Felix Feral Fezirix
Densetsu no Pikachu!
Rawr. So hit me for this. As the title says, it's highly unorthodox, so don't come after me with a gun or something like that.
Monsters:
1 X Guardian of Vitu-Ghazi
2 X Siege Wurm
1 X Tolsimir Wolfblood
3 X Conclave Phalanx
2 X Tel-Jilad Exile
2 X Votary of the Conclave
1 X Dousing Shaman
2 X Nullmage Shepherd
2 X Selesnya Guildmage
2 X Watchwolf
4 X Selesnya Evangel
2 X Sandsower
1 X Courier Hawk
1 X Centaur Safeguard
1 X Conclave Equenaut
1 X Elvish Skysweeper
1 X Blazing Archon
1 X Root-Kin Ally
1 X Selesnya Sagittars
1 X Ursapine
1 X Scion of the Wild
Enchantments:
3 X Fists of Ironwood
3 X Faith's Fetters
1 X Pollenbright Wings
1 X Moldervine Cloak
Instants:
1 X Stir the Pride
2 X Raise the Alarm
1 X Seeds of Strength
2 X Scatter the Seeds
3 X Gather Courage
1 X Chord of Calling
Sorcery:
1 X Overwhelm
1 X Reap and Sow
1 X Hour of Reckoning
1 X Creeping Mold
Lands:
4 X Selesnya Sanctuary
11 X Forest
10 X Plains
This deck is more of creature spammage. Early game, use Skysweepers and Votarys to sustain you, as well as Watchwolf. Courier Hawk will net you a few free strikes, and stop that pesky Silhana Ledgewalker from poking it's way into your life. Evangel will rake in the tokens together with Ironwood, and with a little Convoking, Scatter the Seeds will come out. Of course there's also Raise the Alarm so that your tokens won't all get wiped out by a single Cleansing Beam.
Mid-game, pull Scion, Siege Wurm, and if you're fast enough, Blazing Archon. These all are accomplished through Chord of Calling, or through drawing them luckily, excluding the latter, I guess. Equenauts together with Courier Hawk do some more Flying havok, and Skysweeper takes out opposing Flying creatures.
Late game calls for Overwhelm/Hour of Reckoning/Stir the Pride. End of story.
There isn't a fixed playing method. It's all about adapting to the situation. Need to get bigger? Gather Courage and Moldervine Cloak in that corner. Need your opponent to lose some land? Pull Creeping Mold and Reap and Sow. In the case of the latter, grab a land too. Need artifact/enchanment destruction? Call in the Nullmage. Life gain? Phalanx. Stopping creatures? Sandsower. Multi-blocking? Sagittar.
And the final example would be something getting too annoying, from enchantment to lands to artifacts to the very obvious creatures. There is a very simple solution, of which there are three, called Faith's Fetters. End of story.
Rawr. Rate.
Monsters:
1 X Guardian of Vitu-Ghazi
2 X Siege Wurm
1 X Tolsimir Wolfblood
3 X Conclave Phalanx
2 X Tel-Jilad Exile
2 X Votary of the Conclave
1 X Dousing Shaman
2 X Nullmage Shepherd
2 X Selesnya Guildmage
2 X Watchwolf
4 X Selesnya Evangel
2 X Sandsower
1 X Courier Hawk
1 X Centaur Safeguard
1 X Conclave Equenaut
1 X Elvish Skysweeper
1 X Blazing Archon
1 X Root-Kin Ally
1 X Selesnya Sagittars
1 X Ursapine
1 X Scion of the Wild
Enchantments:
3 X Fists of Ironwood
3 X Faith's Fetters
1 X Pollenbright Wings
1 X Moldervine Cloak
Instants:
1 X Stir the Pride
2 X Raise the Alarm
1 X Seeds of Strength
2 X Scatter the Seeds
3 X Gather Courage
1 X Chord of Calling
Sorcery:
1 X Overwhelm
1 X Reap and Sow
1 X Hour of Reckoning
1 X Creeping Mold
Lands:
4 X Selesnya Sanctuary
11 X Forest
10 X Plains
This deck is more of creature spammage. Early game, use Skysweepers and Votarys to sustain you, as well as Watchwolf. Courier Hawk will net you a few free strikes, and stop that pesky Silhana Ledgewalker from poking it's way into your life. Evangel will rake in the tokens together with Ironwood, and with a little Convoking, Scatter the Seeds will come out. Of course there's also Raise the Alarm so that your tokens won't all get wiped out by a single Cleansing Beam.
Mid-game, pull Scion, Siege Wurm, and if you're fast enough, Blazing Archon. These all are accomplished through Chord of Calling, or through drawing them luckily, excluding the latter, I guess. Equenauts together with Courier Hawk do some more Flying havok, and Skysweeper takes out opposing Flying creatures.
Late game calls for Overwhelm/Hour of Reckoning/Stir the Pride. End of story.
There isn't a fixed playing method. It's all about adapting to the situation. Need to get bigger? Gather Courage and Moldervine Cloak in that corner. Need your opponent to lose some land? Pull Creeping Mold and Reap and Sow. In the case of the latter, grab a land too. Need artifact/enchanment destruction? Call in the Nullmage. Life gain? Phalanx. Stopping creatures? Sandsower. Multi-blocking? Sagittar.
And the final example would be something getting too annoying, from enchantment to lands to artifacts to the very obvious creatures. There is a very simple solution, of which there are three, called Faith's Fetters. End of story.
Rawr. Rate.