Ultimate Champion
The Great Pokémon Master
Mirages of the Frozen Wasteland
The Tenth Anniversary of the Great Pokémon Master's Online Pokémon Battling Career
Almost a decade ago... sometime late in December of 2003, the online Pokémon battling simulator Pokémon NetBattle, created and owned by TVsIan and MasamuneXGP, received a download. On that night, the child who downloaded that program logged onto Blue Heaven, by far the most popular server of that simulator at the time, under the name "Dragon Master366". At that instant... a legend was born.
On Pokémon NetBattle, there was no such thing as a ladder, like on Pokémon Online and Pokémon Showdown! today. The only way Pokémon battles could be initiated back then was by one trainer issuing a challenge to another, who accepts in response. Although every trainer's challenge window displayed exactly how many Über Pokémon their team contained, this did not stop someone with an UU team from being challenged by someone with a team of Übers. And although the OHKO Clause existed at the time, nothing stopped anyone from challenging someone without the OHKO Clause checked.
As such, despite the general consensus back then, the idea that "Übers and one-hit KO moves are banned from standard play" was completely nonsensical at the time. Übers were not banned from any battles whatsoever, while one-hit KO moves were only ever banned in battles in which the OHKO Clause was checked, and no one was ever under the obligation to participate in such a battle in the first place.
Yet, given that the statement "Übers and one-hit KO moves are banned from standard play" was the general consensus despite its distance from the truth, one can only imagine how incredibly hated, looked down upon, and disrespected any person who would actually dare to use Übers or one-hit KO moves in their teams would be by the competitive Pokémon community. And as a result of the very fear of what they would face if they were to use Übers or one-hit KO moves, the vast majority of trainers on Pokémon NetBattle, with the exception of newbies who did not know about the social norms and stigmas of the competitive Pokémon community, would never even dare to think of using such. But the legendary trainer who first entered Blue Heaven by the name "Dragon Master366" was an exception.
He was a child of unbelievable mental strength, willpower, and ability to believe in himself. Because he recognized the ultimate power that Über Pokémon embody, and knew that Fissure, Horn Drill and Guillotine were by far the best moves in the entire game back in Generation II, the latest generation of Pokémon available on Pokémon NetBattle back then, he persistently used such Pokémon and moves to his heart's content, despite the expectations of the competitive Pokémon community. Furthermore, the Skarmory + Blissey combo, and the use of stall in general was also extremely frowned upon at the time, yet Dragon Master366 used such extensively and repeatedly as well. Needless to say, all of this made him one of the most hated individuals in the competitive Pokémon community, being flamed countless times on Smogon University, GameFAQs, Ignazio's Arena, and Pokémon NetBattle's forums and servers, and the level of hate he received, at the time, was rivaled only by that received by the legendary Generation I trainer and creator of THE Alternative, GGFan.
However, while being in such a position would be nothing short of a hellish nightmare for the vast majority of this world's population, it was far from the case for Dragon Master366, for other people's anger, hatred and other negative reactions towards him only served his amusement and nourishment. Additionally, because of the very fact that just about every other person in existence was way too cowardly and foolish to face the hatred and persecutions that come with using Übers, one-hit KO moves and stall teams on Pokémon NetBattle, such people did nothing except placing a limit on their own growth as Pokémon trainers. But Dragon Master366, being the sole trainer to surpass those limits, had access to and could therefore draw moveset and teambuilding ideas from the highest dimension of power within Generation II, which was unavailable to every other trainer due to the weakness that enabled them to be bound by the stigma associated with the use of, ironically, the best, greatest, and most powerful moves of that generation, as well as some of the strongest Pokémon ever.
