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Make Up A Yu-Gi-Oh! Card!

qwerty2263

The Hat > You.
Annoying Gopher
Spell
Place this card in your opponent's spell or trap zone.

Good for stall?
 

Shine

Psyched Up
Staff member
Moderator
Ancient Gear Cyber Tutu
***/Light/Warrior/Effect
ATK 1000/DEF 1000

This card cannot be destroyed in battle. When this card becomes the target of an attack, after damage calculation increase this card's ATK by an amount equal to the ATK of the monster that attacked this card. The increase in this card's ATK lasts as long as this card remains face-up on the field. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


Ancient Gear Chick
*/Earth/Machine/Effect
ATK 100/DEF 100

This card's Type is also treated as Winged Beast-Type. when this card was successfully Special Summoned, Special Summon up to three Level 2 or lower "Ancient Gear" monster(s) from your Deck to your side of the field, then shuffle your Deck.


Ancient Gear Hawk
******/Wind/Machine/Effect
ATK 2300/DEF 2200

When this card was successfully Tribute Summoned, Special Summon one "Ancient Gear" monster from your hand. This card's Type is also treated as Winged Beast-Type. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


Ancient Gear Reptile
*****/Earth/Machine/Effect
ATK 1900/DEF 1200

This card cannot be Special Summoned. This card's Type is also treated as Reptile-Type. Each time this card inflicts Battle Damage to your opponent's Life-Points, you can Special Summon one "Ancient Gear" monster from your hand or Graveyard with ATK equal to or less than the Battle Damage.


Ancient Gear Evolution 5
Quick-Play Spell

This card can only be activated when a Level 5 or higher "Ancient Gear" monster on your side of the field was destroyed in battle. Special Summon one "Ancient Gear Beast" or "Ancient Gear Reptile" from your hand to your side of the field, ignoring any Summoning Conditions. An "Ancient Gear" monster Special Summoned by this card's effect gains an additional 500 ATK.


Ancient Gear Revolution
Quick-Play Spell

This card can only be activated when an "Ancient Gear" monster on your side of the field was destroyed in battle, and you received at least 1000 Battle Damage as the result of the battle. Special Summon up to three Level 4 or lower "Ancient Gear" monsters from your Graveyard to your side of the field. If you Special Summons "Ancient Gear Knight", it is treated as an Effect Monster and gains its effect.


Ancient Gear Exchange
Spell

Draw two cards, then discard one "Ancient Gear" monster.


Ancient Gear Owl
***/Wind/Machine/Effect
ATK 800/DEF 1200

This card's Type is also treated as Winged Beast-Type. When this card was successfully Special Summoned from the Graveyard, draw two cards from your Deck.


Ancient Gear Stagbeetle
**/Earth/Machine/Effect
ATK 1200/DEF 800

This card's Type is also treated as Insect-Type. When an "Ancient Gear" monster was discarded to the Graveyard while this card is face-up on the field, Special Summon that discarded "Ancient Gear" monster to your side of the field.


Ancient Gear Reminiscent
Trap

This card can only be activated when an "Ancient Gear" monster on your side of the field was destroyed in battle. Inflict Direct Damage to your opponent's Life-Points equal to 200 x the amount of "Ancient Gear" monsters in your Graveyard.


Ancient Gear Checking
Spell

Discard one "Ancient Gear" monster. Add one Trap Card from your Graveyard to your hand.


Ancient Gear Shockwave
Counter Trap

This card can only be activated when your opponent Normal or Special Summons a monster. Return one Spell or Trap Card on your opponent's side of the field to the top of his/her Deck.


Ancient Gear Return
Counter Trap

This card can only be activated when your opponent Normal or Special Summons a monster. Pay 700 Life-Points. Special Summon up to two Level 4 or lower "Ancient Gear" monster(s) that are removed from play to your side of the field.


Ancient Gear Reverse
Spell

Special Summon one Level 3 or lower "Ancient Gear" monster from your hand to your side of the field, then return one "Ancient Gear" monster from your side of the field to your hand.
 

Typhlosion Dude

De Ja Vu...
Shiny Trainer gave me ideas. :)

Name: Ancient Gear Summoner Unit
Level: 1
Attribute: Earth
Type: Machine
ATK/DEF: 200/0
Effect: Discard this card from your hand to Normal Summon 1 Ancient Gear monster from your hand without tributes. When this card is sent to the graveyard, you lose 2000 lifepoints. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Name: Ancient Gear Junk
Level:
Attribute: Trap
Type: Trap
ATK/DEF:
Effect: Activate after an Ancient Gear monster has been sent to the graveyard. Select 1 Spell/Trap Card Zone on your opponent's side of the field for every 2 levels the Ancient Gear monster has. These zones cannot be used by either player as long as that Ancient Gear monster remains in your graveyard.

Name: Ancient Gear Nanotechnology
Level:
Attribute: Spell
Type: Spell
ATK/DEF:
Effect: Cut the attack of all Ancient Gear monsters on the field in half and all Ancient Gear monster cannot attack this turn. During the end of the turn discard the top 10 cards of your opponent's deck.

