So I had my last team rated and followed all of the advice. But it was easily decimated by popular pokemon like T-tar, Garchomp, etc. This new team is built specifically with those pokemon in mind.
Swampert @???
Nature:
-----
Waterfall
Earthqauke
Ice beam
Stealth Rock
This is to be used specifically against starting pokemon. Allows me to see if Infernape is carrying Grass knot. Also stops intimidating Salamence from getting in a dragon dance for free with ice beam.
Brozong @???
Nature:
Trait: Levitate
------
Grass knot
Calm mind
Gyro Ball
???
I thought it would be a good idea to keep grass knot for rhyperior. Is gyro ball good enough? This is for stopping stone edge and stupid DD pokemon.
Tyranitar @Life Orb
Nature:
Trait: Sandstream
-------
Crunch
Stone Edge
Earthqauke
Dragon Dance
I figure with three pokemon unharmed by sandstorm I should be okay using him.
Blissey @???
Nature: Bold
Trait: aromoatheraphy
-----
Ice beam
Softboiled
Submission
T-wave
Nothing special here.
Arcanine @???
Nature: Adament
Trait: Intimidate
-----
Flare blitz
Extreme Speed
WoW
Ice fang
I need extreme speed over body slam.
Gallade @ ???
Nature: Adament
-------
Close combat
Hypnosis
X-scissor
Night Slash
I already know this moveset has problems. I just don't know what to do with it.
What I really need to know is how this team handles T-tar, Salamence, Garchomp, etc. Most of the battles I've fought trainers have simply ported over their old pokemon and given them a new TM. I need to be able to stand up to these OU pokemon and want to know if this team can do that. If not what do I need to do so it can?
Swampert @???
Nature:
-----
Waterfall
Earthqauke
Ice beam
Stealth Rock
This is to be used specifically against starting pokemon. Allows me to see if Infernape is carrying Grass knot. Also stops intimidating Salamence from getting in a dragon dance for free with ice beam.
Brozong @???
Nature:
Trait: Levitate
------
Grass knot
Calm mind
Gyro Ball
???
I thought it would be a good idea to keep grass knot for rhyperior. Is gyro ball good enough? This is for stopping stone edge and stupid DD pokemon.
Tyranitar @Life Orb
Nature:
Trait: Sandstream
-------
Crunch
Stone Edge
Earthqauke
Dragon Dance
I figure with three pokemon unharmed by sandstorm I should be okay using him.
Blissey @???
Nature: Bold
Trait: aromoatheraphy
-----
Ice beam
Softboiled
Submission
T-wave
Nothing special here.
Arcanine @???
Nature: Adament
Trait: Intimidate
-----
Flare blitz
Extreme Speed
WoW
Ice fang
I need extreme speed over body slam.
Gallade @ ???
Nature: Adament
-------
Close combat
Hypnosis
X-scissor
Night Slash
I already know this moveset has problems. I just don't know what to do with it.
What I really need to know is how this team handles T-tar, Salamence, Garchomp, etc. Most of the battles I've fought trainers have simply ported over their old pokemon and given them a new TM. I need to be able to stand up to these OU pokemon and want to know if this team can do that. If not what do I need to do so it can?