lexgamer
Ground Type Trainer
Pokemon games have often tried to add new modes of play, double, triple, rotation, reverse, royale, etc, most of which feel like they have fallen pretty flat, aside from doubles. Here's a mode I'd love to see, and I feel like might stick pretty well.
Knockout mode: Instead of playing to eliminate the entire opposing team, you play to a pre-defined amount of enemy knock outs. For example, a 6 point 6v6 singles knockout battle would essentially be the same exact thing as a normal battle, but what this allows for, is say for megas/legendaries, to be worth 2 points, much like the powerful cards in the TCG. So I could have a team of regular mons, and you have a team of Ubers, meaning I would need only 3 KOs while you need all 6 of mine.
This would promote the use of 1 or 2 powerful pokemon to compliment your team, but maybe not a full legendary team. I'm sure a whole new tier system would have to grow around it, but the possibilities intrigue me.
Would love to hear other cool ideas for game modes, or even thoughts on this one
Knockout mode: Instead of playing to eliminate the entire opposing team, you play to a pre-defined amount of enemy knock outs. For example, a 6 point 6v6 singles knockout battle would essentially be the same exact thing as a normal battle, but what this allows for, is say for megas/legendaries, to be worth 2 points, much like the powerful cards in the TCG. So I could have a team of regular mons, and you have a team of Ubers, meaning I would need only 3 KOs while you need all 6 of mine.
This would promote the use of 1 or 2 powerful pokemon to compliment your team, but maybe not a full legendary team. I'm sure a whole new tier system would have to grow around it, but the possibilities intrigue me.
Would love to hear other cool ideas for game modes, or even thoughts on this one