Name: Ancient Gear Grenade
Level: 2
Attribute: Earth
Type: Machine
ATK/DEF: 500/500
Effect: When this card is destroyed or discarded from the effect of an Ancient Gear monster, you may add another Ancient Gear Grenade from your deck to your hand. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Name: Ancient Gear Projectile Launcher
Level: 6
Attribute: Earth
Type: Machine
ATK/DEF: 700/3000
Effect: Discard or destroy 1 level 3 or lower Ancient Gear monster on your side of the field or in your hand. Your opponent loses 700 lifepoints. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Name: Ancient Gear Hyrda
Level: 10
Attribute: Earth
Type: Machine/Fusion
ATK/DEF: ????/????
Effect: Ancient Gear Golem + Ancient Gear Gadjiltron Dragon + Ancient Gear Gadjiltron Chimera
This card cannot be Normal, Special, Flip Summoned or Set. This card can only be Fusion Summoned. This card's original ATK and DEF is equal to 5000. When this card is succesfully Fusion Summoned this card losses 1000 ATK and DEF points. This card is the only monster on your side of the field that can attack. This card can attack every single monster on your opponent's side of the field once. If so, you cannot declare a direct attack that turn. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Name: Supreme Ancient Gear
Level: 3
Attribute: Earth
Type: Machine/Fusion
ATK/DEF: 300/0
Effect: Ancient Gear + Ancient Gear + Ancient Gear + Discard 4 Ancient Gear cards from your hand.
This card cannot be Normal, Special, Flip Summoned or Set. This card can only be Fusion Summoned. When this card is Fusion Summoned it is switched to DEF mode. When this card is destroyed special summon 1 Ancient Gear monster from your deck, hand, or graveyard regardless of summoning conditions. When this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
 

cybermew

A la lune!
Torture Melody
Quick Play Spell
You may only activste this when there are 3 'Torture' Monsters on the field. Control of all torture monsters swap to your opponent.
 

Shine

Psyched Up
Staff member
Moderator
Tricky Time!!! :p


Tricky Girl
***/Wind/Spellcaster/Effect
ATK 1000/DEF 1000

This card can attack your opponent's Life-Points directly only if you have at least one face-up "The Tricky" or "Tricky Ultima" or "Tricky Token" on your side of the field. When this card was removed from the field, add one "The Tricky" from your Graveyard to your hand.


Tricky Ultima
*******/Wind/Spellcaster/Effect
ATK 3000/DEF 2200

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering one face-up "The Tricky" equipped with "Tricky Scepter" on your side of the field as Tribute. Once per turn, during your Standby Phase, you can select and activate one of the following effect:
- Discard one "Tricky's Spell 4" from your hand. Select and destroy up to 4 cards on your opponent's side of the field. If you activate this effect, this card cannot attack this turn.
- Discard any amounts of card(s) from your hand (max. 4) and Special Summon to your side of the field, one "Tricky Token" (Spellcaster/WIND/Level 5/ATK 2000/DEF 1200) for each card discarded.


Tricky Scepter
Equip Spell

This card can only be equipped to "The Tricky". Increase the equipped monster's ATK & DEF by 1000. When this card is removed from the field, return the equipped monster to your hand. When the equipped monster is removed from the field, return this card to your hand.


Tricky Up
Quick-Play Spell

This card can only be activated when your opponent's monster attacks "Tricky Girl", "The Tricky" or "Tricky Ultima". Discard one card from your hand to increase the ATK of "Tricky Girl", "The Tricky" or "Tricky Ultima" that is being attacked by 1000, until the end of the Damage Step.


Tricky Barrier
Continuous Trap

As long as this card remains on the field, your opponent cannot target "Tricky Girl", "The Tricky" and "Tricky Ultima" on your side of the field as the target of effect from a Spell/Trap/Effect Monster.


Tricky Strike
Counter Trap

This card can only be activated when your opponent activates the effect of a card that involves destroying one or more monster on the field while you have a face-up "Tricky Girl", "The Tricky" or "Tricky Ultima" on your side of the field. Negate the activation & effect of that card, and return that card to the bottom of your opponent's Deck.
 

Munchy.42

Well-Known Member
The start of Ancient Gear Torture.

Torture Soldier
DARK
7 star *******
[Fiend/Fusion/Effect]
Description: "Gil Garth" + "Drillago"
If all monsters on your opponents side of the field, have more than 1800 ATK, this card can attack your opponents Life Points directly. If you do, you must discard 1 card from your hand. This effect cannot be used if your opponents Life Points are less than 2000.
ATK/2000
DEF/1800

Ancient Gear Torture Beast
DARK
8 star ********
[Machine/Fusion/Effect]
Description: "Ancient Gear Beast" + "Byser Shock" + "Viser Des"
When this card is Fusion Summoned, by discarding all cards in your hand and paying 2000 Life Points, all cards on the field, except this card are returned to their owners hands, then you can place Torture Counters on this card equal to the number of cards returned. When you declare an attack with this card, ou must first take 1 Torture Counter off this card. When there are no Torture Counters on this card, this card is destroyed.
ATK/3000
DEF/2000
 

zeppelin

echospace obsessive
Imperial Wind
Quick-Play Spell.
Remove from play one WIND monster from your hand to activate this card. Select 3 Cards on the field and shuffle them into the owners deck.