Therefore, thanks to the unparalleled courage and strength that allowed him to keep on believing in himself and using whatever he wanted to use in order to win battles without losing confidence, being demotivated or dragged down despite the harsh flames, insults, and condescending attitudes that he received from just about everyone around him, he managed to become by far the Greatest Pokémon Master to have ever graced Pokémon NetBattle's Generation II metagame, having the glorious and awe-inspiring accomplishment of having a win-loss record of 200-10 on three different servers on Pokémon NetBattle, a win-loss record of 384-17 on the Battledome server, and also managed to become the revolutionary creator of a myriad of unique and trademark Pokémon movesets, such as the Umbreon, Dragonite and Mew movesets LunarLight, Kazeryuu and Luckpwner, respectively. And as he was completely and absolutely justified in referring to himself as the Greatest Pokémon Master, he did so at every opportunity he could find, not in spite of the fact that everyone else would be completely opposed to such a notion, but rather, because of that very fact, as the very thought of being opposed by the entire world while still continuing to believe in himself without caring about the opinions and hatred of those who oppose him gave him an extremely empowering feeling, as it made everyone else look like tiny, insignificant little insects that constantly tried to hunt him down, while he was completely unaffected by their efforts, as he was like a Grand, Immortal Deity who resided high above the heavens, innumerable miles beyond the reach of the Earth on which the lowly insects crawl.
Dragon Master366 then kept on winning battles after battles, shredding his way through any trainers who would dare to appear before him with the Horn Drill of his Dragonite, his main signature Pokémon throughout his entire Pokémon battling career, as well as the one-hit KO moves of other Pokémon he used. Throughout the years, as Dragon Master366 grew up, the Greatness of the Pokémon Mastery that he embodied did not fade away, even upon the introduction of Generations III and IV to Pokémon NetBattle and Pokémon NetBattle Supremacy respectively, and neither did his completely invincible and unstoppable nature cease to exist. On the contrary, the aforementioned even grew over time, as later, he began even using two or more Pokémon of the same species in the same team, and even going as far as to using teams containing six of the same Pokémon, including a team of six Rayquaza in Generation III and a team of six Arceus-Normal in Generation IV, despite how incredibly frowned upon doing so was, even though the Species Clause was never officially enforced on Pokémon NetBattle or Pokémon NetBattle Supremacy. And even after becoming one of the two Leaders of Dragon Rush, the strongest clan in the world of competitive Pokémon prior to this clan's fusion with Masters in June 2013 to form Dragon Masters, a position he attained upon his glorious triumph over an incredibly skilled trainer known as Fantomon in the final round of a Generation IV OU tournament on Pokémon NetBattle Supremacy on New Year's Eve at the end of 2009, his lack of hesitation to use whatever he liked in battle without being bound by the norms and stigmas of the competitive Pokémon communities allowed him to serve as an idol whose brilliant light inspired all of his fellow clan members to do the same.
Although ladders existed in competitive Pokémon ever since Shoddy Battle was created in 2007, the Great Pokémon Master never used that simulator much, and as such, his very first true laddering experience came with the advent of Pokémon Online in 2010. While he did have his fair share of fun with one-hit KO moves in the GSC OU and DW OU tiers prior to the implementation of the OHKO Clause in those tiers, the eventual implementation of such prevented him from using those moves on the ladder. Although he could still challenge people with one-hit KO moves, he would rather not do so, due to the tendency of people on Pokémon Online to not respond to challenges, as well as the overall difficulty of finding a battle in this way compared to simply laddering. And by the time Pokémon Online came into existence, Übers had already been widely accepted to be an actual metagame, and while some of the stigma associated with the use of Übers still lingered from the Pokémon NetBattle days, the use of Pokémon belonging to that tier was generally, by and large, no longer thought of in a way anywhere close to the way it was back on Pokémon NetBattle.
In spite of all that, the Great Pokémon Master's inability to be bound by the expectations of the Pokémon battling community, the very quality of his that allowed him to stand as the strongest trainer ever in past generations as far as Pokémon NetBattle and Pokémon NetBattle Supremacy were concerned, still lived on, in a different, yet similar form. Although the community known as the Smogon University has been studying competitive Pokémon ever since its establishment in December 2004, it has been conducting such research for Generation V far more extensively than for any past generation. But as counter-intuitive as the following may be, the pursuit of knowledge is a double-edged sword. On one hand, such a process may give one knowledge about a certain matter by arriving at a conclusion via experiments, but at the same time, it may lead one towards a wrong conclusion about that matter, which would push one a step back from the position at which they originally started - that is, holding no belief whatsoever about the matter. By the aforementioned principle, the Smogon University has reached a myriad of incorrect conclusions about the competitive aspect of the fifth generation of Pokémon, with such incorrect conclusions often being the general consensus and almost unquestionably believed in by the vast majority of people.
