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Make Up A Yu-Gi-Oh! Card!

Shine

Psyched Up
Staff member
Moderator
Winged Searing Flames Dragon
********/Fire/Pyro/Fusion/Effect
ATK 3800/DEF 3700

[Solar Flare Dragon]+[Darkfire Dragon]
This card can only be Fusion Summoned through above Fusion Materials. Each time, during your Battle Phase, you can send two cards in your hand to the Graveyard. If you do this, you can Normal Summon a "Searing Flames Egg Token" (4 Stars/ATK 2500/DEF 2500/Fire/Pyro) on your side of the field. Instead of sacrificing traps to Summon "Uria, Lord of Searing Flames", you can sacrifice three "Searing Flames Egg Token" as Tributes to Tribute Summon "Uria, Lord of Searing Flames". If Uria was Summoned using this card's effect, negate all its effect. Instead, Uria's effect is: its ATK & DEF depends on the number of token in the Graveyard x 1000. "Searing Flames Egg Token" cannot attack, but can be used as Tributes for monsters other than Uria.
 
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AJslashSD

Missing my angel...
Here's some cards using special ways to win:

Cruel Fate Spell
-Spell card
-This card can only be activated when both players have at least 8000 LP and your LP is less than your opponents. Skip your next turn. After 21 turns pass after the activation of this card, the player with the higher LP value is declared the winner of the duel.

------------

Satan's Claw
-Equip spell card
-This card can only be equipped to a monster on your side of the field. Increases the ATK of the equipped monster by 5000 points. When the equipped monster is destroyed as a result of battle, you lose the duel.

------------

Dragon Travesty
-Trap card
-Activate this card when a monster on your side of the field with an ATK or DEF of 20000 or more is destroyed and sent to the graveyard as a result of battle and you take at least 2000 LP battle damage afterwards. You win the duel.
 
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Shine

Psyched Up
Staff member
Moderator
Pyro Box
****/Fire/Pyro/Effect
ATK 1000/DEF 2500

If this card was removed from play due to the effect of your opponent's card, you gain 2000 LP. You lose 2500 LP if this card goes to the Graveyard.
If you remove this card from play, draw one card from your deck.


Pyro High Wizard
******/Fire/Spellcaster/Effect
ATK 2600/DEF 2500

As long as this card remains on your side of the field, if you lose more than 1500 LP in one Battle Phase, you can send one card from your hand to the Graveyard to Special Summon one "Pyro High Wizard' from your Deck, hand, or Graveyard in Face-Up Defense Position.


Cyber Lion King
********/Fire/Machine/Effect
ATK 3400/DEF 3000

As long as this card remains on the field, reduce the ATK & DEF of all monsters without "Cyber" in its name by 1000 points. When this card attacks a monster that is in Defense Position, inflict the difference of this card's Attack & the attacked monster's Defense as Battle Damage to your opponent.


Cyber Hopper
******/Earth/Machine/Effect
ATK 2300/DEF 1500

Each time during your Battle Phase, you may select one card on your opponent's hand. If the card was a Monster Card, send that card to the Graveyard. If the card wasn't a Monster Card, remove it from play. If you activate this effect, Cyber Hopper cannot attack this turn. You can pay 100 LP to change the this card's Type from Machine to Insect only during your opponent's Battle Phase.


Cyber Hound
*****/Earth/Machine/Effect
ATK 2350/DEF 2150

As long as this card remains on the field, each player must select one card in their hand, and remove it from play. You can pay 500 LP to negate the effect of any Effect Monster that targets this card. You can pay 100 LP to change the this card's Type from Machine to Beast only during your opponent's Battle Phase.


Cyber Pegasus
*******/Wind/Machine/Effect
ATK 3000/DEF 2500

This card cannot be destroyed in battle by a Warrior-Type monster. If this card was attacked by a Wind-Attribute monster, you gain 500 LP for each card in your hand.
 
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zeppelin

echospace obsessive
2v2 duel cards

Realoadation of the Army.
Quickplay Spell
All players shuffle their entire hands into there deck then draw the same amount of cards put in the deck.

Cyber Fusion Hole
Trap
The Team-mate of the player that activates this card special summons up to 3 monsters that include "Cyber" in their card name.

