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Make your own BattleChips!

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SerenadeSP

My Loyal Feraligatr
In the games from the Megaman EXE series you can use battlechips. Here you can make your own. You just have to pick which catagory your chip belongs in: Standard,Mega(Navi),Giga,Secret and Dark.(You can also make Progarm Advances here!).What it does(duh), the damage(if any) and what type your chip is: Sword,Fire,Aqua,Wood,Elec,Breaker,Normal,etc.And it's possible codes:A-Z and *(up to 4 aloud)

Here are some I made:

NaviBlaster
Type:Normal
Class:Mega
Damage:50x(1-5)
Effect: 5 random NaviChips that were used in battle are used.They each only do 50 Damage each.
Codes:N,*

BO(Beast Out)Slash
Type:Normal
Class:Giga
Damage:200x2
Effect: Beast Out Falzer and Gregia Megaman jump up to the closest enemy and Slashes it.
Code:B

Dark Protoman
Type:Sword
Class: Dark
Damage:350
Effect: Dark Protoman appears where your navi is standing.His shadow slashes each enemy and he does a Dark SonicBoom piercing through enemies.Causes a Bug in Megaman that causes him to become stunned at random.
Code:D

Post Away!

PS:all darkchips must have a side effect!

EDIT: The moved thread was, indeed, approved by PsiUmbreon.
 
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If this is some sort of game, then it is spamming the Fan Art Forum, when it should be in the Game Forum. But, I think this doesn't belong anywhere at all.
 

~Ch3Et@H~

Fire , forever
Im mega man fan so ill post

Lord Pheonix chip
normal_silver-033.jpg
(this dude)
type:sword
Damage:1000
effect:he comes out(like an angel decending from heaven to earth) starts flying around real quick slashing the enimies and makes the zennies you earn 3 times more
 
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SerenadeSP

My Loyal Feraligatr
Yeah!my first reply!I just wanted to point out that you forgot to make a code/codes and its class(I think that might be secret or Giga).Anyway cool describtion!

EDIT:Is anyone here?
 
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Rikori

Lucas, gib meh soda.
Mirror Image.
Type: Unknown. (Attacking chip, or defensive chip. Or something like that.)
Damage: ???
Effect: Copies' one of the offending enemy's attack. Metool = Shockwave.. Spikey = Heatshot. Shrimpy = Bubbler.. etc.
Code: *
 
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SerenadeSP

My Loyal Feraligatr
I call these next two NaviTeamUPs:

NaviTeamH&E(Heatman&Elecman)
Class:pA(ProgarmAdvance)
Damage:120x2-4
Type:HeatAtk=Fire,ElecAtk=Elec
Effect:Heatman appears and sets the whole enemy field on fire doing 120 damage.Then Elecman appears and zaps all enemys.The damage that Elecman does is equal to the number of enemys on the field(1=120x3 2=120x2 3=120x1)
chip combo:(this is what you type instead of code for the PAs) Heatman *+ NaviBlaster *+ Elecman *

NaviTeamEvil
Class:pA
Damage:100x4+400
Type:1st=Fire,2nd=aqua,3rd=Aqua/Fire/Wood/Elec,4th=null
Effect:Blastman and Diveman appear and do Fire Twister and Hook Missile doing 100x2 damage.Then Elementman and Judgeman appear and do Aqua/Fire/Wood/Elec Blast(one at random) and Book Fist doing 100x2 damage.Then all 4 navis appear and blow up(like when they get deleted)and do a total of 400 damage.
Chip combo:Blastman *+Diveman *+ NaviBlaster *+Elementman *+ Judgeman *
note:all the attacks go stright down the row (with the exception of BookFist)

