Order isn't set. Seems to do alright. Just wish I had a better, lightning nullifier(had been using Piloswine... but that wasn't working very well).
Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Barrier/Rapid Spn
- Ice Beam
- Spikes
- Surf
---- This guy leads off namely to parry phsyical attacking leads. I don't run into many special sweeping leads. Barrier is mainly for fun and the fact I find little use for Rapid Spin(I don't seem to have issue with spikes, maybe just those that I fight).
Also thought of boosting his SDef(so he could take a hit), but decided, if I got to leave him in against a special attacker the match is likely already over(at leats for him).
Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 172 HP / 40 Atk / 68 Def / 228 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Earthquake
- Ice Beam
- Protect
--- I use him to absord fire moves. Thinking of switching Ice Beam for surf. Protect is to check if someone is carrying something ugly. That and it lets leftovers work inbetween curses. Thought of replacing protect with rain dance to further weaken fire(however I think two raindancers is enough). So suggest somthing better then protect(maybe that is where I will put surf... though rockslide would be nice there too).
Articuno @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 SAtk
Calm Nature (+SDef, -Atk)
- Haze
- Heal Bell
- Ice Beam
- Reflect
--- My heal beller(and who I use to switch in on a cber I know is going to eq me
). It also takes care of stat uppers. Thinking of maxing its speed(or cloes to it) rather then its attack; that or add to defenses. I don't attack much with it anyways.(Reflect of course is a god send to ice types).
Lapras (F) @ Leftovers
Trait: Water Absorb
EVs: 160 Def / 252 SAtk / 96 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Rain Dance
- Thunder
---My water type killer(and water move absorber). Most waters can't touch it. So I Rain Dance and then use whatever I need to kill the enemy or switch if I am outmatched.
Jynx (F) @ Lum Berry
Trait: Oblivious
EVs: 120 HP / 196 Spd / 192 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Lovely Kiss
- Psychic
--- I am fairly sure this is self explainatory. Though I don't know if I got the EV's right or not.
Regice @ Leftovers
Trait: Clear Body
EVs: 140 HP / 56 Def / 4 Spd / 252 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Rain Dance
- Thunder
- Thunder Wave
---This is who I put in Piloswine's place. No weakness to Thunder and has that amazing SDef. Only issue is he doesn't really 'counter' thunder types. Also he supplies support to the team with raindance. Killing the fire types power is really important. Thunder Wave of course brings people down to the speed of my ice types(Jynx Excluded).
I lack on the physical front. Blissey(or a special wall in general) can really give me issues. Swords Dancing Sneasel might prove interesting. Though I don't know how I could get an SD in.
I also want to note, that I really don't have much experience/confidence with EV layouts.. so meh.
Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Barrier/Rapid Spn
- Ice Beam
- Spikes
- Surf
---- This guy leads off namely to parry phsyical attacking leads. I don't run into many special sweeping leads. Barrier is mainly for fun and the fact I find little use for Rapid Spin(I don't seem to have issue with spikes, maybe just those that I fight).
Also thought of boosting his SDef(so he could take a hit), but decided, if I got to leave him in against a special attacker the match is likely already over(at leats for him).
Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 172 HP / 40 Atk / 68 Def / 228 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Earthquake
- Ice Beam
- Protect
--- I use him to absord fire moves. Thinking of switching Ice Beam for surf. Protect is to check if someone is carrying something ugly. That and it lets leftovers work inbetween curses. Thought of replacing protect with rain dance to further weaken fire(however I think two raindancers is enough). So suggest somthing better then protect(maybe that is where I will put surf... though rockslide would be nice there too).
Articuno @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 SAtk
Calm Nature (+SDef, -Atk)
- Haze
- Heal Bell
- Ice Beam
- Reflect
--- My heal beller(and who I use to switch in on a cber I know is going to eq me
Lapras (F) @ Leftovers
Trait: Water Absorb
EVs: 160 Def / 252 SAtk / 96 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Rain Dance
- Thunder
---My water type killer(and water move absorber). Most waters can't touch it. So I Rain Dance and then use whatever I need to kill the enemy or switch if I am outmatched.
Jynx (F) @ Lum Berry
Trait: Oblivious
EVs: 120 HP / 196 Spd / 192 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Lovely Kiss
- Psychic
--- I am fairly sure this is self explainatory. Though I don't know if I got the EV's right or not.
Regice @ Leftovers
Trait: Clear Body
EVs: 140 HP / 56 Def / 4 Spd / 252 SAtk / 56 SDef
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Rain Dance
- Thunder
- Thunder Wave
---This is who I put in Piloswine's place. No weakness to Thunder and has that amazing SDef. Only issue is he doesn't really 'counter' thunder types. Also he supplies support to the team with raindance. Killing the fire types power is really important. Thunder Wave of course brings people down to the speed of my ice types(Jynx Excluded).
I lack on the physical front. Blissey(or a special wall in general) can really give me issues. Swords Dancing Sneasel might prove interesting. Though I don't know how I could get an SD in.
I also want to note, that I really don't have much experience/confidence with EV layouts.. so meh.