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Make Up A Yu-Gi-Oh! Card!

Endymion's Magical Resort
Continous Spell

You can only activate this card when there's a face up spellcaster on your side of the field. Place one spell counter on this card for every spellcaster on the field. Each time a spellcaster monster is summoned to your side of the field or a spell card is activated, place one spell counter on this card. Once per turn you can remove one spell counter from this card for every spellcaster you control (minimum: 2) to activate one of the following effects:
• Add one level 2 or lower spellcaster from your deck to your hand • Special summon one level 2 or lower spellcaster from your graveyard, then remove a spell counter from your side of the field • Place the same amount of spell counters you removed from this card on one spellcaster monster you can place spell counters one, that monsters effect can not be negated, until the end phase.

Summoning of the Gifted
Continous Trap Card

Once per turn you can add one level 2 Spellcaster to your hand. During each of your opponent's end phases, remove one spell counter from your side of the field or send this card to the graveyard.

Countermeasures
Counter Trap

You can only activate this card when an effect activates that would summon a monster(s). Remove spellcasters you can put spell counters on from your side of the field or graveyard, equal to the amount of monsters that would be summoned then negate that summon. Then, special summon one level 2 or lower spellcaster from your deck in face up attack position.

The Wise Pet Dragon of Endymion
****
DARK
Atk: 2100 Def: 1300
Dragon/Effect

This card cannot be normal summoned. You can special summon this card from your hand or graveyard by returning one monsters on your side of the field with 2 spell counters or more to the hand. If this card is special summoned by this effect special summon one level 4 or lower spellcaster from your hand or graveyard to your side of the field, then place one spell counter on that card, if you can't, remove this card from play. Once per turn, place on spell counter on one monster you can place a spell counter on, if you did not activate this effect this card can't attack and it is remove from play during the end phase.

Servant of Lord Endymion

**
LIGHT
ATK: 500 DEF: 1900
Spellcaster / Effect

During either players turn, you can send this card from your hand to the graveyard, place one spell counter on a card you can place a spell counter on.

The Congregated Ancient Magicians
**
LIGHT
ATK: 100 DEF: 1700
Spellcaster / Effect

Each time a normal spell card is activated place two spell counters on this card. You can not place any spell counters on this card by another effect.You can remove two spell counters from this card and special summon one "Token of Stone" (level one LIGHT/Rock 400 ATK / 400 DEF). You can tribute one Token of Stone to place two spell counters on a spellcaster monster you control.

The Mad Spell Mage
****
DARK
ATK: 1700 DEF: 0
Spellcaster / Effect
Remove one Spellcaster you can place a spell counter on from your graveyard to special summon this card. When this card is special summoned place one spell counter on this card you control. This card gains 200 ATK for every Spell Counter on your side of the field. When this card would be destroyed by battle, you remove one Spell Counter instead.

Magical Ploy

Quick-Play Spell

You can only activate this card during your opponent's draw phase, while you controle a face up spellcaster. Your opponent has to activate one spell card during their main phase. If they don't, they remove from play one card in their hand. If they activate a spell, remove one spell counter on your side of the field for every spell activated, during the end phase.
 
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Whiskas

Cat Food
Oh, I used to make Yu-gi-oh cards when I was like 12. Lol.
Here's some of them :
BlackRoseGirl.png

VIRGOOO.jpg

createcard5.jpg

createcard2.jpg
 

Interrupt

INTERRUPTING COW
Yu-Gi-Oh TCG
Overrated Rip-off Level: Over 9000!!!!
Type: Rip-Off

ATK/DEF: 0/0

Effects: Rips off Pokémon.

BTW, wrong forum.
 

RevolutionStorm

Revolutionist
In all honesty, RetardRaichu, the Yu-Gi-Oh! Trading Card Game shares little similarites to the Pokemon Trading Card Game or the video game series.

Anyway:

Harmonia Dracos - Spirit of Life
LIGHT
Level 8
Dragon/Synchro/Effect
ATK: 2500 / DEF: 2000

1 LIGHT Tuner + 1 or more LIGHT non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summoning. When this card destroys a monster as a result of battle, increase your LP by an amount equal to the Level of the destroyed monster x 300. Every time you gain LP by this effect, add one Harmony Counter onto this card. You may Tribute this card to gain 500 LP for every Harmony Counter on this card
 
Fabled Signal
Normal Spell

Add one "Fabled" monster from your deck to your hand. You can only attack with "Fabled" monsters the turn you activate this card.

Flare, The Magical Flame Atronach

******
FIRE
ATK: 2000 DEF: 3000
Pyro / Effect / Tuner

When you take damage you can special summon this card from your hand. When this card is summoned, destroy one card on your side of the field and one other card on the field. You don't take any battle damage from battles involving this card. When you take damage destroy this card on your side of the field.

Pyromage
Normal Spell

Take 1000 points of damage, then you can special summon up to two spellcaster from your graveyard to your side of the field (if you summon two they have to have the same name). They can not attack and they're removed from play during the end phase (even if it has been sent to the graveyard or returned to the hand). It can not be used for a Xyz summon. It can not be used for the Synchro Summon of a non-spellcaster type monster. You can only activate one "Pyromage" per turn.

Spell Cannon
Quick Play Spell

Your opponent can't activate effect monster's effects to the activation of this card. Select one spellcaster monster on your side of the field, remove any number of spell counters from your side of the field and increase the selected monsters attack by 800 for each removed counter (max. 2400) until the end of the next battle phase. The selected monster's effects can not be negated and it's unaffected by the effects of other spell/trap cards. The selected monster is returned to the bottom of the deck during your opponent's end phase.

Letter of Approval
Counter Trap

If a monster(s) card on your side of the field would be destroyed by a card effect. Pay 1500 life points, negate that effect and destroy that card, then you can return the monster(s) that would be destroyed back to your hand.

Letter of Love
Counter Trap

If a card you control (even in the graveyard) is removed from play by a card effect controlled by your opponent, add that card and another of your removed from play cards of the same type (spell,trap or monster) to your hand during your next standby phase.
 
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Heartlessangel17

Dark Trainer
Ok, so if you know of the Evilswarm archtype, and how they are infected forms of regular monsters from a certain few packs, or something like that. But what if there were evilswarm versions of the signer dragons? Well, I'm about to find out, and so are you. First up is:

Evilswarm Supernova

Type: Monster

Rank: 4

Dragon/Effect/XYZ

Attribute: Dark

3 level 4 evilswarm or steelswarm monsters

Attck: 2450 Def: 1950

Once per turn, during either players turn, you can remove from play one XYZ material from this card to negate the activation of any spell, trap, or monster effect that would destroy a card/s on the field. If you do, activate one of these effects based on the type of card:

Monster: Attach the destroyed monster to this card as XYZ material

Spell: Destroy one special summoned monster on your opponents side of the field.

Trap: Return one level 5 or higher monster on your opponents side of the field to the owner's hand.

(In case you havn;t realized, this is a evilswarm version of Stardust Dragon)
 

empoleon49

Dawn's number 1 fan™
Lakru, Lightsworn Gladiator
Warrior/XYZ
2 level 4 Monsters
Ounce per turn you can detach one XYZ material to destroy 1 card your opponent controls. During your end phase you can send 3 cards from your deck to Graveyard to attach one monster from your Graveard to this card as an XYZ Material.
 
Fury from Above
Normal Trap

Target and destroy 1 card on your side of the field then destroy one other card on the field. Shuffle one Winged Beast type monster from your graveyard into your deck to draw one card.
 
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