NaviTeamHero1
Class:pA
Damage:100x5+450
Type:1st=Fire,2nd=Elec,3rd=sword,4th=Search,5th=Fire
Effect:Heatman appears and does HeatTower in + shape on the enemy field.Then Elecman appears and zaps all the enemys followed by Slashman who jumps in the closest unoccupied enemy panel in the row and does Slash Spin.Then Killerman appears and sends three ghosts one down each row.Then Chargeman appears and rushes down the enemy row.Lastly Megaman reappears with the other 5 navis.Heat,Elec,Slash,Killer and Chargeman form around Megaman as he charges up and then he shoots each navi in different rows.
Chip Combos:
1:Heatman *+Elecman *+NaviBlaster *+Slashman *+Killerman *
2:Elecman *+Slashman *+NaviBlaster *+Killerman *+Chargeman *
3:Heatman *+Slashman *+NaviBlaster *+Killerman *+Chargeman *
4:Heatman *+Elecman *+NaviBlaster *+Killerman *+Chargeman *
5:Heatman *+Elecman *+NaviBlaster *+Slashman *+Chargeman *
6:Heatman *+Elecman *+Slashman *+Killerman *+Chargeman *
Note:Thats alot of combos for one attack!

MettaurWall1
Class:Standard
Damage:40
Type:None
Effect:3 Mettaurs appear in the colum in front of you.If they get hit they send out a Shockwave attack.
Codes:D,A,T,*

MettaurWall2
Class:Standard
Damage:80
Type:None
Effect:3 Mettaur2s appear in the colum in front of you.If they get hit they send out a Shockwave attack.
Codes:C,Q,H,*

MettaurWall3
Class:Standard
Damage:120
Type:None
Effect:3 Mettaur3s appear in the colum in front of you.If they get hit they send out a Shockwave attack.
Codes:W,Y,O,*


TriMetWall
Class:pA
Damage:160
Type:None
Effect:Mettaur/2/3s appear in the 3 colums infront of Megaman in a 3x3 grid.If they get hit they send out a shockwave.
Chip combo:MettaurWall1 *+MettaurWall2 *+MettaurWall3 *
 

Blues

Monkey Dragon
I made this one a while ago...

battlechip7jx.png


Name: Emotion Switch
Class: Megachip
Type: Regular
Effect:Time freezes once you activate this chip. Once it activates, the emotion window cycles through different emotions, with full-syncro being the hardest to attain. Of course, once you press A, the emotion shown is the one you get. It can be either a very good thing, or a very bad thing, but at least it's not real...
 

dude

jhnbsfd sdkj
stomp standard 300 damamge megaman sticks his foot out and jumps on the opponent if it misses 50 damage to megaman
 

SerenadeSP

My Loyal Feraligatr
NeoNebula
Type:Normal
Class:pA
Damage:200+500+1500
Effect:NebulaGrey appears and summons DarkMega to use a random DarkChip for 200 damage. Then Nebula Grey summons Bass to do Darkness Overload for 500 damage. Finally Nebula Grey blows up hitting everything for 1500 damage. Megaman then loses all his Progarms,BattleChips,Souls,etc. for the rest of the Battle and reappears with a worried emotion,his Megaman buster stats fall to 1 and has 1 HP.
Chip Combo:Bass X+ ChoasLord X+ DarkInvis *

Note:If that PA was real we'd all have beaten NebulaGrey Omega by now!

NaviTeamR(eplacement)1
Class:pA
Damage:none
Effect:Time stops and Heatman,Elecman,Slashman,Killerman,Chargeman & Megaman rotate to see which navi will replace Megaman.Press A to stop the rotation.The navi's attacks will be listed here:
Megaman:What you have right now.
Heatman:HP-500,ChargedShot-Heat Tower,NaviChipAttack-Heat Press H
Elecman:HP-650,ChagredShot-ElecBlaze,NaviChipAttack-thunderstrike E
Slashman:HP-450,ChargedShot-KunaiShot,NaviChipAttack-SlashSpin S
Killerman:HP-700,ChargedShot-ReaperSlash,NaviChipAttack-Ghostshot K
Chargeman:HP-350,ChargedShot-CargoShot,NaviChipAttack-ChargeTackle C
Chipcombo:Heatman H+ HeatmanEX H+ Heatman SP H
Elecman E+ ElecmanEX E+ ElecmanSP E
Slashman S+SlashmanEX+SlashmanSP S
Killerman K+KillermanEX K+KilermanSP K
Chargeman C+ChargemanEX C+ChargemanSP C

Note:I don't even know if the names of those attacks are right I just wrote them based on their basic powers.


AntiDelete
Type:Normal
Class:standard
Damage:100
Effect:It works like Anti-Damage with the whole ???? thing in the corner.If a fatal attack hits Megaman he turns into Beast-Over Megaman Faltzer or Gregia depending on your version and attacks with the battlechips you armed him with.After 10 seconds Megaman returns to normal and the CustomScreen opens.
Codes:A,D,W,Y

Sword-UP!
Type:Sword
Class:Standard
Damage:none
Effect:Sword-Type BattleChips gains +50 attack for this turn.
Code:*

NeoFireSword
Type:Fire(anti-sword still goes off)
Class:pA
Damage:260
Effect:Hold A while punching in these comands:
B,Up,B,Left- FireSonicBoom
Up,Left,Right,Down- Fire Z-Saber
ChipCombo:FireSword N+NeoVariableSword N+SwordUP! *

NeoAquaSword
Type:Aqua(anti-sword still goes off)
Class:pA
Damage:300
Effect:Hold A while punching in these comands:
B,Up,B,Left- AquaSonicBoom
Up,Left,Right,Down- Aqua Z-Saber
ChipCombo:AquaSword N+NeoVariableSword N+SwordUP! *

NeoElectroSword
Type:Elec(anti-sword still goes off)
Class:pA
Damage:260
Effect:Hold A while punching in these comands:
B,Up,B,Left- ElecSonicBoom
Up,Left,Right,Down- Elec Z-Saber
ChipCombo:ElectroSword N+NeoVariableSword N+SwordUP! *

NeoBambooSword
Type:wood(anti-sword still goes off)
Class:pA
Damage:280
Effect:Hold A while punching in these comands:
B,Up,B,Left- WoodSonicBoom
Up,Left,Right,Down- Wood Z-Saber
ChipCombo:BambooSword N+NeoVariableSword N+SwordUP! *

To Blues: Nice picture and thanks for saving my thread!

EDIT:Uh yeah;If you're a fan of Megaman(Rockman)EXE games please post here because i know plenty of people like the series and i bet at least once you thought of a BattleChip.If you did post it here.Thank you

EDIT 2:Well,I just wanted to post these to see if people will get interested....

SyncroFuse
Class:secret
type:normal
Damage:none
Effect:If you are teamed up with another navi you can step on the same panel as that navi and they will fuse together.I bet your wondering about how the navi acts.well here's some examples: Shadowman fuses with Searchman.Serchman's current HP is 600 and Shadowman's 450.When they fuse their HP is 525(half of Seachman's HP+half of Shadowman's HP).Now for Charged Shots,Searchman's is scopegun and Shadowman's is Shurakin Throw when they fuse together it becames searchshurakin which focuses on one enemy and then has 3 shurakin thrown at it.Now for NaviChipAttacks,They both appear on the CustomScreen.Now finally if the navi gets to 0 HP the two navis defuse with 1HP left for each and with the worried emotion.The two navis must have the same emotion to use this chip.
code:R

BugFuse
Class:secret
Type:normal
Damage:none
Effect:A navi that uses this chip takes the form of Bass.If you charge a normal battle chip with the A button you can use Hells Rolling which roll down the two rows next to your navi doing 50x(BusterLevel) damage.If you press B when you have fully charged a normal chip with the A button you activate ChoasChamber which hits in a 3x3 grid 3 panels ahead doing twice the damage from the charged chip.This battlechip does not overwrite the navi's charged shot.Can not be used by Serenade.This chip lasts for 3 turns.
Code:B