Plot Hole Device
Continous spell
All Players have there Norma Summon before thay draw.
 

Shine

Psyched Up
Staff member
Moderator
Cyber Connection Zone
Field Spell

Increase the ATK & DEF of all monsters with "Cyber" in its name by 500. During your Battle Phase, if you have only one monster with "Cyber" in its name on the field, you can Special Summon up to two monster(s) with "Cyber" in its name from your Deck, hand, or Graveyard.
If you have more than one monster with "Cyber" in its name on the field during your Battle Phase, you can take one monster with "Cyber" in its name from your Deck, then put the monster card to your hand, regardless of the number of cards in your hand.


Labyrinth Clown
********/Dark/Warrior/Fusion/Effect
ATK 3200/DEF 3200

[Labyrinth Tank]+[Bickuribox]
This card can only be Fusion Summoned through above Fusion Materials. When this card succesfully inflict Battle Damage to your opponent's Life Points, you can pay 1000 Life Points to send two cards from your opponent's hand to the Graveyard.


Pyro Pressure Field
Field Spell

This Field Spell cannot be replaced. If another Field Spell comes into play, destroy that Field spell card. This card cannot be a target from any Spells, Traps, or Effects from Effect Monsters, even those that affects all cards on the field. Increase the ATK & DEF of Pyro/Fire monsters by 500. If the monster has both Fire attribute AND Pyro type, increase the monster's ATK & DEF by 1000 instead. As long as this card remains on the field, all Fire/Pyro monsters that is destroyed in battle doesn't go to the Graveyard, but removed from play instead. Also, reduce the ATK & DEF of Machine/Aqua/Fish/Water monsters to 0. All Fire/Pyro monsters on the field cannot be a target of effect from Spells, Traps, or Effect monsters. If there's a monster with Fire attribute but has Machine/Aqua/Fish type, that monster's ATK & DEF becomes 500 instead.


Burning Garnet
Continuous Spell

If a Fire/Pyro token on your side of the field becomes the target of an attack, change the target to another monster. If you has only Fire/Pyro monster(s) on your side of the field, each turn, on your Draw Phase, if the number of cards in your hand is less than five, draw as many cards as it needs to make the number of cards in your hand becomes five.


Pyro Young Girl
****/Fire/Pyro/Effect
ATK 2000/DEF 2000

If this card is the only Monster Card on your side of the field, increase the ATK & DEF of this card by 1000.


Cyber Saber
Equip Spell

This card can only be equipped to monsters with "Cyber" in its name. Increase the equipped monster's ATK by 800. Each time the equipped monster does Direct Damage to your opponent, you can remove from play any card on your opponent's Deck, by saying the card's name. If your opponent doesn't have the card in his/her deck, you lose 800 LP.

I like the way Cyber Saber rhymed:p
 
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zeppelin

echospace obsessive
Tankroid
****
Machine
1700/2300
Discard one card in your hand to special summon one "Gyroid" from your deck or hand in face-up attack postion.

ArmedRoid
Fusion
*********
2900/3400
Tankoid+Gyroid+ any one monster including roid in its name
When this card is destroyed special summon one Gyroid and one Tankroid in faceup attack mode and put this card back to your fuson deck at the end of your turn
 

Nylf

Well-Known Member
Au Revoir, Mon Ami
Spell
Text: Select one card on the field. Two turns after this card is activated, destroy the target card.
Image: Swamp Battleguard and Lava Battlguard saying goodbye to each other.

Asta La Vista, Baby!
Spell
Text: In order to activate this card, you must send one Equip Spell from your hand to the Graveyard. Destroy one monster on your opponent's side of the field.
Image: Science Soldier going berserk with his gun.

Parting Is Such Sweet Sorrow
Spell
Text: Send 1 Spell and 1 Trap card from your hand to the Graveyard in order to activate this card. Destroy one monster on your opponent's side of the field.
Image: Wynn and Whirlwind Prodigy waving goodbye to each other.

Goodbye
Spell
Text: Discard one monster from your hand. Destroy one card on the field.
Image: Breaker and Valkyria, Valkyria in the foreground, Breaker in the background, his back to Valkyria.

