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Metroid Prime Hunters discussion thread

ghost master

the kawaiist thing
Game - Metroid Prime Hunters
Developer - NST (Nintendo Software Technology)
Publisher - Nintendo
ESRB Rating - Teen
Genre: Sci-Fi Action
Players: 1-4 (Wi-Fi Enabled)
Release Date - March 20, 2006
SPBanner.jpg

When the DS first launched in 2004, consumers were treated to the demo of an upcoming release for the system. This happened to be Metroid Prime Hunters: First Hunt. Soon after the DS was first announced, we knew about this game, and having the opportunity to get a taste of it with the handheld’s launch was great. However, most were discouraged by the awkward control scheme. MPH was actually slated for release soon after the launch, but thanks to NST listening to fans, we are getting a much better package within days. Next week we will all come to understand what it means for Samus to not be alone. No longer is she going solo against the Space Pirate and Metroid army. A much bigger challenge awaits her.

The developers of MPH have done an excellent job in capturing the lengthy and full-of-content single player adventures seen on the GameCube. Metroid has always been a heavy focus on solo endeavors, and the case will be no different with Hunters. But instead of just battling the Space Pirate army, wild planetary creatures, or Metroids, Samus has a whole new set of adversaries. This time Samus is hardly alone, and not even the only bounty hunter after the prize. MPH just may contain the most exciting plot for a Metroid game that we’ve seen to date. This one actually takes place between the two Metroid Prime games for GameCube, which is always nice to know.

Similar to the Star Wars stories, in a galaxy ‘far far away’, all the action takes place in one the Galactic Federation has no control over. This happens to be the Tetra Galaxy. Just like how Tallon IV used to be home for the Chozo, Tetra was home to a race known as the Alimbics. The Alimbics are ironically just like the Chozo in that they were a very advanced, peaceful and prosperous group of beings. Having utilized somewhat harsh but practical means, they kept the peace and order in what they aptly called the Alimbic Cluster.

However, one day some unknown time ago, they simply vanished. This caused a number of sacred artifacts known as Octoliths to be left behind and spread throughout the Alimbic Cluster. These artifacts are the very key to finding the true prize, as they are meant to help you figure out its location. But of course this race wasn't dumb. These Octoliths are protected by their most advanced means. However, one day this all changed. The once thought dead system has come alive again. What has, no one really knows, but whatever did is sending out strange messages. These are telepathic codes that are being captured by the most powerful beings in the universe.

This message is simple, but compelling, "The secret to the ultimate power resides in the Alimbic Cluster."

With a message like that, there's bound to be a number of very enticed beings out there curious as to what it actually means. This beckons the call of the most feared and formidable bounty hunters the galaxy has ever seen. Every one will make the long journey into the Alimbic Cluster, each with their own motivation for going on this wild goose chase. Some desire absolute power for themselves or their very people. Others are motivated by the simple wish to hunt or prove their dominance as the best bounty hunter out there.

This is simply a race against time, among several hunters who desire to obtain this ultimate power of the Alimbic Cluster. Of course the Galactic Federation has seen this message, and they don’t hesitate to call their own hunter. It’s obviously the very infamous intergalactic bounty hunter Samus Aran. Miss Aran's mission is simple: discover the meaning behind this message, protect the galaxy and her people, and keep whatever this power may be out of the hands of ultimate evil.

An awesome feature of the single player mode is that it will be different for everyone. Quite literally, everyone will have a different experience when going through Samus' adventure. NST has made Hunters so the core story will stay intact, but how players actually experience it will differ every time. For example, if a certain competing bounty hunter obtains something before you, you must track that character down to win it back. You will utilize Samus' ship to travel from planet to planet. These include the fiery engulfed Alinos and the frozen tundra of Arcterra. So with six other hunters out for the same thing you are and so many planets to explore, major differences will apply. There's no reason not to look forward to this.

Just like how the GameCube Metroid games start out, the first area is where you receive your hands-on training. You will be taught how to do everything, just with the DS this time. This will involve using the touch screen to look, aim and activate equipment. Using the stylus, you can switch between combat and scan mode, beam to missiles and full body to morph ball. What is nice about the game at the very start though, is that there are at least five different control schemes to choose from. NST also focused on left-handed needs by implementing controls specifically for them. Using the default right-handed setup, you will use the D-Pad to move around, the L button to fire and the touch screen to aim. Then to have Samus jump, quickly double tap the touch screen. There is a learning curve to playing a Metroid game like this, so everyone starts at square one.

