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Make Up A Yu-Gi-Oh! Card!

Blood Sucker Vamp
******/DARK/Fiend/Synchro/Effect
ATK 1700/DEF 1500

Blood Cell + 'Blood' non-tuner monster

When this card is summoned, you can send up to 5 cards from your hand to the graveyard. If you activate this effect remove from play the same amount of cards from your opponent's hand or graveyard (choose ONE).

Blood Brother Mekkah
****/DARK/Warrior/Effect
ATK 1900/DEF 1500

When this card attacks your opponent directly, you can destroy one 'blood' monster card on your side of the field. When a 'blood' card on your side is destroyed, add one card from your graveyard to the bottom of your deck.

Blood-Cell
*/DARK/Zombie/Effect/Tuner

ATK 1000/DEF 100

Special summon this card by sending one 'blood' monster card from your side of the field to the graveyard. When synchro summoning you can increase this card's level equal to the amount of 'blood' monsters on the field. When this card is sent to the graveyard, sent one card from your deck to the graveyard and shuffle your deck.

The Wicked Vampire Slayer
****/DARK/Zombie/Effect
ATK 1700/DEF 1600

When this card is added to your deck from the graveyard, special summon it. If this card is special summoned this way, add one card from your graveyard to your hand.

Conscious Resistance
Continuous Spell

Select one card on your opponent's side of the field. Send it to your graveyard. You can not set or activate any spell-cards this turn.

X-it
Quick-Play Spell

You can only activate this card if your deck has 20 or less cards. Destroy all monsters on your side of the field and send all monster cards in your deck to the graveyard.

Infuse
Trap

When your opponent activates the effect of a trap, spell or monster card, negate that card's effect and send a 'blood' monster card from your side of the field to the graveyard. If you can't, send the cards in your hand to the graveyard. Negate those card's effects.
 
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Shine

Psyched Up
Staff member
Moderator
I think I haven't post this up yet, so.....


Stardust Galaxy Dragon
************/Light/Dragon/Synchro/Effect
ATK 4500/DEF 4500

1 Tuner Synchro monster + 1 "Shooting Star Dragon" or "Starblaster Dragon"
This card gains 2500 ATK if the non-Tuner monster for this card's Synchro Summon is "Shooting Star Dragon". This card can attack once for every "Star" monster in your Graveyard. This card cannot be destroyed. Up to twice per turn, you can negate the activation & effect of a card your opponent controls and remove it from play. When this card is sent to the Graveyard, you can Special Summon 1 "Shooting Quasar Dragon" or "Cosmic Blazar Dragon" from your Extra Deck to your side of the field. This Special Summon is treated as Synchro Summon.



Cosmic Blazar Dragon
************/Wind/Dragon/Synchro/Effect
ATK 4000/DEF 4000

1 Tuner Synchro monster + 1 "Stardust Dragon" + 1 non-Tuner Synchro monster
This card can attack once for every Synchro monster in your Graveyard. Up to twice per turn, you can negate the activation & effect of a card your opponent controls and remove it from play. You can remove this card from play to negate the activation & effect of a card that targets this card, and destroy that card. When this card is removed from play in this way, you can Special Summon 1 "Shooting Star Dragon" or "Starblaster Dragon" from your Extra Deck to your side of the field. This Special Summon is treated as Synchro Summon.



Starblaster Dragon
*********/Wind/Dragon/Synchro/Effect
ATK 3000/DEF 2500

1 Tuner monster + 1 "Stardust Dragon"
You can pay 1000 Life-Points and Tribute this face-up card you control to negate the activation & effect of a card your opponent controls and remove it from play. During the End Phase of the turn this card is Tributed in this way, if this card is still in your Graveyard, you can Special Summon this card from your Graveyard to your side of the field. When this card is successfully Special Summoned in this way, destroy 1 card on the field and inflict 1000 Points of Direct Damage to your opponent's Life-Points.



Stardust Wyvern
***/Wind/Dragon/Tuner/Synchro/Effect
ATK 1500/DEF 800

1 Tuner monster + 1 or more non-Tuner monster(s)
Once per turn, you can negate the activation & effect of a Spell or Trap card your opponent controls that involves drawing 1 or more card and remove that Spell or Trap card from play. While this card is face-up on the field, you can Synchro Summon during your opponent's Main Phase, but you must use this card as the Tuner.



Stardust Miracle
**/Wind/Spellcaster/Synchro/Effect
ATK 1500/DEF 1000

1 Tuner monster + 1 non-Tuner monster
This card can attack your opponent's Life-Points directly. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points by attacking directly, you can select a face-up monster your opponent controls. Reduce the selected monster's ATK by 1500, and increase your Life-Points by 1500. When this card is sent to the Graveyard, you can remove this card from play instead. Once per turn, you can have this face-up card treated as a Tuner monster until the End Phase.



