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Monotype Team: Electric

chap196

Well-Known Member
This is my first monotype team, so I need some suggestion

Zebstrika
Item Life Orb?
Nature Adamant
Ability Motor Drive/Sap Sipper (This Ability might be out soon in Dream World) (redcharizard)
EVs 252 Attack/252 Speed/4 HP
Move Set
Wild Charge
Flame Charge
Return
Thunder Wave/Double Kick (peacemaker987)
Just a Physical Attacker Zebstrika

Galvantula
Item Life Orb
Nature Timid
Ability Compoundeyes
EVs 252 Special Attack/252 Speed/4 HP
Move Set
Thunder
Bug Buzz
Energy Ball/Giga Drain (randomn00b)
Hidden Power Ice
Thunder not Thunderbolt because of Compoundeye

Stunfisk
Item Leftover
Nature Calm
Ability Static
EVs 196 HP/92 Defense/108 Special Attack/112 Special Defense
Move Set
Thunderbolt
Earth Power
Scald
Hidden Power Ice
Offensive Stunfisk

Magnetric
Item Choice Specs
Nature Timid
Ability Lightningrod
EVs 252 Special Attack/252 Speed/4 HP
Move Set
Thunderbolt
Flamethrower
Hidden Power Ice
Signal Beam/Switcharoo (redcharizard)
I am not sure about Signal Beam, but there was no more Special Move that fit Choice Magnetric set

Luxray
Item Choice Band
Nature Jolly
Ability Intimidate/Guts (redcharizard)
EVs 252 Attack/252 Speed/4 HP
Move Set
Wild Charge
Crunch
Ice Fang
Superpower (randomn00b)
Jolly just give enough Speed for Luxray, so I will use Choice Band. Superpower was just for more coverage

Eelektross
Item Leftover
Nature Adamant
Ability Levitate
EVs 252 HP/252 Special Defense/4 Defense (redcharizard)
Move Set
Wild Charge
Ice Punch (redcharizard)/Drain Punch (Sceptilo and redcharizard)
Dragon Claw (redcharizard)
Coil(redcharizard)
Never use this Pokemon before so I need some suggestion on this Pokemon

I may keep Eelektross, but Magnezone is just a option
Magnezone
Item Air Balloon
Nature Bold
Ability Magnet Pull (Aura Sensai)
EVs 252 HP/ 252 Special Attack/4 Speed (Aura Sensai)
Move Set
Thunderbolt
Flash Cannon
Tri Attack (Ricedonut)/Magnet Rise (Aura Sensai)
Hidden Power Fire (Aura Sensai)
Never use this Pokemon before, so I need a lot of suggestion

Maybe I may use Emolga as a 6th member of this team
Emolga (Archstraptor)
Item Life Orb
Nature Timid
Ability Motor Drive
Move Set
Thunder Wave
Encore
Thunderbolt/Volt Switch
Hidden Power Ice
Again never use this Pokemon before, so I need some suggestion

I have a problem with Item and EVs so can anyone help me with that, also I never play Eelektross before so I need lot of Suggestion on it.
Please feel free to rate my monotype team
 
Last edited:

randomn00b

Arcane Trainer
Giga Drain>Energy Ball on Galvantula assuming this is a planned Black 2 Team, otherwise Energy Ball is fine.

Overheat>Signal Beam on Manectric.

Superpower>Return on Luxray.

Flamethrower>Rock Slide on Eelektross.
 

redcharzard

Semi-competitive
This is my first monotype team, so I need some suggestion

Zebstrika
Item Life Orb?
Nature Adamant
Ability Motor Drive/Sap sipper(Might be available via trade due to b2/w2 release in japan)
EVs 252 Attack/252 Speed/4 HP
Move Set
Wild Charge
Flame Charge
Return
Thunder Wave

Only a minor suggestion and hardley useful or reasonable.

Galvantula
Item Life Orb
Nature Timid
Ability Compoundeyes
EVs 252 Special Attack/252 Speed/4 HP
Move Set
Thunder
Bug Buzz
Energy Ball
Hidden Power Ice/U-turn/Thunderwave/Toxic

Good use of compoundeyes the final option is for switching out to a counter while dealing damage or causing status.

Stunfisk
Item Leftover
Nature Calm
Ability Static
EVs 196 HP/92 Defense/108 Special Attack/112 Special Defense
Move Set
Thunderbolt
Earth Power
Scald
Hidden Power Ice/Protect

Nothing to add or change except Protect.

