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Mind Power (Unlimited)

Kinrah

Assassin Host
Pokemon (32)

Ralts (4) - Power Keepers [Teleportation Burst]
Kirlia (2) - Power Keepers [Hypnosis]
Gardevoir (1) - Power Keepers [Energy Burst]
Totodile d (4) - Dragon Frontiers [Rage]
Croconaw d (2) - Dragon Frontiers [Slash]
Feraligatr d (1) - Dragon Frontiers [Sharp Fang]
Duskull (2) - Power Keepers [Surprise Attack]
Dusclops (1) - Power Keepers [Mysterious Light]
Larvitar d (2) - Dragon Frontiers [Horn Attack]
Pupitar d (1) - Dragon Frontiers [Hyper Beam]
Dratini (2) - Delta Species [Hook]
Dragonair (1) - Delta Species [Dragon Rage]
Holon's Voltorb (4) - Delta Species
Pikachu (1) - Power Keepers [Charge, Slam]
Sableye (1) - Power Keepers [Feint Attack]
Lickitung d (1) - Dragon Frontiers [Delta Mind]
Mantine d (1) - Dragon Frontiers [Spiral Drain]
Magnemite (1) - Power Keepers [Spark]

Trainers (10)
Pheobe's Stadium (2)
Professor Birch (1)
Professor Elm's Training Method (2)
Island Hermit (1)
Master Ball (2)
Potion (2)

Energies (18)
Lightning Energy (9)
Psychic Energy (9)

I can't be bothered to check whether some sets have multiple of the same Pokemon, so anything that has a chance of having a multiple has one of their moves in square brackets. That's everything but Holon's Voltorb.

I would stick Dragonite ex in there as well, for either the Magnemite or the Pikachu, but seeing as it needs Grass Energies, and I don't want to subtract on the amount I've got...
 

Green_Version_Smeargle

T3H SM3AR6L3 PWNZ!!!
Ah, finally something that's not total rubbish...

For one thing, there's a few useless trees in there. Like larvitar and pupitar...As well as a few of the non-evolving pokemon that could just take up space. Try to focus more on about 3-ish main trees. Gardevoir, feraligatr, and maybe a strong electric type? And i'd use maybe one more kirlia and gardevoir, because with only one gardevoir, there's a bigger chance it'll land as one of your prizes. Same with the feraligatr tree. I'd keep it 4>3>2, 3>3>2, or if there's no other option, 3>2>1. I wouldn't use 4 basic pokemon myself, but whatever.

Uhm, maybe a few more trainers as well.

Well, I think that's about it...I have a feeling I totally missed something, but ah well.
 

Emeralda

plays with spoons
Pokemon (24)

Ralts (3) - Power Keepers [Teleportation Burst]
Kirlia (3) - Power Keepers [Hypnosis]
Gardevoir (2) - Power Keepers [Energy Burst]
Totodile d (3) - Dragon Frontiers [Rage]
Croconaw d (3) - Dragon Frontiers [Slash]
Feraligatr d (2) - Dragon Frontiers [Sharp Fang]
Holon's Voltorb (4) - Delta Species
Lickitung d (4) - Dragon Frontiers [Delta Mind]

That's a slightly better mix for your pokémon I think. No need whatsoever for the Dusclops/Pupitar/Pikachu/Magnemite.

Also, increase trainers to about 20. Leaving you 15 energy spaces - 9 Psychic, 6 Lightning.
 

Kinrah

Assassin Host
Ok, making a return to this.

I don't have two Gardevoirs or two Feraligatrs (yet) so I'm making up by adding a new chain. I also don't have more than one Lickitung, so that makes space as well.

Ok, modifying the Pokemon first.

Removing:

Duskull (2) - Power Keepers [Surprise Attack]
Dusclops (1) - Power Keepers [Mysterious Light]
Larvitar d (2) - Dragon Frontiers [Horn Attack]
Pupitar d (1) - Dragon Frontiers [Hyper Beam]
Dratini (2) - Delta Species [Hook]
Dragonair (1) - Delta Species [Dragon Rage]
Mantine d (1) - Dragon Frontiers [Spiral Drain]
Magnemite (1) - Power Keepers [Spark]
Pikachu (1) - Power Keepers [Charge, Slam]

Leaving

Ralts (4) - Power Keepers [Teleportation Burst]
Kirlia (2) - Power Keepers [Hypnosis]
Gardevoir (1) - Power Keepers [Energy Burst]
Totodile d (4) - Dragon Frontiers [Rage]
Croconaw d (2) - Dragon Frontiers [Slash]
Feraligatr d (1) - Dragon Frontiers [Sharp Fang]
Holon's Voltorb (4) - Delta Species
Sableye (1) - Power Keepers [Feint Attack]
Lickitung d (1) - Dragon Frontiers [Delta Mind]

Changing amounts:

Ralts (3) - Power Keepers [Teleportation Burst]
Kirlia (3) - Power Keepers [Hypnosis]
Gardevoir (1) - Power Keepers [Energy Burst]
Totodile d (3) - Dragon Frontiers [Rage]
Croconaw d (3) - Dragon Frontiers [Slash]
Feraligatr d (1) - Dragon Frontiers [Sharp Fang]
Holon's Voltorb (4) - Delta Species
Sableye (1) - Power Keepers [Feint Attack]
Lickitung d (1) - Dragon Frontiers [Delta Mind]

Adding:

Cyndaquil d (1) - Dragon Frontiers [Swift]
Quilava d (1) - Dragon Frontiers [Smash Kick]
Typhlosion d (1) - Dragon Frontiers [Burning Ball]
Rayquaza (1) - EX Deoxys [Tumbling Attack]

Totalling 24 Pokemon as per suggestion. The Cyndaquil chain is just in there to give a little extra firepower until I get more Gardevoir/Feraligatr/Lickitung.

Now for the Trainer Cards. Emerelda suggested bumping the number up to around 20, making the Energy Cards total 16. Fair enough.

Removing:

Professor Elm's Training Method (1) [I lost it... >.<]

Adding:

Energy Switch (2)
Holon Mentor (2)
Professor Birch (1)
Great Ball (1)
Master Ball (2)

Leaving me at

Trainers (17)
Pheobe's Stadium (2)
Professor Birch (2)
Professor Elm's Training Method (1)
Island Hermit (1)
Master Ball (4)
Potion (2)
Energy Switch (2)
Great Ball (1)
Holon Mentor (2)

Haven't got any more decent Trainers so I'll make up for the space with...

Warp Energy (3)

And then for the Energies,

Energies (16)
Lightning Energy (9)
Psychic Energy (7)

That adds up, but I'll be replacing the Cyndaquil Chain bit by bit when I get more Gardevoir and Feraligatr. I do have a Mewtwo d I could have added to the mix, but I suspect it's fake, so I haven't included it.
 

Kinrah

Assassin Host
Apologies for the double post, but I bring an update to the mix of cards.

Removing: Sableye (1) - Power Keepers (Feint Attack)

Adding: Celebi EX (1) [Time Reversal]

I'm counting myself lucky because in the tin that I got Celebi EX in I also got Metagross EX. ^.^
 
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