Killer_Squirtle
Follow my lead!
Rules:
1 No trolling, flaming etc
2 No arguing with me!
3 No Freakin Godmodding and uberness!
4 Bunnying to a minimal PLZ
5 Punishment of breaking rules is completely up to me
6 No Vamps allowed
7 Rated 16A cuz this game is gonna be on CRACK
Plot:
Ok, so in case you weren't paying attention, here's a re-cap of what happened last time:
So this self-ritious mad-scientist guy had the brilliant idea of fixing the resource depletion and crap like that by creating a new virus that turns the infected into. freakin. ZOMBIES! Seriously? This guy is the smartest thing American Universities can produce? I bet Japan never has to deal with this crap.
Ok, so thanks to Zombie S&D wiki, Taylor Darwin and her merry group of survivors were able to find the dumb***'s base in a Windsor factory and kill the guy. 4 weeks later, all the zombie died out and it looked like things were ok after all. WRONG!
Turns out that Professor Dumb*** had an ace up his sleeve. A race of zombies called Vamps weren't actually zombies, just really mutated people. They didn't die out with the rest. Now we've got Vamps trying to establish their own society by trying to eliminating the human race--AGAIN!
Fortunately, this time around the ones they were hunting were already monster-fighters since they survived the Zeds. So basically, this is gonna rock.
Survivors from all over are congigating in one area; southern Ontario. After waiting out the zombie virus in colder climates, the moved further south to re-establish society. Everything was going smoothly; people that had barracaded themselves were coming out, blood-n-sweat covered fighters were reunited with human-beings. There was still no word from across the Atlantic, but hopes were that only the Americas had suffered.
Temporary homes were set up in stores and any other places with sufficient supplies, but no one expected what had happened on the first night.
Vamps raided the entire city of Kitchener. They filled the skies and no one saw them coming in the darkness of the new moon. There was no one left in the city by morning. Everyone was either killed or kidnapped by the flying freaks.
Story:
This is where you come in. You've survived the initial zombie outbreak and now you're trying to survive flying rapist mutants!
The story takes place in Canada during the early spring, so the cold shouldn't be a problem.
If you were part of the first game, the original team of survivors made a little mini-city inside of a Toronto mall. The population count of survivors living in the mall right now is roughly 50, and most of them are teenagers that are able to fight. Supplies aren't that much of a problem, but we make constant trips into the ruins that was once southern Ontario to look for more survivors.
The goals of the survivors is to
1) Find the Vamps' nesting site
2) Rescue everyone they can
3) Kick some major Vamp @**
4) Spring Break in Florida!
About the Vamps:
As the players of the pervious game would know, Vamps are the strangest creatures on the face of the planet.
Their ribs cages developed into actual wings so they can fly up to 70 km/h which is bad. They have very sharp teeth which is really bad. They don't eat humans, but they'll eat just about anything else that's made of meat... which isn't so bad. But they have a huge sex-drive and carry away any human they find to [do I hafta fill the blank in for ya?] which is SUPER BAD!
Thing is, no one has ever seen a female vamp, and yet only females are taken away. The mutation is carried via bite like zombies, but they have no other similarities to the Zeds. They feel pain, they don't die from the mutation and they're completely nocturnal.
Classes:
Unlike when the zombies showed up and it was a free-for-all, now the remaining human population of North America is a bit more organized. Ergo, everyone gets a specific classification so we have people who accel in certain areas. These guys have their own fire arms and melee weapons, but they aren't entirely exclusive.
Swifts:
These are basically scouts and transport experts. They're fast on their feet, maybe some parkour too. But they know their vehicles like the bakc of their hands. They'd take a motorcycle over a shotgun anyday. They're prefered weapons are smaller ones; Uzis, pistols, baseball bats, machetes.
Boom-Booms:
These guys are your basic pyro-maniacs. Chances are you won't see one without a molitov cocktail and some C4 handy. [Don't ask where they keep getting the C4, you'll just make them angry].
Gearheads:
Inventors and mechanics. Mostly these guys just stay at home and beef up security. They create simple machines outta junk, like traps for invading undead-guys. They're prone to be geniuses. Their favoured weapons are automatics.
Big Hitters:
These guys are all about bigger is better. Big guns, big melee weapons big everything! They're the muscle heads of the group, not much else about them. Hammers, machine guns and anything else
Headshooters:
These guys are closely related to Assasins and snipers! They do their best to keep their distance from a target and work efficiently. Give em 5 bullets and 7 Vamps, they'll take em all out. Obviously they like sniper rifles, throwing knives and anything they can use to keep their distance.
