WeatherEffectRain
Arm Wrestle?
Middle Cup! It's this thing I saw a few days ago. I was like 'That's so awesome.'
HYPER EDIT!!: After fighting in "The Dragonair Tournament" and ...Losing due to a misclick... I've decided to post the newer changes to my team. They're not large as my team is farely solid already, but I'm looking for some more improvement, as always
I've made a team on PO, had a few battles (*around 15) and I find it quite fun to play.
Now, I know it's not an official tier, at least right now, but it's really nice.
This RMT isn't just for my thoughts, though; I'm trying to raise awareness of MC.
Lnk to R4GEK1LL!!!'s 'Middle Cup' Thread: http://serebiiforums.com/showthread.php?t=536140
I'll explain the rules of Middle Cup before I get this RMT started:
•All Pokemon must be Level 50.
•All Pokemon must evolve from something.
•All Pokemon must be able to evolve into something.
•There are currently no Banlists except for the strict Pokemon-Requirements.
Keep in mind that at Level 50, EVs are the SAME, so it's not like LC.
Anyways, on to the RMT.
Changes in BOLD.
I'm not going to post the process, but I went through quite a few before reaching this team.
And there's my MC team! Hoping for dem' improvements, and hoping someone else will think about joining the march for MC
EDIT:
Machoke(M)
Ability: No Guard
Item: Eviolite
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 SDef
-DynamicPunch
-ThunderPunch
-Bullet Punch
-Earthquake
It's like a Mini-Machamp, only it's a Machoke. ThunderPunch is coverage against bulky Waters and Golbat, Bullet Punch is Priority that is now needed on the set(Due to Rhydon), and EQ is EQ, good for hitting Metang and Magneton. Eviolite really helps his durability.
HYPER EDIT!!: After fighting in "The Dragonair Tournament" and ...Losing due to a misclick... I've decided to post the newer changes to my team. They're not large as my team is farely solid already, but I'm looking for some more improvement, as always
I've made a team on PO, had a few battles (*around 15) and I find it quite fun to play.
Now, I know it's not an official tier, at least right now, but it's really nice.
This RMT isn't just for my thoughts, though; I'm trying to raise awareness of MC.
Lnk to R4GEK1LL!!!'s 'Middle Cup' Thread: http://serebiiforums.com/showthread.php?t=536140
I'll explain the rules of Middle Cup before I get this RMT started:
•All Pokemon must be Level 50.
•All Pokemon must evolve from something.
•All Pokemon must be able to evolve into something.
•There are currently no Banlists except for the strict Pokemon-Requirements.
Keep in mind that at Level 50, EVs are the SAME, so it's not like LC.
Anyways, on to the RMT.
Changes in BOLD.
At a Glance
I'm not going to post the process, but I went through quite a few before reaching this team.
Details:
Golbat(M)
Ability: Inner Focus
Item: Eviolite
Nature: Impish
EVs: 252 HP, 4 SDef, 252 Spd
-Toxic
-Roost
-Brave Bird
-Taunt
Standard. If you can call it that. Anyway. Golbat is a main Staller, able to out-stall anything not immune to Toxic, which is other Golbat and Steel-Types, which I'd usually switch out on anyway. Brave Bird and Taunt are situational at best, but can prove useful. His defences are mighty with the Eviolite, so I don't need to invest in anything but HP.
Magmar(M)
Ability: Flame Body
Item: Choice Scarf
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spd
-Fire Punch
-Cross Chop
-Return
-Thunderpunch
Physical Magmar. Fire Punch is reliable STAB, Cross Chop is the Fighting Move, Thunderpunch hits bulky Waters like Poliwhirl or Marill and Golbat for Supereffective. Running Return due to lack of options.
Gurdurr(M)
Ability: Guts
Item: Eviolite
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 SDef
-Drain Punch
-Mach Punch
-Bulk Up
-Payback
It's exactly like Conkeldurr, but in this tier. Rips things apart the same, great Pokemon. Loves Dual Screen support from Magneton, and absolutely loves to kill things like weakened Rhydon and Electabuzz.
Magneton(N/A)
Ability: Magnet Pull
Item: Eviolite
Nature: Calm
EVs: 252 HP, 48 Defense, 208 SDef
-Reflect
-Light Screen
-Discharge
-Signal Beam
My Dual Screener. I wish he had Recovery, then he'd be a wall. Oh well. Anyways, Dual Screens are nice to absorb enormous amounts of damage, like surviving a non-CB EQ from Rhydon with 7% left while Reflect is up. Dude, the Garchomp of the Tier didn't kill him. And he had like 75% percent left... Anyways, Discharge is for the support it brings, and countering Golbat early-game is really useful. Signal Beam is for coverage, particularly against Kadabra and Krokorok.
I refuse to change Magneton's current. I know other sets may be better, but the few time's I've played it was soooo useful.
Wartortle(M)
Ability: Torrent
Item: Eviolite
Nature: Modest
EVs: 252 HP, 252 SAtk, 4 Spd
-Rapid Spin
-Surf
-Ice Beam
-Hidden Power(Electric)
MC's premier and only Rapid Spinner. He can also function as a hole-puncher. Surf is STAB, Ice Beam is great for stuff like Roselia, Hidden Power(Electric) hits other crap hard.
No current changes.
Krokorok(M)
Ability: Moxie
Item: Choice Band
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spd
-Crunch
-Earthquake
-Stone Edge
-Brick Break
Krokorok is so devastating. OHKOing Dusclops with Crunch? Yes please! He's a beast. EQ is also usable for, like Steels who resist Crunch. Stone Edge gives Filler Edge-Quake and Brick Break hits opposing Krokorok Super-effectively. Crunch and EQ are more useful, though. Moxie over Intimidate now.
Golbat(M)
Ability: Inner Focus
Item: Eviolite
Nature: Impish
EVs: 252 HP, 4 SDef, 252 Spd
-Toxic
-Roost
-Brave Bird
-Taunt
Standard. If you can call it that. Anyway. Golbat is a main Staller, able to out-stall anything not immune to Toxic, which is other Golbat and Steel-Types, which I'd usually switch out on anyway. Brave Bird and Taunt are situational at best, but can prove useful. His defences are mighty with the Eviolite, so I don't need to invest in anything but HP.
Magmar(M)
Ability: Flame Body
Item: Choice Scarf
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spd
-Fire Punch
-Cross Chop
-Return
-Thunderpunch
Physical Magmar. Fire Punch is reliable STAB, Cross Chop is the Fighting Move, Thunderpunch hits bulky Waters like Poliwhirl or Marill and Golbat for Supereffective. Running Return due to lack of options.
Gurdurr(M)
Ability: Guts
Item: Eviolite
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 SDef
-Drain Punch
-Mach Punch
-Bulk Up
-Payback
It's exactly like Conkeldurr, but in this tier. Rips things apart the same, great Pokemon. Loves Dual Screen support from Magneton, and absolutely loves to kill things like weakened Rhydon and Electabuzz.
Magneton(N/A)
Ability: Magnet Pull
Item: Eviolite
Nature: Calm
EVs: 252 HP, 48 Defense, 208 SDef
-Reflect
-Light Screen
-Discharge
-Signal Beam
My Dual Screener. I wish he had Recovery, then he'd be a wall. Oh well. Anyways, Dual Screens are nice to absorb enormous amounts of damage, like surviving a non-CB EQ from Rhydon with 7% left while Reflect is up. Dude, the Garchomp of the Tier didn't kill him. And he had like 75% percent left... Anyways, Discharge is for the support it brings, and countering Golbat early-game is really useful. Signal Beam is for coverage, particularly against Kadabra and Krokorok.
I refuse to change Magneton's current. I know other sets may be better, but the few time's I've played it was soooo useful.
Wartortle(M)
Ability: Torrent
Item: Eviolite
Nature: Modest
EVs: 252 HP, 252 SAtk, 4 Spd
-Rapid Spin
-Surf
-Ice Beam
-Hidden Power(Electric)
MC's premier and only Rapid Spinner. He can also function as a hole-puncher. Surf is STAB, Ice Beam is great for stuff like Roselia, Hidden Power(Electric) hits other crap hard.
No current changes.
Krokorok(M)
Ability: Moxie
Item: Choice Band
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spd
-Crunch
-Earthquake
-Stone Edge
-Brick Break
Krokorok is so devastating. OHKOing Dusclops with Crunch? Yes please! He's a beast. EQ is also usable for, like Steels who resist Crunch. Stone Edge gives Filler Edge-Quake and Brick Break hits opposing Krokorok Super-effectively. Crunch and EQ are more useful, though. Moxie over Intimidate now.
And there's my MC team! Hoping for dem' improvements, and hoping someone else will think about joining the march for MC
EDIT:
Machoke(M)
Ability: No Guard
Item: Eviolite
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 SDef
-DynamicPunch
-ThunderPunch
-Bullet Punch
-Earthquake
It's like a Mini-Machamp, only it's a Machoke. ThunderPunch is coverage against bulky Waters and Golbat, Bullet Punch is Priority that is now needed on the set(Due to Rhydon), and EQ is EQ, good for hitting Metang and Magneton. Eviolite really helps his durability.
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