Zora
perpetually tired
As I did with ACWW and MKDS, I am now going to do it with MPH. First off, the thing that probably discouraged this game was the time limit. The time limit was for the sake of the demo. In the next game, it is made too expand "Multiplayer" at the same time keep a story. Unlike in MP2, there are new circumstances too battle. The biggest change is Wi-Fi, which has improved far over MKDS. It appears to have no restrictions (Except on player #), so all 7 battle modes are avalible. Also, as long as there are two people you can choose to start the game. Also, there are 7 modes, and also 7 characters. Unlike in MP2, you get to choose a character (except via DS download play, like in MKDS you hace a set character, who is Samus herself). Also there are 6 new modes. There is no bounty mode though, they dropped that. I will find more information on battle.
Next is story. It is still unclear if you get to play as any of the new 6 characters (if so it be like SA2B, where each level has a set character), but there is definitily no time limit. Also there will be no 'Samus clone' BTW. THere is little known about story mode, but we do know that there will be a level that focuses on how to use techniques.
Now about the characters. Though each character has his or her morph ball mode, some of them aren't anything like the morph ball (heck about 3 of them aren't even balls). Here is a list of each new character okay:
(Note "Morph ball" is their equavelient of the morph ball, uses same keys for example)
Noxus
Race: Vhozon
Weapon: Freezing Weapon
"Morph Ball:" A rapidily spinning top
Spire:
Race: Solid Rock
Weapn: ???
"Morph Ball:" High speed boulder
Sylux:
Race: ???
Weapon: ???
"Morph Ball:" Can turn into a morph ball, and can deploy beams from it on the way. The beams go like this -O- (O=Morph Ball, -=Beams)
Kanden:
Race: Mutated lab experiment gone wrong
Weapon: ???
"Morph Ball:" Turn into a worn whose tail can explode to severely wound enemies.
Trace:
Race: Kriken
Weapon: ???
"Morph Ball:" Can turn into a 3-legged mecahnism that lunge at enemies. In this mode he is almost completely invisible.
Weaval:
Race: Wounded Space Pirate
Weapon: Typical Space Pirate weapon?
"Morph Ball:" He can detach his legs to make it a turrent and his torso can fly around and keep flying. Appears to be the most unneeded mode in the game.
Know the seven modes: (Note: think of Octolith's as tokens)
Battle: Normal shooter battle. 'nuff said.
Bounty: Bounties search for one Octolith. Return to base with it and gain a point. Kinda like capture the flag, except the octolith isn't in an enemies base.
Prime Hunter: Kill one bounty become the 'Prime hunter.' Be the Prime hunter for the longest and win the game.
Nodes: Claim beacons and try to keep them from other bounties.
Survival: Start with a certian number of lives. After that is just like battle.
Defender: Seek out a circle and stand in it. As long as you are the only one in the circle, you gain points.
Capture: This is like Bounty except both teams (you must be on a team) must get the other team's octolith. Return with the octolith to your base, and if you octolith is still there, you get a point. (Tip: Have one person get the octolith, while the other team member defends there octolith).
Next is story. It is still unclear if you get to play as any of the new 6 characters (if so it be like SA2B, where each level has a set character), but there is definitily no time limit. Also there will be no 'Samus clone' BTW. THere is little known about story mode, but we do know that there will be a level that focuses on how to use techniques.
Now about the characters. Though each character has his or her morph ball mode, some of them aren't anything like the morph ball (heck about 3 of them aren't even balls). Here is a list of each new character okay:
(Note "Morph ball" is their equavelient of the morph ball, uses same keys for example)
Noxus
Race: Vhozon
Weapon: Freezing Weapon
"Morph Ball:" A rapidily spinning top
Spire:
Race: Solid Rock
Weapn: ???
"Morph Ball:" High speed boulder
Sylux:
Race: ???
Weapon: ???
"Morph Ball:" Can turn into a morph ball, and can deploy beams from it on the way. The beams go like this -O- (O=Morph Ball, -=Beams)
Kanden:
Race: Mutated lab experiment gone wrong
Weapon: ???
"Morph Ball:" Turn into a worn whose tail can explode to severely wound enemies.
Trace:
Race: Kriken
Weapon: ???
"Morph Ball:" Can turn into a 3-legged mecahnism that lunge at enemies. In this mode he is almost completely invisible.
Weaval:
Race: Wounded Space Pirate
Weapon: Typical Space Pirate weapon?
"Morph Ball:" He can detach his legs to make it a turrent and his torso can fly around and keep flying. Appears to be the most unneeded mode in the game.
Know the seven modes: (Note: think of Octolith's as tokens)
Battle: Normal shooter battle. 'nuff said.
Bounty: Bounties search for one Octolith. Return to base with it and gain a point. Kinda like capture the flag, except the octolith isn't in an enemies base.
Prime Hunter: Kill one bounty become the 'Prime hunter.' Be the Prime hunter for the longest and win the game.
Nodes: Claim beacons and try to keep them from other bounties.
Survival: Start with a certian number of lives. After that is just like battle.
Defender: Seek out a circle and stand in it. As long as you are the only one in the circle, you gain points.
Capture: This is like Bounty except both teams (you must be on a team) must get the other team's octolith. Return with the octolith to your base, and if you octolith is still there, you get a point. (Tip: Have one person get the octolith, while the other team member defends there octolith).