It was more like "summon pegasus, summon basilisk, beat game" for me.Brilliant idea, poor execution. It's basically "summon wings, summon cthulhu, beat game."
Same for me. I just could NOT stop playing MUA1, but for MAU2... It was short and not as fun...I was very disappointed with Marvel Ultimate Alliance 2 as well. I had it for the Wii, and was really shocked when the sequel was so much worse than the original. The first one is my favorite Wii game, too.
I think a lot of people had this problem. I, however, was looking forward to an RTS and got what I wanted.I'm probably going to get hung at high noon for saying this...
Brutal Legend.
Not that's it a terrible game, don't get me wrong. Great cast, nice story with a cool concept. It was the gameplay that really made me dissapointed. I wasn't really expecting a RTS from this and thought it would be a Platformer, sadly I got "Ok, let's order troops HERE and MAYBE do a one or two hit combo."
Not that I played it, but I was disappointed to hear it was RTS more than Action. I mean seriously, I've always wanted to be an axe-wielding Jack Black that does awesome.I'm probably going to get hung at high noon for saying this...
Brutal Legend.
Not that's it a terrible game, don't get me wrong. Great cast, nice story with a cool concept. It was the gameplay that really made me dissapointed. I wasn't really expecting a RTS from this and thought it would be a Platformer, sadly I got "Ok, let's order troops HERE and MAYBE do a one or two hit combo."
And to think games used to be like $40 for like GC I think. But $90 for one video game? I'd only be able to be two games with the money I get from my uncle. Good thing I'm more of a "Retro Gamer" so the games I buy are with Wii Points, or only a few dollars for the actual cartridge version.You Americans, complaining about a $60 game.. we have to pay upwards of $90. I guess that's what we get for living in such a goddamn mothe--
-rants about country-
Wasted potential? Its a game anyone could have technically thought of "a game with everything", its the fact someone actually had the balls to make a game of this size on a ds that had everyone excited. It didn't wasted anything and was organized better than anyone here possibly could have done it.Scribblenauts. Good game for a while but then it just got boring. So much wasted potential.
It would be nice if you explained poor execution better, it did everything it said it was going to do, let you use any noun as long as it exists and isn't vulgar.Brilliant idea, poor execution. It's basically "summon wings, summon cthulhu, beat game."
Assuming you could be bothered to do something like, play for 2 minutes the controls aren't horrible. Its simple, point, and he moves. Point at an object, it moves the object. As long as you have the hand eye coordination of at least a 2 year old it wasn't that hard to not screw up.It was more like "summon pegasus, summon basilisk, beat game" for me.
The reasons why I think Scribblenauts was disappointing was a) horrible, horrible controls b) boring, uninteresting puzzles.
I smell butthurt fanboy.Wasted potential? Its a game anyone could have technically thought of "a game with everything", its the fact someone actually had the balls to make a game of this size on a ds that had everyone excited. It didn't wasted anything and was organized better than anyone here possibly could have done it.
It would be nice if you explained poor execution better, it did everything it said it was going to do, let you use any noun as long as it exists and isn't vulgar.
Assuming you could be bothered to do something like, play for 2 minutes the controls aren't horrible. Its simple, point, and he moves. Point at an object, it moves the object. As long as you have the hand eye coordination of at least a 2 year old it wasn't that hard to not screw up.
Yes there are the instances where he will move accidentally if you don't manage to get the item, but having the controls on the d-pad would not only take the point out of the creators desire to make use of the DS to the fullest, and would be incredibly awkward given everything else in the game uses the stylus, they made the right decision doing it how they did.
I fail to see how the puzzels were uninteresting, they were consistently different using the game's various sprites and made you do different things. Much of which I doubt a lot of people would ever think of.
Honestly, and this is also directed at the quoted post above this as well, if you found the game to be easy and boring its because you made it boring. Its the way every true sandbox game is, it all depends on how much you are willing to make of the game. I thought it was pretty obvious the game wasn't hard, it was designed so that people got creative and seen the many different ways to complete the level. Of course going through each level using the black hole is possible, but your not proving anything to anyone if you do it that way other than you have a lack of creativity.
I found it odd I was the main person saying how dissapointing this game was before, but at least I made an attempt to actually figure out why it was disappointing. I really just think everyone misinterpreted "every noun in the world" as "the game can use everything in the world to its fullest extent", in which I think people need to realize the DS isn't capable of.
To be disappointed, you need a certain expectation. If you only played it once, it's obvious you weren't anticipating it's release and didn't go out and buy it day one.Deadly Creatures. I've played this once, it was strange, I didn't like the scorpions.