A beauty of Hunters though, is that unlike the GameCube games, Samus will start out with most of her good equipment and keep it for a change. We won’t have to trek every nook and cranny of the planets just to find our beloved grapple beam or morph ball. Having your best equipment scattered across a galaxy would prove too tedious and frustrating. Plus when you think about it, not having the equipment you need while competing against six other deadly hunters would hold you at a major disadvantage.

When it comes time to actually get down and dirty with your arm cannon, there will be plenty to blast with it. Some enemies will go down easily after a couple blasts, but some are more formidable in needing a missile or two to be defeated. You will have your conventional enemies, the other hunters competing with you, and the kick butt bosses. There will actually be a boss fight at the end of every stage, so the adventure will keep your hands full. Each battle promises to be unique and just as exciting as the GameCube ones.

Another nice feature of the game that will save some time is that you won't have to use a charge shot to draw items in. Any items and/or power ups will automatically float to you. Certain enemies will also keep your Metroid-style blast doors closed, and you must eliminate them to reopen them. As in all Metroid titles, the same color coded doors are back, and they also serve as a guide to your exploration. Of course it's still possible to get lost. This wouldn't be a Metroid game without that possibility. However, in the case that does happen, we have access to a fully Metroid Prime-inspired 3D map that will show us just what we need to know. It’s fully controllable with the stylus and buttons, so this may actually be a fun map to interact with.

A feature of Hunters that retains the feel of the GameCube Metroid titles is that certain rooms seem to have been taken directly from them. For instance, there is an extremely tall, vertical room that is riddled with platforms forming a spiral all the way to the top. Metroid fans should remember such a room from Metroid Prime that contained poisonous water and unfriendly plants. The jumping may take a few attempts, but getting used to it should happen pretty quickly. There were also a couple instances in which the Morph Ball was needed for navigation, and its controls seem to work very well.

Also taking from the GameCube Prime games is how important the Scan Visor is. Not only do you learn the story because of it, but it will also help you understand your enemies. Once you actually switch to your scanner, anything that can be read by it will immediately distinguish itself in your environment. Don't expect to receive huge amounts of information from your scans though. You will learn about the story from them, but they aren't nearly as detailed as they were before. You must be careful to scan everything possible, since the detail is limited, you may get confused at some point. Also to help push the story along is the use of beautiful cutscenes and FMVs. The cutscenes are virtually identical to the GameCube Primes, as they show Samus entering a new, important area. The FMVs, however, are incredibly impressive, as they use both screens in different ways. Some FMVs will show off two different camera angles displaying the same scene in both screens. Others will reveal a full length and unique video using the ‘tall’ combination of both screens. This is something not yet done, so it should be awesome to experience.

Also based on the demos, the graphics seem to be everything they could be. This game has been in development for a long time. Instead of having a shoddy presentation in the end, Hunters should be able to blow anyone away. Of course with a less powerful system to work with, the presentation is a little more jagged and less refined. But that's to be expected. Nevertheless, enemies look very good, rendering looks great and animations look impressive. Everything seems to move very smoothly, and the special effects have no less ‘bang’ than they did before. Whether it’s the missiles exploding or your cannon blasting, we are in for a treat. The music should also be fitting and nostalgic as well. There’s no doubt the trademark Metroid themes have made their prevalent return. Coupled with that, we should also hear the excellent sci-fi ‘spacey’ music we’ve come to know and love. The music hasn’t disappointed us yet, so there’s not much of a chance it will now.

HBanner.jpg


Noxus is a member of the Vhozon civilzation. These reclusive beings like to inhabit the outer reaches of their galaxy. Noxus happens to be a very spiritual and driven bounty hunter. He follows a very rigid and strict code, as his goal is deliver justice and punishment to all those that partake in evil schemes. He seems to be a lot like Samus in this regard, as his goal is also to also retrieve the ultimate power of the Alimbic Cluster to prevent it from falling into the hands of evil. Whether or not he will prove to be a major obstacle to Samus remains to be seen. Noxus’ weapon of choice happens to be the Judicator, justice?