Druggies:
Vital to any team, these are the guys handing out the band-aids. They usually carrying around packs full of medical supplies, as well as a shotgun and an axe.
Sign up form:
Name:
Age:
Gender:
[Appearance]
height:
weight:
Clothing:
Eyes:
hair:
Accessories:
[Personality]
Personality Overview: [4 lines minimal plz]
Teamwork ideals: [I want a little line that your character would say about working as a team]
Life ideals: [A little line your character woulda say about life in general]
[History]
History Overview: [8 line minimal plz]
Family: [inclue alive and deceased]
Friends: [same as above]
Love life: [What's going on in it]
[Skills]
[what can your character do to help everyone survive?]
[Inventroy]
[What does your person carry with em?]
[Class]
[Choose you destiny!]
Here's mine:
Name: Taylor Darwin
Age: 18
Gender: Female
[Appearance]
height: 5'9
weight: 125 plb [she's lost weight since last time]
Clothing: She's changed her outfit a bit in the past 4 weeks. With the weather being warm, and her needing to be fast, she swapped her all demin suit for a blue tank top and jean shorts. She was able to get her hands on a pair of those super expensive, designer garaunteed-to-make-you-faster shoes in silver. She keeps her Uzis in holsters on her legs, and her machete in a scabbard on the back of her belt. She doesn't wear her helmet anymore, but she swapped her glasses for contact lenses to keep her load light. She still has her fingerless gloves and black knapsack. She added a spike black dog collar to the mix because it was cool.
Eyes: Steely-blue
hair: She re-died her hair white, so not brunette shows through.
Accessories: fingerless gloves, dog collar
[Personality]
Personality Overview: She' still as crazy as last time, but this time she's not nearly as afraid of those Vamps. She's retained the crazy look in her eyes that would even scare a Vamp... well aslmost. She's a little bit flirty, but tries to keep it in check for the sake of the mission. She's not easy to anger, but she's prone to violence because of her insanity. She's a maniac, but loyal, as long as you're human you're on her side and she won't hurt you.
Teamwork ideals: "I don't care who you are or where you're from, as long as you're not trying to kill me, you're alright!"
Life ideals: "We're all a little insane on the inside. The only difference between me and you is I admit it! Now let's go kill some Vamps!"
[History]
History Overview: Talor's folks were nervous, paranoid shut-ins. They were conspiracy theorists with military analyst training. they always taught her and her older brothers to always be paranoid.
Taylor took their words to heart... but not in the way they intended. She took up a sorta alter-ego that she wore to school. In school, she was just a normal kid, a normal, nerdy and completely smart kid. Everyone just saw her as a nother prep. But she was much more.
She had training in the art of paintball and a few self-defence for girls classes under her belt. She thought the paintball was the closest thing a 12-year old could get to green berets fire-arms training. And the self-defence classes were the best way to train in combat without arousing suspicion.
She used her contacts at Zombie wiki to prepare for the worse. And boy, it came in handy.
A few seconds after she and her team killed Proffessor Dumb**, her parents were killed by Vamps. That wasn't that much of an impact on her, since she had to kill her own zombie-fied brothers. She took the side-view of her trashed bus, and headed to Toronto to wait out the zombies' deaths.
It was only after all the zombies were dead when everyone realized the Vamps weren't normal... Much to Taylor's fear.
Family: "Gary Stu" and "Mary Sue" Darwin [Killed by Vamps] Hunter and Mike [Dead... they were zombies so Taylor chopped their heads off]
Friends: "Nightmare", proffessional survivor that lost his team to Vamps. Now he's kinda a pervert. Any survivors she can find are her friends.
Love life: Working on it!
[Skills]
Survival training, firearm training, experience and now she has a Harley Davidson with a bus side-view mirror on it.
[Inventory]
1 Machete
2 Uzis with ammo
Contact Lenses
Inhaler and allergy medication
[Class]
Swift
OK, let's see how we'll screw this game up ^_^
Accepted:
Killer_Squirtle: Taylor Darwin [Swift]
Kiruria: Vincent "Merline" Estrel [Druggy] Lupin Merrimac [Swift]
riboncool98: Albert Ledge [Big Hitter]
Wordy: Belinda Agnes Kelly [Swift]
Willow's Tara: Scarlett Luthor [Headshooter]
Muxiroger: Steve "Stevie" O'Mickey [Boom-Boom]
Manaphy_Mare: Bonnie Sidhe [Druggy]
Angelis_Hymn: Jamie Simone [Druggy]
Yaya: Niklas Holmlund [Headshooter]
Reserved:
Lucario God 1: Gearhead
Banned:
1 No trolling, flaming etc
2 No arguing with me!
3 No Freakin Godmodding and uberness!
4 Bunnying to a minimal PLZ
5 Punishment of breaking rules is completely up to me
6 No Vamps allowed
7 Rated 16A cuz this game is gonna be on CRACK
Plot:
Ok, so in case you weren't paying attention, here's a re-cap of what happened last time:
So this self-ritious mad-scientist guy had the brilliant idea of fixing the resource depletion and crap like that by creating a new virus that turns the infected into. freakin. ZOMBIES! Seriously? This guy is the smartest thing American Universities can produce? I bet Japan never has to deal with this crap.
