So basically i created this team based around mamoswine and this is what i ended with. I have peaked 1800 with this team on PS goin 20-3 but im way to lazy to actually ladder to top 100 (Though I know I could do it.)
Manny (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Superpower
- Icicle Crash
- Ice Shard
- Earthquake
Manny pretty much sums up anti metagame. It counters chomp, nite, salamence ect. It's graced with fantastic dual stabs and superpower for the steels. Priority allows it to hit things that outspeed like choiced dragons ect . goes so well with cel
Opal (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Stealth Rock
... This thing is cute. I needed rocks or someform of hazards and a poke that went well with mamo so, i chose this celebi right here. It takes hits so well its not even funny how much bulk it has. Shrugs of eqs icebeams hpices pretty much everything except for powerfull stabs. None of that weak hp ice sh--. Takes all the hits for everything so goes well with pretty much anything that cant take a hit.
Tremors (Garchomp) @ Choice Band
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
The lone dragon on this team. I usually rely on this guy to poke a few holes in the opponents team. it outspeeds a good deal of the meta and should really be used more (even tho i remember myself, bashing it lol)... (which i totally take back...) . I like the power this set brings but i think it would function better as a scarfer, thoughts? Functions well with most of the team being able to take ice hits. (if not all)
Paul Blart (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
The mall cop is back. this is to eliminate any steels that want to try to stop my chomp/gyra. I love this scarf set... it allows it to outspeed poli and other threats that people would normally assume mag wouldn't outspeed. it cant however outspeed alakazam/starmie which really sucks. It needs more speed. It traps all the steels. takes dragon hits fairly well for my team which is something my team doesnt really do with everyone.
AnnoyingPieceof- (Gyarados) @ Leftovers
Trait: Moxie
EVs: 252 Spd / 252 Atk
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Stone Edge
i'm going to be honest here. I hate gyrados in competitive. Somehow this team has managed to change my opinion somewhat. This poke has saved me so many times and just proved how clutch it can be. substitute is to get behind something cause a lot of people will stay in with the water mon that resists gyra and try to get a scald burn on it. subs can take 2 scalds usually and that pretty much stops the statuses. I might opt eq > s.e but its really preference.
... I still hate it.
rocky (Conkeldurr) @ Life Orb
Trait: Sheer Force
EVs: 252 Atk / 120 HP / 136 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- ThunderPunch
I've seen this thing pop up so many times recently i had to try it here. It's suprisingly bulky and thats why i love it. ice punch and t-punch both get boosts and they really help with hitting things hard on the predicted switch. conk is just such a good mixed attacker it takes out 1-2 pokes everytime if i play it right.
replays:
http://pokemonshowdown.com/replay/oucurrent-35786800
http://pokemonshowdown.com/replay/ou-35275376
http://pokemonshowdown.com/replay/oucurrent-35716635 <--- I love this one. the other guy did not. tho starmie hates me. especially crits...
Changes will be in bold
Mamo Team
Manny (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Superpower
- Icicle Crash
- Ice Shard
- Earthquake
Manny pretty much sums up anti metagame. It counters chomp, nite, salamence ect. It's graced with fantastic dual stabs and superpower for the steels. Priority allows it to hit things that outspeed like choiced dragons ect . goes so well with cel
Opal (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Stealth Rock
... This thing is cute. I needed rocks or someform of hazards and a poke that went well with mamo so, i chose this celebi right here. It takes hits so well its not even funny how much bulk it has. Shrugs of eqs icebeams hpices pretty much everything except for powerfull stabs. None of that weak hp ice sh--. Takes all the hits for everything so goes well with pretty much anything that cant take a hit.
Tremors (Garchomp) @ Choice Band
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
The lone dragon on this team. I usually rely on this guy to poke a few holes in the opponents team. it outspeeds a good deal of the meta and should really be used more (even tho i remember myself, bashing it lol)... (which i totally take back...) . I like the power this set brings but i think it would function better as a scarfer, thoughts? Functions well with most of the team being able to take ice hits. (if not all)
Paul Blart (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
The mall cop is back. this is to eliminate any steels that want to try to stop my chomp/gyra. I love this scarf set... it allows it to outspeed poli and other threats that people would normally assume mag wouldn't outspeed. it cant however outspeed alakazam/starmie which really sucks. It needs more speed. It traps all the steels. takes dragon hits fairly well for my team which is something my team doesnt really do with everyone.
AnnoyingPieceof- (Gyarados) @ Leftovers
Trait: Moxie
EVs: 252 Spd / 252 Atk
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Stone Edge
i'm going to be honest here. I hate gyrados in competitive. Somehow this team has managed to change my opinion somewhat. This poke has saved me so many times and just proved how clutch it can be. substitute is to get behind something cause a lot of people will stay in with the water mon that resists gyra and try to get a scald burn on it. subs can take 2 scalds usually and that pretty much stops the statuses. I might opt eq > s.e but its really preference.
... I still hate it.
rocky (Conkeldurr) @ Life Orb
Trait: Sheer Force
EVs: 252 Atk / 120 HP / 136 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- ThunderPunch
I've seen this thing pop up so many times recently i had to try it here. It's suprisingly bulky and thats why i love it. ice punch and t-punch both get boosts and they really help with hitting things hard on the predicted switch. conk is just such a good mixed attacker it takes out 1-2 pokes everytime if i play it right.
replays:
http://pokemonshowdown.com/replay/oucurrent-35786800
http://pokemonshowdown.com/replay/ou-35275376
http://pokemonshowdown.com/replay/oucurrent-35716635 <--- I love this one. the other guy did not. tho starmie hates me. especially crits...
Changes will be in bold
Manny (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Superpower
- Icicle Crash
- Ice Shard
- Earthquake
Opal (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Stealth Rock
Tremors (Garchomp) @ Choice Band
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Paul Blart (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
AnnoyingPieceof- (Gyarados) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Stone Edge
rocky (Conkeldurr) @ Life Orb
Trait: Sheer Force
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- ThunderPunch
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Superpower
- Icicle Crash
- Ice Shard
- Earthquake
Opal (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Stealth Rock
Tremors (Garchomp) @ Choice Band
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Paul Blart (Magnezone) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
AnnoyingPieceof- (Gyarados) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 252 Spd
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Stone Edge
rocky (Conkeldurr) @ Life Orb
Trait: Sheer Force
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- ThunderPunch
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