There's a rather ironic look to this guy. He happens to resemble an extremely advanced Galactic Federation Trooper, but not much is actually known about him. What we do know is that he has a raw seething hatred for everything that is the Galactic Federation, and that includes Samus Aran, their top agent. Sylux is a very cold and calculating being. He is the very definition of a quality Bounty Hunter, as tracking and sharpshooting happen to be his fortes.. With an intense desire to eliminate Samus at any cost, he secretly tracks her throughout the galaxy hoping to land a surprise fight with her. However, he ends up in the Tetra Galaxy along with her, and discovering the fact of there being a hidden super power, he desires it to destroy Samus. Sylux’s means of destruction is the Shock Coil.

This fellow is the last remaining member of the Diamont race. A very unique civilization, the Diamonts are beings whose bodies are made of nothing but silicon-based organic rock. His life has taken him from one end of the galaxy to the other, desperate to find any kind of information that would tell him of the fate of his people. He is motivated to find the ultimate power of the Alimbic Cluster for something that anyone like him would be. He thinks if he finds this, and discovers the secret behind the Alimbic race, he will find out what happened to his very own. Spire’s desired method of defense is the Magmaul.

Trace belongs to a race known as the Kriken, a race that continually grows larger. When a member of the Kriken reaches a specific age, they are exiled by their own. Trace has reached that age, and before he gets banished, he’s putting up a fight to travel the galaxy. This will allow him to find other planets who wish to join the empire of Kriken, allowing them to expand and become more deadly.

Kanden simply is a lab experiment gone wrong. Destined and built to be the ultimate soldier, as well as immortal and invincible. During his experiment, Kanden broke out of the lab, and those who caused his neurological alterations and surgical enhancements were not left alive. Kanden will be in the race to find the "ultimate power" as he wishes to prove himself the best bounty hunter of them all.

Weavel is one of the most intriguing characters, and one who seems to have a strong tie to Samus’s past. He was previously known as a Space Pirate General, but got critically injured during a battle between the Space Pirates and Samus Aran. He suffered from a lot of damage, but his brain and spinal cord weren’t destroyed. With those parts of his body still functional, he’s been attached with some kind of life support system. With this, Weavel will seek his revenge against Samus Aran, and even possibly the Space Pirates.

MPBanner.jpg


Games in the Metroid franchise have always offered a stellar single player adventure, which is all the reason why Metroid Prime Hunters is a huge leap for the series. The single player mode may be a fun experience, but it is hard denying the fact that the main emphasis on Hunters is its multiplayer gameplay. While we first encountered multiplayer Metroid on the GameCube with Metroid Prime 2: Echoes, it was far from an immersive feature. It was not only limiting, but rather repetitive as it only allowed two distinct multiplayer modes. This won’t be the case with Hunters, considering they are seven different modes (excluding the single player adventure) available to enjoy.

It seems that the Nintendo DS has a way of bringing Samus in a new light. This has been accomplished with Metroid Prime Pinball, which allowed the infamous bounty hunter to utilize her morph ball abilities on a pinball table. While Hunters will not be anything like a pinball game, or anything at all related to an arcade-type game, it will still allow Samus to shine in a new light. However, the shocker here is that Samus will be sharing the spotlight; she’s not alone in this mission. For the first time ever, Samus will embark in a mission that consists of other bounty hunters. Additionally, players will be able to take control of these hunters, and take on Samus while indulging in many head-to-head battles.

Metroid Prime Hunters is boasting seven different bounty hunters total, including the one and only Samus Aran. As one can see, these hunters are going to help define the multiplayer experience of the game. What is interesting, though, is that these hunters aren’t necessarily bad guys. It’s a race for the ultimate power, and every hunter wants it. The hunters only become your enemies because it must be you who gets the ultimate power first! Players will have to “earn” their hunters, though. These extra bounty hunters must be unlocked in the single player adventure before they can be used in multiplayer. One of the more compelling aspects of each hunter is they each have their own form of Samus’s famous ability, the morph ball. It looks like Samus is no longer the only one that can roll into narrow passageways.


