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Mega evolution - add to, or drop?

RedJirachi

Veteran member

nel3

Crimson Dragon
Garchomp is so awesome they couldn't improve it with a Mega, only make it less awesome

mega garchomp is a godsend if you want to beat it in speed stats. it hits stupidly hard but the 92 speed stat is great news for Flygon. aside from scarf Flygon its rather hard to beat it unless its switches into dragon move. regular chomp is hard hitting and 102 speed is great but bad for the 100 base speed tier. i have hard time outspeeding regualr chomp but mega chomp makes that easier.
 

KillerDraco

Well-Known Member
Mega Evolution is a fine mechanic and I wish they'd expanded upon it in Gen 7. I appreciate it for Pokemon like Kangaskhan, Beedrill, Pidgeot, Mawile, etc., because it really breathed new life into otherwise irredeemable Pokemon. I'd love for them to focus Megas on Pokemon like that, since it really improves the viability of said Pokemon more than Z-moves ever could, since Z-moves just make the strong stronger, honestly.

Yeah, there's plenty of Pokemon who don't really need Mega Evolution, but let's face it, that's more or less fanservice.
 

gwen-watson

A Marvel Baby
Megas were my least favorite aspect of X/Y, honestly. It felt cheap and gimmicky instead of something legitimately fresh. Also, it felt like they were seriously ripping off Digimon.

While I'm happy some Pokemon got some much-needed buffs, why not just make full evolutions? It felt lazy not to just make evolutions.

Banette felt underdeveloped? Cool! Just give it another evolution!

Absol is a glass cannon? Well, crap! Make an evolution that's more tanky!

No? Just a one battle change? It was a let down and it felt lame. And there are many other lackluster Pokemon that frankly deserved a nice little boost.

Also, let's be honest. Garchomp did NOT need a mega and arguably got nerfed. Salamence is already powerful and seriously did not need a mega what the heck. And don't get me started on the Kanto starters and Mewtwo.

I really think it should stay in Kalos. I liked the Z-Moves better honestly.
 

mila1000

New Member
Uber Evolution is a fine technician and I wish they'd developed it in Gen 7. I value it for Pokemon like Kangaskhan, Beedrill, Pidgeot, Mawile, and so on., in light of the fact that it truly inhaled new life into generally irredeemable Pokemon. I'd love for them to concentrate Megas on Pokemon like that, since it truly improves the reasonability of said Pokemon more than Z-moves ever could, since Z-moves simply make the solid more grounded, sincerely.

No doubt, there's a lot of Pokemon who don't generally require Mega Evolution, yet let's be honest, that is pretty much fanservice.
 

Gamzee Makara

Flirtin' With Disaster
This thread is baity and encouraging poorly thought out, salt-filled "criticism" that only relies on personal experience, comparison shopping, and pirated game references, not facts.

I'm requesting it to be locked @KillerDraco to prevent trouble.
 

Doppelgänger

Superancient Member
Admittedly, I'm bias here, as Charizard is one of my favorites, but how is that a bad thing? It makes perfect sense to capitalize off of the popularity of whatever the fan favorite happens to be. Game Freak's goal should be to make things that appeal to a many people as possible. So if Charizard already appeals to a large amount of people, it's smart choice to use that a base to make something new that will appeal to those people.

Charizard tends to be a favourite of players who began with Generation I or Generation III.
If you grew up with Generation IV, I'm sure it's obnoxious as heck to have your starters subservient to a trio who appeared 8 years before you started Pokemon.
Think about those who started with XY, where the Kanto starters are introduced halfway through the story and have access to Mega Evolution, obviating all need for the Kalos starters.
Every other pair of games (including ORAS) intended for your starter to have utility throughout the game.

There's also the issue of the idea of Mega Evolution, which was reminiscent of "Digivolution" in the eyes of a gewunner, is basically - obviously - cross-evos under a different name.

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One of these is a cross-evolution.
The other is a Mega Evolution.
Can you point out which is which?
 