Star Knight
****/Wind/Warrior/Effect
ATK 1500/DEF 1000

This card gains 200 ATK for each "Star" monster in your Graveyard, and 300 ATK for each face-up "Star" monster on the field.



Star Tiger
****/Wind/Beast/Effect
ATK 1200/DEF 800

While this card is in your Graveyard, your opponent can only activate up to 2 Spell or Trap cards per turn.



Star Bomber
****/Wind/Machine/Tuner/Effect
ATK 800/DEF 1200

You can Special Summon this card from your hand to your side of the field by paying 1000 Life-Points. During the End Phase of the turn this card is successfully Special Summoned in this way, inflict 1000 Points of Direct Damage to your opponent's Life-Points. While this card is face-up on the field, you can Synchro Summon during your opponent's Main Phase, but you must use this card as the Tuner.



Star Synchron
***/Wind/Dragon/Tuner/Effect
ATK 1500/DEF 1200

When this card is successfully Normal Summoned, you can draw 1 card. Once per turn, you can return 1 card in your hand to your Deck to increase or decrease this card's Level by 1. When this card is used as a Tuner for the Synchro Summon of a "Star" Synchro monster, that "Star" Synchro monster gains 1000 ATK. While this card is face-up on the field, you can Synchro Summon during your opponent's Main Phase, but you must use this card as the Tuner.



Star Dove
**/Wind/Winged Beast/Tuner/Effect
ATK 100/DEF 100

When you successfully Special Summons a "Star" Synchro monster, you can Special Summon this card from your Graveyard to your side of the field. Once per turn, you can discard 1 card to reduce this card's Level by 1 until the End Phase. While this card is face-up on the field, you can Synchro Summon during your opponent's Main Phase, but you must use this card as the Tuner.



Starbright Fairy
*/Wind/Fairy/Tuner/Effect
ATK 500/DEF 500

You can remove this card in your hand or Graveyard from play to double the ATK of a face-up "Star" monster you control until the End Phase. During the End Phase, that face-up "Star" monster is removed from play, and you receive Direct Damage equal to that "Star" monster's Original ATK. While this card is face-up on the field, you can Synchro Summon during your opponent's Main Phase, but you must use this card as the Tuner.



Star Harpy Girl
*/Wind/Winged Beast/Effect
ATK 500/DEF 500

This card can attack your opponent's Life-Points directly. Each time this card successfully inflicts Battle Damage to your opponent's Life-Points by attacking directly, this card gains 500 ATK.



Star Spirit
*/Wind/Pyro/Effect
ATK 200/DEF 300

When you successfully Normal Summoned a "Star" Tuner monster or "Salvation Dragon - Savior Dragon", you can Special Summon this card from your hand or Graveyard.



Star Snake
**/Wind/Reptile/Effect
ATK 1200/DEF 800

When you receive Battle Damage, at the end of the turn you can Special Summon this card from your hand or Graveyard.



Star Ladybug
**/Wind/Insect/Effect
ATK 1200/DEF 1000

You can Special Summon this card from your hand or Graveyard when your opponent activates the effect of a card that involves the Level of a monster.



Star Rose
***/Wind/Plant/Effect
ATK 1200/DEF 1500

You can remove this card in your Graveyard from play to negate the attack of your opponent's monster, remove that monster from play, and end your opponent's Battle Phase.



Star Dolphin
***/Wind/Aqua/Effect
ATK 1500/DEF 500

This card can attack your opponent's Life-Points directly. When this card is sent from the field to the Graveyard, you can return this card to your hand instead, then Special Summon 1 "Star Dolphin" from your Deck to your side of the field.



Star Reviver
****/Wind/Spellcaster/Effect
ATK 1500/DEF 1500

Once per turn, you can remove the top card in your Deck from play to Special Summon 1 "Star" monster from your Graveyard to your side of the field.



Star Golem
****/Wind/Rock/Effect
ATK 1000/DEF 2000

When this card is removed from play, add this card to your hand instead. When a monster's attack is negated, you can discard this card from your hand. During this Battle Phase, that monster can attack once again with its ATK doubled during the Damage Step only. If that monster is a "Star" monster, you don't have to discard this card from your hand, but you must reveal this card in your hand to your opponent.



Star Gift
Spell

Tribute 1 face-up Level 3 or higher "Star" monster you control. Draw 3 cards. You take Direct Damage with amount equal to that "Star" monster's Level x 300.



Star Ribbon
Spell

Your opponent declares a card's name. Then, both players check your Graveyard. If the declared card is in the bottom of your Graveyard, it is added to your Deck. If the declared card is not in the bottom of your Graveyard, add 1 card from the bottom of your Graveyard to your hand. If a "Star" monster is added to your hand in this way, you can Special Summon it to your side of the field.



Star Gem Necklace
Equip Spell

Equip only to a face-up "Star" monster you control. It gains 500 ATK, and it cannot be destroyed in battle. A monster that battles the "Star" monster equipped with this card cannot be destroyed in that battle. Also, a monster that battles the "Star" monster equipped with this card loses ATK equal to the Original ATK of the "Star" monster equipped with this card, at the end of the Damage Step.



Sacred Star Blade
Equip Spell

Equip only to a face-up "Star" monster you control. It gains 700 ATK. During each player's End Phase, put 1 Spell Counter on this card. When this card is destroyed as the result of the equipped monster being removed from the field, you can draw 1 card from your Deck for each Spell Counter that was on this card.



Star Sanctuary
Quick-Play Spell

Activate only when a face-up "Star" monster you control is sent to the Graveyard. Increase your Life-Points by an amount equal to that "Star" monster's ATK.



Star Cannon
Quick-Play Spell

Pay 2000 Life-Points. Double the ATK of all face-up "Star" monsters you control. During the End Phase, all monsters you control are returned to your Deck.



Star World
Field Spell

Increase the ATK of all face-up "Star" monsters, "Shooting Quasar Dragon", and "Cosmic Blazar Dragon" on the field by 500. During each player's End Phase, put 2 Starlight Counters on this card. Once per turn, the turn player can remove 1 or more Starlight Counter(s) from this card to Special Summon 1 "Star" monster from his/her hand to his/her side of the field, with Level equal to the amount of Starlight Counter(s) removed.



Star Impact
Trap

Select a face-up Level 3 or higher "Star" monster you control. Reduce its Level by 2 to inflict 1000 Points of Direct Damage to your opponent's Life-Points. You can activate only 1 "Star Impact" per turn, and you can only activate this card during your opponent's turn.



Shooting Star
Trap

Select a face-up "Star" monster you control. Increase or decrease its Level by 1 until the End Phase.



Star Amulet
Trap

After activation, this card is treated as an Equip Spell and is equipped to a face-up "Star" monster you control. Then, remove 1 monster in your Graveyard from play. The equipped monster gains the same effects as the removed monster.



Star Miracle Boost
Trap

Activate only when you successfully Summons a "Star" Synchro monster, or "Shooting Quasar Dragon", or "Cosmic Blazar Dragon". Until the End Phase, it gains ATK equal to the total ATK of all "Star" monsters in your Graveyard.



Incoming Star
Trap

Send 1 "Star" Synchro monster from your Extra Deck to the Graveyard. Until the End Phase, reduce the ATK of a face-up monster your opponent controls by an amount equal to the sent monster's ATK. During the End Phase, if that "Star" Synchro monster is still in your Graveyard, you can Special Summon it from your Graveyard to your side of the field. This Special Summon is treated as Synchro Summon.



Star Reflection
Counter Trap

Activate only at the end of the Damage Step, after a face-up "Star" monster you control battles. Increase its ATK by an amount equal to the Battle Damage you received in that battle, and reduce the ATK of a face-up monster your opponent controls by an equal amount. Then, select and destroy 1 face-up monster on the field, whose ATK is lower than that face-up "Star" monster. If you control a face-up "Shooting Star Dragon" or "Shooting Quasar Dragon" or "Cosmic Blazar Dragon" or "Stardust Galaxy Dragon", you can activate this card from your hand or Graveyard.



Star Hole
Counter Trap

Discard 1 "Star" monster or remove from play 1 "Star" monster you control. Negate the Summoning of a monster and send that monster to the Graveyard, or remove it from play.



Star Barrier
Counter Trap

Discard 1 "Star" monster or remove from play 1 "Star" monster you control. Negate the activation & effect of a Spell, Trap, or a monster's effect and remove that Spell/Trap/monster from play.
 
Blood Abundance
Spell

Destroy all 'blood' cards on your side of the field and send all 'blood' cards in your hand to the graveyard.
 

AmericanDreamer

Well-Known Member
(Forgive me if these characters have already been done, I'm not going to go through 220 pages just to make sure :p ) Also, I have seen the show, plenty of times, but I am unfamilliar with the game itself, so please forgive any mistakes.

The First Doctor
***
LIGHT
350/400
Spellcaster/Effect
Description: When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Second Doctor" from your deck or hand.

The Second Doctor
****
LIGHT
600/700
Spellcaster/Effect
Description: Can only be summoned through the removal of "The First Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Third Doctor" from your deck or hand. When you place this card on the field, you may take a spell or trap card that has been removed from play and place it in your hand.

The Third Doctor
*****
LIGHT
900/700
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Second Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Fourth Doctor" from your deck or hand. Raises the attack power of all other LIGHT monsters in play by 500 so long as he is on the field.

The Fourth Doctor
******
LIGHT
1150/800
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Third Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Fifth Doctor" from your deck or hand. When this card is placed on the field, you may look at the next 5 cards in your deck and rearrange them in whatever order you chose.

