Ive been out of battling for a long time now, mainly because I had no way of trading but now that I do have a way of trading, I decided im gonna get back into it. The main focus of my team is having ninjask at the core as a BPer so I kinda built the team around him. there is no specific tier im planning on playing in as you can tell from the title, and im not using weather. I used a sandstorm team before that didn't work out as well as I had planned it to so I decided to try something new and post it here to see what you guys think of it. well, here goes nothing.....
Zoroark@ choice scarf/focus sash
252spatk, 252spe, 4hp
Naïve/Timid
Flamethrower
Focus Blast
Dark Pulse
U Turn/HP ice
I know this is an interesting choice for a lead but I decided im gonna need someone who can counter most common leads and possibly scout the other team. I don't want the other team setting up on me because SR completely destroy the whole purpose of my team.
Starmie@ life orb
252spatk, 252spe, 4hp
Timid/Modest
ice beam
thunderbolt
surf/scald
rapid spin
I need a spinner in order to get rid of the pesky rocks just in case a lead manages to get rocks or spikes up before I get a chance to beat him. thunderbolt and ice beam for the bolt beam combo and surf for reliable stab. but im leaning towards scald for the chance to burn and to cripple the likes of tyranitar and salamence.
Blissey@leftovers
252def, 252spdef, 4spatk
calm/bold
flamethrower
stealth rock
toxic/aromatherapy
softboiled
I went through the list of different walls and pokemon who set up entry hazards and I finally decided I don't think I have enough room on my team for both. so I came up with a hybrid wall/entry hazard blissey. flamethrower for residual damage and SR for the set up. cant decide if I want to cripple the other team with toxic or if I want to save my team from status with aromatherapy.
Ninjask@leftovers
248hp,236def, 24spe
bold
swords dance/hone claws
protect
substitute
baton pass
pretty standard set. nature and EVs for added stability. this ninjask is very susceptible to taunt users so I have to be very careful in doing this one. the whole purpose of him is to set up and increase the attack and speed of the remaining 2 members of my team.
Sawk@expert belt/life orb
252atk, 252spe, 4def
jolly
close combat
stone edge
ice punch
reversal/EQ/pain split
this guy will do some damage with the speed boost and an SD boost from ninjask. the last slot is mostly filler so whatever fits in best with him is the one I will choose. reversal is for if hes at 1 hp thanks to sturdy.
Golurk@choice band
252atk, 252spe, 4hp
adamant
EQ
shadow punch
ice punch
drain punch
I switched out rotom for golurk because it was brought to my attention that rotom w was no longer ghost/electric. so I switched it to golurk because he can benefit more from the boosts given to him so graciously by ninjask.
now I know if im using a BP team I should have maybe used a BP chain but that's just not my style. and im open to suggestions/ replacements so whatever you guys would feel performs better than go ahead. im all ears. and I just thought Id let you know, just as an fyi I don't have any dream world abilities or anything weird like that lol. but heres my team.
Zoroark@ choice scarf/focus sash
252spatk, 252spe, 4hp
Naïve/Timid
Flamethrower
Focus Blast
Dark Pulse
U Turn/HP ice
I know this is an interesting choice for a lead but I decided im gonna need someone who can counter most common leads and possibly scout the other team. I don't want the other team setting up on me because SR completely destroy the whole purpose of my team.
Starmie@ life orb
252spatk, 252spe, 4hp
Timid/Modest
ice beam
thunderbolt
surf/scald
rapid spin
I need a spinner in order to get rid of the pesky rocks just in case a lead manages to get rocks or spikes up before I get a chance to beat him. thunderbolt and ice beam for the bolt beam combo and surf for reliable stab. but im leaning towards scald for the chance to burn and to cripple the likes of tyranitar and salamence.
Blissey@leftovers
252def, 252spdef, 4spatk
calm/bold
flamethrower
stealth rock
toxic/aromatherapy
softboiled
I went through the list of different walls and pokemon who set up entry hazards and I finally decided I don't think I have enough room on my team for both. so I came up with a hybrid wall/entry hazard blissey. flamethrower for residual damage and SR for the set up. cant decide if I want to cripple the other team with toxic or if I want to save my team from status with aromatherapy.
Ninjask@leftovers
248hp,236def, 24spe
bold
swords dance/hone claws
protect
substitute
baton pass
pretty standard set. nature and EVs for added stability. this ninjask is very susceptible to taunt users so I have to be very careful in doing this one. the whole purpose of him is to set up and increase the attack and speed of the remaining 2 members of my team.
Sawk@expert belt/life orb
252atk, 252spe, 4def
jolly
close combat
stone edge
ice punch
reversal/EQ/pain split
this guy will do some damage with the speed boost and an SD boost from ninjask. the last slot is mostly filler so whatever fits in best with him is the one I will choose. reversal is for if hes at 1 hp thanks to sturdy.
Golurk@choice band
252atk, 252spe, 4hp
adamant
EQ
shadow punch
ice punch
drain punch
I switched out rotom for golurk because it was brought to my attention that rotom w was no longer ghost/electric. so I switched it to golurk because he can benefit more from the boosts given to him so graciously by ninjask.
now I know if im using a BP team I should have maybe used a BP chain but that's just not my style. and im open to suggestions/ replacements so whatever you guys would feel performs better than go ahead. im all ears. and I just thought Id let you know, just as an fyi I don't have any dream world abilities or anything weird like that lol. but heres my team.
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