[IMG200]http://magiccards.info/scans/en/gp/81.jpg[/IMG200]
Bioplasm - Guildpact. Rare
3GG: Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. (A * on a card not in play is 0.)
4/4
5 for a 4/4 that has a pump ability.. okay sure. It's green so 5 mana aint a problem to drop out. However, this card really only works well with Sensei's Top abuse with a deck full of creatures. Not to mention, you can sacrifice a 99/99 off the top of your deck. It will still get chump blocked by a 0/.1 creature.
If the effect read "Whenver Bioplasm attacks, YOU MAY REMOVE the top card of your libary..." it might get some more props. You dont want to deck yourself out with a card that destroys your creature count, as well as gets chump blocked horribly. Something like Llanowar Behemoth gets more props.
The Duck's Rating: 1.5/5
Bioplasm - Guildpact. Rare
3GG: Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness. (A * on a card not in play is 0.)
4/4
5 for a 4/4 that has a pump ability.. okay sure. It's green so 5 mana aint a problem to drop out. However, this card really only works well with Sensei's Top abuse with a deck full of creatures. Not to mention, you can sacrifice a 99/99 off the top of your deck. It will still get chump blocked by a 0/.1 creature.
If the effect read "Whenver Bioplasm attacks, YOU MAY REMOVE the top card of your libary..." it might get some more props. You dont want to deck yourself out with a card that destroys your creature count, as well as gets chump blocked horribly. Something like Llanowar Behemoth gets more props.
The Duck's Rating: 1.5/5