But despite the innumerable trainers who have been led along the wrong path in their pursuit of Pokémon Mastery in every metagame within the fifth generation of Pokémon, the Great Pokémon Master once again stood as an exception from the crowd. Upon quitting the Generation V OU tier after witnessing its instability resulting from the frequency of Pokémon being banned from that tier, and therefore heavily shaking up the metagame each time, the Great Pokémon Master found himself a brand new primary metagame: DW Ubers on the Pokémon Online server, later renamed to No Preview Ubers. Rather than taking movesets and strategies from Smogon University and other websites with FAQs, the Great Pokémon Master has always preferred to work things out from first principle, and make his own conclusions about the viability of Pokémon, movesets, teams and strategies in every metagame he plays through his own observations and experiences entirely. He laddered in DW/No Preview Ubers extensively, testing out a massive range of different Pokémon, movesets, teams and strategies, and unlike many other people, he did not seek advice about battling or teambuilding from other trainers, or even attempt to know the general consensus about things in the metagame, knowing that information obtained from such sources were just as likely to be false as they were to be true. Instead, he used whatever he believed to be the best in the metagame based on his own experiences and participated in an unbelievably insane number of battles on the ladder, while gradually making tweaks to his teams by changing EV spreads and Natures, and replacing moves and Pokémon as he discovered weaknesses in his teams through his innumerable first-hand experiences in battle. He later also moved on to Wifi Ubers, achieving the completely insane, god-like and legendary feat of reaching #1 on nineteen different Generation V Übers ladders across six different servers between Pokémon Online and Pokémon Showdown! in the process, and this is not even counting the several times when he reached #1 with more than one name at different points in time on some of those ladders. Along the way, he amassed an absolutely insane amount of knowledge about the Generation V Übers metagame, including some which that were completely unknown and alien to the people at Smogon University as well as just about every other person in existence, mostly due to the fact that such knowledge contradicted many of the incorrect conclusions the people in that community had arrived at beforehand through the double-edged sword embodied by their research.
Despite having many of their beliefs about the Übers metagame, such as the unviability of several Pokémon such as Espeon, Reshiram, Lugia and Swords Dance Arceus-Ghost proven completely and utterly wrong immediately in front of their eyes through the very witness of the Great Pokémon Master's success with such Pokémon as mentioned in the previous paragraph, which is absolutely and utterly unparalleled by that of every single Generation V Übers trainer at Smogon University combined despite their refusal to admit such, the members of that community who were considered to be the authorities on the Übers metagame for some reasons persistently preached their incorrect beliefs about the Übers metagame to the other members at that community as well as the guests who visit it and read their articles and analysis. In this way, they placed a limit upon many people's growth as Pokémon trainers, in a way that is different, yet nonetheless strongly reminiscent of the limit the trainers at Pokémon NetBattle placed upon themselves with the cowardice that prevented them from even considering using the best Pokémon and moves in Generation II.
And just as the Great Pokémon Master had risen above the rest of the crowd in the past through the courage and power that left him with no hesitation to utilize Übers and one-hit KO moves on Pokémon NetBattle, he had, during his time playing Generation V Übers between 2011 and 2013, also managed the exact same feat once again, this time through the wisdom and therefore extreme ability to believe in himself that prevented him from being deluded by the misinformation about the Übers metagame spread by the Smogon University's community, despite how strongly the people in that community argued their beliefs, as well as the huge number of people in support of such. The Great Pokémon Master's aforementioned courage, wisdom and power, and the vast majority of other people's lack thereof, was what allowed him to gain access to the best Pokémon and moves on Pokémon NetBattle's Generation II, discover the Focus Sash Espeon/support Groudon/Life Orb Ho-Oh team archetype, the ultimate team archetype in the Generation V Übers metagame, as well as stand as the legendary inventor of countless trademark Pokémon movesets, such as the double status Lugia, Yawn Espeon, the SmashPass lead Cloyster, and the SmashPass recipient Kyurem-W, which he would never have even thought of using had he been gullible enough to believe all or most of what the people at Smogon University said. This ultimately allowed him to prove his superiority over every single other trainer in existence on both Pokémon NetBattle as well as the Generation V Übers metagame, as proven through his unsurpassed win-loss records on Pokémon NetBattle, and his nineteen ladder peaks between Pokémon Online and Pokémon Showdown!, respectively. Upon the very sight of such achievements, there was absolutely no doubt whatsoever in the minds of anyone even slightly intelligent, well-informed and rational that he was, in fact, the Ultimate Pokémon Master to have ever walked this Earth.