The Fifth Doctor
*******
LIGHT
1200/1100
Spellcaster/Effect
Discription: Can only be sommoned through the removal of "The Fourth Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Sixth Doctor" from your deck or hand. While this card is in play, the attack and defence powers of all DARK monsters is reduced by 700

The Sixth Doctor
********
LIGHT
1500/1100
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Fifth Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Seventh Doctor" from your deck or hand. While this card is in play, if you use a spell card that would ordinarily be removed from play after it's use, it will instead be inserted back into your deck. Shuffle deck after doing this.

The Seventh Doctor
*********
LIGHT
2400/1800
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Sixth Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Eighth Doctor" from your deck or hand. While this card is in play, all monsters from your opponent's field cannot attack any monster other then "The Seventh Doctor".

The Eighth Doctor
**********
LIGHT
3300/2200
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Seventh Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Ninth Doctor" from your deck or hand.

The Ninth Doctor
***********
LIGHT
3500/2750
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Eighth Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Tenth Doctor" from your deck or hand. When you place this card on the field, you may have the option of also placing the monster card "Rose Tyler" on the field as well

The Tenth Doctor
************
LIGHT
4000/4500
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Ninth Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Eleventh Doctor" from your deck or hand. While this card is on the field, no monster on either field may be destroyed through direct attack.

The Eleventh Doctor
*************
LIGHT
4500/4800
Spellcaster/Effect
Discription: Can only be summoned through the removal of "The Tenth Doctor" from play. When this card is taken out of play for any reason, you lose no life points and it may be replaced by "The Twelfth Doctor" (Does not yet exist) from your deck or hand. When this card attacks, it avoids activating any trap cards on your opponents field.

Rose Tyler
********
LIGHT
1600/2200
Warrior/Effect
Discription: Gains 100 attack points for every "Doctor" card that is in play or has been removed from play

Dalek
************
DARK
1000/Infinite
Machine/Alien/Effect
Discription: When first placed on the field, if summoned in attack mode, all other monsters who do not have the word "Dalek" in their name, on both sides of the field are destroyed. Cannot attack on their first turn. While any card with the name "Doctor" is on the field, their defence is reduced to 1000.

Dalek Master Davros
************
DARK
3000/300
Alien/Effect
Discription: So long as this card is on the field, you may summon as many cards named "Dalek" as you desire on the field. Do not activate the Dalek's ability to destroy all monsters on the field if they are summoned in this manner.

Roronicus the Last Centurion
*********
LIGHT
3000/3500
Warrior/Machine
Lived for nearly 2000 years guarding a timeless prison which housed his love, waiting patiently for it to awaken.

Amy Pond
*********
LIGHT
1200/1400
Companion/Effect
Discription: So long as this card is in play the cards "Roronicus the Last Centurion" and "The Eleventh Doctor" will have their attack and defence power raised by 700, and all attacks aimed at this card will be diverted to either of these cards as well (with "The Eleventh Doctor" taking priority if both are on the field).

The Silence
**********
DARK
3100/????
Alien/Effect
Discription: While this card is in defence mode, it cannot be attacked, effected by traps or spells, or in any other way be effected. Treat this card as though it is not in play while in defence form.

Sonic Screwdriver
Magic/Equip
Discription: Any monster equipped with this card may remove any trap or spell card in play. Use once and remove from play.

The TARDIS
Spell Card
Description: Search through all cards that have been removed from play on both sides of the field to find a spell card that you may then reuse on your side of the field (You may even reuse spell cards which state that you can only use them once).
 
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Skarm™

Light It Up
Array of Revealing Light: Ultimate Prophecy
Field Spell

Select one type of monster and attribute. Both players cannot summon cards with any of the selected things in any way. If this card is destroyed, it's original owner gains 1500 Life Points.
 

AkonFan2000

The Bomb Diggity
Sacrifice Fox
*******
1500/3000
By tributing one monster, this monster successfully destroys any monster on the opposing field. Once this monster is destroyed, discard your entire hand.

Hyper Dash
Trap
A lightning speed dash. The user moves a monster fast enough to avoid an attack and attack the opponent directly.

Red Dragon
****
900/900
A fiery dragon colored with a bright red. If combined with Yellow Dragon, this monster restores your life points completely.

Blue Dragon
****
200/1000
If played when Red Dragon is in the graveyard, add Yellow Dragon to the field.

Yellow Dragon
****
If played while Blue Dragon is on the field, revive any "Dragon" monster.

Master Horn
Spell
If all three dragons remain on the field, or all three are in the graveyard, remove all monsters from the other side of the field.
 

~Sirnight~

Come along, dear
Spell Core EDELPHION
Dark | Spellcaster/Tuner | Level 3
1600 ATK | 1300 DEF
When a Spell Card is activated: Place a Spell Counter on 1 monster on the field. When this card is in the Graveyard: You can Banish this card; Distribute 2 Spell Counters among monsters on the field.