Bguy7

The Dragon Lord
Charizard tends to be a favourite of players who began with Generation I or Generation III.
If you grew up with Generation IV, I'm sure it's obnoxious as heck to have your starters subservient to a trio who appeared 8 years before you started Pokemon.

Pearl was my first ever Pokémon game, so clearly that feeling's not universal.

Think about those who started with XY, where the Kanto starters are introduced halfway through the story and have access to Mega Evolution, obviating all need for the Kalos starters.
Every other pair of games (including ORAS) intended for your starter to have utility throughout the game.

I'll conditionally agree with that. The Kanto starters taking the spotlight from the Kalos starters was a bit of an issue. That being said, it was a necessary issue. They wanted people to have a bond with one of their first Mega Evolutions, therefore a starter was a logical choice. However, they, correctly so, had decided not to give Mega Evolutions to any of the then new Kalos Pokémon, so it wasn't possible to give Kalos starters Mega Evolutions. This left them with a hard choice of not giving you a Mega you can easily bond with, or giving you a second starter. Personally, I like the second starter option better.

One of these is a cross-evolution.
The other is a Mega Evolution.
Can you point out which is which?

That's a little silly. Yamega is clearly different in design from Yamma, while Mega Beedrill is an extension of the existing Beedrill design. There is (at least typically) a difference between normal Evolution designs and Mega Evolution designs.
 

Luthor

Well-Known Member
Personally, I'd say add to but later. I think megas are fun but it does make sense if they hold off on them for a while by the time they do return it will have more of an impact. Wait for the next games in Hoenn or Kalos for example. I wouldn't be mad if they didn't wait but it just makes sense for me to have specialisation to make games feel more different. The next games in Kalos could well have mega evolutions for Kalos original pokemon and that would be interesting.
 
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Doppelgänger

Superancient Member
That's a little silly. Yamega is clearly different in design from Yamma, while Mega Beedrill is an extension of the existing Beedrill design. There is (at least typically) a difference between normal Evolution designs and Mega Evolution designs.

Yanmega's Japanese name is literally "Mega Yanma"
If you were familiar with Mega Yanma and I told you about Mega Beedrill, you'd (rightfully) assume it was an evolution, not a yet-to-be-announced faux super form.
If you were new to Pokemon, there's no way you'd know Mega Yanma isn't an actual Mega.
If you think you can distinguish between them because one design looks "similar" I only have to bring in radically different designs like Banette or Mawile.

That's why they're cross-evos. Cross-evos were evolutions that happened in another generation from a Pokemon's debut.
They were one of, if not the most hated element of Generation IV, and GameFreak brought it back full force in Generation VI.
 

Bguy7

The Dragon Lord
Yanmega's Japanese name is literally "Mega Yanma"

I'm going to have to assume it's actually Megayanma, not Mega Yanma. It's a minor difference, but still a difference. Regardless, that's a completely coincidental naming.

If you were familiar with Mega Yanma and I told you about Mega Beedrill, you'd (rightfully) assume it was an evolution, not a yet-to-be-announced faux super form.
If you were new to Pokemon, there's no way you'd know Mega Yanma isn't an actual Mega.
If you think you can distinguish between them because one design looks "similar" I only have to bring in radically different designs like Banette or Mawile.

Maybe someone new to the franchise would have problems differentiating them, but that doesn't mean they're not different. Someone who doesn't know the franchise is a poor judge of such things. Everything tends to look similar when you don't know what you're looking at. To someone who doesn't know either that well, Pokémon and Yu-Gi-Oh look alike. That does not mean that they are actually the same. The fact of the matter is, Mega Evolutions are designed with a completely different philosophy from normal Evolutions.

And even if it they are designed in the same way, so what? They're mechanically and conceptually different. They're not just the same thing under a different name.

They were one of, if not the most hated element of Generation IV, and GameFreak brought it back full force in Generation VI.