Master Of The Sky, Odin
********
ATK: 3000
DEF: 2500
Fairy
Wind
Text: This card can only be Tribute Summoned by Tributing WIND attribute monster(s). This card's ATK increases by 300 for every WIND attribute monster in your Graveyard. Once per turn, you may send a number of cards on the field, equal to the total amount of WIND attribute monsters in both player's Graveyards, back to their hands.
Image: Old man wth a thick beard, eye patch, nordic armour and a raven on his shoulder.

Sleipnir, Sacred Horse Of Valhalla
****
ATK: 0
DEF: 0
Winged Beast
Wind
Text: [UNION](I'm not going to type all the usual 'Union monster text. In short, it can either be Equipped to 'Master Of The Sky, Odin' as an equip spell, or treated as a monster.

A monster equipped with this card can attack twice per Battle Phase, but cannot attack directly.
 

Gentleman Skeleton

Well-Known Member
Grand Pyramid Casino
Field Spell
All monsters with Casino in their name, or King's Knight, Queen's Knight, Jack's Knight, and Slot Machine gain 500 atk and def points. Whenever one of thses monsters attack, you may flip a coin. If heads, double the monster's atk, if Tails, negate the attack and destroy the monster.

Casino Dealer- Poker
Spellcaster/Effect/Earth/4/1600/800
This monster may attack life points directly if "Grand Pyramid Casino" is in play. If you do, flip a coin. If heads, draw a card, if tails, half this monster's attack rounded up.

Casino Dealer- Black Jack
Spellcaster/Effect/Dark/3/800/1900
Flip: Flip a coin. If heads, deal 800 damage directly to your opponent's Life Points. If tails, you lose 800 life points.

Casino Bouncer
Beast-Warrior/Fire/4/1950/400

Casino Boss
Fiend/ Effect/Dark/8/3000/2500
Can only be special summoned by sacrificing 2 monsters with Casino in their names. Each turn, flip a coin. If Heads, You gain 1000 life points. If tails, you lose 1000 life points.
 

Polursine

Leave my posts alone
Decent, the Skull King of the Underworld
**********
DARK/Fiend/Effect
3300/3500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Skull Sentence". When this card is on the field, all monsters that are destroyed and sent to the Graveyard as a result of battle are placed at the bottom of the owner's deck. If this card is targeted as an attack, you may switch the target to another monster on your side of the field with "Skull" in its name.

Skull Sentence
Field Spell
All monster cards with "Skull" in their name in your hand (excluding Skull Guardian, Fiend Skull Dragon, B. Skull Dragon and Toon Summoned Skull ) can be Special Summoned to your side of the field in Attack Mode. As long as this card remain's face-up on the field, all monsters with "Skull" in their name have their ATK and DEF increased by 500 points.

Skull Knight #3
*****
DARK/Fiend/Effect
2500/1250
If you tribute "Skull Knight #2" for this Tribute Summon, this card can attack twice during your Battle Phases. This card cannot attack your opponents Life Points directly.

Data Skull
*
DARK/Machine/Effect
100/100
If this card is Normal Summoned successfully, select one card in your opponents hand. If this card is a Monster card, remove if from play. If it is a Spell card, increase you Life Points by 1000 points. If it is a Trap card, decrease your opponents Life Points by 1000 points.

Bones of the Wicked
Equip Spell
This card can only be equipped to a monster with "Skull" in their name. For every monster the equipped monster destroys as a result of battle, put a "Skull Token" (DARK/Fiend, 1 star, 0 ATK, 0 DEF) in its place. This token cannot be tributed for a Tribute Summon.
 

Snaggron

Comes to warn you...
Grand Pacheon Bow
Spell/Equip
Text: This card can only be equipped to Warrior-type monsters. Increase the ATK of the equipped monster by 400 points. Once per turn, you may select a Warrior, Beast-Warrior, or Beast monster on your opponent's side of the field and flip a coin. If heads, destroy the selected monster.
Picture: Back view of a warrior. The warrior has white armor, a big, white bow glowing yellow and is shooting Tiger Axe.

All Square
Spell/Quick
Text: All face-up Equip Cards in play are unequipped and sent back to the owner's hand.
Picture: A blue square. Swamp Battleguard and Battle Ox are holding Fusion Sword Murasame Blade and Axe of Despair (respectively) that are being disintegrated.