Apprentice Endymion
Light | Spellcaster/Synchro/Effect | Level 5
2450 ATK | 2400 DEF
When a Spell Card is activated: Place a Spell Counter on 1 monster on the field. When a card effect is activated: You can remove 2 Spell Counters from your side of the field; Negate the effect and destroy the card.
 
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CuriousHeartless

Well-Known Member
The first few cards in my new Olympian Beast set:

Olympian Beast- Tyche Rabbit Earth Attribute
One star
It looks like a white rabbit with three golden sevens on her forhead. A golden goat's horn is layed right next to her.
Beast/Effect
When you would take battle damage you can flip a coin and call it. If you call it correctly, half the damage. If you call it incorrectly then you take an extra 300 damage.
300 attack/300 defence.

Olympian Shield Spell Card
Continous
Looks like a Goblin from Goblin Attack Force about to club a Tyche Rabbit, but a big shadow is falling on the goblin.
As long as you control a face up Olympian Beast monster, your opponent cannot attack any beast, winged-beast, or beast-warrior type monsters with two or less stars.

Olympian Beast- Pan Goat Light Attribute
4 stars
He looks like a green goat with leaves instead of hair in a few patches and ivy on his horns.
Beast/Effect
Once per turn, you can discard one card from your hand to destroy a spell or trap card on your opponent's side of the field. If you activate this card's effect, this monster cannot attack this turn.
1700 attack/1200 defence.

Pan's Megaphone Spell card
Normal
It looks like a green goat horn with ivy wrapped around it.
If this card is discarded from your hand by the effect of Olympian Beast-Pan Goat, you can return this card to your hand during your end phase.

Olympian Beast- Heracles Hawk Wind attribute
4 star
Looks like a large Cooper's Hawk in flight with muscles on its body and wings. Its beak has a crushed rock in it and he's holding two rocks.
Winged-Beast/Tuner
If this card is used in a Synchro Summon, the level of the other monsters synchroed is lowered by two if it is four or higher. If this monster attacks an opponents monster who's defence is lower than this card defence your oponent takes the difference as battle damage.
1400/1300

Olympian Weapon Spell card
Equip
Looks like a gold halo with twelve golden orbs attached to it.
Whenever an Olympian Beast monster equipped with this card destroys an opponents monster by battle put an Olympian counter on this card. The following effects activate when a certain number of olympian counters are put on this card:
1 counter: The equipped monster gains 500 attack and defence.
2 counters: The equipped monster deals piercing damage.
3 counters: The equipped monster cannot be destroyed in battle.
4 counters: You can sacrifice the equipped monster to special summon an Olympian Beast-Ares Bull.

Olympian Beast- Aeolus Flying Fox Wind attribute
4 stars
Looks like a red flying fox bat with a tornado surrounding its body and feet.
Winged-Beast/Effect
This card can attack your opponent directly. If it does then this card's attack is halved during the damage step.
1500 attack/1300 defence

Mount Olympus Spell card
Field
Looks like this:
mount_olympus_by_andyparkart.png

All Olympian Beast monsters on your side of the field gain 500 attack and defence. You can discard one card from your hand to return an Olympian Beast monster from your graveyard to your hand. You can use this effect as many times as you want per turn.
 
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storymasterb

Knight of RPGs
I'd like to thank the resident ZeXal Creepy Moon Child and his brother for inspiring these:

Luna Dancer
DARK/ Fairy/Effect /Level 2/ATK: 900/DEF: 400
Once per turn, you can discard 1 'Luna' or 'Photon' monster from your hand to select 1 'Luna' or 'Photon' monster from your Deck and add it to your hand.

Luna Seer
DARK/ Fairy/Effect /Level 4/ATK: 1400/DEF: 600
At the start of your Draw Phase, before you draw, if you control another 'Luna' or 'Photon' monster, look at the top card of your Deck and place it back on either the top or the bottom of the Deck.

Luna Prophet
DARK/ Fairy/Effect /Level 3/ATK: 1100/DEF: 900
When this card is sent from the field to the Graveyard, you can return any number of cards from your hand to your Deck, shuffle, and draw the same number of cards.

Luna Celestial
DARK/ Fairy/Effect /Level 6/ATK: 2100/DEF: 1300
Each time you would draw a card(s), if you control another 'Luna' or 'Photon' monster, look at the top card of your Deck and place it back on the top or bottom of the Deck.

Luna Angel of Salvation
DARK/ Fairy/Effect /Level 8/ATK: 2600/DEF: 1700
You can Tribute 2 'Luna' or 'Photon' monsters to Special Summon this card from your hand. During each of your End Phases, you can look at the top three cards of your Deck and rearrange them in any order you like.