Imperial Storm
Quick-Play Spell
Remove from play one WIND monster from your hand to activate this card. Specail summon one WIND Monster from your deck.

Imperial Wind Guard
***
Winged Beast/ WIND
1500/0
A monster that attacks this card is remove from play at the end of the battle phase. When this card is removed from play, once only, you may Specail Summon this card in face-up attack mode.

Imperial Wind Dragon
****
Dragon/WIND
1700/0
If this card is removed from play, add this card back to your hand.
 
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qwerty2263

The Hat > You.
ScapeKnight
Level 10
Warrior
0/2000
"Scapegoat Token" + "Scapegoat Token" + "Scapegoat Token"
This card can only be Special Summoned from your Fusion Deck by removing the above tokens on either side of the field from play (You do not use "Polymerization"). Once per turn, you can decrease the attack of one monster on the field by 700. When this card leaves the field and does not go to the graveyard, return all cards on the field to their owner(s) Deck(s).
 

Shine

Psyched Up
Staff member
Moderator
Swap
Quick-Play Spell

Return one Set Spell or Trap Card on the field to its owner's hand. Then the owner of the returned card Set one Spell or Trap Card from his/her hand.


Trade
Quick-Play Spell

Return one Set monster on the field to its owner's hand. Then the owner of the returned card Set one monster from his/her hand.
 
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Munchy.42

Well-Known Member
Token Fusions!

Scape Behemoth
EARTH
10 star **********
[Beast/Fusion/Effect]
Description: "Scapegoat Token" + "Scapegoat Token" + "Scapegoat Token" + "Scapegoat Token"
This card cannot attack. While this card is in Defence Position, your opponents cannot select any attack terget, other than this card.
ATK/0
DEF/4000

Metal Defence Slime
WATER
10 star **********
[Aqua/Fusion/Effect]
Description: "Slime Token" + "Slime Token" + "Slime Token"
This card cannot attack. When this card is destroyed as a result of battle, you may pay 1000 Life Points to Special Summon this card to your side of the field immideiatly.
ATK/0
DEF/3000

Lekia, Deity of Lekunga
WATER
8 star ********
[Plant/Fusion/Effect]
Description: "Lekunga Token" + "Lekunga Token" + "Lekunga Token"
By discarding 2 WATER monsters from your hand to the Graveyard, you may search your deck for 2 "Lekunga" and Special Summon them to your side of the field. This card gains 500 ATK and DEF for every WATER monster removed from play.
ATK/?
DEF/?
 

Shine

Psyched Up
Staff member
Moderator
Ojama Triple Combination
********/Light/Beast/Fusion/Effect
ATK 3000/DEF 0

[Ojama Token] + [Ojama Token] + [Ojama Token]
This card cannot be Special Summoned except by Fusion Summon using the above Fusion Materials. This card can attack three times in a row during the same Battle Phase. This card can't attack your opponent's Life-Points directly. When this card inflicts Battle Damage to your opponent's Life-Points, inflict Direct Damage to your opponent's Life-Points equal to 300 x the number of Tokens on the field.


Fluffy Dandelion
****/Wind/Plant/Fusion/Effect
ATK 1200/DEF 1200

[Fluff Token] + [Fluff Token]
This card cannot be Special Summoned except by Fusion Summon using the above Fusion Materials. This card can attack your opponent's Life-Points directly. When this card was destroyed in battle, Special Summon two "Dandylion" from your hand or Graveyard to your side of the field.


:D
 
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Munchy.42

Well-Known Member
=O Those were next on my list. So I'll skip them now.

Little Kuriboh (xD)
DARK
7 star *******
[Fiend/Fusion/Effect]
Description: "Kuriboh Token" + "Kuriboh Token" + "Kuriboh Token"
This card cannot be destroyed by battle, while it is in Defence Position. When you take damage to your Life Points, negate the damage and inflict the same amount of damage to your opponents Life Points.
ATK/0
DEF/0

Tricky Apprentice
WIND
3 star ***
[Spellcaster/Fusion/Effect]
Description: "Tricky Token" + "Tricky Token" + "Tricky Token"
You can tribute this card to Special Summon 1 "The Tricky" from your hand, deck or graveyard. When this card is destroyed inflict 1000 points of Direct Damage to your opponents Life Points.
ATK/1000
DEF/1200
 

qwerty2263

The Hat > You.
Scapegoat Cannon
Spell
Description: Tribute any number of "scapegoat tokens" on either side of the field. Then activate one of the following effects:
*If you tributed one "scapegoat token" or more, destroy one Level 4 or lower monster on the field. *If you tributed two "scapegoat tokens" or more, destroy one Level 6 or lower monster or more. *If you tributed three "scapegoat tokens" or more, destroy one Level 12 monster or more. Only one "scapegoat cannon" can be activated per turn.