Magnetric
Item Choice Specs/Choice Scraf
Nature Timid/Modest
Ability Lightningrod
EVs 252 Special Attack/252 Speed/4 HP
Move Set
Thunderbolt
Flamethrower
Hidden Power Ice/Switharoo
Signal Beam?/Switharoo

Switcharoo could be used for ingame(maybe) Weird thing is whenever I try to steal an item with trick ingame I don't get to keep the item after the battle and my old item comes back.

Luxray
Item Choice Band/Choice Scraf
Nature Adamant
Ability IntimidateGuts
EVs 252 Attack/252 Speed/4 HP
Move Set
Wild Charge
Crunch
Ice Fang
Return

Luxray gets guts which can be helpful with a 50% boost toward atk if you get burned or poisoned(burn atk drop is not applied to guts pokemon so you get protection againest the burn and a boost from guts.)

Eelektross
Item Leftover
Nature Brave/Quiet
Ability Levitate
EVs 252 HP/252 S.def/4 Def
Move Set
Wild Charge
Crunch/Flamethrower
Rock Slide/Coil
Dragon Claw/Return/Coil

Coil boost atk def and accuracy in one move by one stage and Flamethrower handles steel types. That gives you perfect accuracy rock slide after one boost and improved attacking power. The change in EVs is to maximize your S.def. The nature is to allow you the use of flamethrower without lowering you atk(This pokemon is too slow to worry about being any slower.)

Comments and changes/other options are in bold.
 

chap196

Well-Known Member
Thanks for the siggestion everybody, all changes were in Bold, still need a bit more suggestion espectually about Item.
 
Last edited:

Atratus

Antimatter Trainer
I wouldn't recommend using choice items in-game. It is just not very comfortable, and is mostly flow-breaking.
 

chap196

Well-Known Member
You can change Pokemon in in-game by just beating one of your opponent Pokemon, so it is not that hard to use. Still need more suggestion about some Pokemon.
 

peacemaker987

Custom User Title
I'd have Double Kick > Thunder Wave on Zebstrika. Most electric types are too frail to pull it off, and they don't need it.
 

redcharzard

Semi-competitive
You need to have 252 hp and 252 s.def for Max bulk with coil the last 4-6 EVs can go into atk, def, or s.atk also change the nature on Eelectross. Adamant nature weakens flamethrower due to the s.atk drop so Quiet or Brave if you want to use it. Quiet increase flamethrowers power a little while Brave boost your atk higher so when you use coil you deal more damage.

Dragon claw is better then Rock slide for 4 reasons.

1. Eelectross is slow so having a chance to flinch is pointless so the added power is better.

2. Rock slide has imperfect accuracy so Dragon claw is more reliable.

3. Flamethower hits bugs and ice types for super effective while Wild charge hits flying types for super effective making the coverage provided by Rock slide pointless.

4. Heatran is the only pokemon who is not hit for at least Neutral damage by both fire and dragon type moves(the exception being pokemon who have Mold breaker, Terravolt, or Turboblaze since those abilities negate flash fire.) With Dragon claw and Flamethrower you hit every unova pokemon for Neutral or super effective damage and with Wild charge you hit all pokemon for Neutral damage.
 

CovertNinja

Pokemon Master

Aura Sensei™

User Title
Luxray @Choice Band
]Jolly l Intimidate[
]252 Atk. l 252 Speed l 4 HP[
• Wild Charge
• Ice Fang
• Crunch
• Return

With Jolly you get plenty of Speed.Choice Band can kinda replace Adamant.
 

peacemaker987

Custom User Title
Keep Eelektross (even if it is ugly) because Magnezone doesn't get enough coverage without Hidden Power.
 

Sceptilo

Hakuna Matata!
^ I just ran a flash cannon/thunderbolt/volt switch/zap cannon in my monoteam xD was quite funny.
but back to topic, if you plan to integrate BW2 move tutors, magnet also gets signal beam as 'coverage'... yeah, not that overwhelming, I know.

and I also used nearly the same eelektross set, and I have to say taht flamethrower was quite underwhelming imo.
again, if you plan with move tutors, eelektross will get drain punch, which would be quite cool along coil, and would also give a way to hurt steels without recoil.
 

chap196

Well-Known Member
Thanks for the suggestion everybody, yeah I was planning for the BW2 monotype team, so I will put Drain Punch as a option. I will keep Eelektross.
 

ricedonut

pringle user
You should go for Tri Attack or Signal beam over Return on Mangezone.
 

Aura Sensei™

User Title
Magnezone @Leftovers
]Modest l Magnet Pull[
]252 HP l 252 Sp.Atk. l 4 Speed[
• Thunderbolt
• Magnet Rise
• HP [Fire]
• Flash Cannon / Charge Beam

Magnet Rise is cuz ya need it.
 
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