Luna Oracle
DARK/ Fairy/Xyz/Effect /Rank 4/ATK: 2000/DEF: 1500
2 'Luna' or 'Photon' Level 4 monsters
Once per turn, you can detach one of this card's Xyz Material Monsters to draw 2 cards, then select two cards from your hand and shuffle them into your Deck.

Photon Avenger
LIGHT/ Warrior/Effect /Level 4/ATK: 1800/DEF: 1300
When this card attacks, if a LIGHT monster was destroyed during your opponent's last turn, this card gains 400 ATK until the end of the Damage Step.

Photon Eagle
LIGHT/ Winged Beast/Effect /Level 4/ATK: 1300/DEF: 500
If you control 2 or more 'Luna' or 'Photon' monsters, you can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. If this card is in your Graveyard, you can attach it to an Xyz Monster you control as an Xyz Material Monster. If this card is sent to the Graveyard after this effect is used, banish it instead.

Photon Champion
LIGHT/ Warrior/Xyz/Effect /Rank 4/ATK: 2400/DEF: 1500
2 'Luna' or 'Photon' Level 4 monsters
Once per turn, you can detach an Xyz Material Monster from this card to select and Special Summon 1 Level 4 or lower LIGHT monster from your Deck. A monster Special Summoned by this effect has its effects negated and cannot attack or be used as a Synchro Material Monster.

Photon Luna Draconis
LIGHT/ Dragon/Xyz/Effect /Rank 8/ATK: 3000/DEF: 3000
'Galaxy-Eyes Photon Dragon' + 'Luna Angel of Salvation'
This card cannot be destroyed by card effects. When this card attacks an Xyz monster, you can banish that monster and have this card gain 500 ATK for each Xyz Material Monster the banished monster had. At the start of your Draw Phase, before you draw, you can detach one of this card's Xyz Material Monsters to look at the top three cards of your Deck and rearrange them in any order you like.
 

Crawley007

Well-Known Member
In protest to Black Winged Dragon not getting a Cosmic Synchro!

Quantum Black Dragon
DARK/DRAGON/SYNCHRO/EFFECT/Lv.11/ATK:3600/2400
Black Winged Dragon + Lv.3 Blackwing Tuner
Each of these effects can be activated once per turn:
>Return one Blackwing monster in your graveyard to your hand, take 800 damage, and place 1 Black Feather counter on this card.
>When an effect monster's effect is activated, negate it, take 700 damage, and place 1 Black Feather counter on this card.
>When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.

>Remove all Black Feather counters on this card to inflict 500 damage per counter, and have your opponent's monsters lose 500 ATK per counter until the End phase.
 

CuriousHeartless

Well-Known Member
Soldier of Heaven- Lower Angel Light Attribute
1 Star
It looks like a generic male angel.
Fairy/Effect
The owner of this face-up card cannot take any sort of damage caused by the opponents card effects or battle. This monster cannot be equipped with any cards. When this card is destroyed, deal 200 damage to your opponent.
0 Attack/0 Defence

Angel's Invocation Spell card
Normal
Looks like a Soldier of Heaven- Lower Angel blowing into a horn.
Remove one Soldier of Heaven- Lower Angel from your graveyard. You can special summon a Soldier of Heaven- Mid Angel from your hand, deck, or graveyard.

Soldier of Heaven- Mid Angel Light attribute
4 stars
Looks like a generic angel, but with a bright glow around him.
Fairy/Effect
This card cannot be destroyed by battle effects or have its attack or defence lowered by your opponent's card effects. This card's original attack and original defence increase by 500 for every level four or lower Soldier of Heaven or The Creator Incarnate on your side of the field.
500 Attack/ 500 Defence

Call of the Angel Spell card
Normal
Loks like a Mid Angel comfoting a crying child.
Pay 500 life points, you can special summon one level four or lower Soldier of Heaven or The Creator Incarnate card from your hand.
 
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ZX2001
******
Attack Robot - Energy
2250/1300

You can sacrifice 100 life points to add 100 atk to each of your monsters on the field

-.-.-.-.-

XZ1002
******
Defence Robot - Energy
1350/2300

You can sacrifice 100 life points to add 100 def to each of your monsters on the field.
 

George~©

All Gravy
Wyvern Aggressor
Rank 6/Fire/Warrior/Effect
2600/300
1 x Level 6 Warrior-Type Monsters/1 x Level 6 Dragon-Type Monsters
Once per turn, you can remove one of this cards Xyz Material monsters to destroy one card your opponent controls. If there is no Xyz material monster below this card, your opponent can draw 3 cards to return 2 Xyz material monsters to below this card.

Not sure if the OCG is right, but i like the effect.
 

Shine

Psyched Up
Staff member
Moderator
Photon Shockwave
Quick-Play Spell

Activate only when you successfully Special Summons a "Photon" monster. Select a face-up monster on the field and negate its effects. If that monster is Level 4 or lower, you also can destroy 2 cards on the field.