Perhaps a scapegoat deck? We already made fusions of 3 and 4 scapegoats.
 

Shine

Psyched Up
Staff member
Moderator
Scapegoat EX
******/Earth/Beast/Effect
ATK 2800/DEF 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when two "Scapegoat Token" or more on your side of the field are destroyed at the same time. This card inflicts Piercing Damage. Increase this card's ATK & DEF by 500 for each Tokens on the field.

:D
 
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zeppelin

echospace obsessive
Imperial Wind Sniper
****
Winged Beast/ WIND
1500/0
Remove from play one card in your hand then destroy one card on the field. You can only use this effect once per turn.

Imperial Wind Witch
**
Winged Beast/ WIND
600/0
When this card is removed from play Specail Summon one Removed from Play "Imperial Wind Whirlwind Rider" in face-up attack position.

Imperial Wind Whirlwind Rider
*********
Thunder/WIND
3000/3000
Increase the attack of this card by 300 for every Winged Beast Monster removed from play. Once per turn you can remove this card from play to inflict damage equal to halve this cards attack. At the end of a turn you use this effect Specail Summon this card Removed From Play card and decrease its attack by 1000.

Wild Wind Updraft
Trap
Pick up cards untill you pick up one "Imperial Wind Whirlwind Rider" then specail summon in it in attack mode. All other cards you picked are sent to the graveyard and you take 200 x the number of picked up cards.

W - Whirlwind
Spell
Remove from play one "Imperial Wind" monster you control and destroy one card on the field.

I - Icicle Feather Defense
Quick Play Spell
Double the original defense of all "Imperial Wind" monsters you control until the end of the turn.

N - Night Feather Slash
Quickplay Spell
Double the original attack of all "Imperial Wind" monsters you control ,except "Imperial Wind Whirlwind Rider" ,until the end of the turn.

D - Destructive Wing Spear
Equip Spell
This card can only be equipped to a Winged-beast monster. The equipped monster can attack twice per turn.

WIND - Hidden Whirlwind Overruler
Spell
Remove from play one "W - Whirlwind", "I - Icicle Feather Defense", "N - Night Feather Slash", "D - Destructive Wing Spear" in your graveyard and Special Summon one "Imperial Wind Whirlwind Rider" from your Hand, Deck, Graveyard or is Removed From Play. After the third turn you activate this card you win the duel.
 

Shine

Psyched Up
Staff member
Moderator
Elemental Hero Black Clay
******/Earth/Warrior/Fusion/Effect
ATK 2300/DEF 2400

[Elemental Hero Necroshade] + [Elemental Hero Clayman]
This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can offer one monster on your side of the field as Tribute to select and activate one of the following effects:
- Special Summon one "Hero" monster from your Graveyar to your sid eof the field in face-up Defense Position.
- Destroy one monster in Defense Position on the field.



Fusioned Chaos Sword
Equip Spell

This card can only be equipped to "Elemental Hero Darkbright". Increase the equipped monster's ATK by 1000. The equipped monster doesn't have to turn into Defense Position after attacking.



Elemental Hero Wing Wind Blast
***********/Wind/Winged Beast/Fusion/Effect
ATK 4900/DEF 2100

[Elemental Hero Wild Wingman] + [Evil Hero Wild Cyclone]
This card cannot be Special Summoned except by Fusion Summon using the above Fusion Materials. When this card was successfully Fusion Summoned, return all Spell & Trap Cards on the field to their owner's hand, and inflict Direct Damage to your opponent's Life-Points equal to 1000 x the amount of Spell & Trap Cards returned. When this card attacks, you can discard two Spell or Trap Cards in your hand to increase this card's ATK by 2100 and reduce this card's DEF by 2100, until the end of the Battle Phase. When this card successfully inflicts Battle Damage to your opponent's Life-Points, select two cards on your opponent's side of the field and return them to the top of your opponent's Deck, in any order you wish.



Hero Spirit
Quick-Play Spell

This card can only be activated during the Battle Phase of either player's turn. Double the ATK of all "Hero" monsters on your side of the field. During the end of the Battle Phase, destroy all monsters affected by this card's effect.



Hero Kid Girl
*/Earth/Warrior/Effect
ATK 200/DEF 100

This effect can only be activated twice during the current Duel, and this effect can only be activated during your opponent's Battle Phase. When a "Hero" monster or this card becomes the target of an attack, negate the attack and end your opponent's turn.


Hero Swap
Spell

Return one "Hero" monster on the field to its owner's hand. Then the owner of the returned "Hero monster Special Summons one "Hero" monster, with different name from the returned "Hero" monster, from his/her hand to his/her side of the field.
 
