1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

MTG COTD: Call of the Herd

Discussion in 'Alternate TCG Discussion' started by klducks, Dec 21, 2006.

  1. klducks

    klducks Constipation= Fetish

    Call of the Herd - Odyssey, Timeshifted. Rare
    2G: Sorcery
    Put a 3/3 green Elephant creature token into play.
    Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

    Most new players question why this card is a rare? It's only a 3 mana for a 3/3, no different from a trained armodon, yeah?

    Wrong. This card might does give the same 3/3 creature, but you're forgetting the very thing that makes it good/rare. Card advantage. The flashback of this card gives you TWO creatures in one card. Not to mention, Post wrath/discard, you can play this, AGAIN.

    Compare these 2 situations

    I play trained armodon
    Opponent plays wrath of god.

    You have no creatures, or...

    Opponent plays distress
    Discard armodon.

    no creatures.

    On the other hand, you can get your Call of the Herd discarded/countered/or your first token wrathed and you still get a second one left over. Thats card advantage friends, which gives this card a high rating for what it's worth (which is why it has such a high price aswell)

    The Duck's Rating:3.75/5
  2. Felix Feral Fezirix

    Felix Feral Fezirix Densetsu no Pikachu!

    Card Advantage, Eh? I think ducks just said it all. Sadly though, you need and extra mana to pay for the Flashback, but then again, that's hardly a problem for some benefits. XD

  3. The_Darkness_Incarnate

    The_Darkness_Incarnate +Erratic-Inanity+

    There's more than just card advantage. Another thing worth mentioning is that this is easily splashable with its single color, as opposed to double, cost, letting you stabilize against aggro decks with almost no loss to resources. Also, back to back 3/3s let you either put your opponent on a serious clock as well, or give you enough threats to stem their carnage until you can draw into something larger, like a Heirarch or another card that will rock them. The card advantage is just the tip of the iceberg. Just having it in your graveyard puts your opponent on the spot, and he's racing to find an answer if he's control and digging for burn/Giant Solifuge if he's aggro. The card advantage pushes this card from good to almost broken. This should be an almost automatic inclusion in any deck that support green. The only deck that it doesn't almost singlehandedly screw over is combo, and that's even gone after it assists you siding into aggro. Tantamount the perfect utility card for green.


Share This Page