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Meh, let me try...

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EkwEE

Asha'man M'Hael
Todaitos@Shell Bell
Overgrow
Adamant Nature 252 HP 252Atk 6Def

Crunch
Curse/Leech Seed
Earthquake
Wood Hammer
(Not sure on him. Seems like once he's cursed once or twice he'll deal enough damage to stay in the game due to shell bell.)

Togekiss@King's Rock/Wisdom Glasses
Serene Grace
Sassy Nature 252 HP 252 Sp Atk 6 Sp Def

Air Slash
Scheme
Flamethrower/Feather Rest
Thunder Wave
(Whatever, I h@x. I think by now GF knows what they're doing with balance issues....maybe.)

Umbreon@Lefties
Synchronize
Sassy Nature (Not sure 200 Hp 200 Sp Def 110 Def???)

Curse
Toxic
Mean Look
Moon light
(Standard Toxi Trapper...I like Umbreon to begin with and he's best like this...)

Kaburaisu@ Choice Band/Shell Bell/Focus Band(Whatever raises critical...not really sure, maybe Salac.)
Sand Veil
Adamant Nature (252 Atk 252 Sp 6HP)

Swords Dance
Dragon Dive
Earthquake
Iron Head
(Physical sweeper. Iron Head to combat Ice types, which will also work on Yukimeno.)

Ramuparudo@ Leftovers
Uncoventional(Get's rid of No Armor)
Adamant Nature (252 HP 252 Atk 6Hp)

Swords Dance
Reminiscent Headbutt
Double Headbutt
Crunch/Snow Slide/Arm Hammer
(Gets rid of the new Machamp with Unconvential...other than being at a severe type alignment. I have liked this set since I saw the Pokemon. He's got a higer base attack than Slaking with no drawbacks execpt being weak to everything alive. That's why he needs max HP.)

Starmie@Adherence Glasses
Natural Cure
Modest Nature 252 Sp Atk 252 Spd 6 HP

Ice Beam
Thunder Bolt
Psychic/Recover
Thunder Wave/Recover

(Main weakness of my team is water types. Starmie is your standard bolt beamer.)
 

Eerie Fuwante

Wasting my time
Todaitos@Shell Bell
Overgrow
Adamant Nature 252 HP 252Atk 6Def

Crunch
Curse/Leech Seed
Earthquake
Wood Hammer/Seed Bomb
Seed Bomb is if your not sure if Wood Hammer can be reliable after using Curse and then take the recoil damage.

Togekiss@King's Rock/Wisdom Glasses
Serene Grace
Sassy Nature 252 HP 252 Sp Atk 6 Sp Def

Air Slash
Scheme
Shadow Ball/Silver Wind
Pulse Bomb
Scheme then h@xsweep. Air Slash for flinch, Shadow Ball to lower the opponents Sp. Def. or Silver Wind for the stats raise. Pulse Bomb for rock types.



Umbreon@Lefties
Synchronize
Sassy Nature (Not sure 200 Hp 200 Sp Def 110 Def???)

Confuse Ray
Toxic
Mean Look
Moon light
Confuse Ray for EXTRA annoyance.

Kaburaisu@ Choice Band/Shell Bell/Focus Band(Whatever raises critical...not really sure, maybe Salac.)
Sand Veil
Adamant Nature (252 Atk 252 Sp 6HP)

Swords Dance
Dragon Dive/Dragon Claw
Earthquake
Iron Head
Dragon Claw is for if your unconfident with Dragon Dive's accuracy.

Ramuparudo@ Leftovers
Uncoventional(Get's rid of No Armor)
Adamant Nature (252 HP 252 Atk 6Hp)

Swords Dance
Reminiscent Headbutt
Earthquake
Crunch/Snow Slide/Arm Hammer
EQ is better then a recoiled SDed Double Headbutt.

Starmie@Adherence Glasses
Natural Cure
Modest Nature 252 Sp Atk 252 Spd 6 HP

Ice Beam
Thunder Bolt
Psychic/Recover
Surf
Surf for STAB.

(Main weakness of my team is water types. Starmie is your standard bolt beamer.)

Comments in bold.
 

EkwEE

Asha'man M'Hael
I actually though I had added Surf on my Starmie....

Yeah, I went back and thought Confuse Ray for extra annoyance. I had to leave though, so final edits were left out.
 

Raito

HADOUKEN!
Todaitos@Leftovers
Overgrow
Adamant Nature
252 HP 252Atk 6Def

Crunch/Synthesis
Curse/Leech Seed
Earthquake
Seed Bomb

Togekiss@Leftovers
Serene Grace
Bold
252 HP 252 Sp Atk 6 Sp Def

Air Slash/Feather Rest
Scheme
Ice Beam/Shadow Ball
Thunderbolt/Pulse Bomb
(Whatever, I h@x. I think by now GF knows what they're doing with balance issues....maybe.)

Umbreon@Lefties
Synchronize
Relaxed Nature Max HP, Even out defenses. ~180 SD, rest in D

Curse
Wish
Mean Look
Baton Pass

Why not save Doda some time?

Kaburaisu@ Choice Band
Sand Veil
Jolly (252 Atk 252 Sp 6HP)

Swords Dance
Dragon Claw
Earthquake
Stone Edge/Focus Punch



Ramuparudo@ Leftovers
Uncoventional(Get's rid of No Armor)
Adamant Nature (252 HP 252 Atk 6Speed)

Swords Dance/Rock Cart
Earthquake
Double Headbutt
Focus Punch

Starmie@Lum Berry/Leftovers
Natural Cure
Modest Nature 252 Sp Atk 200 Spd 56 HP

Ice Beam/Rapid Spin
Thunder Bolt
Surf
Recover

(Main weakness of my team is water types. Starmie is your standard bolt beamer.)
Hope I Helped
 

spareux

maldición
Regice toys with your team if it manages to Ice Beam Kabai on the switch. Having nothing to absorb statues is a pain too.

Dotatois really isn't a good lead imo, getting hit hard by Milotic (so long as it's carrying Ice Beam, but Toxic will beat you anyway as it wares you down with surfs), Regice, Zapdos (without Rock Slide), Gengar (without Crunch), Jolteon, PorygonZ, and other things that are fast with Ice Beam/Punch or are durable and can use those moves. Rest is cool for things with Curse. Should be noted that things can switch in on predicted Curses and use the -1Spd against you.

Rapid Spin > Ice Beam on Starmie imo, but Togekiss can handle Skarm (it can still get one layer of spikes up, however).

Needs more special sponging imho. Preferably something like Snorlax.

Also, people in the d/p sections need to learn there's more to EVs than 252/252/4.
 
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tyranitar90

UP THE IRONS
lol... man the moves are hilarious
 
As fun as it is to look at threads from 2006, no thank you.
 
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