The ways each hunter attack in morph ball mode will differ, though. Samus will still have her traditional bombs to use while she is in morph ball form. This will allow her to damage nearby enemies, or even dodge attacks. The other hunters’ morph ball attacks can be just as deadly. For example, Spire can turn into a big, spiky boulder and destroy enemies in his path by rolling into them. Trace can turn into a small, three-legged creature that can charge quickly at its prey. Another example would be Weavel’s unique ability, which involves him turning into some kind of insect and attacking his enemy with his tail. To go along with these unique morph ball abilities, the hunters are also equipped with their own arsenal. Of course, Samus is equipped with her normal arm cannon, which can fire power beam shots and missiles. The other hunters’ weapons are far more unique. They will range from frigid energy beams to laser shooting artillery.


One of the best features of Hunters is the many modes the multiplayer gameplay offers. There are seven different modes to enjoy, each one being unique and entertaining. There is Battle Mode, which is your basic shoot-out extravaganza with some set goals, such as time limits or a maximum number of kills. Another is Bounty Mode that requires the hunters to compete to find an Octolith, a special, mysterious object. Returning Octoliths to the correct base will gain you points, and after time is up, whoever has the most points will win. Players can even work in teams, an option that is available in Capture Mode. In this mode, players will once again have to obtain Octoliths. They will have to infiltrate their opposing team’s base, steal their Octolith and bring it back to their own base. The only trick here is that to gain the point, your team’s Octolith must still be at your own base. Other modes will allow players to try to be the “last man standing” while duking it out with others, defend a base and put up a fight to protect it, or take control of beacons and not let other hunters take them away from you. Without a doubt, the numerous multiplayer modes in Hunters are going to be what makes players come back for more action.


To make the multiplayer gameplay have even more variety, there are many stages available. Each stage, or arena, will have health and ammo replenishments, as well as other pick-ups such as weapons and temporary abilities. However, each arena has its own attributes that will create obstacles for one to deal with. One arena might have shifts of gravity, making it harder to move as freely as one normally would. Another arena might have strips that allow one to gain a boost to move a farther distance quickly. Arenas will even have environmental affects to them, such as fire and ice. Lava pits will quickly drain a player’s energy and patches of ice can make traveling one slippery ride. To find the best temporary abilities, such as being invisible for a short period of time, players will have to be able to master these arenas and learn to deal with their obstacles accordingly.

Hunters will support multiplayer gameplay on both local and global Wi-Fi, and even DS Download and Play. Up to four players can join an ultimate battle of any desired multiplayer mode. The only limit to this is DS Download and Play, which in that case, only Battle Mode will be available. Fortunately, the lobby system of Hunters will work somewhat similarly to Mario Kart DS’s, but with a few improvements. No longer will players be forced to wait until exactly four players join a game. Now the game can be started whenever desired, and bots will be added if there are less than four players in the current match. The Friend and Rival list system has also been updated, and will be a lot more convenient to use. Players can chat with others players on their Friend list, before and after (but not during) a match takes place, or the messaging program can also be used for chatting. As for the Rival system, after a match, a player can add another player to their Rival list, as long as both players agree to it. This makes it possible so that you can actually play that same person again, at a later time.

Allowing the online environment to be more realistic, several activities and statistics are tracked. A common problem that happened in Mario Kart DS was that when players were losing, they would disconnect. No longer will that be an issue because Hunters detects when a player disconnects. The way that works is each player has a stat, known as the Connection Percentage. Initially, this stat is set to 100%. If a player disconnects to avoid a loss, their Connection Percentage will be lowered, and it will lower every time they disconnect during gameplay. This stat can be seen before a match starts, so if a player has a low Connection Percentage, you can avoid playing with them if you wish as it is probably a good indication they will disconnect. Other stats are also tracked, such as the distance you travel, the amount of time one has spent on the game, one’s favorite hunter, the arena where one is the most successful, and more. All this information is stored in a Hunter’s License, something every player gets. The stats are also recorded on NintendoWiFi.com and MetroidHunters.com, which can allow players to brag about their progress or go hide in a corner, whatever is more appropriate.

