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Rift Bolt - Timespiral. Common
2R: Sorcery
Rift Bolt deals 3 damge to target creature or player.
Suspend 1 -R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
The sorcery lightning bolt with suspend. This is a cool card for what it's worth. a 1 mana 3 damage burn spell aint half bad. What I dont like is most people just play it first turn to get 3 damage in to the face, which is a waste of removal IMO.
In some cases, I'd rather have Seal of Fire since this card has limited timing tricks, even if it has 1 less damage.
However, this card is still a nice card to have.
The Duck's Rating: 2.75/5
Rift Bolt - Timespiral. Common
2R: Sorcery
Rift Bolt deals 3 damge to target creature or player.
Suspend 1 -R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
The sorcery lightning bolt with suspend. This is a cool card for what it's worth. a 1 mana 3 damage burn spell aint half bad. What I dont like is most people just play it first turn to get 3 damage in to the face, which is a waste of removal IMO.
In some cases, I'd rather have Seal of Fire since this card has limited timing tricks, even if it has 1 less damage.
However, this card is still a nice card to have.
The Duck's Rating: 2.75/5