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Raiburuto

~Grammar Nazi
Crystal Beast - Krustallos Faux
LIGHT
4 star ****
[Dragon/Effect]
Description: Once per turn, during your Standby Phase, you can return 1 "Crystal Beast" monster from your side of the field or your Graveyard to its owner's hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
ATK/1800
DEF/100

Crystal Beast - Arctic Faux
WATER
4 star ****
[Aqua/Effect]
Description: When this card is Normal or Special Summoned, you can select and add 1 "Crystal Beast" monster from your Deck or Graveyard to your hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.
ATK/2100
DEF/0
 

Shine

Psyched Up
Staff member
Moderator
Aero, Sky Emperor Knight
**********/Wind/Warrior/Effect
ATK 4000/DEF 4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing three face-up WIND monsters on your side of the field from play. This card inflicts Piercing Damage. Increase this card's ATK by 500 for each WIND monsters currently removed from play. Once per turn, by removing one WIND monster in your hand from play, you can select and return two cards on your opponent's side of the field to the top of his/her Deck, in any order you wish.



Wind Ghost Wizard
******/Wind/Spellcaster/Effect
ATK 1500/DEF 2400

When this card was successfully Tribute Summoned, select and send three WIND monsters from your Deck to your Graveyard, then shuffle your Deck. This card's Type is also treated as Zombie-Type.



Air Shot
Spell

Remove all WIND monsters in your Graveyard from play. Inflict Direct Damage to your opponent's Life-Points equal to 300 x the number of WIND monsters removed.


Castle in the Sky
Field Spell

Increase the ATK of all face-up WIND monsters on the field by 500. The Level of all WIND monsters in both player's hand and on the field is reduced by 2. When five or more WIND monsters was removed from play at the same time, the player who activated this card draw one card from his/her Deck for each 5 WIND monsters removed.



Wild Wind Wing, Warrior Girl of the Sky
****/Wind/Warrior/Effect
ATK 1000/DEF 500

When this card was removed from play, this card is Special Summoned to your side of the field during the End Phase of the turn this card was removed from play. If this card was Special Summoned in this way, this card gains the following effects:
- This card can attack your opponent's Life-Points directly. Increase this card's ATK by 500 for each card in your hand.



Sky Harpie Princess Girl
******/Wind/Winged Beast/Effect
ATK 2400/DEF 1000

As long as this card remains face-up on the field, "Harpie's Pet Dragon" can be Normal Summoned or Set without Tributes and all face-up "Harpie" monsters on the field (including this card) cannot be destroyed in battle. As long as you have at least one other face-up WIND monster on the field other than this card, increase the ATK of all face-up WIND monsters on the field, other than this card, by 500.



Harpie Baby Girl
*/Wind/Winged Beast/Effect
ATK 100/DEF 100

During your Standby Phase, you can offer this card as Tribute to Special Summon one "Harpie Girl" from your hand to your side of the field. If you do, the "Harpie Girl" Special Summoned by this card's effect gains an additional 2000 ATK.



Windstorm Guardian
****/Wind/winged Beast/Effect
ATK 500/DEF 2300

When this card was successfully Normal or Special Summoned, the controller of this card draws two cards. Increase this card's DEF by 100 for each card in your hand.



Wind Call
Quick-Play Spell

This card can only be activated when your opponent activates a Normal Spell or a Normal Trap. Negate the effect of that Normal Spell/Trap and destroy it. Then you draw two cards while your opponent draw one card.



Removal Gale
********/Wind/Dragon/Effect
ATK 3000/DEF 2500

This card cannot be Normal Summoned or Set. When this card was successfully Special Summoned, select and remove two cards on the field from play.



Magical Wind Tunnel
Quick-Play Spell

Remove any amount of cards in your hand from play (at least two), then draw cards from your Deck with amount equal to the amount of cards you removed. You can draw an additional one card if you draw a WIND monster due to this card's effect by showing that WIND monster to your opponent.



Sky Scourge
****/Wind/Winged Beast/Effect
ATK 1900/DEF 1100

When this card was successfully Normal Summoned or Set, remove one WIND monster on your side of the field from play to select one card on the field and return it to the top of its owner's Deck.



Tornado Hurricane
******/Wind/Fiend/Effect
ATK 1000/DEF 1000

When this card was removed from play, Special Summon two "Gale Token" (Level2/WIND/Fiend/ATK 500/DEF 500) to your side of the field. "Gale Token" cannot be used as Tribute for card effect or Tribute Summon. When a "Gale Token" was destroyed in battle, your opponent receives 500 Points of Direct Damage for each card in your hand when the "Gale Token" was destroyed.



Flying Death Zombie Bird
****/Wind/Zombie/Effect
ATK 3000/DEF 0

When this card is Normal Summoned or Set, this card is removed from play. When this card is successfully Special Summoned, this card gains the following effects:
- This card inflicts Piercing Damage. When this card attacks, and the end of the Damage Step this card's Position is shifted to Defense Position. The Position of this card cannot be changed until your next Standby Phase.



