[IMG200]http://www.wizards.com/global/images/magic/ravnica/concerted_effort.jpg[/IMG200]
Concerted Effort - Ravnica: City of Guilds. Rare
2WW: Enchantment
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, land walk, protection, trample and vigilance.
This card seems SOOO much fun. However, there is one part of the card that I dont like. "at the beginning of each player's upkeep" I wish it was "whenever your creature gains/has ___ this ability, all of your creatures gain this ability until end of turn. Then stuff like Predators Strike and Flight would be awesome on the same turn. But it's not, but it's still fun.
The Ducks Rating: 2/5
Concerted Effort - Ravnica: City of Guilds. Rare
2WW: Enchantment
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, land walk, protection, trample and vigilance.
# Oct 1, 2005 - For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
# Oct 1, 2005 - Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves play.
This card seems SOOO much fun. However, there is one part of the card that I dont like. "at the beginning of each player's upkeep" I wish it was "whenever your creature gains/has ___ this ability, all of your creatures gain this ability until end of turn. Then stuff like Predators Strike and Flight would be awesome on the same turn. But it's not, but it's still fun.
The Ducks Rating: 2/5