Wait, what? Are you serious? I have never once heard someone express that opinion before, and I've seen plenty of people clamoring for us to get cross-generational evolutions brought back after three generations of their absence.
 

Luthor

Well-Known Member
One thing I do want to be added to with Mega evolution is pokemon having more than one mega evolution. Mewtwo and Charizard are the only ones at the moment and yet it is a cool way to make mega evolutions less predictable if you are uncertain which one is being used. Wouldn't work for all to have multiple but a few more would help.
 

Orphalesion

Well-Known Member
Wait, what? Are you serious? I have never once heard someone express that opinion before, and I've seen plenty of people clamoring for us to get cross-generational evolutions brought back after three generations of their absence.

Some of the cross evolutions introduced in Gen IV were pretty unpopular because of their design (Tangrowth, Lickilicky, Magmortar and Probopass irrc were/are the least popular ones) and/or because of their complicated evolution methods (which more often than not included trade) and at the time I seem to recall people expressing the opinion that GF was overdoing it with the number of cross-evos and prevos in Gen IV, especially in relation to the, relatively low for the time, number of completely new Pokemon in Sinnoh (if I'm not mistaken if you discount the cross-gen evos, Gen IV is the first generation with less than 100 new Pokemon), and was trying to "shoehorn every Pokemon to be part of a 3-stage evolution line"
Plus irrc quite a few of those new cross-gen evolutions weren't available during the storyline in D/P, being restricted to the post-game and/or requiring you to transfer Pokemon from older games (Though I think Platinum made them more available).
So at the time there was quite a bit of critique towards the cross-gen evos in Gen IV.

Of course now we haven't had any cross-gen evos for three generations so now some cross-evos would be a nice change of pace, hence the many people (including me) who would like to see some in Gen VIII.
 
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Bguy7

The Dragon Lord
Some of the cross evolutions introduced in Gen IV were pretty unpopular because of their design (Tangrowth, Lickilicky, Magmortar and Probopass irrc were/are the least popular ones) and/or because of their complicated evolution methods (which more often than not included trade) and at the time I seem to recall people expressing the opinion that GF was overdoing it with the number of cross-evos and prevos in Gen IV (especially in relation to the, relatively low for the time, number of completely new Pokemon in Sinnoh) and was trying to "shoehorn every Pokemon to be part of a 3-stage evolution line"

I suppose I wasn't really around back then, but since I've become active here I've certainly never seen that kind of sentiment. Though, designs can't really be used as a fault, seeing as they're subjective (I like Magmortar and Probopass, myself). Regardless, unless you're understating things, I feel like what you're describing is a far cry from being "one of the most hated elements of Gen IV."
 

Orphalesion

Well-Known Member
I suppose I wasn't really around back then, but since I've become active here I've certainly never seen that kind of sentiment. Though, designs can't really be used as a fault, seeing as they're subjective (I like Magmortar and Probopass, myself). Regardless, unless you're understating things, I feel like what you're describing is a far cry from being "one of the most hated elements of Gen IV."

I don't think it was "one of the most hated elements" either. But there was quite a bit of complaining about them (their number, their evolution methods, the fact that some of them weren't available during the storyline in D/P irrc and yeah, the designs)
It was to the point that when Gen V came out my friends and I speculated that originally Boufallant and Alomola had been cross-gen evos for Taurus and Luvdisc, but because so many people complained in Gen IV GF they made them standaolne Pokemon (that was of course just baseless, and ridiculous speculation between some teenagers) but it might give an idea about the opinions back then? dk...
 

Leonhart

Imagineer
I always had a feeling that the concept was just a gimmick for Gen VI, and I stand by that seeing how it's become such a neglected game mechanic now. It's better off scrapped.
 

Storm the Lycanroc

Oshawott Squad
Mega evolutions were a cool gimmick at the time but I think the appeal has worn off. I hardly use them in my own playthroughs anymore.

I find regional variants to be more appealing than mega evolution. It permanently changes the design, types, and stats of a Pokemon rather than temporarily through ME.
 
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