Without a doubt, Metroid Prime Hunters is shaping up to be a multiplayer masterpiece. Metroid veterans might be a little disappointed, as this game is not following the standard Metroid formula. However, sometimes change can be good, and from the looks of it, Hunters won’t disappoint in that regard. The single player experience also seems to be a great, lengthy adventure, but it is clearly not the focus of the game. Overall, Hunters will be providing the ultimate multiplayer experience and allow Metroid to shine in a new light yet again. Be prepared, as the hunt begins on March 20th.

The people who made this are awesome just thought this preview would provide things for people to talk about and has a lot of info about it.

http://forums.nintendo.com/nintendo/board/message?board.id=ds&message.id=2253380
 

Mikau

Better then you
I am so going to get this game when it comes out next week. Me and my friend will be fighting each other all day long. I have heard great things about this game.
 

Kez

Hoenn Champion
I am sorry, but i havnt read all of the first post. It is too long for my tired eyes.

I cant wait to get this game. I think that it sounds great, and i thing that the idea of including other bounty hunters is great. I also like the idea of acuallt talking to someone from around the world over you DS. How cool is that? You could have phone conversations with your friends for free. LOL
 

Bulk

Well-Known Member
Kez said:
I am sorry, but i havnt read all of the first post. It is too long for my tired eyes.
Ditto but I felt the pictures were nice and inspirational.

I'm very much looking forward to this game. I liked the demo but the controls weren't that good so as long as they've tightened up the controls I'm happy. The other Hunters look brilliant as well.
 

Haunter Hunter Sohrab

Johto Champion
I've never played a Metroid game before. But with all this sudden big hype for the new game you can count me in for purchasing this. The best thing is that it supports DS Download Play. That should come in handy.

Just a matter of days till I get my hands on the game!
 

Bulk

Well-Known Member
Also, that chat device they've included is brilliant. It just means the DS is getting better and better. It'll be nice to talk to peopl eon my DS rather than PictoChat which was a bit of a let down really. All I ended up doing was drawing willies and such with a couple of mates... my word we are immature...
 

Zora

perpetually tired
Order you get hunters
Note: This is assuming you beat them first time

Samus (Start with)
Kanden
Spire
Weavel
Trace **
Noxus *
Sylux *
*Can be unlocked in any order after previous hunters
**Must be unlocked after Noxus

Source: metroidhunters.com (they each say hunter #x next to them)
 
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I believe the game is released on the 21st well it is at my gamestop i dont care im still gettin it.
 

ghost master

the kawaiist thing
Samus (Start with)
Kanden
Spire
Weavel
Trace
Noxus
Stylux
Hmm I remember reading somewhere else. I think 1up or IGN that said you start off with three other bounty hunters in multiplayer and you have to face the other three in the single player to unlock them but oh well.
 

Haunter Hunter Sohrab

Johto Champion
I wonder if the game will be released earlier than its specified release date. It's happened for almost all the games I purchased excpet Trozei. I'm gonna check out the stores tommorow for it.
 
W

WhiteScizor

Guest
I got it guys. Anyone else got it yet? No? Too bad. This game is incredible. Here is my status so far:

Hunters:
All but Weavel

Weapons:
All but Imperialist

Octoliths:
5

Scans:
Equip.:92%
Lore, Bioforms, Tech:38%

I can't seem to find Weavel or the Imperialist. I know I probably am not close to the Imperialist yet but I think I shouldve fought Weavel by now.

Anyway, review time. POSSIBLE SPIOLERS!!! YOUVE BEEN WARNED









Controls: I use the Stylus Right Mode personally and it works incredibly well. The control pad used for moving is very responsive. THe L button is used for shooting and is in just the right place. Using the stylus for everyhting else works surprisingly well. You can adjust the sensitivity and inverse for looking around. There are buttons on the screen for alt<->biped, scan visor, and weapons. There are three buttons at the top that switch your active weaponsm power beam, missle, and affinity. THe affinity weapon can be switched with another by pressing and holding a button in the up right corner, then sliding to the weapon you want. scan visor is at the bottom center in single player mode but is not available in multi. You have to hold it down for a second to enable it. The viewfinder for it is very large compared to the ones in console Primes. Sometimes the Alt button can give you some problems in multi because each characters interface looks different so the alt button is sometimes hard to hit just right. This is especially a problem for me while using Noxus.