While the inconceivable amount of hatred the competitive Pokémon community directed towards the Great Pokémon Master only ever served to increase his pride and strength, there were times when situations would be more enjoyable for him if he temporarily did not have his notorious reputation, such as when he wanted to enjoy having a normal and sensible conversation with people. At such times, he simply shedded his entire identity and all of the negative reputation attached to it by making a new username, in the same way that a snake sheds its skin in order to remove all of the parasites and imperfections attached to its old skin, and the Great Pokémon Master's tendency and lack of hesitation to shed his identity also served the purpose of allowing him to achieve immortality on various internet forums such as Neoseeker, Smogon University and Pokémon Online, by shedding his forum account and adopting a new one every time it gets banned from posting.
Like a snake shedding its skin, like a phoenix rising from the ashes every time it dies, and like a hydra growing back two heads every time it loses one, not only is the Great Pokémon Master's display of immortality and unstoppability far from limited to merely the realm of Pokémon battling, but it is also completely unsurpassed by any other person to have ever graced the competitive Pokémon community, with the exception of the Unbannable Legend, the god-like SmashPass master and Generation V Übers trainer Sasha the Master, the Great Pokémon Master's fellow Leader of the strongest clan in the world of competitive Pokémon, Dragon Masters, the only individual in the history of competitive Pokémon to be hated as much as GGFan and the Great Pokémon Master himself, the only person known to share the Great Pokémon Master's ability to thrive and be empowered by other people's hatred of him, as well as the very man who inspired the Great Pokémon Master to actually use the SmashPass playstyle itself - not in spite of how incredibly frowned upon the use of this strategy is, but rather, exactly because of that very fact. Aside from Sasha the Master, no one in existence shares the same unstoppable personality, as well as the same undying, persistant and unbreakable spirit that the Great Pokémon Master himself possesses.
With the Great Pokémon Master's lack of hesitation to use Übers and one-hit KO moves on Pokémon NetBattle in mind, it is easy to see why he enjoyed playing Übers so much not only in Generation V as evident above, but also in Generations II, III and IV before that as well - he loves power, the very concept that the residents of the Übers tier embody. But as of mid-2013, with his aforementioned complete and absolute triumph as the Greatest Pokémon Master and Ultimate Champion over Generation V Übers, participating in battles in that tier, at least in Generation V, has ceased to be enjoyable and satisfying for him anymore. In order to satiate his endless thirst for battle and power, he wanted to be able to control a level of power surpassing even that embodied by the titans of the Übers metagame. But how could he possibly do that, knowing that the Pokémon in that tier are by far the strongest Pokémon in the game? His solution was to turn towards the art of hacking, something practiced by the in-game character Lance of the Elite Four as far back as in Generation I, as a means of allowing even the strongest Pokémon in the Übers tier to gain moves and Abilities they cannot normally have, and therefore reaching levels of evolution that are unseen so far.
Back in 2009, the Great Pokémon Master created a server on Pokémon NetBattle Supremacy known as the POKéMON LEAGUE, on which he stood as the sole Administrator and CHAMPION. With the ability to modify the server's database in any way he liked, he granted Dragonite the Ability Huge Power and the moves ExtremeSpeed (which it could not learn at the time) and Flare Blitz, Aerodactyl the Ability Magic Guard and the moves Flare Blitz and Head Smash, and Charizard the Ability Magic Guard and the moves Head Smash and Wood Hammer, and using a team consisting of Gyarados, Dragonite, Dragonite, Aerodactyl, Charizard and Dragonite, he absolutely demolished just about every trainer who dared to challenge him on that server, having achieved a win-loss record of 20-0 in rated battles using that team. Furthermore, having extensively utilized the Missingno. glitch in Generation I to obtain Pokémon above level 100, and used Brainboy, ROM-hacking programs, PokéSav and PokéGen in Generations II, III, IV and V respectively to obtain all sorts of illegal Pokémon, he has already had a brief taste of what the dimension of Hackmons battles was like. Fast forward to 2013, having heard a bit about the Pokémon Showdown! tier Balanced Hackmons from a Smogcast he viewed for fun, the Great Pokémon Master knew immediately that this was destined to serve as his primary metagame for the remainder of Generation V.
