McDanger
Well-Known Member
I've seen a lot of teams posted here and a lot of them are bad. Most are people scrambling around with new stuff, ignoring older threats and viable pokemon, or over hyping pokemon, looking at you klefki. While I was no different when the meta first came out, this was on of the first serious teams I made and has been not only the the best 6th gen team I have made to date, arguable now, but has only improved since the ban of deoxys and blaziken, the later of which was a huge pain to the team. This has been one of my favorite teams to date which really says something because I prefer offensive playstyles to stall, and is capable of reversals with the surprising and underrated bulk of mega aggron. While this team has been shelved for a bit, as I said its only gotten better, and will once mega gengar and kanga leave OU.
For the sake of my time i`m going to pass on the teambuilding as it has been mildly changed over the span of a month to make it better.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
Sylveon was one of the last pokemon added, replacing florges with its bigger wishes and higher defense. Sylveon is the main answer to special threats such as latios as well as physical dragons, while being the main resistor to mamoswine. Sylveon's main role is to pass wishes and heal status with heal bell, helping against stall breakers such as mandibuzz, while hyper voice makes use of pixilate for a strong stab. I opted to be physically defensive so sylveon can handle physical dragons easier, as well as mamoswine and other threats i sometimes need it to check such as tyranitar.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Lava Plume
- Ancient Power
- Roar
- Toxic
Heatran is one of the original team members playing a key role stopping talonflame as well as charizard Y to a lesser extent, working with sylveon there. Heatran's key role is to spread status namely toxic to slowly wear down walls such as rotom and azumarill that are annoying. Heatran can also spread burns with lava plume stopping fighting and ground sweepers. Ancient Power is to nail talonflame and stop it from boosting on heatran, and also helps with the uncommon volcarona as well as charizard Y. Lastly, roar makes use of the hazards the team stacks, acting as a back up with hippowdon should mega aggron somehow die.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature
- Giga Drain
- Rest
- Spikes
- Toxic Spikes
Roserade has one of the biggest roles on the team, setting up spikes and to a lesser extent toxic spikes. Roserade stops waters from plowing through the team, namely ones named azumarill. Evs are so banded azumarill always 3hkoes roserade at full health allowing it to giga drain and heal some damage and force it out, which also makes the substiute set far less threatening as its often a 4hko with black sludge. Roserade has a nice recovery with rest and natural cure allowing it to last for a while, which helps with its job at hazard stacking.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Hippowdon does many things for the team, the biggest two being setting up rocks, and providing weather. Hippowdon is the physical wall of the team, checking big threats such as tyranitar and excadrill with its bulk, while helping to beat annoying threats like mega kanga. This helps beat bulky pokemon with sandstorm negating leftovers, plus helps aggron get in easier with its sp def boost before it mega evolves. Hippowdon works with heatran as a back up phaser should aggron not be able to.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar
Mega aggron was how this team was made and the center idea. With its massive bulk, mega aggron seemed like a reliable stall pokemon and with access to rest talk, it seemed like it would be a good phaser. Aggron's set seems odd as dragon tail and roar do the same thing, but i personally like both so i can hit fairies, do damage while phasing out, and get a phasing move 66% of the time with sleep talk. Heavy slam is an option over dragon tail, but I prefer the two phasing moves. With its huge def, i put evs into sp def so aggron has more staying power, especially with filter, allowing aggron to laugh at nearly any attack, even super effective ones.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Foul Play
- Roost
- Toxic
- Defog/Whirlwind/Knock Off
The vulture rounds off the team as a check to aegislash as well as mega gengar. Because of this, I`m forced to run sp def evs to avoid being 2hkoed by sludge wave. Mandibuzz is does an interesting job, often checking some threats with foul play such as scizor and excadrill on switch ins. Toxic helps wear down threats like heatrans while roost lets me heal off damage. Finally, the last move is a wild card, defog being a nice one as i cant fit a spinner, making other hazard stacking teams annoying, while whirlwind lets mandibuzz phase, or knock off to cripple walls and limit LO wall breakers effectiveness.
