[IMG200]http://www.wizards.com/global/images/magic/beatdown/kird_ape.jpg[/IMG200][IMG200]http://www.wizards.com/global/images/magic/revised/kird_ape.jpg[/IMG200][IMG200]http://www.wizards.com/global/images/magic/an/kird_ape.jpg[/IMG200][IMG200]http://www.wizards.com/global/images/magic/9e/kird_ape.jpg[/IMG200]
Kird Ape - Arabian Nights, Beatdown, Revised, 9th Edition. Uncommon
R: Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
1/1
With the Gruul duel land coming out in the next set, Kird Ape will see a lot of playing time. A turn 1 2/3 cannot get any better then that. Ofcourse, it really only works in Gruul decks, along with the Gruul duel land. If you dont have the duel land in the opening hand, a turn 2 2/3 is pretty sweet as well.
The Duck's Rating: 3/5
Kird Ape - Arabian Nights, Beatdown, Revised, 9th Edition. Uncommon
R: Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
1/1
With the Gruul duel land coming out in the next set, Kird Ape will see a lot of playing time. A turn 1 2/3 cannot get any better then that. Ofcourse, it really only works in Gruul decks, along with the Gruul duel land. If you dont have the duel land in the opening hand, a turn 2 2/3 is pretty sweet as well.
The Duck's Rating: 3/5