God of Monsters
FNM Report - August 23rd, 2013
Coy's Comics // Saginaw, MI
Coy's Comics // Saginaw, MI
Went back for my first FNM since sometime in June. Ended up making it into Top 8 and then being eliminated in the first round. I'll do a quick recap and keep things short. Went with Naya again, though I'm not sure how happy I am with the direction that I've taken it. It's much more akin to an Aggro deck now, which isn't exactly what I want. I'll have to take the deck back to the drawing board--because I really like it, but don't exactly want to play Aggro like that.
More on that later. Here's the Swiss Rounds breakdown:
R1 vs. Stephen (Dimir Control) 2-0
This match started quickly. He had a lot of removal, with things like Doom Blade, Far//Away, and Essence Scatter/Syncopate. In the end though, he ran out of answers and had nothing for my Thundermaw Hellkite, that managed to attack twice. Game two played out much the same. Though I boarded in Pithing Needles, Sigarda, and a Witchbane Orb to protect me from his sac effects and Drownyards. In the end, he wasted his counterspells on my Voices, Oozes, leaving me the chance to drop a pair of Thragtusks, a Sigarda (which he had NO answer for), and a Thundermaw.
R2 vs. Tom (Naya Blitz) 1-2
I got kinda steamrolled this round, even though I knew what he was playing. Game 1 he took over with multiple Champions of the Parish and Silverblade Paladins. I managed a sneak-win Game 2 through some bad blocking choices and a timely Selesnya Charm pump. Game 3 I couldn't even muster a decent defense before he took it over with Sigarda and Gavony Township.
R3 vs. Marcus (Nivix Blitz) 2-0
I took this rather handily, even though he dropped me to 10 via Guttersnipe. I never let him start pumping his Nivix Cyclops, and his removal couldn't handle stuff like Thundermaw Hellkite and my Reckoners. Game 2 unfolded the same way, except he couldn't get any offense going. I had lots of removal. Despite him countering an Aurelia and a Thundermaw, my Scavenging Ooze and Boros Reckoners were enough to get through.
R4 vs. Tony (Bant Enchantments) 2-1
He took a mull-to-5 in Game 1, putting him at a severe disadvantage. Despite that, I continually managed to get the offensive going with Thundermaw, Voices, Oozes, and the rest. Game 2 he dropped a Sublime Archangel and gave it pro-whatever with Brave the Elements to get past my blockers and kill me. Game 3 stalled out for a while, despite him exiling 2 of my Thundermaws with Rings and Charms. I finally managed to survive at 1 with his attack, then pump with Gavony and Selesnya Charm for exactly lethal.
R5 vs. Eric (Junk Reanimator)
We split because we were a shoe-in for Top 8 and he was playing a Warcraft game.
Top 8 Vs. Matt (Orzhov Control) 1-2
Game 1 I had an awesome draw. Ghor-Clan Bloodrushing over his Mutavault with my Voice of Resurgence, and having enough creatures to tap down his Desecration demon and hit for lethal. Games 2 & 3 I over-sideboarded and lost some of that aggression. I also never drew my removal, like Selesnya Charm or Bonfire. And eventually his Desecration Demons and Restoration Angels ran me over. I also never got past 3 lands on game 3. So all my Thundermaw draws weren't very useful.
Overall I liked the way the deck played. I think if I keep going this route I'd have to cut some of the less-aggro creatures for a full set (or 3x) of Ghor-Clan Rampagers. Right now the deck is very much in the middle of things. Not Aggro, not Midrange (enough). I might want to try and move back towards Midrange. But Naya functions better with a higher creature base. We'll see. I never played the typical control decks, so Boros Charm and Pithing Needle didn't really help out all that much. Neither did Witchbane Orb. Though there were some decks that I might have played where those would be better off.