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MTG COTD: Evacuation

Discussion in 'Alternate TCG Discussion' started by klducks, Dec 19, 2006.

  1. klducks

    klducks Constipation= Fetish

    [IMG200]http://resources.wizards.com/Magic/Cards/ST/en-us/Card5147.jpg[/IMG200][IMG200]http://resources.wizards.com/Magic/Cards/7E/en-us/Card13075.jpg[/IMG200][IMG200]http://resources.wizards.com/Magic/Cards/8ED/en-us/Card45281.jpg[/IMG200][IMG200]http://resources.wizards.com/Magic/Cards/9ED/en-us/Card83078.jpg[/IMG200]
    Evacuation - Stronghold, 7th, 8th, 9th Edition. Rare
    3UU: Instant
    Return all creatures to their owners' hands.
    "How many people can you save in that thing?"
    "All of them," replied the mage with a smile"

    -----
    Which is more unsettling: the roar of battle or the silence thast follows?



    A highly underrated card IMO. I love playing this vs Aggro decks.


    *Turn 5* "I swing with all*

    "I take." -5 life.

    "go"

    "EOT I Evacuation"

    "okay".

    untap,upkeep,draw.

    "Persecute" =]

    "....."


    Might not be the greatest combo in the world, but its sure fun, especially vs multi colored decks, but hey, its still fun.


    The thing about this card is that it's 5 mana. The only thing topping Wrath is that it's an instant. Yet, it costs 1 more mana. This card is not that great considering it doesnt clear the board permanently.


    The Duck's Rating: 2.25/5
     
  2. Shadow the Hedgehog

    Shadow the Hedgehog DON'T F$#@ WITH ME!

    Not bad. Not anything I (personally) would use but still ...okay. 1 less mana would have made this a 4 but I have to say....3.25
     
  3. The_Darkness_Incarnate

    The_Darkness_Incarnate +Erratic-Inanity+

    One less mana per activation would have made the Homelands duals(as a relative term) some of the best cards in print. That's not saying much.

    As far as this card goes, it's not good, but not bad. It's either a massive tempo swing for you or a soft counter against removal. Not bad overall. However, considering how slow this is, it's not too good either. Not even mentioning the fact that it isn't actually a permanent solution against most decks. Not very solid, but a deck that can abuse the board reset can use this insanely effectively. Capsize lock, anyone? But the input to output is pretty horrible unless you can immediately rock them after playing it. For one more mana you get Rout, which is a lot more permanent. For the same mana you can Quicken into a Wrath of God.

    I still slightly see this being used in some crazy combo deck around Megrim, however.

    2/5
     
  4. Felix Feral Fezirix

    Felix Feral Fezirix Densetsu no Pikachu!

    This has potential, but unless you're going to be able to pull a fast one on your opponent after using this, I suggest you just stow it into your drawer.

    3/5.
     
  5. Pure

    Pure back.

    This works the best on a Green or White deck. I guess it could be used as a delay tactic or to give you a moment to sneak a bit of damage in, if you are running a Red or Black deck. If you have a good set of green creatures (Loxodon Hierarch, etc...) ready to go, this could be the card of obliteration. Its uses are minimal, and only as a way to buy time, generally, and that is it's fallacy.
    3/5.
     

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