Air Mammal
**/Wind/Winged Beast/Effect
ATK 600/DEF 200

When this card is Normal Summoned or Set, this card is removed from play. When this card is successfully Special Summoned, return one card on the field to its owner's hand. When this card was destroyed in battle, select and add one Level 7 or higher WIND monster from your Deck to your hand, then shuffle your Deck.



Sky Plant
***/Wind/Plant
ATK 1800/DEF 200

An unusual plant that grows in clouds above the sky. It has a strange power to summons a quite strong tornadoes to whip up anyone tries to came closer to it.



Pegasus Unicorn
****/Wind/Beast/Effect
ATK 1800/DEF 800

Increase this card's ATK & DEF by 200 if you have at least two cards in your hand. When this card was destroyed in battle, this card is removed from play instead of being sent ot the Graveyard. A monster that destroyed this card in battle is returned to the top of its owner's Deck at the end of the Damage Step.



Harpie Summoning Scroll
Continuous Trap

Special Summon up to three "Harpie" monsters currently removed from play to your side of the field. All monsters Special Summoned by this card's effect are removed from play if this card is destroyed. If all monsters Special Summoned by this card's effect are removed from the field, return this card to the bottom of your Deck.



Protecting Wind Shield
Counter Trap

This card can only be activated when a Level 4 or lower WIND monster on your side of the field becomes the target of effect from a Spell/Trap/Effect Monster OR becomes the target of an attack. Select one Level 7 or higher WIND monster on your side of the field, and shift the effect/attack's target to that monster.



Sky's Gale Pierce
Trap

Both players receive 200 Points of Direct Damage for each card on their respective side of the field.



Wind Current
Continuous Spell

Once per turn, during your Standby Phase, you can return one card currently removed from play to the top of your Deck to increase your Life-Points by 1000.



Windstorm Ptera
****/Wind/Dinosaur/Effect
ATK 1800/DEF 1700

This card inflicts Piercing Damage. When this card battles with a monster who is in Defense Position, increase this card's ATK by 700 and reduce this card's DEF by 700 until the end of the Damage Step.



Wyvern Dragon
********/Wind/Dragon/Effect
ATK 3200/DEF 300

This card can attack twice during the same Battle Phase. If this card successfully attacks your opponent's Life-Points directly, select two cards in your opponent's hand and remove them from play, then select one card in your hand and remove it from play.



Wyvern Sword Rider Man
****/Wind/Warrior/Effect
ATK 1900/DEF 1100

As long as this card remains face-up on the field, increase the ATK of all face-up "Wyvern" monsters on the field other than this card by an amount equal to their original DEF.



Wyvern Skyterror
******/Wind/Winged Beast/Effect
ATK 2400/DEF 1100

As long as this card remains face-up on the field, you can negate the effect of a Spell, Trap, or Effect Monster that targets a face-up "Wyvern" monster on the field other than this card.



Wyvern Archer Rider Girl
***/Wind/Warrior/Effect
ATK 1000/DEF 1000

As long as this card remains face-up on the field, your opponent cannot activate Spell Cards from his/her hand. As long as there is another face-up "Wyvern" monster besides this card on the field, this card can attack your opponent's Life-Points directly. This card cannot be destroyed in battle.



Wyvern Mech
****/Wind/Machine/Effect
ATK 1800/DEF 1500

As long as this card remains face-up on the field, decrease the ATK of all face-up monsters on your opponent's side of the field by 500.



Wyvern Knight
****/Wind/Winged Beast/Effect
ATK 1700/DEF 1400

When this card was successfully Normal, Flip, or Special Summoned, put one Spell Counter on this card. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points, put one Spell Counter on this card. Increase this card's ATK by 300 for each Spell Counter on this card. Once per turn, you can remove two Spell Counters from this card to destroy one card on the field.



Wyvern Team
******/Wind/Dragon/Effect
ATK 2500/DEF 2100

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Wyvern Calling".



Wyvern Sky
Field Spell

Increase the ATK of all face-up "Wyvern" monsters on the field by 500 for each face-up "Wyvern" monsters on the field. When a "Wyvern" monster attacks, your opponent cannot activate any Spell and Trap Cards until the end of the Battle Phase.


Wyvern Guard
Continuous Spell

Any "Wyvern" monsters in Defense Position cannot be destroyed in battle.


Wyvern Impact
Equip Spell

This card can only be equipped to a "Wyvern" monster. When a "Wyvern" monster equipped with this card attacks a monster in Defense Position with DEF lower than the ATK of the attacking "Wyvern" monster, inflicts the difference as Battle Damage to your opponent's Life-Points. Any Battle Damage inflicted to your opponent's Life-Points by the monster equipped with this card is doubled.



Wyvern Calling
Spell

This card can only be activated when you have a face-up "Gryphon" monster on your side of the field. Special Summon one Level 5 or higher "Wyvern" monster from your hand.