LightFuse
Class:secret
Type:normal
Damage:none
Effect:A navi that uses this chip takes the form of Serenade.If you charge a normal battle chip with the A button you can use SaintLight which goes down each row until it hits something or goes off screen doing 20x(BusterLevel) damage.If you press B when you have fully charged a normal chip with the A button you activate SerenadeBlast(credit to Blues for the attack) which hits in a cannon like fasion and also hits anything that is next to the target(in any direction except diagonally) doing twice the damage from the charged chip.This battlechip does not overwrite the navi's charged shot.Can not be used by Bass.This chip lasts for 3 turns.
Code:S

FaltzerFuse
Class:giga
Type:normal
Damage:none
Effect:A navi that uses this chip takes the form of Faltzer.If you charge a normal battle chip with the A button you can use Feather Shoot which will send 1 feathers down each row doing 20x(BusterLevel) damage.If you press B when you have fully charged a normal chip with the A button you activate FaltzerStorm which hits the three panels in front your navi but the 3rd panel gets hit in a WideSword range doing twice the damage from the charged chip(wind Damage).This battlechip does not overwrite the navi's charged shot.Can not be used by Greiga.This chip lasts for 3 turns.
Code:F

GreigaFuse
Class:giga
Type:normal
Damage:none
Effect:A navi that uses this chip takes the form of Greiga.If you charge a normal battle chip with the A button you can use GreigaClaw which warps you in front of the closest enemy do a wide sword then longsword range slashes doing 20x(2+BusterLevel) damage.If you press B when you have fully charged a normal chip with the A button you activate GreatFire which hits one panel infront of your navi then hitting in a 2x3 grid doing twice the damage from the charged chip(fire Damage).This battlechip does not overwrite the navi's charged shot.Can not be used by Faltzer.This chip lasts for 3 turns.
Code:G

HubCross
Class:pA(Story(I made a new kind of chip, it cause a cutsence when it is used))
Type:Normal
Damage:none
ChipCombo:HubBatch *+EmotionSwitch *+SyncroFuse R
Effect:This PA can only be used on Megaman. The way this PA acts depends on Megaman's Emotion: Worried or Normal:Megaman gets SuperArmor,MaxBuster and megabuster gets the ability to pierce armor.
Angry,Evil or Beast-Out:Megaman returns to normal with MaxBuster and loses the 1HP loss from the darkchips used in this battle.
Full Syncro:As soon as this PA forms it automaticlly activates. A cutsence takes place where Megaman starts glowing and Lan says,"Huh?Megaman,what's going on?" then Megaman's entire field glows up white and Lan shouts for Megaman. When the light fades Hub is standing where Megaman was and he says,"It's Ok Lan,I'm here to help!" then the battle starts.While in HubCross,Megaman takes the form of Hub(duh!).He gets SuperArmor, MaxBuster, Airshoes, Flotshoes, SearchSuffle, NumberOpen, Custom+2,FastGuage and Megabuster gets the ability to pierce armor.Megaman's chargedshot becomes HubBuster where Hub jumps out of Megaman and clings onto the first enemy in the row holding it in place, then Megaman fires 10 bustershots doing 5 damage each.If you charged normal chips with the A button you can use SoulChamber where Hub traps the enemy in a cage(like the one used to trap NebulaGrey in EXE 5)then punches it doing 70 damage and destorying the next chip the enemy has loaded(if any)(Break damage).This Cross lasts for 3 turns and when those turns are up Hub says,"I did as much as I could,good-bye Lan!" then returns to megaman and the custom screen opens.While in Hub Cross Megaman can't Beast-Out,Cross,or use the 'Fuse' Chips.

Note:I made Hub Cross when I saw 'the real Hub' in EXE 5.Man, that was a great way to end the game!
 
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