After completely mastering this metagame, the Great Pokémon Master then decided to, on the 11th of October 2013, the very day immediately prior to the worldwide release of Pokémon X and Y, which marks the dawn of the Generation VI Pokémon metagame, create a Rate My Team thread on ten different forums - his own Dragon Masters clan forums, as well as the Serebii, Smogon University, Pokémon Online, Pokémon Showdown!, PokéCommunity, PokéBeach, PokéBattleCenter, Ignazio's Arena and Neoseeker forums - for three purposes: to stand in tribute to by far the most successful Balanced Hackmons team he has ever made, Mirages of the Frozen Wasteland; to serve as a grand closure and farewell to his involvement with and Ultimate Championship over the fifth generation of the wonderful game that is competitive Pokémon; and finally, to celebrate the upcoming tenth anniversary of the time he spent participating in competitive Pokémon battles on online Pokémon battling simulators.
(Circled in red, #1, #2, #3 and #6 *on the screenshot above are all me, using Mirages of the Frozen Wasteland with all three of those names)
The Tenth Anniversary of the Great Pokémon Master's Online Pokémon Battling Career
Almost a decade ago... sometime late in December of 2003, the online Pokémon battling simulator Pokémon NetBattle, created and owned by TVsIan and MasamuneXGP, received a download. On that night, the child who downloaded that program logged onto Blue Heaven, by far the most popular server of that simulator at the time, under the name "Dragon Master366". At that instant... a legend was born.
On Pokémon NetBattle, there was no such thing as a ladder, like on Pokémon Online and Pokémon Showdown! today. The only way Pokémon battles could be initiated back then was by one trainer issuing a challenge to another, who accepts in response. Although every trainer's challenge window displayed exactly how many Über Pokémon their team contained, this did not stop someone with an UU team from being challenged by someone with a team of Übers. And although the OHKO Clause existed at the time, nothing stopped anyone from challenging someone without the OHKO Clause checked.
As such, despite the general consensus back then, the idea that "Übers and one-hit KO moves are banned from standard play" was completely nonsensical at the time. Übers were not banned from any battles whatsoever, while one-hit KO moves were only ever banned in battles in which the OHKO Clause was checked, and no one was ever under the obligation to participate in such a battle in the first place.
Yet, given that the statement "Übers and one-hit KO moves are banned from standard play" was the general consensus despite its distance from the truth, one can only imagine how incredibly hated, looked down upon, and disrespected any person who would actually dare to use Übers or one-hit KO moves in their teams would be by the competitive Pokémon community. And as a result of the very fear of what they would face if they were to use Übers or one-hit KO moves, the vast majority of trainers on Pokémon NetBattle, with the exception of newbies who did not know about the social norms and stigmas of the competitive Pokémon community, would never even dare to think of using such. But the legendary trainer who first entered Blue Heaven by the name "Dragon Master366" was an exception.
He was a child of unbelievable mental strength, willpower, and ability to believe in himself. Because he recognized the ultimate power that Über Pokémon embody, and knew that Fissure, Horn Drill and Guillotine were by far the best moves in the entire game back in Generation II, the latest generation of Pokémon available on Pokémon NetBattle back then, he persistently used such Pokémon and moves to his heart's content, despite the expectations of the competitive Pokémon community. Furthermore, the Skarmory + Blissey combo, and the use of stall in general was also extremely frowned upon at the time, yet Dragon Master366 used such extensively and repeatedly as well. Needless to say, all of this made him one of the most hated individuals in the competitive Pokémon community, being flamed countless times on Smogon University, GameFAQs, Ignazio's Arena, and Pokémon NetBattle's forums and servers, and the level of hate he received, at the time, was rivaled only by that received by the legendary Generation I trainer and creator of THE Alternative, GGFan.
However, while being in such a position would be nothing short of a hellish nightmare for the vast majority of this world's population, it was far from the case for Dragon Master366, for other people's anger, hatred and other negative reactions towards him only served his amusement and nourishment. Additionally, because of the very fact that just about every other person in existence was way too cowardly and foolish to face the hatred and persecutions that come with using Übers, one-hit KO moves and stall teams on Pokémon NetBattle, such people did nothing except placing a limit on their own growth as Pokémon trainers. But Dragon Master366, being the sole trainer to surpass those limits, had access to and could therefore draw moveset and teambuilding ideas from the highest dimension of power within Generation II, which was unavailable to every other trainer due to the weakness that enabled them to be bound by the stigma associated with the use of, ironically, the best, greatest, and most powerful moves of that generation, as well as some of the strongest Pokémon ever.
