KrayzieBuddha
英雄豪傑
Oh Capcom, what can't you do? I knew this is going to happen.
And yet we get crap games like that rumble pokemon ****. Ugh. I miss the days of GBA
And yet we get crap games like that rumble pokemon ****. Ugh. I miss the days of GBA
I'm really not liking people saying it not looking good for the 3DS. The only blame Nintendo has earned is it held back its best selling first party lineup to cort the third party crowd. Had Legend of Zelda OoT , Starfox 3d and Mario Kart 3DS made an appearance as well in the launch lineup things would not be looking dry for the 3ds.
How does a Nintendo game has anything to do with a Capcom game getting cancelled. Also you don't have to buy Rumble Pokémon.
Doesn't Capcom already have one foot in the grave? I could be wrong, but hasn't it been said that Capcom is having financial troubles at the moment and they're in danger of closing down if things don't improve soon?
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The internet is as fast as ever.
Source: http://www.capcom-unity.com/devroom...e_devroom_and_legends_3_fans_everywhere?pg=15Dear friends,
The MML3 project has not just changed my life, but actually encompassed it for months. Seeing that project come to a close has been very difficult, and something I’ve tried to mentally deny, but alas, we have been confronted with the situation and must all face it together.
As you know, the Mega Man Legends 3 Project has been one of sky-scraping ambition--to create a game which incorporates large quantities of tangible, meaningful input from the fans.
One of the fundamental aims of the Legends 3 Project was to provide the game's loyal fans with a level of transparency the likes of which had never been offered by a major game developer. The team developing this game provided in-depth articles detailing the various processes that going into this game's creation, from voice recording to the creation of 3D character models. They talked about the office atmosphere and all of the ups and downs of the game development process with a degree of candor that was, to be perfectly frank, often quite concerning for the rest of the company.
Why was it a concern to everyone else at the company? Because the thing is, there are tough realities in this industry that are largely left unpublicized for a good reason--because they're tough. All games go through a multi-stage approval process, but most games are not brought to the public's attention until that final approval has been met. With Mega Man Legends 3, exposing the fans to that process was part of the project's core concept--to show everybody what it really means to create a game. We were all in it together here, for better or worse, and now together we must accept the outcome that many games ultimately face.
I know that many fans are extremely disappointed by this news. Please realize that this cancellation is no less of a blow for the dedicated staff who have been working on this project for most of a year now. Since Legends 3's first conception, it has consumed most of the team's waking hours. We have been living and breathing Mega Man Legends for months--We've spent hours upon hours in meetings, created vast amounts of content both in the game's prototype and here in the Devroom, and there have even been multiple trips overseas to meet and discuss the game's progress. To we who have been deeply involved in this project, it is more than a game--it is a symbol and a manifestation of the collective hard work, creativity, and vision shared by all of us. Not just a product, but an amalgam of minds.
The decision to close this project after all it has meant comes as very difficult news to all staff members as well, but we must move on.
While it didn’t ultimately result in a game, it was a real look at game development in action, with all the excitement and disappointments that can entail. We did not arrive at the destination we had hoped, but we thank you for coming on this journey with us.
To better days ahead,
Greg
"To better days ahead"?
To be honest, all I can see are dark clouds across the horizon.
The only rays of sunlight that appears to be getting through sure ain't shining down on Crapcom Land, that's for sure.
Fixed it for you.
I stand by what I said given MML3 was coming to a Nintendo system and given the loss of MML3 now along with certain other things, I can honestly say I can see Nintendo falling into the same fate that befell Sega in the next 5 or 10 years (not the right thread to speak on this though).
Still, your fix is on the ball too.
Sega's death = A combination of many things. This includes the terrible sales of the Saturn, the lack of communication between its Japanese and North American branches, and the huge customer disloyalty towards the end of the Dreamcast's life despite its amazing lineup.I stand by what I said given MML3 was coming to a Nintendo system and given the loss of MML3 now along with certain other things, I can honestly say I can see Nintendo falling into the same fate that befell Sega in the next 5 or 10 years (not the right thread to speak on this though).
Still, your fix is on the ball too.
Personally, I think things would have been better if that development team at Capcom had kept their damn mouths shut about anything Legends-related.
This, pretty much. The game was never out the door, much less being developed.
On the contrary, work was already being done right from the announcement. The prototype was already being developed, as seen here.This, pretty much. The game was never out the door, much less being developed.