Gunblader Patroclus
****
EARTH/Warrior
1750/600
Text: This warrior is trained with a sword carrying a gun barrel mounted on top. He unleashes a frenzy of shots along with his skilled and rapid swordsmanship.
Picture: A warrior clothed in black tight leather armor, with a black blade that has 2 small gun barrels mounted on top. There's a tan-brown desert backdrop.

Gunblader Hector
****
EARTH/Warrior
1500/2000
Text: This Gunblader has exceptional aim and brute strength. He carries a double-barreled shotgun mounted on his greatsword.
Picture: same backdrop, clue-clad warrior with large sword that has shotgun barrels on it.

Gunblader Achilles
******
EARTH/Warrior
2050/1700
Text: A Gunblader who has mastered swordsmanship to the greatest extent of all Gunbladers. He barely ever uses the revolver mounted on top of his older blade.
Picture: Looks similar to Patroclus but clad in bronze-colored armor.

Gunblader Extra Support Rifle
Spell/Equip
This card may only be equipped to "Gunblader Patroclus", "Gunblader Achilles", or "Gunblader Hector". Increase the selected monster's attack by 500 points. Once per turn while this card is equipped during the Standby Phase, toss a coin and call it. If you call it right, increase the monster's attack by an additional 400 points during this turn.
Picture: Hector's gun with two larger gun barrels on top of it.

Gunblader's Honorary Promotion
Spell/Equip
This card may only be equipped by "Gunblader Patroclus", "Gunblader Achilles", or "Gunblader Hector". Increase the ATK and DEF of the selected monster by 400 points. If the equipped monster attacks a monster in Defense position with a DEF lower than the ATK of the attacking monster, inflict the difference as Battle Damage to the opponent's Life Points.
Picture: A red military Colonel hat glowing yellow.

Agamemnon - Master of Swords
*******
2900/2600
EARTH/Warrior/Effect
Text: This monster may not be Normal Summoned or Set. This monster can only be Special Summoned by discarding one monster with "Gunblader" in its name that is equipped with "Gunblader's Honorary Promotion" on your side of the field. You may Equip this card with any Equip Card stating it is only applicable to a certain type or element of monster. When this card is equipped with an Equip Card, increase the ATK and DEF of this card by 300 points in addition to the effect of the card.
Picture: Closeup of a warrior in silver spiked armor. He has an Tolkien elf-like face with evil eyes, and carries two swords at the hips. His swords glow yellow and are black in color. The background is white.

DNA Extract
Trap
Text: Select one monster type. All monsters of that type on the field are changed to another monster type you select until the end of this turn.
Picture: Surgeons are standing around a Regenerating Mummy as a white copy of it appears beside it that is obviously something Dragon-type.

Elemental Fighter Ketsuke
***
1300/1000
LIGHT/Warrior/Effect
Text: Every time a Spell Card is played by either you or your opponent, place one Spell Counter on this card (max: 3). Remove 3 Spell Counters from this card and select one type of monster. Any monster of that type this monster battles with until the end of the current turn is destroyed at your opponent's next Standby Phase. This card may not be destroyed by any monsters of the selected type during the turn. Damage calculation is applied normally.
Picture: A fighter wearing samurai armor whose twin swords are currently engraved with the WATER Kanji character and are made of a liquid.
 
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I got some:

Cybernetic Purification
******************
Spell:
Destroy all cards on the field that have "Cyberdark" in their name.

Level Karma
**********
Trap:
If your opponent has any Level monsters on their side of the field who's level is 7 or higher, choose one of these options:
1)Draw 3 cards
2)Look at 2 of your opponents facedown cards
3)Shift a monster on your opponents side of the field to defence mode for 2 turns.

Exiled Technology
*************
Continuos Trap:
Any Time an opponent fuses machine type monsters, and the fusion has more than 6 stars, the fusion is automatically removed form play.

Ace's knight
**********
Monster
Atk/2300
def/2100
level 6
Effect: when this card is succsefully normal summoned, you may special summon 1 Queens knight.