Ok, so thanks to Zombie S&D wiki, Taylor Darwin and her merry group of survivors were able to find the dumb***'s base in a Windsor factory and kill the guy. 4 weeks later, all the zombie died out and it looked like things were ok after all. WRONG!
Turns out that Professor Dumb*** had an ace up his sleeve. A race of zombies called Vamps weren't actually zombies, just really mutated people. They didn't die out with the rest. Now we've got Vamps trying to establish their own society by trying to eliminating the human race--AGAIN!
Fortunately, this time around the ones they were hunting were already monster-fighters since they survived the Zeds. So basically, this is gonna rock.
Survivors from all over are congigating in one area; southern Ontario. After waiting out the zombie virus in colder climates, the moved further south to re-establish society. Everything was going smoothly; people that had barracaded themselves were coming out, blood-n-sweat covered fighters were reunited with human-beings. There was still no word from across the Atlantic, but hopes were that only the Americas had suffered.
Temporary homes were set up in stores and any other places with sufficient supplies, but no one expected what had happened on the first night.
Vamps raided the entire city of Kitchener. They filled the skies and no one saw them coming in the darkness of the new moon. There was no one left in the city by morning. Everyone was either killed or kidnapped by the flying freaks.
Story:
This is where you come in. You've survived the initial zombie outbreak and now you're trying to survive flying rapist mutants!
The story takes place in Canada during the early spring, so the cold shouldn't be a problem.
If you were part of the first game, the original team of survivors made a little mini-city inside of a Toronto mall. The population count of survivors living in the mall right now is roughly 50, and most of them are teenagers that are able to fight. Supplies aren't that much of a problem, but we make constant trips into the ruins that was once southern Ontario to look for more survivors.
The goals of the survivors is to
1) Find the Vamps' nesting site
2) Rescue everyone they can
3) Kick some major Vamp @**
4) Spring Break in Florida!
About the Vamps:
As the players of the pervious game would know, Vamps are the strangest creatures on the face of the planet.
Their ribs cages developed into actual wings so they can fly up to 70 km/h which is bad. They have very sharp teeth which is really bad. They don't eat humans, but they'll eat just about anything else that's made of meat... which isn't so bad. But they have a huge sex-drive and carry away any human they find to [do I hafta fill the blank in for ya?] which is SUPER BAD!
Thing is, no one has ever seen a female vamp, and yet only females are taken away. The mutation is carried via bite like zombies, but they have no other similarities to the Zeds. They feel pain, they don't die from the mutation and they're completely nocturnal.
Classes:
Unlike when the zombies showed up and it was a free-for-all, now the remaining human population of North America is a bit more organized. Ergo, everyone gets a specific classification so we have people who accel in certain areas. These guys have their own fire arms and melee weapons, but they aren't entirely exclusive.
Swifts:
These are basically scouts and transport experts. They're fast on their feet, maybe some parkour too. But they know their vehicles like the bakc of their hands. They'd take a motorcycle over a shotgun anyday. They're prefered weapons are smaller ones; Uzis, pistols, baseball bats, machetes.
Boom-Booms:
These guys are your basic pyro-maniacs. Chances are you won't see one without a molitov cocktail and some C4 handy. [Don't ask where they keep getting the C4, you'll just make them angry].
Gearheads:
Inventors and mechanics. Mostly these guys just stay at home and beef up security. They create simple machines outta junk, like traps for invading undead-guys. They're prone to be geniuses. Their favoured weapons are automatics.
Big Hitters:
These guys are all about bigger is better. Big guns, big melee weapons big everything! They're the muscle heads of the group, not much else about them. Hammers, machine guns and anything else
Headshooters:
These guys are closely related to Assasins and snipers! They do their best to keep their distance from a target and work efficiently. Give em 5 bullets and 7 Vamps, they'll take em all out. Obviously they like sniper rifles, throwing knives and anything they can use to keep their distance.
