[IMG200]http://www.wizards.com/global/images/magic/ravnica/selesnya_guildmage.jpg[/IMG200]
Selesnya Guildmage - Ravnica: City of Guilds. Uncommon
G/W G/W: Creature - Elf Wizard
(G/W can be paid with either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.
2/2
I really like the guildmages since
a) they can work with either mono color or both
b) theyre worth the price (2 drop for 2/2)
c) a worthy effect most of the time.
Now, if you read my post again, it says worthy effect, most of the time.
4 mana just to get a +1/+1 counter? Battlegrowth is screaming at your face.
4 mana just to get +1/+1 until end of turn? Glorious Anthem also screams at your face.
Sure, you get both effects in one card, could be an advantage? But it takes 1 removal to take both effects away. I guess the only guildmage that has worthy effects is the Boros one IMO. It isn't high costed like all the other guild mages combat tricks always help in limited play.
Anyway, this card aint worth the price of 4 mana for an end of turn effect.
The Duck's Rating:1.5/5
Selesnya Guildmage - Ravnica: City of Guilds. Uncommon
G/W G/W: Creature - Elf Wizard
(G/W can be paid with either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.
2/2
I really like the guildmages since
a) they can work with either mono color or both
b) theyre worth the price (2 drop for 2/2)
c) a worthy effect most of the time.
Now, if you read my post again, it says worthy effect, most of the time.
4 mana just to get a +1/+1 counter? Battlegrowth is screaming at your face.
4 mana just to get +1/+1 until end of turn? Glorious Anthem also screams at your face.
Sure, you get both effects in one card, could be an advantage? But it takes 1 removal to take both effects away. I guess the only guildmage that has worthy effects is the Boros one IMO. It isn't high costed like all the other guild mages combat tricks always help in limited play.
Anyway, this card aint worth the price of 4 mana for an end of turn effect.
The Duck's Rating:1.5/5