Therefore, thanks to the unparalleled courage and strength that allowed him to keep on believing in himself and using whatever he wanted to use in order to win battles without losing confidence, being demotivated or dragged down despite the harsh flames, insults, and condescending attitudes that he received from just about everyone around him, he managed to become by far the Greatest Pokémon Master to have ever graced Pokémon NetBattle's Generation II metagame, having the glorious and awe-inspiring accomplishment of having a win-loss record of 200-10 on three different servers on Pokémon NetBattle, a win-loss record of 384-17 on the Battledome server, and also managed to become the revolutionary creator of a myriad of unique and trademark Pokémon movesets, such as the Umbreon, Dragonite and Mew movesets LunarLight, Kazeryuu and Luckpwner, respectively. And as he was completely and absolutely justified in referring to himself as the Greatest Pokémon Master, he did so at every opportunity he could find, not in spite of the fact that everyone else would be completely opposed to such a notion, but rather, because of that very fact, as the very thought of being opposed by the entire world while still continuing to believe in himself without caring about the opinions and hatred of those who oppose him gave him an extremely empowering feeling, as it made everyone else look like tiny, insignificant little insects that constantly tried to hunt him down, while he was completely unaffected by their efforts, as he was like a Grand, Immortal Deity who resided high above the heavens, innumerable miles beyond the reach of the Earth on which the lowly insects crawl.
Dragon Master366 then kept on winning battles after battles, shredding his way through any trainers who would dare to appear before him with the Horn Drill of his Dragonite, his main signature Pokémon throughout his entire Pokémon battling career, as well as the one-hit KO moves of other Pokémon he used. Throughout the years, as Dragon Master366 grew up, the Greatness of the Pokémon Mastery that he embodied did not fade away, even upon the introduction of Generations III and IV to Pokémon NetBattle and Pokémon NetBattle Supremacy respectively, and neither did his completely invincible and unstoppable nature cease to exist. On the contrary, the aforementioned even grew over time, as later, he began even using two or more Pokémon of the same species in the same team, and even going as far as to using teams containing six of the same Pokémon, including a team of six Rayquaza in Generation III and a team of six Arceus-Normal in Generation IV, despite how incredibly frowned upon doing so was, even though the Species Clause was never officially enforced on Pokémon NetBattle or Pokémon NetBattle Supremacy. And even after becoming one of the two Leaders of Dragon Rush, the strongest clan in the world of competitive Pokémon prior to this clan's fusion with Masters in June 2013 to form Dragon Masters, a position he attained upon his glorious triumph over an incredibly skilled trainer known as Fantomon in the final round of a Generation IV OU tournament on Pokémon NetBattle Supremacy on New Year's Eve at the end of 2009, his lack of hesitation to use whatever he liked in battle without being bound by the norms and stigmas of the competitive Pokémon communities allowed him to serve as an idol whose brilliant light inspired all of his fellow clan members to do the same.
Although ladders existed in competitive Pokémon ever since Shoddy Battle was created in 2007, the Great Pokémon Master never used that simulator much, and as such, his very first true laddering experience came with the advent of Pokémon Online in 2010. While he did have his fair share of fun with one-hit KO moves in the GSC OU and DW OU tiers prior to the implementation of the OHKO Clause in those tiers, the eventual implementation of such prevented him from using those moves on the ladder. Although he could still challenge people with one-hit KO moves, he would rather not do so, due to the tendency of people on Pokémon Online to not respond to challenges, as well as the overall difficulty of finding a battle in this way compared to simply laddering. And by the time Pokémon Online came into existence, Übers had already been widely accepted to be an actual metagame, and while some of the stigma associated with the use of Übers still lingered from the Pokémon NetBattle days, the use of Pokémon belonging to that tier was generally, by and large, no longer thought of in a way anywhere close to the way it was back on Pokémon NetBattle.