Wyvern Charge!!
Quick-Play Spell

This card can only be activated when a "Wyvern Archer Rider Girl" on your side of the field becomes the target of effect from a Spell, Trap, or Effect Monster. Special Summon one "Wyvern Skyterror" from your hand or Graveyard to your side of the field.



Wyvern Reminiscence
Spell

Discard one "Wyvern" monster in your hand, then draw two cards.



Wyvern Counter
Counter Trap

This card can only be activated when your opponent activates the effect of a card that involves negating the effect of a monster, Spell, or Trap. Negate the effect of that card, then return one "Wyvern" monster from your Graveyard to the bottom of your Deck.



Wyvern Binding Chain
Continuous Trap

Look and select two cards in your opponent's hand. As long as this card remains on the field, your opponent cannot Summon/Set/activate the selected cards.



Wyvern Revival
Trap

Select one "Wyvern" monster in your Graveyard and Special Summon it to your side of the field, then remove two cards in your hand from play.


Wyvern's Roar
Counter Trap

Discard one "Wyvern" monster from your hand. Return one monster on the field to the top of its owner's Deck.



Gryphon King
********/Wind/Winged Beast/Effect
ATK 3000/DEF 2500

This card cannot be Tribute Summoned except by offering two face-up "Gryphon" monsters on your side of the field as the Tributes. When this card was successfully Tribute Summoned, select and destroy two cards on the field. This card inflicts Piercing Damage and cannot be destroyed in battle.



Gryphon Rider Spearmaster Girl
***/Wind/Warrior/Effect
ATK 1000/DEF 1000

As long as this card remains face-up on the field, negate the effect of all face-up Effect Monster on your opponent's side of the field. As long as there is another face-up "Gryphon" monster besides this card on the field, this card can attack your opponent's Life-Points directly. This card cannot be destroyed in battle.



Gryphon Knights
******/Wind/Winged Beast/Effect
ATK 2400/DEF 1000

This card can attack twice during the same Battle Phase. When this card was destroyed in battle, Special Summon two Level 6 or lower "Gryphon" monsters from your hand or Graveyard to your side of the field.



Gryphon Wizard
****/Wind/Winged Beast/Effect
ATK 1900/DEF 1100

As long as this card remains face-up on the field, increase the ATK of all face-up "Gryphon" monsters on the field other than this card by an amount equal to their original DEF.



Gryphon Baby
*/Wind/Winged Beast/Effect
ATK 500/DEF 500

When this card was successfully Normal, Flip, or Special Summoned, Special Summon up to two "Gryphon Baby" from your hand, Deck, or Graveyard to your side of the field.



Gryphon Striker
****/Wind/Winged Beast/Effect
ATK 1800/DEF 1200

This card inflicts Piercing Damage. As long as this card remains face-up on the field, decrease the DEF of all face-up monsters on your opponent's side of the field by 500.



Gryphon Trio
******/Wind/Winged Beast/Effect
ATK 2100/DEF 2500

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Gryphon Mirror".



Gryphon Sanctuary
Field Spell

Increase the ATK of all face-up "Gryphon" monsters on the field by 500 for each face-up "Gryphon" monsters on the field. When a "Gryphon" monster attacks, your opponent cannot activate any Spell and Trap Cards until the end of the Battle Phase.



Gryphon Assault
Equip Spell

This card can only be equipped to a "Gryphon" monster. When a "Gryphon" monster equipped with this card attacks a monster in Defense Position with DEF lower than the ATK of the attacking "Gryphon" monster, inflicts the difference as Battle Damage to your opponent's Life-Points. Any Battle Damage inflicted to your opponent's Life-Points by the monster equipped with this card is doubled.



Gryphon's Greed
Spell

Draw two cards, then discard one "Gryphon" monster in your hand.



Gryphon Mirror
Spell

This card can only be activated when you have a face-up "Gryphon" monster on your side of the field. Special Summon one Level 5 or higher "Gryphon" monster from your hand.



Gryphon Swap
Quick-Play Spell

Send one card in the bottom of your Deck to the Graveyard, then select two cards currently removed from play and add then to your hand.



Gryphon Aura
Continuous Spell

As long as this card remains on the field, you can negate the effect of a Spell, Trap, or Effect Monster that targets a face-up "Gryphon" monster on the field other than this card.



Gryphon Counter
Counter Trap

This card can only be activated when your opponent activates the effect of a card that involves negating the effect of a monster, Spell, or Trap. Negate the effect of that card, then return one "Gryphon" monster from your Graveyard to the bottom of your Deck.



Gryphon Revival
Trap

Select one "Gryphon" monster in your Graveyard and Special Summon it to your side of the field, then send two cards in your hand to the Graveyard.



Gryphon Drive
Continuous Trap

Once per turn, during your Stanby Phase, you can look at your opponent's hand. Select one monster in your opponent's hand, and returnit to the bottom of your opponent's Deck.



Gryphon's Wing Wind Blast
Counter Trap

Discard one "Gryphon" monster from your hand. Return one Spell or Trap Card on the field to the top of its owner's Deck.