Controls: 4.5/5

Graphics: Excellent. For a system with the capabilities of a slightly more powerful N64. It isnt to hard to see anything and it mostly runs smoothley. Sometimes there can be slowdown when there is alot of action like when looking three bots all transforming at once. Not very fun. Other than that. Superb!

Graphics: 3.5/5

Sound: Pretty good for a cart. The music is typical Metroid music with some toned down versions of classic sounds such as the new item sound and the music when you start back from a save point. Sound effects are good. They sound a bit grainy, but only because its on a cart. Not the best sound from those.

Sound: 3

Gameplay: UNBELIEVABLE. This game is sooo fun to play. Lets start with singleplayer. You travel around 4 worlds searching for octoliths. They look like big crystals. All the while you are doing this you will cross paths with 6 other bounty hunters on the same wuest as you. Defeating them in battle will unlock them in multi. You can get their affinity weapons as well but not necessarily by defeating the hunters. Some weapons are found elsewhere. For example, I unlocked Weavels weapon but have yet to encounter him. THe beginning of the game is fairly linear. You go one way. Later on after getting a few octoliths it begins to branch out with lots of paths that are inaccessible for now. After you have gotten the first octoliths from each world it gets very un-linear. You have to really hunt (pun totally intended) to find some of the paths. The bosses are wuite difficult as well but not very different. So far I have encountered 2 types of bosses, 2 versions of each, not including the hunters. Speaking of which after you defeat them once you can find them roaming the other planets randomly. If you get defeated by one it may take some of your octoliths and you have to find them and reclaim them. The story is nothing special but alot of the lore is hard to find because sometimes the scan point is floating randomly in a room and you can only see it ith the scan visor.

Now for Multiplayer. This is by far the best mutlitplayer on the DS yet. There are 7 modes of play and many many levels to fight in. If you defeated a hunter in storyu mode then you will unlock it in multi as well. Doing so you get to use their special weapons and alts and look at their fancy interfaces and guns, all of which change shape in cool ways. THere are also 3 levels of bot difficulty. 1-3 stars. I am fighting only 1stars because the 2 stars are very tough. Sometimes it seems a bit unfair when you are trying as hard as you can to kill someone but they wont die then they kill you ina few shots. Maybe the bots are better at getting headshots than you. Oh yeah when you get a headshot a little message pops up on the visor that says "HEADSHOT" so you know you got it. Hit response is pretty good. The alt forms of Noxus and Spire can seem cheap cause they are so fast and deadly and Sylux's special looks very cheap but does little damage. Overall an incredible experience playing against bots.

I haven't been able to play online due to my lack of broadband but I hear it is very good despite the current limitations such as only Deathmatch and only 3 players per match instead of 4.

Gameplay: 5/5

Overall: 4/5
This is a solid game with great gameplay but a large learning curve. But once you get good it is soo satisfying.
 

Zora

perpetually tired
Sylux does A LOT of damage if the electricity follows them. About 99 units of energy. Deathhalt it is a one hit KO with lock on.
 

Haunter Hunter Sohrab

Johto Champion
Does anybody know how to properly unlock the Hunters?
I unlocked all mine by defeating people who had them online. In adventure mode I'm only 3% done with one Octolith.

You can get hunters by beating people with them online but how did those people get the hunters in the first place?
 
W

WhiteScizor

Guest
Zora said:
Sylux does A LOT of damage if the electricity follows them. About 99 units of energy. Deathhalt it is a one hit KO with lock on.
I'm not quite sure what you mean there. Could you clarify?

Haunter Hunter Sohrab said:
Does anybody know how to properly unlock the Hunters?
I unlocked all mine by defeating people who had them online. In adventure mode I'm only 3% done with one Octolith.

You can get hunters by beating people with them online but how did those people get the hunters in the first place?
You beat them in single player mode.

Did you guys beat Weavel in single player mode? I haven't fought him yet and I have all the octoliths and beat the final boss.

Also: I got the Imperialist earlier today and let me just let you know. It is awesome and so so powerful. I killed Trace in 1 headshot with it when I fought him again later on. I nearly killed Sylux in 1 headshot also.
 