Biggest threats to the team are mamoswine, mega kanga, and mega lucario, the later two are threats to any team, but can be played around to a degree. I really dont want to see people suggesting offensive pokemon as this is a stall team, meaning it deals damage passively. Shout outs to Dragonuser for helping me test this, both intentionally and unintentionally, donut and lunar for discussing ideas and optional replacements for the team as well as helping me test, and our banned friend blue harvest for using it on the ladder cause i personally cant stant the stupid that is the ladders, as well as klaus who also tested it early on and showed how bad he is at stall
For the sake of my time i`m going to pass on the teambuilding as it has been mildly changed over the span of a month to make it better.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
Sylveon was one of the last pokemon added, replacing florges with its bigger wishes and higher defense. Sylveon is the main answer to special threats such as latios as well as physical dragons, while being the main resistor to mamoswine. Sylveon's main role is to pass wishes and heal status with heal bell, helping against stall breakers such as mandibuzz, while hyper voice makes use of pixilate for a strong stab. I opted to be physically defensive so sylveon can handle physical dragons easier, as well as mamoswine and other threats i sometimes need it to check such as tyranitar.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
- Lava Plume
- Ancient Power
- Roar
- Toxic
Heatran is one of the original team members playing a key role stopping talonflame as well as charizard Y to a lesser extent, working with sylveon there. Heatran's key role is to spread status namely toxic to slowly wear down walls such as rotom and azumarill that are annoying. Heatran can also spread burns with lava plume stopping fighting and ground sweepers. Ancient Power is to nail talonflame and stop it from boosting on heatran, and also helps with the uncommon volcarona as well as charizard Y. Lastly, roar makes use of the hazards the team stacks, acting as a back up with hippowdon should mega aggron somehow die.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature
- Giga Drain
- Rest
- Spikes
- Toxic Spikes
Roserade has one of the biggest roles on the team, setting up spikes and to a lesser extent toxic spikes. Roserade stops waters from plowing through the team, namely ones named azumarill. Evs are so banded azumarill always 3hkoes roserade at full health allowing it to giga drain and heal some damage and force it out, which also makes the substiute set far less threatening as its often a 4hko with black sludge. Roserade has a nice recovery with rest and natural cure allowing it to last for a while, which helps with its job at hazard stacking.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Hippowdon does many things for the team, the biggest two being setting up rocks, and providing weather. Hippowdon is the physical wall of the team, checking big threats such as tyranitar and excadrill with its bulk, while helping to beat annoying threats like mega kanga. This helps beat bulky pokemon with sandstorm negating leftovers, plus helps aggron get in easier with its sp def boost before it mega evolves. Hippowdon works with heatran as a back up phaser should aggron not be able to.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar
Mega aggron was how this team was made and the center idea. With its massive bulk, mega aggron seemed like a reliable stall pokemon and with access to rest talk, it seemed like it would be a good phaser. Aggron's set seems odd as dragon tail and roar do the same thing, but i personally like both so i can hit fairies, do damage while phasing out, and get a phasing move 66% of the time with sleep talk. Heavy slam is an option over dragon tail, but I prefer the two phasing moves. With its huge def, i put evs into sp def so aggron has more staying power, especially with filter, allowing aggron to laugh at nearly any attack, even super effective ones.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Foul Play
- Roost
- Toxic
- Defog/Whirlwind/Knock Off
The vulture rounds off the team as a check to aegislash as well as mega gengar. Because of this, I`m forced to run sp def evs to avoid being 2hkoed by sludge wave. Mandibuzz is does an interesting job, often checking some threats with foul play such as scizor and excadrill on switch ins. Toxic helps wear down threats like heatrans while roost lets me heal off damage. Finally, the last move is a wild card, defog being a nice one as i cant fit a spinner, making other hazard stacking teams annoying, while whirlwind lets mandibuzz phase, or knock off to cripple walls and limit LO wall breakers effectiveness.
Biggest threats to the team are mamoswine, mega kanga, and mega lucario, the later two are threats to any team, but can be played around to a degree. I really dont want to see people suggesting offensive pokemon as this is a stall team, meaning it deals damage passively. Shout outs to Dragonuser for helping me test this, both intentionally and unintentionally, donut and lunar for discussing ideas and optional replacements for the team as well as helping me test, and our banned friend blue harvest for using it on the ladder cause i personally cant stant the stupid that is the ladders, as well as klaus who also tested it early on and showed how bad he is at stall
Last edited: