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MTG COTD: Telepathy

Discussion in 'Alternate TCG Discussion' started by klducks, Nov 11, 2005.

  1. klducks

    klducks Constipation= Fetish

    Telepathy - Urza's Saga, 7th, 8th, 9th Edition. Uncommon
    U: Enchantment
    Each of your opponents play with his or her hand revealed.
    "The most disappointing thing about learning telepathy is finding out how boring people really are."
    -Teferi, fourth-level student

    Your opponents play with their hands revealed.
    "Secrets? What secrets?"

    AWESOME card. Can you call this a staple in counter decks? Hi, I know you have that huge *** 8/8 in your hand. Too bad I'll just leave open a couple mana to counter your ***. Secret Plan?? What Secret Plan??

    The Duck's Rating:4/5
  2. Shadow Trainer

    Shadow Trainer Hive Trainer

    Well I guess this could be useful to see what your opponent has in store, or to combo with cards like Cabal Therapy, but other then that this card does not seem that good. 2/5
  3. klducks

    klducks Constipation= Fetish

    The thing is, in the right deck, this card is awesome. With this card, it would make cards like Removal Soul and Mana Leak THAT much better. With Mana Leak, you would know if they have enough many to pay the cost and thus making ML just like the awesome Counter Spell. Same with Removal Soul, since you would know when to play it if your opponent has a bigger creature in store.
  4. Shadow Trainer

    Shadow Trainer Hive Trainer

    Ya, but all it lets you do is see your opponent's hand, if it made them discard a card or had some kind of other effect it would be better, also why would you play Remove Soul ?
  5. klducks

    klducks Constipation= Fetish

    For filling.

    I mean, I would be ****** off if I countered a 5/5, but then out comes an 8/8 next turn.
  6. Shadow Trainer

    Shadow Trainer Hive Trainer

    But why play it over Counterspell,Memory Lapse or Remand ?
  7. klducks

    klducks Constipation= Fetish

    It was just a counterspell off the top of my head since my cousin always plays it on me.
  8. Shadow Trainer

    Shadow Trainer Hive Trainer

    Oh sorry, I thought you were saying Removal Soul was good when it's really only a mediocre card.
  9. Shadow the Hedgehog

    Shadow the Hedgehog DON'T F$#@ WITH ME!

    Don't know why but I don't think I have ever seen this card before. I give it a 4/5. I run a lot of cards to take my opponents stuff. Annex, False Demise stuff like that. Knowing something good is coming up would be great.
  10. ~RaikouRider243~

    ~RaikouRider243~ Lightning Swordsman

    I say 2.5/5 because being able to see your opponent's hand in Magic is a lot less useful than seeing your opponent's hand in YGO.

    Its casting cost of U keeps it from being 1.5/5.
    Last edited: Nov 13, 2005
  11. Shadow Trainer

    Shadow Trainer Hive Trainer

    I think you mean U
  12. chaoslord

    chaoslord Not...Pigeons....

    This is nowhere NEAR a staple in MUC decks.

    Ive ran variations of them. There are two staples to MUC: counters, and a finisher.

    No MUC deck should have room for this really. What, with all the counters and stuff, I doubt if I'd run it.

    You get to see your opponents hand. Big whoop. If you dont have the mana it wont matter anyways. MUC should be focused on countering, not preping for the counter, unless youre tutoring.

    Ive had this card, and neither in my original version, nor in my counter heavy win-by-mill MUC deck am I running this. I'd rather not.

  13. Sergay Wang

    Sergay Wang Guest

    It is fairly worthless. If I HAD to run this, I'd never run more then 1 copy. And since I never have to, it'll probably never be seen in a control deck I play.

    If you know what deck your opponent is playing, you should know what to counter. And if your control deck is actually a control deck, you will be able to counter all their threats.

    Turn four 5/5? Counter! Turn five 6/6 trampler? Counter!

    If you can't do that, then your deck was made poorly or you don't know how to play your deck.

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