Haunter Hunter Sohrab

Johto Champion
I just battled Weavel. He's the second Hunter I found. After getting my second Octolith and heading back to the ship I came face to face with him.
 
This game is brilliant, and I haven't even tried the OnLine bit yet.

Of the Hunters, my favorite is Trace by far. His design is very sleek, and his motive is a bit more interesting than, say, Noxus' or Sylux's. Besides Trace, I quite like Spire as well. He's a cool character, but unfortunately he's stuck with the worst weapon.

In order of preference:

Trace
Spire
Kanden
Weavel
Noxus
Sylux

Sylux has a great weapon, but he's much too cliché for me. Oh well.
I'm a bit worried about the reactions of OnLine players when I use Trace. I like the guy for who he is, and I did even before I found out he could go invisible. When I did find out, I was immediately worried, because I thought everyone else would think I was just jumping the bandwagon by using him. Meh, if worst comes to worst, I'll just go with Spire.

Anyhow, I'm doing pretty good in the game. I have 5 Octoliths, and I'm going for my 6th one fairly soon(I have all three Artifacts, I'll just go on when I feel like it(The Piston Cave was murder(no pun intended), anyone else agree?)). I've unlocked all the characters, I think. I did meet Weavel a second time, even though I'm fairly sure I killed him the first time. Again, I'm not completely sure if I killed him this time. Do characters just show up again regardless of whether or not you kill them? Or am I just bad at killing Weavel? ._.

One small complaint I have is the Bosses. The Hunters are all excellent(bar Sylux), but all eight Bosses are just modified versions of the Cretaphid and Slench. Those two were cool the first two times, but in the latter half of the game, I was rather hoping for some variety. I came into the fifth Stronghold Void expecting some massive spider or sea creature, and instead, there's Slench, blinking his great dirty eyeball at me. With 8 Bosses, you think they could at least make some variations.

Of the weapons, I'd say I like the Shock Coil and the Judicator best. The Volt Driver is completely useless, the Magmaul is pointless, the Battlehammer is sorta cool, and I haven't gotten the Imperialist yet.

As soon as I get back from church, I'm going to give the OnLine bit a go. At first, handling the movements and maneuvers of the game was challenging, but now it's pretty much second nature to me. I figure I'm decent enough at the game to try it out OnLine.

~*CB*~
The 8th Champion
 

Bulk

Well-Known Member
Just to clarify on characters as some of you have got it partly right whereas others have not.

You start with:
Samus Aran
Spire
Kanden

The others you must either beat in single player OR in multiplayer. Those are:
Noxus
Sylux
Trace
Weavel

I would've prefered more hunters but then I'm just picky.

EDIT: I remember now that you people always want sources o here.

http://en.wikipedia.org/wiki/Metroid_Prime_Hunters (scroll down to characters)
 

Deoxys Prime

Time will tell.
I wish I had 35$ about now...

The game looks sweet, I love the Hunters Idea, and the different weapons... I would do anything for a copy of MPH... Just about.

Anyway, my favorite hunters are Sylux and Trace, I would have liked Weavel a bit more, if they gave him better weapons. I want to get this so bad *Cries*
 
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WhiteScizor

Guest
Has anyone encountered ALL of the hunters yet? I'm still confused as to why I never fought Weavel.

Here's my weapon preference in order from greatest to least.
Imperialist: My absolute favorite. Powerful and accurate. Big delay between shots but a missle or two during that can work well.
Judicator: Powerful and quick to fire. Its pretty accurate and the ricochet shots sometimes will kill a stray enemy. Once I was fighting a guardian and t ran around a corner so I fired a random shot and the ricochet bounced off the wall and got a headshot, killing it.
Volt Driver: Good rate of fire but not to powerful. A good sub for the Power Beam.
BattleHammer: A meh weapon. Fast shooting but hard to use.
Magmaul: Very difficult to hit moving enemies with unless you can "roll" it into them (It doesn't explode when it hits the ground)
Shock Coil: Useless. Weak. By the time you kill something you've already lost half your health. And it doesn't absorb health like in multiplayer mode.
 
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