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Make Up A Yu-Gi-Oh! Card!

storymasterb

Knight of RPGs
/Assault Mode stuff:

Assault Crusader
EARTH/ Warrior/Effect /Level 4/ATK: 1800/DEF: 1100
When this card battles, you can return 1 '/Assault Mode' monster from your hand to your Deck to have this card gain 500 ATK until the End Phase.

Assault Mage
EARTH/ Spellcaster/Effect /Level 4/ATK: 1800/DEF: 1300
Once per turn, when this card destroys your opponent's monster by battle and sends it to the Graveyard, you can add 1 'Assault Mode Activate' from your Deck to your hand.

Assault Sniper
EARTH/ Warrior/Effect /Level 4/ATK: 1600/DEF: 700
Once per turn, you can return 1 'Assault Mode Activate' from your Graveyard to your Deck to select 1 face-up monster your opponent controls and halve its ATK or DEF.

Assault Synchron
EARTH/ Machine/Tuner /Level 2/ATK: 900/DEF: 400
When this card is sent to the Graveyard as Synchro Material, you can activate one of the following effects:
Send 1 'Assault' card from your hand to your Deck and add 1 'Assault Mode Activate' from your Deck to your hand.
Shuffle 3 'Assault' cards from your Graveyard into your Deck, and draw 1 card.

Assault Black Ops
EARTH/ Warrior/Synchro/Effect /Level 6/ATK: 2400/DEF: 1500
1 Tuner + 1 or more 'Assault' non-Tuner monsters
Once per turn, you can return 1 'Assault Mode Activate' from your hand or Graveyard to your Deck to select 1 card your opponent controls and destroy it.

Assault Black Ops/Assault Mode
EARTH/ Warrior/Effect /Level 8/ATK: 2900/DEF: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with 'Assault Mode Activate'. You can return 1 'Assault Mode Activate' from your hand or Graveyard to your Deck to select up to 2 cards your opponent controls and destroy them. When this card on the field is destroyed, you can Special Summon 1 'Assault Black Ops' from your Graveyard.

Assault Warrior
WIND/ Warrior/Synchro/Effect /Level 8/ATK: 2800/DEF: 1900
'Assault Synchron' + 1 or more 'Assault' non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon or the effect of 'Assault Warrior/Assault Mode'. When this card is Synchro Summoned, it gains 100 ATK for each 'Assault' card in your Graveyard. Once per turn, you can send 1 'Assault Mode Activate' from your Deck to the Graveyard to activate one of the following effects:
Destroy 1 card your opponent controls.
Draw 1 card.

Assault Warrior/Assault Mode
WIND/ Warrior/Effect /Level 10/ATK: 3300/DEF: 2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with 'Assault Mode Activate'. When this card is Special Summoned, it gains 200 ATK for each 'Assault' card in your Graveyard, then equip as many 'Assault Mode Activate' as possible to this card from your hand, Deck or Graveyard. If this card would be destroyed, destroy an 'Assault Mode Activate' equipped to it instead. Once per turn, you can send 1 'Assault Mode Activate' equipped to this card to the Graveyard to destroy all face-up monsters OR all face-down Spell and Trap Cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 'Assault Warrior' from your Graveyard.

Assault Surge
Normal Spell Card
Remove from play 1 'Assault Mode Activate' from your Graveyard and select 1 '/Assault Mode' monster you control. The selected monster can attack twice during this turn's Battle Phase. Other monsters you control cannot attack during this turn's Battle Phase.

Assault Nova
Normal Trap Card
Destroy 1 '/Assault Mode' monster you control and inflict damage to both players equal to the destroyed monster's ATK. Neither player can activate cards or their effects in response to this card's activation or effect.

Assault Maintenance
Normal Trap Card
Return any number of 'Assault Mode Activate' from your Graveyard to your Deck, and draw 1 card for each card returned.
 
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Scepter
Equip Spell Card
Equip this card to a Fusion Monster who has Crownbearer as one of its Fusion Materials.
The equipped monster gains 500 ATK and DEF.

Inferno, Ruler of Flames
********
Fire/Warrior/Fusion/Effect
(Flame Warrior/Crownbearer)
2300/2100
If there are any Fire monsters on your side of the field, they cannot be destroyed.
Picture: A king with a blazing fire behind him.

