JVLightningLover
Veteran Trainer
I don't think they'll be as big as Mega-Evolution, if anything I see them being pretty restricted to just story mode where you can spam the move battle after battle. Team Skull grunt challenges you to a battle, Grunt sends out Zubat, Pikachu uses havoc charge (or whatever its called), Zubat faints you win... next
I guess it also depends on how they actually work.
- Can they miss?
- Dose Protect, Detect, Mat Block, Substitute, semi invulnerable turns stop them?
- Do they have increased priority?
- Do they use stats for damage calculation or do they do set damage or 1-hit-OK?
- Will focus Sash or Sturdy stop them if its the later?
- Do immunity's still play a factor?
If they end up being 1-hit-OK moves with increased priority then that's just overkill, Ratatta beating a Mega-Rayquaza. Your trump cards and main players will just get knocked out without any effort or tactics.
I really hope you can waste a Z-move by just hitting a protect or Sub. in which case mimikyu will be very handy.
However megas will always keep the tactics and team building aspect. And while some Mega's are overkill and easy wins, others actually take some skill to use. Which is why I like them. I wouldn't waste my Mega-stone slot on Blastoise just so I can 1-hit-Ko 1 pokemon with a Z-move, then leaving me with a reg Blastoise for the rest of the match.
Z-Moves are not guaranteed OHKO's. As for the rest, there is some speculation that Hyper Sprint Attack will have priority, but no one knows if Z-Moves will have any special traits beyond raw power. As for Sash, Sturdy, and immunities, they should all still apply, and Protect, and Sub will likely block them, unless (and I reiterate) the moves have specialized traits that circumvent them. Still, I doubt that every Z-Move will bypass all of those factors.
Also, I doubt you'll need to rely on Gigavolt Havoc to KO Zubat.