Royal Flush
*********
Trap
When you have Jacks Knight, Queens knight, Kings Knight, and Ace's Knight on your side of the field, destroy all cards on your opponents side of the field.

Double Edged Sacrifice
******************
Spell
By sacrificing 5 monsters, and 5 spell, and 5 traps from your hand or deck, every card in your opponents fusion deck and graveyard that has Cyber in its is removed from play.

Well, those are my ideas.
 

Shine

Psyched Up
Staff member
Moderator
Ring of Replacement
Continuous Spell

Select one Monster Zone on your opponent's field. As long as this card remains on the field, your opponent cannot place a monster in that selected Monster Zone.


Ring of Corrosion
Spell

Destroy all Machine-type monsters on the field. Increase your Life-Points by the total ATK of all monsters destroyed by this effect.


Ring of Pinpoint
Continuous Spell

Select one Monster Zone on your opponent's field. As long as this card remains on the field, any Monster Card placed in that zone got its ATK & DEF reduced by half. You must send one card from your hand to the Graveyard in order to keep this card on the field. If you cannot do this, this card is destroyed.


Ring of The Forbidden Trap
Continuous Trap

Select one Monster Zone on your opponent's field. As long as this card remains on the field, if your opponent put a Monster Card on that Zone, your opponent must send a Trap Card from his/her hand to the Graveyard. If he/she cannot do this, negate the effect of one monster on your opponent's side of the field.


Ring of Disbandment
Trap

Any Monster Card that got its effect negated right before this card's activation, is removed from play.


Ring of Different Dimension
Spell

Select one Monster Zone on your opponent's field. After this card's activation, any Monster Card placed in that Zone is removed from play. This card can only be activated during your opponent's Battle Phase.


Ring of Draw
Spell

Select one Monster Zone on your opponent's field. If your opponent placed a Monster Card in that Zone, you draw two cards. This card can only be activated during your opponent's Battle Phase.
 

zeppelin

echospace obsessive
Cyber Crash!
Trap
Destroy all monsters on the feild by discarding cards from your hand equeal to the number of monsters destroyed that you controlled.

The Art of Timed Drawing
Continous magic
Your oppenent gains 500 life points each time you activate any effects of this card.
*Draw one card
*Move the bottom card of your deck and add it to the top of your deck,neither player can see this card.



The Art of Timed Drawing
Continous magic
Your oppenent gains 500 life points each time you activate any effects of this card.
*Draw one card
*Move the bottom card of your deck and add it to the top of your deck,neither player can see this card.
After 3 of your turns have passed after the activation of this card your oppenent loses all life points that were gained with this card,then destroy this card and any other copies that exsist in your deck are removed from the game.
 
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Shine

Psyched Up
Staff member
Moderator
.CRAB, why did you wrote The Art of Timed Drawing twice?

Seal of Defenseless
Spell

You gain 1000 Life-Points. Send all Monster Cards in your field to the Graveyard, then Special Summon as many as you want, from your Deck or hand, any monster with 0 DEF.


Cyber Log-In
Spell

Draw two cards, regardless of the amount of cards in your hand. From the turn during this card is activated, the maximum amount of cards in your hand becomes 8. This card can only be used when there is at least one monster with "Cyber" in its name on your side of the field.


Cyber Log-Out
Trap

Your opponent must send all cards in his/her hand to the Graveyard. Then remove all cards in your hand from play. This card can only be used when there is at least one monster with "Cyber" in its name on your side of the field.


Cyber Matter
***/Earth/Machine/Effect
ATK ?/DEF ?

The ATK & DEF of this card is the number of cards in your Graveyard x 100.
If this card was destroyed in battle, your opponent receive 5000 Direct Damage.


Cyber Gate
Counter Trap

Pay 500 Life-Points. Special Summon as many as you can, all monsters with "Cyber" in their name. Pass your next three Battle Phase. This effect cannot be cancelled by effects from another Counter Trap cards.

Cyber Site
Spell

Increase the ATK of all monsters with "Cyber" in their name by 1000 x the number of cards in your hand, during the turn this card is activated. Any change to the number of cards in your hand after this card's activation does not applied.


