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Mono Double Team

Discussion in 'Older Gen RMT' started by Lulamoon, Feb 8, 2011.

  1. Lulamoon

    Lulamoon Cheese for everyone!

    This is a fighting-type mono team for double battles. I'm going to be using it for other mono-type teams.

    [​IMG]
    Hitmontop @ Life Orb
    Ability: Technician
    EVs: 252 Atk, 252 HP, 4 Def
    Nature: Adamant
    - Fake Out
    - Mach Punch
    - Sucker Punch
    - Close Combat

    Fake Out one opponent while Infernape does the same to the other. Life Orb gives power to the already powered up priority moves. Close Combat provides more power.

    [​IMG]
    Infernape @ Focus Sash
    Ability: Blaze
    EVs: 252 Sp. Atk, 252 Spe, 4 HP
    Nature: Timid
    - Fake Out
    - Grass Knot
    - Heat Wave
    - Vacuum Wave

    Fake Out removes the opponent's Focus Sash while keeping my own. Grass Knot and Heat Wave provide coverage, and Vacuum Wave provides priority.

    [​IMG]
    Lucario @ Choice Specs
    Ability: Inner Focus
    EVs: 252 Sp. Atk, 252 Spe, 4 Sp. Def
    Nature: Modest
    - Aura Sphere
    - Dragon Pulse
    - Shadow Ball
    - Vacuum Wave

    Although Aura Sphere and Vacuum Wave cover the same thing, Aura Sphere provides power while Vacuum Wave provides priority, obviously. The rest is for coverage, since I can't set up with Choice Specs.


    [​IMG]
    Gallade @ Muscle Band
    Ability: Stead Fast
    EVs: 252 Atk, 252 Spe, 4 Def
    Nature: Adamant
    - Zen Headbutt
    - Shadow Sneak
    - Ice Punch
    - Close Combat

    I hate Choice items, and Item Clause will be in effect in these battles. All the moves offer good coverage, while Shadow Sneak provides priority.

    [​IMG]
    Poliwrath @ Leftovers
    Ability: Damp
    EVs: 252 Atk, 200 HP, 52 Def, 4 Spe
    Nature: Quiet
    - Surf
    - Ice Punch
    - Bulk Up
    - Brick Break

    The only Fighting type that can use Surf. Successfully, anyway. Surf allows Toxicroak to heal as well as hitting both opponents. Bulk Up increases Attack and Defense, while Ice Punch and Brick Break provide coverage.
    Unfortunately, I have no idea what Nature or EVs to go with. I'm not sure what would be best to increase, and for what cost.

    [​IMG]
    Toxicroak @ Black Sludge
    Ability: Dry Skin
    EVs: 252 Atk, 252 Spe, 4 HP
    Nature: Adamant/Jolly
    - Rain Dance
    - Sucker Punch
    - Poison Jab
    - Rock Slide

    Rain Dance to heal more with Dry Skin (as well as from Poliwrath's Surf). Sucker Punch for priority and coverage, and Poison Jab and Rock Slide for coverage (and attacking both opponents in the case of Rock Slide).


    I haven't been able to test this team yet, but I will as soon as I know what Nature and EVs to give Poliwrath.
     
    Last edited: Feb 11, 2011
  2. Sammekins

    Sammekins Roll Tide.

    Pretty good going over.
    The surf on Poliwrath works well with Toxicroak.
    If poliwrath runs bulk up, put some EVs in HP.
     
  3. Lulamoon

    Lulamoon Cheese for everyone!

    How much should I give him?
     
  4. Sammekins

    Sammekins Roll Tide.

    i havent tried this set, but i'd try 200 to start, and 52 to split between Def. and/or SDef.
     
  5. Lulamoon

    Lulamoon Cheese for everyone!

    And the remaining 256 points?
     
  6. Sammekins

    Sammekins Roll Tide.

    oh. 252 for attack and the remaining 4 for speed.
    also, replace surf with waterfall, its a physical and bulk up boosts increase it, and i think it causes flinch.
    On Toxicroak, why did you choose rock slide over stone edge?
     
  7. Lulamoon

    Lulamoon Cheese for everyone!

    I'm using Surf because it heals Toxicroak. Or did you not read that?
    Rock Slide is more accurate than Stone Edge, attacks both opponents, and can cause flinch. In a single battle, Stone Edge may be better, but in doubles, Rock Slide is superior. Even if one of the opponents resists Rock, it'll still take damage.
     
    Last edited: Feb 10, 2011
  8. Sammekins

    Sammekins Roll Tide.

    oh yes thats right. my mistake.
     
  9. Lulamoon

    Lulamoon Cheese for everyone!

    Would you still suggest the same EVs? And what of the nature?
     
  10. Sammekins

    Sammekins Roll Tide.

    I'd try either Adamant +Att. -SAtt. or Naughty +Att. -Spd.
     
  11. Lulamoon

    Lulamoon Cheese for everyone!

    Perhaps Quiet? Increase Special Attack, but give EVs in Attack?
     
  12. Sammekins

    Sammekins Roll Tide.

    sounds ok. what does quiet reduce?
     
  13. Lulamoon

    Lulamoon Cheese for everyone!

    It reduces Speed, just like Naughty.
     
  14. Sammekins

    Sammekins Roll Tide.

    ok. that looks like a good choice.
    also, any reason for 2 priority moves on hitmontop?
     
  15. Lulamoon

    Lulamoon Cheese for everyone!

    Coverage, I suppose. That was the set that was on Smogon. I just needed a good fighting lead. I'm looking at it now, and I copied it wrong.
     
  16. Sammekins

    Sammekins Roll Tide.

    ok. keep mach punch and replace bullet punch for either:
    Stone Edge/Rock Slide for flying and bugs
    or Sucker Punch for Psychics.
     
  17. Lulamoon

    Lulamoon Cheese for everyone!

    I'm going with Sucker Punch over Bullet Punch. Bullet Punch was listed in order to hit Ghosts, but Sucker Punch does a better job at that, assuming they're not trying to put me to sleep or burn me.
     
  18. Sammekins

    Sammekins Roll Tide.

    oh and good luck with status and hax.
     
  19. Lulamoon

    Lulamoon Cheese for everyone!

    Well, we all need luck on those, now don't we? I hate both, and rarely use either (intentionally). But status is a good strategy...
     
  20. Sammekins

    Sammekins Roll Tide.

    I freaking love it.
    Paraflinch. best combo ever.
     

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