Generation Force
Quick-Play Spell

Activate only when a monster you control is destroyed. Special Summon 1 monster with the same name as the destroyed monster from your Deck or Extra Deck or hand to your side of the field, ignoring any Summoning Condition. A monster Special Summoned by this card's effect gains 2000 ATK, but has its effects negated. If a monster Special Summoned by this card's effect is a WATER monster, you also gain Life-Points with an amount equal to that monster's ATK.



Extreme Victory
Quick-Play Spell

Activate only by paying half of your Life-Points when a face-up "Junk Berserker" you control is destroyed and sent to the Graveyard. Special Summon it from your Graveyard to your side of the field. Its ATK is doubled, and it can attack twice during the same Battle Phase. Also, each time it destroyed a monster in battle, your opponent receives Direct Damage with an amount equal to the amount of Dragon-Type Synchro monster in your Graveyard x 500.
 

~Sirnight~

Come along, dear
Bramble Root
Earth | Plant | Level 1
0 ATK | 500 DEF
Not something you want to trip over.

Malicious Thorns
Dark | Plant/Xyz/Effect | Rank 1
1000 ATK | 1000 DEF
2 Level monsters
Once per turn: you can Special Summon 1 of your Banished Plant-Type monsters. Once per turn: you can detach one of this card's Xyz Material; Special Summon 1 Plant-Type monster from your hand.
 

Shine

Psyched Up
Staff member
Moderator
^
Sirnight, you forgot "1" on the materials for Malicious Thorns ;)







Storm of Ragnarok
Counter Trap

Activate only if you control a face-up "Aesir" Synchro monster. Negate the Summon of a monster OR the activation & effect of a Spell Card, Trap Card, or a Monster's effect, and banish that card. If the banished card is a monster, all face-up "Aesir" & "Nordic" monsters you control gains 1000 ATK until the End Phase of this turn.



Starstrike Blast
Counter Trap

Activate only when your opponent activates the effect of a Spell Card, Trap Card, or a Monster's effect while you control a face-up "Shooting Star Dragon". Negate the activation & effect of that Spell Card, Trap Card, or a Monster's effect and destroy them. Then put 3 Tuner monsters from your hand or Graveyard to the top of your Deck.
 

storymasterb

Knight of RPGs
Go! Delta Accel! Bring the future!

Dawnbringer Sword
LIGHT/ Warrior/Synchro/Tuner /Level 3/ATK: 1600/DEF: 600
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, select 1 Warrior-Type monster from your Graveyard and add it to your hand.

Stellar Knight Helios
LIGHT/ Warrior/Synchro/Effect /Level 4/ATK: 1900/DEF: 1200
1 LIGHT Tuner + 1 or more Warrior-Type non-Tuner monsters
All LIGHT Warrior-Type monsters you control gain 200 ATK x the number of LIGHT Warrior-Type monsters you control. When this card is destroyed and sent to the Graveyard, you can select and Special Summon 1 LIGHT Warrior-Type monster from your Graveyard.

The Arc Reborn
LIGHT/ Warrior/Synchro/Effect /Level 5/ATK: 2300/DEF: 1100
1 LIGHT Tuner + 1 or more Warrior-Type non-Tuner monsters
When this card is Synchro Summoned, place 1 Arc Counter on every other LIGHT Warrior-Type monster you control. When you Summon a LIGHT Warrior-Type monster, place an Arc Counter on it. When a monster with an Arc Counter would be destroyed, remove the Arc Counter instead.

Shining Future - Radiant Knight
LIGHT/ Warrior/Synchro/Effect /Level 12/ATK: 4000/DEF: 3200
1 Synchro Tuner + 2 or more Synchro non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, select and Special Summon as many Level 4 or lower non-Synchro LIGHT Warrior-Type monsters from your Graveyard as possible. You can Tribute 1 LIGHT Warrior-Type monster you control to negate the activation of an opponent's card or its effect and destroy it (this effect can be activated during either player's turn). You can skip your normal draw during your Draw Phase to select 1 Level 4 or lower LIGHT Warrior-Type monster from your Deck and add it to your hand.

Towards Our Future!
Normal Trap Card
Activate at the start of your Battle Phase while you control at least 1 LIGHT Warrior-Type monster. Pay half of your Life Points. All LIGHT Warrior-Type monsters you control gain 600 ATK and the following effect until the End Phase: When this card attacks, your opponent cannot activate Spell/Trap Cards or the effects of monster cards until the end of the Damage Step.
 
This seems enjoyable.

Disarm
Quick-Play Spell
Destroy all Trap cards on yor opponent's side of the field.
Picture: A land mine being disarmed.

