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MTG COTD: Dark Confidant

Discussion in 'Alternate TCG Discussion' started by klducks, Dec 11, 2006.

  1. klducks

    klducks Constipation= Fetish

    [IMG200]http://resources.wizards.com/Magic/Cards/RAV/en-us/Card83771.jpg[/IMG200]
    Dark Confidant - Ravnica: City of Guilds. Rare
    1B: Creature - Human Wizard
    At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
    Greatess at any cost.



    The self proclaimed, Bob.


    Obviously, you cant put this in any deck. To solve the contraversy between Phyrexian Arena and Dark Confidant.

    Arena = 3 mana, enchantment, 1 life each turn.

    Confidant = 2 mana, a creature, possible 0 life


    The way confidant is built is that it can get you cards painlessly as well as chump block a creature when needed. However, with arena, it's harder to destroy (unless youre running an auratog/phantatog deck).


    This is a card with high risks, however, it is a definately fun card if youre not highly competitive.

    Untap. Upkeep *reveal* AHHH DARKSTEEL COLLOSSUS! *take 11*
    next turn, land
    next turn, land
    next turn, land
    next turn, land

    =O

    The Duck's Rating: 3.25/5
     
  2. ~Sirnight~

    ~Sirnight~ Come along, dear

    This could work out- I just have no idea how. So does this count as a separate card form your draw?

    3/5
     
  3. ~RaikouRider243~

    ~RaikouRider243~ Lightning Swordsman

    Yeah it's a seperate event. It's not technically even a draw.

    Anyway, Bob belongs in a deck that has a lot of efficient, low-cost cards in it. I wouldn't run Bob in a deck that has a lot of cards that cost over four. Better than Phyrexian Arena if used correctly.

    4/5
     
  4. The_Darkness_Incarnate

    The_Darkness_Incarnate +Erratic-Inanity+


    The difference between Arena and Bob is that Bob happens to be an aggressively costed creature in a color that desperately needs it. Arena definitely in a control deck, but even when you have huge CC cards, its still worth running for the attacker and extra fuel. And if they block it, you got a cantrip creature probably in exchange for one of theirs with no tempo loss. For this, Mr. Maher is my god. It deals out damage while netting you cards, putting them on a clock about as fast as your own in most decks you would put it in. It's also better in a combo deck, when you want cards one turn earlier. The extra life loss isn't a big deal when you compare it to how much tempo AND card advantage this gives you for only two mana. Phyrexian also happens to be pretty slow, considering you can play something like Infernal Contract for about the same amount and get the cards immediately. In most environments, Arena likely won't give to that many cards either way.

    Summarized, Bob puts your opponent on a clock as well, while Arena only strains you and is extremely slow compared to what you could get at that mana. Not to mention, three is the meat of the curve, and Phyrexian Arena is weak compared to what you could be playing. Even in most control nowadays, Maher wins at least seven times out of ten. The extreme life loss is a huge flaw, but, in my opinion, the extra fuel should let you kill your opponent aeons before he does you.

    4.5/5
     
  5. Felix Feral Fezirix

    Felix Feral Fezirix Densetsu no Pikachu!

    Fast decks should use this. With any luck, you'll have a horde of creatures to overrun your opponent by turn 5. XD

    FOr 2 mana, you get an extra card per turn for life loss and a creature to block or poke in another 2 damage should your opponent's field be clear. Not a bad deal, but I'm against using this card for too long in decks with lots of high mana cost cards. You could easily kill yourself in two turns. X_X

    It's a good card, but depending on your strategy, you might not want to use it.

    4/5.
     

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