Flame Warrior
****
Fire/Warrior
A vicious warrior who engulfs his enemies in fire.
Picture: A warrior wielding a flaming sword.

The Omnipotent Tyrant
************
Dark/Warrior/Fusion/Effect
(Wavemaster, Ocean King/Zephyr, Wind Lord/Inferno, Ruler of Flames/Crownbearer)
3500/3000
All other cards on your side of the field cannot be destroyed.
Picture: A giant version of the king on the other "King Cards".
 

RevolutionStorm

Revolutionist
Greetings. Newbie here and I was thinking 'hey, you make a lot of Yu-Gi-Oh! cards during your free time, why not post them here?'

So I decided to post three examples of my usual business in card-making so if anyone has any way to make them better, I'm all ears.

Ninja Trap: Underground Minefield
Trap Card
Counter
Image: A Fedual Japan-style carriage caught up in an explosion of earth and fire whilst a Strike Ninja is fleeing.

- Activate this card only when a face up "Ninja" monster you control is declared as an attack target. Remove a number of Trap Cards in your Graveyard from play to destroy a number of Monster Cards equal to the amount of removed cards.

Ninja Tool: Windmill Shuriken
Spell Card
Equip
Image: A large, silver shuriken with air currents seemingly wrapped around it and the kanji for 'windmill' etched onto each edge of it.

- This card can only be equipped to a "Ninja" monster. When this card is removed from the field whilst equipped to a face up monster, destroy all Spell and Trap Cards on your opponent's side of the field.

Shinigami, Ninja of the Deathly Silence
DARK
Level 8
Warrior/Synchro/Effect
ATK: 2700/DEF: 2200
Image: A ghostly-looking shinobi in silver-and-black armor with a glowing katana in his hand and a demonic mask over his face.

1 Tuner + 1 or more non-Tuner monsters

- If this card destroys a monster as a result of battle, the destroyed monster is removed from play. Once per turn, you may discard the top two cards of your deck to Special Summon 1 removed from play monster to your side of the field in face up Defense Mode. The summoned monster cannot shift its Battle Mode until the end of your next turn.
 
Magikarp
*
Water/Fish/Effect
0/0
This card cannot be attacked. You may sacrifice this monster to summon one "Gyarados from your hand, deck, or graveyard.

Gyarados
********
Water/Sea Serpent/Effect
3100/500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for the effects of "Magikarp". You must pay 500 Life Points for this card to attack.
 

RevolutionStorm

Revolutionist
Nice cards Mr. magikarprules, nice cards. By the way, what do you think of the Ninja supports I posted?

In fact, you just gave me a new idea:

Magikarp, Fish of Potential
WATER
Level 2
Fish/Tuner
ATK: 100/DEF: 100

This card cannot attack as long as it's face up on the field. Once per turn, when this card is selected as an attack target, you may discard 1 WATER monster from your hand to the Graveyard to negate the attack. If this card is sent to the Graveyard to Synchro Summon 1 'Gyarados, Raging Leviathan', you may add 1 Level 4 or below WATER monster from your deck to your hand.

Gyarados, Raging Leviathan
WATER
Level 8
Sea Serpent/Synchro/Effect
ATK: 3000/DEF: 1800

"Magikarp, Fish of Potential" + 1 or more WATER non-Tuner monsters

When this card is Synchro Summoned, you may send a number of WATER monsters from your hand to the Graveyard to destroy an equal number of monsters on the field. This card gains 300 ATK for every WATER monster discarded by this effect until the End Phase.

Hope you like the new Karp/Gyara cards!
 
Pretty good, RS. How bout these?

Feebas: Unpleasant Fish.
**
Water/Fish/Tuner
50/500

An incredibly ugly fish. People are disgusted just looking at it.

Milotic: Image of Grace
********
Water/Sea Serpent/Synchro/Effect
1100/2500
(Feebas: Unpleasant Fish/ one or more Water non-tuner monsters)
When this monster is Synchro Summoned, restore your Life Points by 500 for every Water monster on the field. If this monster destroys a monster by battle, inflict double the Life Points.

Edit: God, this is fun.

Stunfisk, Trapper
****
Earth/Fish/Effect
100/1200
Flip: This card can only be Set. When an opposing monster with 1600 ATK or more attacks this face-down monster, the monster is destroyed and this monster returns to Set position.

Voltorb and Electrode,Twin Bombers
*****
Earth/Machine/Effect
2500/0
When attacking with this monster, you have a choice:
-Tribute this card to inflict 1500 Life Point damage onto your opponent
-Tribute this card to attack a monster
-Tribute this card to destroy all Spell and Trap cards on your opponent's side of the field
-Tribute this card to destroy any 2 monsters on your opponent's side of the field
 
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RevolutionStorm

Revolutionist
Nice, nice...

Since I'm also making a Yu-Gi-Oh! fanfic, I decided to post the main card of the main protagonist of the fic.

Harmonia Dracos
LIGHT
Level 8
Dragon/Synchro/Effect
ATK: 2500/DEF: 2500
Image: A large angellic dragon with glittering golden scales, pearl-white angel wings, glowing yellow eyes and a crescent-shaped silver horn on the side of its head.

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, increase your LP by 400 for every Synchro Material Monster used to Summon this card. When this card destroys a monster as a result of battle, increase your LP by an amount equal to the original ATK of the destroyed monster.

What do you guys think? The main character's style leans towards a Sanctuary in the Sky/LP Healing theme so that's why Harmonia Dracos isn't as power-oriented as other Dragons.
 
Wee bit overpowered, if ya ask me. Free healing when you destroy a monster? Heck, that thing can defeat a Red Eyes Zombie Dragon and get 2400 LP.

Bagon, Wishful Flyer
****
Earth/Dragon/Tuner
1700/700
A young dragon that hopes to achieve liftoff.

Shelgon, Living Cocoon
******
Earth/Dragon/Synchro/Effect
(Bagon, Wishful Flyer+1 or more non-Tuner monsters)
1400/2100
When this monster is Synchro Summoned, you can Special Summon one "Bagon, Wishful Flyer from your Graveyard.

Salamence, Ultimate Dragon
**********
Wind/Dragon/Fusion/Effect
3000/3000
(Bagon, Wishful Flyer+Shelgon, Living Cocoon)
This monster gains 100 ATK and DEF for every Dragon monster in your Graveyard.
 

RevolutionStorm

Revolutionist
Ah yes... the 2500 ATK was a way of weakening it a little. However, I have fixed the card a little now:

Harmonia Dracos
LIGHT
Level 8
Dragon/Synchro/Effect
ATK: 2500/DEF: 2500
Image: A large angellic dragon with glittering golden scales, pearl-white angel wings, glowing yellow eyes and a crescent-shaped silver horn on the side of its head.

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, increase your LP by 400 for every Synchro Material Monster used to Summon this card. When this card destroys a monster as a result of battle, increase your LP by 300 x the Level of the destroyed monster.

However, your Salamence card isn't exactly worth the Summoning conditions tragically. You lose two monsters for one that only gains 100 ATK for every Dragon in your Graveyard? Not too great.

I have a Salamence card I made in the past that may help:

Salamence, Beast of the Skies
WIND
Level 9
Dragon/Fusion/Effect
ATK: 3300/DEF: 2900

"Shelgon, Armored Dragon" + 1 WIND monster

This card gains 300 ATK for every Dragon-type monster in your Graveyard. When this card destroys a monster as a result of battle, you may select and destroy up to two Spell and Trap Cards on the field. This card cannot be attacked by EARTH monsters.
 
Actually, it has 3000 ATK and DEF, effectively 3200 for both. On topic,

Audino, Healer
****
Light/Spellcaster/Effect
500/2400
Flip: Restore your LP by 1000 Additionaly, you can Tribute this monster to restore your LP by 1000
 

RevolutionStorm

Revolutionist
That was MY 'Salamence' card. Hence the different stats.

Back to business:

Pichu, Infant Thunder Mouse
LIGHT
Level 2
Thunder/Effect
ATK: 800/DEF: 400

Once per turn, when this card is selected as a battle target, flip a coin. If heads, the attack is negated and the attacking monster cannot attack next turn. During your Standby Phase, you may send this face-up card to the Graveyard to Special Summon 1 "Pikachu, Swift Thunder Mouse" from your deck.

Pikachu, Swift Thunder Mouse
LIGHT
Level 4
Thunder/Tuner
ATK: 1500/DEF: 800

Once per turn, when this card is selected as a battle target, flip a coin. If heads, the attack is negated and the attacking monster cannot attack next turn. If this card was Special Summoned by the effect of "Pichu, Infant Thunder Mouse", you may Special Summon 1 Level 4 or below Thunder-type monster from your deck. This card cannot be used to Synchro Summon a non-Thunder-type monster.

Raichu, Striking Thunder Mouse
LIGHT
Level 7
Thunder/Synchro/Effect
ATK: 2400/DEF: 1500

"Pikachu, Swift Thunder Mouse" + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon two Level 4 or below Thunder-type monsters from your Graveyard. The summoned monsters cannot attack this turn. Once per turn, when this card is selected as a battle target, flip a coin. If heads, the attack is negated and the attacking monster cannot attack next turn. When this card destroys a monster as a result of battle, you may discard 1 Thunder-type monster to destroy 1 Spell or Trap Card on the field.
 
I know. I was merely debating how mine was not tragically impaired.

Zapdos, Thunder Lord
********
Wind/Thunder/Effect
2400/2200
This monster gains 500 ATK for every Thunder monster in your Graveyard.

Moltres, Flaming Beast
********
Fire/Pyro/Effect
2300/2300
This monster gains 250 ATK and DEF for every Pyro monster in your Graveyard

Articuno, Icy Being
********
Water/Winged Beast/Effect
2200/2400
This card gains 500 DEF for every Winged Beast monster in your Graveyard.
 

Shine

Psyched Up
Staff member
Moderator
Alien Big Mothership
***********/Light/Machine/Effect
ATK 4000/DEF 4000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing two Level 6 or lower "Alien" monsters OR one Level 7 or higher "Alien" monster. This card cannot be destroyed by card effects. This card gains 100 ATK for each "A-Counter" on the field. While this card is face-up on the field, once per turn you can put 2 "A-Counter" on all face-up monsters your opponent controls, OR Special Summon up to two Level 6 or lower "Alien" monsters from your hand to your side of the field. When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it.



Alien Shooting Jetfighter
******/Light/Machine/Effect
ATK 2300/DEF 1200

Once per turn, you can destroy 1 monster on the field that has no "A-Counter" on it. This card can attack twice during the same Battle Phase. This card cannot be destroyed in battle.



Alien Power Releaser
****/Light/Reptile/Effect
ATK 2000/DEF 1000

This card can attack twice during the same Battle Phase. When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. Also, each time this card destroyed a monster with at least 1 "A-Counter" on it in battle, inflict 300 Points of Direct Damage to your opponent's Life-Points for each "A-Counter" that was on that monster.



Alien Blazefighter
****/Fire/Reptile/Effect
ATK 1800/DEF 1200

When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. Each time this card inflicts Battle Damage to your opponent's Life-Points, inflict 500 Points of Direct Damage to your opponent's Life-Points.



Alien Aquaslime
****/Water/Aqua/Effect
ATK 800/DEF 2200

When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. Also, during each of your End Phase, you gain 300 Life-Points for each "A-Counter" on the field.



Alien Wingbeater
****/Wind/Winged Beast/Effect
ATK 1500/DEF 1500

When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. This card can attack twice during the same Battle Phase. Each time this card destroyed a monster in battle, you can draw 1 card.



Alien Stonewall
****/Earth/Rock/Effect
ATK 1000/DEF 2500

FLIP : When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. A monster that does not destroy this card in battle is destroyed at the end of the Battle Phase.



Alien Shadowrush
****/Dark/Fiend/Effect
ATK 1500/DEF 1000

When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. This card can attack once for every face-up monster your opponent controls. This card gains 300 ATK for each "A-Counter" on the field.



Alien Force Shield
Counter Trap

Activate only when your opponent activate a Spell or Trap card, or activate a face-up card's effect, while you control at least 1 face-up Level 5 or higher "Alien" monster. Negate the activation & effect of that card and destroy it.
 
Gastly, Gaseous Menace
***
Dark/Zombie/Effect
1300/50
Tribute this card to summon 1 "Haunter, Demonic Gas" from your hand.

Haunter, Demonic Gas
*****
Dark/Zombie/Effect
2600/100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for the effect of "Gastly, Gaseous Menace. Tribute this card to summon one "Gengar, Dark Avenger" from your hand.

Gengar, Dark Avenger
********
Dark/Zombie/Effect
1000/1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for the effect of "Haunter, Demonic Gas". This card gains 1000 ATK for every "Gastly, Gasous Menace" and every "Haunter, Demonic Gas" in your Graveyard, but must pay 300 LP per turn for each one.(i.e. if there's three of them in your Graveyard, this card's ATK is 4000, but you must pay 900 LP per turn this card is out.)

Zombie Call
Regular Spell
Tribute a monster to add one "Zombie" monster to your hand.

Edit: Mismagius, Dark Witch
******
Dark/Spellcaster/Effect
2200/2000
Once per turn, you can pay 200, 400, 600, 800, or 1000 LP. Destroy a number of Spell cards on your opponent's side of the field equal to the LP you paid divided by 200.
 
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Crawley007

Well-Known Member
Gladiator Beast Venatore
Rank 4/Dark/Beast-Warrior/Effect
ATK 2600/DEF 2300

Gladiator Beast Tygerius + 1 Other Lv.4 Gladiator Beast Monster

You can return 1 Xyz Material from this card to the Deck to Special Summon
1 Lv.4 or lower Gladiator Beast from your Deck. You cannot conduct your Battle Phase the turn you activate this effect.
 
Kyogre, Water King
**********
Water/Fish/Effect
3600/3100
This card can only be summoned by the effects of the card, "Red Orb". If there are two or fewer other Water monsters on your side of the field, this card cannot declare an attack.

Groudon, Terra Lord
**********
Earth/Beast/Effect
3100/3600
This card can only be summoned by the effects of the card, "Blue Orb". If there are two or fewer other Earth monsters on your side of the field, this card cannot declare an attack.

Red Orb
Spell
Send this card to the Graveyard to summon one "Kyogre, Water King" from your hand.

Blue Orb
Spell
Send this card to the Graveyard to summon one "Groudon, Terra Lord" from your hand.

Rayquaza, Sky's Ruler
**********
Wind/Dragon/Effect
4500/4500
This card can only be summoned if "Kyogre, Water King" and "Groudon, Terra Ruler" are face-up on your side of the field. Pay 600 LP for this card to declare an attack.
 

mario_fan

Kawaiibunkle
just some random cards I thought of

D.D juggler
****
Dark
Spellcaster / Effect
Atk: 1500
Def: 900
When this card is summoned select 3 banished cards and equip them to this card. When this card is destroyed all equip cards on the field are sent to their owners hand.

Gem Knight Peridot
****
Earth
Psychic/ Effect
atk:1000 def:1900
You can special summon this card by adding one non effect card in your graveyard to your deck.

Appearance: A green Gem Knight armed with a psychic force field

Gem Knight Malachite
*******
Earth
Psychic /Fusion/effect
Atk:2050 Def: 2800
1 gem knight + 1 psychic type
When this card is summoned send all your banished cards to the graveyard. During each end phase you can add 1 card in your graveyard to your deck.

Appearance: a Green winged Gem knight armed with psychic blades jutting out of his wrists (Gustos have joined forces with the gem knights)

Super Miracle Gem Fusion
Quick play spell
Banish fusion material monsters that are listed on a fusion monster card from either side of the field and/or either graveyard to special summon 1 "gem knight" fusion monster from the extra deck ( this special summon is treated as a fusion summon). After activation, banish this card instead of sending it to the graveyard.

Appearance: Garnet, tourmaline, sapphire, and crystal in the center of Particle fusion
 
Demonic Collector
**********
Dark/Spellcaster/Ritual/Effect
-/-
This card can only be Ritual Summoned by the effects of "Greedy Sacrifice". This card's ATK and DEF equals 1/3 the total ATK and DEF of all monsters on the field.

Greedy Sacrifice
Ritual Spell
Tribute a number of monsters whose total Lv is at least 10 to Ritual Summon "Demonic Collector".
 

Jabadahut50

New Member
1/22ish
chistor the under dark ambasador.jpg

2/22ish
gilgran the grand reaper.jpg

3/22ish
grenador the god of chaos and destruction.jpg

4/22ishgsireian the underdark lord.jpg

5/22ish
masriat the under dark champion.jpg
yeah i know it has the art from sakuretsu armor but it was cause yugiohcardmaker.net's card maker dosnt support xyz monsters and the other site was wierd about uploading images so i just picked an image from their library.

6/22ish
necro king meaiathis.jpg

7/22ish
ogren the abysal ambasador.jpg

8/22ish
ogricon lord of the abyss.jpg

9/22ish
orcen the abyssal maurader.jpg

10/22ish
over lights bane.jpg
this is here cause i plan on making a counter set called Over Light's Resinance with over light monsters and the like.

11/22ish
reaperling.jpg

12/22ish
reckoning of the underdark.jpg

13/22ish
rotsihc the under dark body guard.jpg

14/22ish
sage of the underdark.jpg

15/22ish
seat of the necro king.jpg

16/22ish
sigil of the underdark.jpg

17/22ish
under dar mech-drizt.jpg

18/22ish
under dark arena.jpg

19/22ish
under dark cultist.jpg

20/22ish
Under dark imp.jpg

21/22ish
under dark mech-gecklen.jpg

22/22ish
under dark mech-rithlo.jpg

23/22ish
last one
under dark soldier.jpg
let me know what you think of my collection.
 
Last edited by a moderator:

basketballnm

New Member
Red Eyes Ultimate Dragon
Level: 8 **********
Type: Dark/Dragon/Fusion
ATK/DEF: 3500/3500
Effects: A massive Dragon that can be summoned by fusing three Red Eyes Black Dragons together.

Yin Yang Dragon
Type: Dark/Light/Dragon/Fusion
Level: 8 ********
ATK/DEF: 3000/3000
Effects: A dragon that can only be summoFned by fusing a Blue Eyes White Dragon with a Red Eyes Black Dragon with the spell Card: Yin Yang Fusion

Yin Yang Ultimate Dragon
Type: Fusion/Dragon/Dark/Light
Level: 11 ***********
ATK/DEF: 4000/4000
Effects: A dragon that can be summoned one of two ways. *1) Fusing a Blue Eyes Ultimate Dragon with a Red Eyes Ultimate Dragon with the Spell Card: Yin Yang Fusion 2) Fusing Three Yin Yang Dragons together with a simple polimerization card.

Yin Yang Fusion
Type: Spell
Effects: fuses a dark type monster with a light type monster.

Full Body Armor
Type: Machanical/Fusion/Effect/Dark
Level: 5 *****
ATK/DEF: 0/0
Efects: Fusion of Psychic Armor Head, Black Hole Shield, Over Boost, Big Bang Blow, and Active Guardtogether with a simple polimerization card. It can act as a monster or an equipt continuous spell card if needed space in monster slots. Either way it protects the user's lifepoints from taking damage if any monster is destroyed. It's inmune to trap cards that destroy all spell cards and special effects that destroys monsters when it's played as a spell card. And is inmune to special effects that destroys monsters when played as a monster. It absorbs power when it's fused by contact fusion and gains 300 per original monster.

Skelital Warrior
Type: Effect/Warrior/Dark
Level: 1*
ATK/DEF: 100/100
Effects: when destroyed, it comes back, but with a second one. No lifefoines are lost when it's destroyed. If all smonster slots are filled when it's destroyed it will automatically level up. When sacrificed it does the same as when it's destroyed.*

Full Skelital Armor
Type: Mechanical/Fusion/Dark
Level: 6******
ATK/DEF: 0/0
Effects: Is formed by equipting Bone Fragment
onto Full Body Armor or by fusing Summoned Skull with Full Body Armor. It has the same effects as the original Full Body Armor

Dragon Armor
Type: Dragon/Machanical/fusion/Dark
Level: 7 *******
ATK/DEF: 0/0
Effects: Is formed when Full Body Armor is fused with Dragon Bones. It still has the same efects as the original Full Body Armor.

Skelital Fragment
Type: Equipt Spell
Effects: when equipted at a monster, it turns it into a skeleton. Increaces attack by 300 on certain monster cards.

Dragon Bones
Type: Dragon/Fusion/Dark
Level: 3 ***
ATK/DEF: 1300/1300
Effects: Skelital Warrior equpited with Dragon Features.

Dragon Features
Type: Equipt Spell
Effects: When equipted the monster will up grade to being a skeleton and each passing turn it gets stronger, gaining 300 points when it's equipted and each time it upgrades it recieves 300 more points. there are two aditional upgrades after the monster is a skeletal dragon. they are: upgrade to muscular and upgrade to fully revived.

Fire Wizard
Type: Spellcaster/Effect/Fire
Level: 3 ***
ATK/DEF: 800/1000
Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard. After it attacks it switches to deffence mode.

Earth Wizard
Type: Spellcaster/Effect/Earth
Level: 3 ***
ATK/DEF: 800/1000
Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard.*After it attacks it switches to deffence mode.

Wind Wizard
Type: Spellcaster/Effect/Wind
Level: 3 ***
ATK/DEF: 800/1000
Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard.*After it attacks it switches to deffence mode.

Water Wizard
Type: Spellcaster/Effect/Water
Level: 3 ***
ATK/DEF: 800/1000
Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard.*After it attacks it switches to deffence mode.

Lightning Wizard
Type: Spellcaster/Light/Effect
Level: 3***
ATK/DEF: 800/1000
Effects: can't be destroyed while it's in deffence mode.*After it attacks it switches to deffence mode.

Dark Wizard
Type: Spellcaster/Light/Effect
Level: 3***
ATK/DEF: 800/1000
Effects: can't be destroyed while it's in deffence mode. After it attacks it switches to deffence mode.

Steam Wizard
Type: Spellcaster/Effect/Water/Fire/ Fusion
Level: 5 ****
ATK/DEF: 1200/1500
Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard and Water Wizard.*After it attacks it switches to deffence mode.

Smoke Wizard
Type: Spellcaster/Effect/Wind/Fire/ Fusion
Level: 5 ****
ATK/DEF: 1200/1500
Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard and Wind Wizard.*After it attacks it switches to deffence mode.

Lava Wizard
Type: Spellcaster/Effect/Earth/Fire/ Fusion
Level: 5 ****
ATK/DEF: 1200/1500
Effects: can't be destroyed when it's in defence mode.*Fusion of Fire Wizard and Earth Wizard.*After it attacks it switches to deffence mode.

Mist Wizard
Type: Spellcaster/Effect/Water/Wind/ Fusion
Level: 5 ****
ATK/DEF: 1200/1500
Effects: can't be destroyed when it's in defence mode. Fusion of Water Wizard and Wind Wizard.*After it attacks it switches to deffence mode.

Mud Wizard
Type: Spellcaster/Effect/Earth/ Water/Fusion
Level: 5 ****
ATK/DEF: 1200/1500
Effects: can't be destroyed when it's in defence mode. Fusion of Water Wizard and Earth Wizard.*After it attacks it switches to deffence mode.

Dust Wizard
Type: Spellcaster/Effect/Earth/Wind/ Fusion
Level: 5 ****
ATK/DEF: 1200/1500
Effects: can't be destroyed when it's in defence mode. Fusion of Wind Wizard and Earth Wizard.*After it attacks it switches to deffence mode.

Avatar Wizard
Type: Spellcaster/Effect/Fusion
Level: 7 ******
ATK/DEF: 2400/2600
Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard, Water Wizard, Wind Wizard, and Earth Wizard.*After it attacks it switches to deffence mode.

Elemental Light Wizard
Type: Spellcaster/Effect/Fusion/ Light
Level: 8 *******
ATK/DEF: 2800/3000
Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard, Water Wizard, Wind Wizard, Lightning Wizard, and Earth Wizard. After it attacks it switches to deffence mode.

Elemental Dark Wizard
Type: Spellcaster/Effect/Fusion/ Dark
Level: 8 *******
ATK/DEF: 2800/3000
Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard, Water Wizard, Wind Wizard, Dark Wizard, and Earth Wizard. After it attacks it switches to deffence mode.

Ultimate Wizard
Type: Spellcaster/Effect/Fusion/ Dark
Level: 10 *********
ATK/DEF: 3300/3500
Effects: can't be destroyed when it's in defence mode. Fusion of Elemental Light Wizard and Elemental Dark Wizard.

Monster Dice
Type: Spell
Effects: Whatever number the die lands on is how many level 4 monsters the player can summon to th field. 1: one monster
2: two monsters 3: three monsters 4: four monsters 5: five monsters 6: whatever slots are open and draw the remainder. If any of the slots are filled and the player needs to summon more monsters, the player must draw the remainder that is needed. The amount of cards that a person is allowed to have in one's hand does not matter. The player can play a monster from his or her graveyard
 
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