[IMG200]http://www.wizards.com/global/images/magic/mirrodin/rule_of_law.jpg[/IMG200]
Rule of Law - Mirrodin. Rare
2W: Enchantment
Each player can't play more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
ok... I really don't know the point of this card. In constructed-tournament play, your opponent will already beat you down like 2-3 turns after you play this card. In limited, there really is no point in this card since you'd only play 1 card each turn anyway. In casual, maybe since the games go long and you could play little 1-3 mana spells but like it'd make a difference playing that same card next turn.
However, you can always combo this with Erayo's Essence, but that kinda contradicts yourself, lol. Yeah, I play four spells and then flip Erayo's Essence! Yeah, now we can only play 1 spell! Funny, but either way, this card is utterly pointless
The Duck's Rating: 1/5
Rule of Law - Mirrodin. Rare
2W: Enchantment
Each player can't play more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
ok... I really don't know the point of this card. In constructed-tournament play, your opponent will already beat you down like 2-3 turns after you play this card. In limited, there really is no point in this card since you'd only play 1 card each turn anyway. In casual, maybe since the games go long and you could play little 1-3 mana spells but like it'd make a difference playing that same card next turn.
However, you can always combo this with Erayo's Essence, but that kinda contradicts yourself, lol. Yeah, I play four spells and then flip Erayo's Essence! Yeah, now we can only play 1 spell! Funny, but either way, this card is utterly pointless
The Duck's Rating: 1/5