Cyber Shuffle
Trap

This card can only be used when there is at least one monster with "Cyber" in its name on your side of the field. Bot you and your opponent must shuffle your Deck, the draw one card. If the card was a Monster Card, the Monster Card must be Special Summoned in the respective owner's field in Face-Up Attack or Defense Position. If the card wasn't a Monster Card, put that card back at the top of the respective owner's Deck, then both you & your opponent must shuffle the Deck again until a Monster Card was obtained. If you get a Monster Card while your opponent don't, you can Special Summon the monster, while your opponent must keep shuffling his/her Deck until he/she get a Monster Card. If your opponent get a Monster Card while your don't, your opponent can Special Summon the monster, while you must keep shuffling your Deck until he/she get a Monster Card. When both of you already Special Summons a monster, this card is destroyed.
 
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zeppelin

echospace obsessive
.CRAB, why did you wrote The Art of Timed Drawing twice?
First slightly more broken than the second.

Implantation Cyber Cell of the Mind.
Aqua/WATER
0/0
Flip:Move this card into your oppents deck face up.When this card is drawn by your oppent special summon any two monsters from your deck.
 

Blitza_Elevoli

Platium Rank
Run-Away Pig
Counter Trap
Negate an attack or effect that targets a card on your side of the field. This effect cannot be countered. When this card resolves, you loose 100 Life Points for each level star on the card originally targeted (Spells, Traps and face-down monsters counts as star level 4)
 

zeppelin

echospace obsessive
Gadget Factory
Move one Green Gadget,Yellow Gadget and Red Gadget from your deck to the field in face-up defense position.
 

Polursine

Leave my posts alone
Grey Matter
Normal Spell
When you activate this card, select one of your opponents Monster cards on the field, and one of these effects;
- Destroy the monster
- Take control of the monster
- Reduce the monsters ATK and DEF by 1000 points.
During your End Phase, if the selected Monster card is still on the field, discard your entire hand to the Graveyard. If you have no cards in your hand, then the top five cards of your deck are removed from play.

Infinite Barrier
Continuos Trap
As long as this card remains face-up on the field, neither player loses Life Points as a result of Battle.

Shadow Ministry
********
DARK/Fiend/Effect
100/100
This card cannot be selected by an attack by an opponents monster. Negate the effects of Trap cards targetting this monster. During your next Standby Phase, increase this monster ATK and DEF by 100 points. This effect continues until this cards ATK and DEF are equal to or more than 2000.
 

zeppelin

echospace obsessive
N-Hero Winged Guy
Warrior/WIND
400/100
If you control no monsters you may special summon this card from your hand to the field in face-up defense mode.

N-Hero Torch Man(The Human Torch)
Pyro/Fire
1200/1300
While this card remains face up on the feild during your oppents draw phase you may discard one card from your hand and during your standby phase activate the effect of the discarded card negating all costs.

N-Hero IvinceGuy(Superman)
Warrior/wind
1900/900
When this monster would be destroyed as aresult of battle switch the attack of the oppents monster to any other monster on your side of the feild.

N-Hero Werewolf(Wolverine)
Beast/Earth
2100/000
Increase the attack of this card by the number of monsters on your side of the feild times 200.when this monster has an attack higher than 3000 destroy all monsters except this card on the feild.

N-Hero Rock Face(the Thing)
Rock/Earth
2000/2000
Flip:Move one Monster that icludes "N-Hero" in its name from your dec to your hand.
 

PsychedelicJellyfish

formerly R. New
Hero Dragon
Light
Dragon/Effect
*******
ATK: 2400 DEF: 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have a monster with "Elemental Hero" or "Destiny Hero" in its name on your side of the field. As long as this card remains remains face-up on the Field, monsters with "Elemental Hero" or "Destiny Hero" in their names cannot be chosen as an attack target.

Rider of the Hero Dragon
Light
Warrior/Fusion/Effect
*********
ATK: 3200 DEF: 2600
Hero Dragon+Any monster with "Elemental Hero" or "Destiny Hero" in its name
This monster cannot be Special Summoned except by Fusion Summon. This card's type is also treated as Dragon. As long as this card remains remains face-up on the Field, monsters with "Elemental Hero" or "Destiny Hero" in their names cannot be chosen as an attack target. When this card is destroyed, return the Fusion-Material Monsters for it to your hand.
 
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