Hurricane Tempest, Eagle of the Tornado
********/Wind/Winged Beast/Effect
ATK 3200/DEF 2800

When this card becomes the target of effect from a Spell/Trap/Effect Monster, negate the effect of that Spell/Trap/Effect Monster and destroy it, then remove this card from play. If this card is removed from play in this way, this card is Special Summoned back to your side of the field during your next Standby Phase. If this card was successfully Special Summoned in this way, remove all cards on the field (other than this card) from play.



Mystic Sky
****/Wind/Fairy/Effect
ATK 2300/DEF 2100

This card cannot be Normal Summoned or Set. When this card was sent directly from your Deck to your Graveyard, shuffle your Deck and draw two cards. If any of the cards you draw is a Spell or Trap Card, Special Summon this card to your side of the field.



Divine Sky Empress
******/Wind/Fairy/Effect
ATK 2400/DEF 1000

When this card was successfully Tribute Summoned, remove the top card in your opponent's Deck from play. If the removed card is a WIND monster, it is Special Summoned to your side of the field instead.



Sky Sonic Fairy
****/Wind/Fairy
ATK 1900/DEF 1800

A fairy girl who moves so fast that it looks like an illusion to mortal eyes.



Wind Magic Ball
**/Wind/Fairy/Effect
ATK 100/DEF 1000

When this card was destroyed in battle, inflict Direct Damage to your opponent's Life-Points equal to 200 x the number of your WIND monsters currently removed from play.



Airblade Parrot
****/Wind/Winged Beast/Effect
ATK 1800/DEF 1400

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card was removed from the field, it is removed from play instead.



Sky Metal Bird
*****/Wind/Machine/Effect
ATK 2300/DEF 200

Once per turn, during your Standby Phase, you can select one card on the field and return it to the top of its owner's Deck. If you do, this card cannot attack this turn. During each of your End Phase, select one card in your hand and send it to the Graveyard or remove it from play. If you don't, this card is destroyed.



Wing Wave
Spell

Discard one Level 5 or higher WIND monster in your hand, then destroy two Spell or Trap Cards on the field.



Gale Hurricane Tower
Continuous Spell

Each time a Trap Card was activated, put one Spell Counter on this card. When the 4th Spell Counter was put to this card, destroy this card and inflict 4000 Points of Direct Damage to the player who activated the Trap Card at that time. If that player has a face-up WIND monster on his/her side of the field, the Direct Damage is inflicted to his/her opponent's Life-Points instead.



Giga Tornado
********/Wind/Fiend/Effect
ATK 2800/DEF 2800

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering two "Hurricail" on your side of the field as Tributes. Once per turn, during your Standby Phase, you can send any amount of WIND monsters (max. 3) in your Deck to the Graveyard to increase this card's ATK by 1000 for each WIND monster sent, until the End Phase of the turn this effect was activated. During the End Phase of the turn this effect was activated, shuffle your Deck.



Wing Blade
****/Wind/Winged Beast/Effect
ATK 2000/DEF 0

This card inflicts Piercing Damage. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points, increase this card's ATK & DEF by 500.



Air Dancer Girl
***/Wind/Warrior/Effect
ATK 1500/DEF 1000

This card cannot be Normal Summoned or Set. This card can attack your opponent's Life-Points directly. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points, increase this card's ATK & DEF by 500.



Twin Sword Duke Knight
**/Wind/Warrior/Effect
ATK 600/DEF 600

This card can attack twice during the same Battle Phase. When this card battles, you can remove up to 4 Spell Card(s) in your Graveyard from play to increase this card's ATK by 600 for each Spell Card removed, until the end of the Damage Step.
 
Last edited:

Raiburuto

~Grammar Nazi
I made some Tuner monsters, I hope I didn't mess up :)

Batteryman - Clock Radio
LIGHT
4 star ****
[Thunder/Tuner]
Description: When this card is Special Summoned with a “Battery” card, Special Summon 1 Thunder-Type monster from your Deck except “Batteryman - Clock Radio”.
ATK/1600
DEF/0

Batteryman - Ragnarok
LIGHT
11 star ***********
[Thunder/Synchro]
Description: “Batteryman - Clock Radio” + 1 non-Tuner Monster
This card gains ATK equal to the ATK of the non-Tuner Monster. All other Thunder-Type monsters your control gain 1000 ATK and DEF x the number of Thunder monsters you control. When this card is removed from the field, draw 2 cards.
ATK/1600
DEF/0

Tunafish
WATER
4 star ****
[Fish/Tuner]
Description: When this card is Summoned, Special Summon 1 Level 4 or below non-Tuner Monster from your hand/Deck/Graveyard or that is removed from play.
ATK/1900
DEF/0

Crystal Vissen
LIGHT
8 star ********
[Fish/Synchro]
Description: “Tunafish” + 1 non-Tuner Monster
All other Fish-Type monsters you control cannot be removed from the field by your opponent. This card inflicts Piercing damage.
ATK/3000
DEF/0

Tunafish, hahaha...
 
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