Druggies:
Vital to any team, these are the guys handing out the band-aids. They usually carrying around packs full of medical supplies, as well as a shotgun and an axe.
Sign up form:
Name:
Age:
Gender:
[Appearance]
height:
weight:
Clothing:
Eyes:
hair:
Accessories:
[Personality]
Personality Overview: [4 lines minimal plz]
Teamwork ideals: [I want a little line that your character would say about working as a team]
Life ideals: [A little line your character woulda say about life in general]
[History]
History Overview: [8 line minimal plz]
Family: [inclue alive and deceased]
Friends: [same as above]
Love life: [What's going on in it]
[Skills]
[what can your character do to help everyone survive?]
[Inventroy]
[What does your person carry with em?]
[Class]
[Choose you destiny!]
Here's mine:
Name: Taylor Darwin
Age: 18
Gender: Female
[Appearance]
height: 5'9
weight: 125 plb [she's lost weight since last time]
Clothing: She's changed her outfit a bit in the past 4 weeks. With the weather being warm, and her needing to be fast, she swapped her all demin suit for a blue tank top and jean shorts. She was able to get her hands on a pair of those super expensive, designer garaunteed-to-make-you-faster shoes in silver. She keeps her Uzis in holsters on her legs, and her machete in a scabbard on the back of her belt. She doesn't wear her helmet anymore, but she swapped her glasses for contact lenses to keep her load light. She still has her fingerless gloves and black knapsack. She added a spike black dog collar to the mix because it was cool.
Eyes: Steely-blue
hair: She re-died her hair white, so not brunette shows through.
Accessories: fingerless gloves, dog collar
[Personality]
Personality Overview: She' still as crazy as last time, but this time she's not nearly as afraid of those Vamps. She's retained the crazy look in her eyes that would even scare a Vamp... well aslmost. She's a little bit flirty, but tries to keep it in check for the sake of the mission. She's not easy to anger, but she's prone to violence because of her insanity. She's a maniac, but loyal, as long as you're human you're on her side and she won't hurt you.
Teamwork ideals: "I don't care who you are or where you're from, as long as you're not trying to kill me, you're alright!"
Life ideals: "We're all a little insane on the inside. The only difference between me and you is I admit it! Now let's go kill some Vamps!"
[History]
History Overview: Talor's folks were nervous, paranoid shut-ins. They were conspiracy theorists with military analyst training. they always taught her and her older brothers to always be paranoid.
Taylor took their words to heart... but not in the way they intended. She took up a sorta alter-ego that she wore to school. In school, she was just a normal kid, a normal, nerdy and completely smart kid. Everyone just saw her as a nother prep. But she was much more.
She had training in the art of paintball and a few self-defence for girls classes under her belt. She thought the paintball was the closest thing a 12-year old could get to green berets fire-arms training. And the self-defence classes were the best way to train in combat without arousing suspicion.
She used her contacts at Zombie wiki to prepare for the worse. And boy, it came in handy.
A few seconds after she and her team killed Proffessor Dumb**, her parents were killed by Vamps. That wasn't that much of an impact on her, since she had to kill her own zombie-fied brothers. She took the side-view of her trashed bus, and headed to Toronto to wait out the zombies' deaths.
It was only after all the zombies were dead when everyone realized the Vamps weren't normal... Much to Taylor's fear.
Family: "Gary Stu" and "Mary Sue" Darwin [Killed by Vamps] Hunter and Mike [Dead... they were zombies so Taylor chopped their heads off]
Friends: "Nightmare", proffessional survivor that lost his team to Vamps. Now he's kinda a pervert. Any survivors she can find are her friends.
Love life: Working on it!
[Skills]
Survival training, firearm training, experience and now she has a Harley Davidson with a bus side-view mirror on it.
[Inventory]
1 Machete
2 Uzis with ammo
Contact Lenses
Inhaler and allergy medication
[Class]
Swift
OK, let's see how we'll screw this game up ^_^
Accepted:
Killer_Squirtle: Taylor Darwin [Swift]
Kiruria: Vincent "Merline" Estrel [Druggy] Lupin Merrimac [Swift]
riboncool98: Albert Ledge [Big Hitter]
Wordy: Belinda Agnes Kelly [Swift]
Willow's Tara: Scarlett Luthor [Headshooter]
Muxiroger: Steve "Stevie" O'Mickey [Boom-Boom]
Manaphy_Mare: Bonnie Sidhe [Druggy]
Angelis_Hymn: Jamie Simone [Druggy]
Yaya: Niklas Holmlund [Headshooter]
Reserved:
Lucario God 1: Gearhead
Banned:
Last edited: