discard one "Wyvern" monster from your hand. Return one monster on the field to the top of its owner's Deck.
Gryphon King
********/Wind/Winged Beast/Effect
ATK 3000/DEF 2500
This card cannot be Tribute Summoned except by offering two face-up "Gryphon" monsters on your side of the field as the Tributes. When this card was successfully Tribute Summoned, select and destroy two cards on the field. This card inflicts Piercing Damage and cannot be destroyed in battle.
Gryphon Rider Spearmaster Girl
***/Wind/Warrior/Effect
ATK 1000/DEF 1000
As long as this card remains face-up on the field, negate the effect of all face-up Effect Monster on your opponent's side of the field. As long as there is another face-up "Gryphon" monster besides this card on the field, this card can attack your opponent's Life-Points directly. This card cannot be destroyed in battle.
Gryphon Knights
******/Wind/Winged Beast/Effect
ATK 2400/DEF 1000
This card can attack twice during the same Battle Phase. When this card was destroyed in battle, Special Summon two Level 6 or lower "Gryphon" monsters from your hand or Graveyard to your side of the field.
Gryphon Wizard
****/Wind/Winged Beast/Effect
ATK 1900/DEF 1100
As long as this card remains face-up on the field, increase the ATK of all face-up "Gryphon" monsters on the field other than this card by an amount equal to their original DEF.
Gryphon Baby
*/Wind/Winged Beast/Effect
ATK 500/DEF 500
When this card was successfully Normal, Flip, or Special Summoned, Special Summon up to two "Gryphon Baby" from your hand, Deck, or Graveyard to your side of the field.
Gryphon Striker
****/Wind/Winged Beast/Effect
ATK 1800/DEF 1200
This card inflicts Piercing Damage. As long as this card remains face-up on the field, decrease the DEF of all face-up monsters on your opponent's side of the field by 500.
Gryphon Trio
******/Wind/Winged Beast/Effect
ATK 2100/DEF 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Gryphon Mirror".
Gryphon Sanctuary
Field Spell
Increase the ATK of all face-up "Gryphon" monsters on the field by 500 for each face-up "Gryphon" monsters on the field. When a "Gryphon" monster attacks, your opponent cannot activate any Spell and Trap Cards until the end of the Battle Phase.
Gryphon Assault
Equip Spell
This card can only be equipped to a "Gryphon" monster. When a "Gryphon" monster equipped with this card attacks a monster in Defense Position with DEF lower than the ATK of the attacking "Gryphon" monster, inflicts the difference as Battle Damage to your opponent's Life-Points. Any Battle Damage inflicted to your opponent's Life-Points by the monster equipped with this card is doubled.
Gryphon's Greed
Spell
Draw two cards, then discard one "Gryphon" monster in your hand.
Gryphon Mirror
Spell
This card can only be activated when you have a face-up "Gryphon" monster on your side of the field. Special Summon one Level 5 or higher "Gryphon" monster from your hand.
Gryphon Swap
Quick-Play Spell
Send one card in the bottom of your Deck to the Graveyard, then select two cards currently removed from play and add then to your hand.
Gryphon Aura
Continuous Spell
As long as this card remains on the field, you can negate the effect of a Spell, Trap, or Effect Monster that targets a face-up "Gryphon" monster on the field other than this card.
Gryphon Counter
Counter Trap
This card can only be activated when your opponent activates the effect of a card that involves negating the effect of a monster, Spell, or Trap. Negate the effect of that card, then return one "Gryphon" monster from your Graveyard to the bottom of your Deck.
Gryphon Revival
Trap
Select one "Gryphon" monster in your Graveyard and Special Summon it to your side of the field, then send two cards in your hand to the Graveyard.
Gryphon Drive
Continuous Trap
Once per turn, during your Stanby Phase, you can look at your opponent's hand. Select one monster in your opponent's hand, and returnit to the bottom of your opponent's Deck.
Gryphon's Wing Wind Blast
Counter Trap
Discard one "Gryphon" monster from your hand. Return one Spell or Trap Card on the field to the top of its owner's Deck.
Hurricane Tempest, Eagle of the Tornado
********/Wind/Winged Beast/Effect
ATK 3200/DEF 2800
When this card becomes the target of effect from a Spell/Trap/Effect Monster, negate the effect of that Spell/Trap/Effect Monster and destroy it, then remove this card from play. If this card is removed from play in this way, this card is Special Summoned back to your side of the field during your next Standby Phase. If this card was successfully Special Summoned in this way, remove all cards on the field (other than this card) from play.
Mystic Sky
****/Wind/Fairy/Effect
ATK 2300/DEF 2100
This card cannot be Normal Summoned or Set. When this card was sent directly from your Deck to your Graveyard, shuffle your Deck and draw two cards. If any of the cards you draw is a Spell or Trap Card, Special Summon this card to your side of the field.
Divine Sky Empress
******/Wind/Fairy/Effect
ATK 2400/DEF 1000
When this card was successfully Tribute Summoned, remove the top card in your opponent's Deck from play. If the removed card is a WIND monster, it is Special Summoned to your side of the field instead.
Sky Sonic Fairy
****/Wind/Fairy
ATK 1900/DEF 1800
A fairy girl who moves so fast that it looks like an illusion to mortal eyes.
Wind Magic Ball
**/Wind/Fairy/Effect
ATK 100/DEF 1000
When this card was destroyed in battle, inflict Direct Damage to your opponent's Life-Points equal to 200 x the number of your WIND monsters currently removed from play.
Airblade Parrot
****/Wind/Winged Beast/Effect
ATK 1800/DEF 1400
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card was removed from the field, it is removed from play instead.
Sky Metal Bird
*****/Wind/Machine/Effect
ATK 2300/DEF 200
Once per turn, during your Standby Phase, you can select one card on the field and return it to the top of its owner's Deck. If you do, this card cannot attack this turn. During each of your End Phase, select one card in your hand and send it to the Graveyard or remove it from play. If you don't, this card is destroyed.
Wing Wave
Spell
Discard one Level 5 or higher WIND monster in your hand, then destroy two Spell or Trap Cards on the field.
Gale Hurricane Tower
Continuous Spell
Each time a Trap Card was activated, put one Spell Counter on this card. When the 4th Spell Counter was put to this card, destroy this card and inflict 4000 Points of Direct Damage to the player who activated the Trap Card at that time. If that player has a face-up WIND monster on his/her side of the field, the Direct Damage is inflicted to his/her opponent's Life-Points instead.
Giga Tornado
********/Wind/Fiend/Effect
ATK 2800/DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering two "Hurricail" on your side of the field as Tributes. Once per turn, during your Standby Phase, you can send any amount of WIND monsters (max. 3) in your Deck to the Graveyard to increase this card's ATK by 1000 for each WIND monster sent, until the End Phase of the turn this effect was activated. During the End Phase of the turn this effect was activated, shuffle your Deck.
Wing Blade
****/Wind/Winged Beast/Effect
ATK 2000/DEF 0
This card inflicts Piercing Damage. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points, increase this card's ATK & DEF by 500.
Air Dancer Girl
***/Wind/Warrior/Effect
ATK 1500/DEF 1000
This card cannot be Normal Summoned or Set. This card can attack your opponent's Life-Points directly. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points, increase this card's ATK & DEF by 500.
Twin Sword Duke Knight
**/Wind/Warrior/Effect
ATK 600/DEF 600
This card can attack twice during the same Battle Phase. When this card battles, you can remove up to 4 Spell Card(s) in your Graveyard from play to increase this card's ATK by 600 for each Spell Card removed, until the end of the Damage Step.