Wavemaster: Ocean King
********
Water/Warrior/Fusion/ Effect
(Waverider/Crownbearer)
2200/2200
If their are other Water monsters on your side of the field, they cannot be destroyed.
Picture: A king with a sphere of water surrounding him,with a castle behind him.

Waverider
****
Water/Warrior
1300/1500
A soldier who valiantly fights atop waves.
Picture: A warrior on a tidal wave.

Crownbearer
***
Earth/Spellcaster
900/1050
A servant who presents the crown to new kings.
Picture:A servant holding a crown, bowing to a king.
 
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Shine

Psyched Up
Staff member
Moderator
This seems enjoyable.

it is :p




Evil HERO Chaos
*********/Dark/Fairy/Fusion/Effect
ATK 3000/DEF 2500

[Elemental HERO Sparkman] + [Elemental HERO Necroshade]
This card cannot be Fusion Summoned except with "Dark Fusion". Once per turn, while you control this face-up card, you can select and activate 1 of the following effects:
- Destroy all monsters your opponent controls. This card cannot attack during the turn this effect is activated.
- Negate the effects of all face-up monsters your opponent controls.
- Return all Spell and Trap cards your opponent controls to their Deck. Your opponent draw 1 card for every card returned in this way.



Evil HERO Little Nightbringer Girl
**/Dark/Warrior/Effect
ATK 500/DEF 1000

You can Special Summon this card from your hand to your side of the field if you control another face-up "Evil HERO" monster. This card cannot becomes the target of an attack. This card can attack your opponent's Life-Points directly. When this card is sent to the Graveyard, return this card to your hand instead. You cannot Special Summon this card from your hand on the same turn this card is returned from the field to your hand by this card's own effect. Once per turn, you can add 1 "Dark Fusion" or "Dark Calling" from your Graveyard to your hand.



Evil HERO Wildblade
********/Dark/Warrior/Fusion/Effect
ATK 2600/DEF 2300

[Elemental HERO Bladedge] + [Elemental HERO Wildheart]
This card cannot be Fusion Summoned except with "Dark Fusion". This card inflicts Piercing Damage and can attack all monsters your opponent controls once each. Each time this card destroyed a monster in battle, this card gains 300 ATK until the end of the Battle Phase. If this card destroyed a monster with 3000 ATK or higher in battle, you can select and banish up to 2 cards in your opponent's hand.



Evil HERO Spark Armor
********/Dark/Thunder/Fusion/Effect
ATK 2600/DEF 2300

[Elemental HERO Sparkman] + [Elemental HERO Bladedge]
This card cannot be Fusion Summoned except with "Dark Fusion". This card inflicts Piercing Damage. Once per turn, by discarding 1 card in your hand, you can destroy 1 card on the field. If the destroyed card is a monster, it is not sent to the Graveyard, but banished instead.



Evil HERO Steam Destroyer
*****/Dark/Machine/Fusion/Effect
ATK 1800/DEF 1000

[Elemental HERO Bubbleman] + [Elemental HERO Burstinatrix]
This card cannot be Fusion Summoned except with "Dark Fusion". Each time this card destroyed a monster in battle, increase your Life Points by the ATK of the destroyed monster, and inflict the equal amount as Direct Damage to your opponent's Life-Points. During each of your End Phase, this card gains 600 ATK.
 

Thought so. :D

Anyhow,

Zephyr, Wind Lord
********
Wind/Warrior/Fusion/Effect
( Aerial Knight/Crownbearer)
2100/2300
If there are other Wind monsters on your side of the field, they cannot be destroyed.
Picture: A king riding winds.

Aerial Knight
****
Wind/Warrior
1800/200
A powerful warrior. He flies around, stabbing foes with his lance.
Picture: A soldier with wings on his armor, carrying a lance.

Demon Duke
*****
Dark/Fiend/Synchro/Effect
(Demon Kid/one or more non-Tuner Monsters)
2100/1600
This card gets 300 ATK for every Fiend Monster in your Graveyard
Picture: A duke with green, spiky skin and a sadistic look in his eye.

Demon Kid
**
Dark/Fiend/Tuner
1000/500
A young demon. He loves playing pranks on others.
Picture: An imp with green, spiky skin.

Evil HERO Little Nightbringer Girl
**/Dark/Warrior/Effect
ATK 500/DEF 1000

You can Special Summon this card from your hand to your side of the field if you control another face-up "Evil HERO" monster. This card cannot becomes the target of an attack. This card can attack your opponent's Life-Points directly. When this card is sent to the Graveyard, return this card to your hand instead. You cannot Special Summon this card from your hand on the same turn this card is returned from the field to your hand by this card's own effect. Once per turn, you can add 1 "Dark Fusion" or "Dark Calling" from your Graveyard to your hand.

So, you have a card that is Two stars, can attack directly, and can only be killed by Dark Hole?(and even when that happens it can be summoned again) Nice.
 
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