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MTG COTD: Simic Guildmage

~RaikouRider243~

Lightning Swordsman
[IMG200]http://www.wizards.com/global/images/magic/dissension/simic_guildmage.jpg[/IMG200]

SIMIC GUILDMAGE

Dissension uncommon

{G/U}{G/U}: Creature - Elf Wizard

({G/U} can be paid with either G or U.)

1G: Move a +1/+1 counter from target creature to another target creature with the same controller.

1U: Attach target Aura enchanting a permanent to another permanent with the same controller.

2/2

Out of all three of the Dissension guilds, the Simic looks like it'll be the most fun to play. It looks like blue will control white's Auras a bit better now. Basically the second ability says **** you Faith's Fetters. I'll just move it onto a land and your Fetters are now useless. Even Azorius can use the Simic Guildmage to do that; however he's best in a Simic deck, where you can take full advantage of the +1/+1 counters. The whole Simic strategy is about manipulating +1/+1 counters. The guild leader gets all the activated abilities of any permanent with +1/+1 counters on them.

I like this guildmage, almost on par with Selesnya. Plus, the abilities only cost 2.

Raikou Rider's rating: 3/5
 

Shadow Trainer

Hive Trainer
Good card. First ability works well with Graft mechanic and can let you do combat tricks. Second ability is great for doing tricks with your auras and screwing with your opponent's auras. 3/5
 

Felix Feral Fezirix

Densetsu no Pikachu!
Hah. Talk about flexibility. I love this card. Now to get my hands on that deck......

3/5
 

skiboydoggy

Ski > You
Heh, that is really really cheap. The +1/+1 counters bring me back to my Transference days...
 

Felix Feral Fezirix

Densetsu no Pikachu!
More like Arcbound, but never mind. Now that you've lost it......
 

klducks

Constipation= Fetish
Looking at this, Faith's Fetters usefulness went down...... A LOT.

Getting your fetters moved onto your own Savanah Lions/Isamaru isn't fun at all.
 

Felix Feral Fezirix

Densetsu no Pikachu!
It can't be moved to your creatures if you stuff it on your opponent's creature. Read carefully.

From one creature to another creature with the SAME controller.

Still.......IT STILL GETS IT OFF YOUR ANNOYING CARD OF DOOM!!! WHEE!!!!

In fact, just dump on your Elvish Skysweeper and be done with it. >_>
 

klducks

Constipation= Fetish
ah, my bad. I thought it meant controller of the AURA and not the permanent. My bad.


It would still make Fetters only a lifegain card since you could still move the fetters to one of your lands with a simple 1U cost.


i guess you could also fetters this guildmage aswell...
 

klducks

Constipation= Fetish
~RaikouRider243~ said:
If you fetter the guildmage, you can't use the ability nemore. :/
I'm saying you would fetters the guildmage, causing your opponent to not be able to make fetters a near worthless card while making the Guildmage worthless.

Saying this from the perspective of the controller of Faith's Fetters.
 

Felix Feral Fezirix

Densetsu no Pikachu!
Wait.....But Faith's Fetters reads that it can't stop ACTIVATED MANA ABILITIES.

Oh dear. Let's go back to that thread since I'm too lazy to grab my deck and pull one of my three Fetters out......

Nah. No stopping Mana Abilities.

...........

I guess they decided Fetters was too good and decided to neutralise it.
 

klducks

Constipation= Fetish
Pikachuism said:
Wait.....But Faith's Fetters reads that it can't stop ACTIVATED MANA ABILITIES.

Oh dear. Let's go back to that thread since I'm too lazy to grab my deck and pull one of my three Fetters out......

Nah. No stopping Mana Abilities.
Exactly, if i was in the position of the person with Guildmage and having one of my other permanents getting fettered, I'd move fetters to a land, making it do, nothing.

It's all situations situations.
 

Kaizer

A Shadow of Darkness
Pikachuism said:
Wait.....But Faith's Fetters reads that it can't stop ACTIVATED MANA ABILITIES.

Oh dear. Let's go back to that thread since I'm too lazy to grab my deck and pull one of my three Fetters out......

Nah. No stopping Mana Abilities.

...........

I guess they decided Fetters was too good and decided to neutralise it.

Firstly, Faith's Fetters never has and never will be "too good" that it alone needs to be neutralized, there are far more damaging cards in the format already.

Secondly, I think you're mistaken about what a mana ability is. It is not any activated ability that uses mana as a part of the cost. It is instead an ability that adds mana to your mana pool (puddle).

our friend the comp. rules said:
406.1. A mana ability is either (a) an activated ability that could put mana into a player’s mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

So fetters does indeed shutdown the guildmage.
;245;
 

skiboydoggy

Ski > You
Hmm... That's interesting...
-Makes mental note to read rulebook one day-
 

Felix Feral Fezirix

Densetsu no Pikachu!
......

C'mere, Ski, so I can kill you for screwing up the rules.

Must......keep.......Fetters.....in.....deck.......
 

skiboydoggy

Ski > You
Bah, go away.
You didn't read the rulebook either, so shuddap.
 

Felix Feral Fezirix

Densetsu no Pikachu!
To think I trusted you to quote therules correctly....(T.T)

I did read the rules once, but I didn't really get everything into my skull. >_<

This just made Fetters all the more important. -shiver-
 

bowsermaster12

Surrounded by Idiots
My simic deck at the prerelase had only one of these. Its an ok card, the aura move ability is more like a white spell i seem to have seen before [ Kitsune Mystic, link for all you nub cakes Kitsune Mystic ]

The move counter is ok, but Graft allready makes it so when ever a creature coems in you can move ONE counter. I cant tell you how many people are retarded and dont read the cards right.
Throw in a Vigean Hydropon [Link for noobs agian Vigean Hydropon

4/5
 

Felix Feral Fezirix

Densetsu no Pikachu!
Look, the guildmage makes moving counters faster. You can move unlimited numbers of counters, plus it's an instant, meaning you can instantly strengthen a creature that's being blocked by a creature stronger than it.

I say this guildmage goes in an Arcbound deck. ^^
 

bowsermaster12

Surrounded by Idiots
To bad archbounds are banned and you would be retarded to go agianst one cause there BROKEN!

graft is the fixed version of modulator, Once a grafter dies you cant move all counters onto a creature.
 
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