In spite of all that, the Great Pokémon Master's inability to be bound by the expectations of the Pokémon battling community, the very quality of his that allowed him to stand as the strongest trainer ever in past generations as far as Pokémon NetBattle and Pokémon NetBattle Supremacy were concerned, still lived on, in a different, yet similar form. Although the community known as the Smogon University has been studying competitive Pokémon ever since its establishment in December 2004, it has been conducting such research for Generation V far more extensively than for any past generation. But as counter-intuitive as the following may be, the pursuit of knowledge is a double-edged sword. On one hand, such a process may give one knowledge about a certain matter by arriving at a conclusion via experiments, but at the same time, it may lead one towards a wrong conclusion about that matter, which would push one a step back from the position at which they originally started - that is, holding no belief whatsoever about the matter. By the aforementioned principle, the Smogon University has reached a myriad of incorrect conclusions about the competitive aspect of the fifth generation of Pokémon, with such incorrect conclusions often being the general consensus and almost unquestionably believed in by the vast majority of people.
But despite the innumerable trainers who have been led along the wrong path in their pursuit of Pokémon Mastery in every metagame within the fifth generation of Pokémon, the Great Pokémon Master once again stood as an exception from the crowd. Upon quitting the Generation V OU tier after witnessing its instability resulting from the frequency of Pokémon being banned from that tier, and therefore heavily shaking up the metagame each time, the Great Pokémon Master found himself a brand new primary metagame: DW Ubers on the Pokémon Online server, later renamed to No Preview Ubers. Rather than taking movesets and strategies from Smogon University and other websites with FAQs, the Great Pokémon Master has always preferred to work things out from first principle, and make his own conclusions about the viability of Pokémon, movesets, teams and strategies in every metagame he plays through his own observations and experiences entirely. He laddered in DW/No Preview Ubers extensively, testing out a massive range of different Pokémon, movesets, teams and strategies, and unlike many other people, he did not seek advice about battling or teambuilding from other trainers, or even attempt to know the general consensus about things in the metagame, knowing that information obtained from such sources were just as likely to be false as they were to be true. Instead, he used whatever he believed to be the best in the metagame based on his own experiences and participated in an unbelievably insane number of battles on the ladder, while gradually making tweaks to his teams by changing EV spreads and Natures, and replacing moves and Pokémon as he discovered weaknesses in his teams through his innumerable first-hand experiences in battle. He later also moved on to Wifi Ubers, achieving the completely insane, god-like and legendary feat of reaching #1 on nineteen different Generation V Übers ladders across six different servers between Pokémon Online and Pokémon Showdown! in the process, and this is not even counting the several times when he reached #1 with more than one name at different points in time on some of those ladders. Along the way, he amassed an absolutely insane amount of knowledge about the Generation V Übers metagame, including some which that were completely unknown and alien to the people at Smogon University as well as just about every other person in existence, mostly due to the fact that such knowledge contradicted many of the incorrect conclusions the people in that community had arrived at beforehand through the double-edged sword embodied by their research.
Despite having many of their beliefs about the Übers metagame, such as the unviability of several Pokémon such as Espeon, Reshiram, Lugia and Swords Dance Arceus-Ghost proven completely and utterly wrong immediately in front of their eyes through the very witness of the Great Pokémon Master's success with such Pokémon as mentioned in the previous paragraph, which is absolutely and utterly unparalleled by that of every single Generation V Übers trainer at Smogon University combined despite their refusal to admit such, the members of that community who were considered to be the authorities on the Übers metagame for some reasons persistently preached their incorrect beliefs about the Übers metagame to the other members at that community as well as the guests who visit it and read their articles and analysis. In this way, they placed a limit upon many people's growth as Pokémon trainers, in a way that is different, yet nonetheless strongly reminiscent of the limit the trainers at Pokémon NetBattle placed upon themselves with the cowardice that prevented them from even considering using the best Pokémon and moves in Generation II.
And just as the Great Pokémon Master had risen above the rest of the crowd in the past through the courage and power that left him with no hesitation to utilize Übers and one-hit KO moves on Pokémon NetBattle, he had, during his time playing Generation V Übers between 2011 and 2013, also managed the exact same feat once again, this time through the wisdom and therefore extreme ability to believe in himself that prevented him from being deluded by the misinformation about the Übers metagame spread by the Smogon University's community, despite how strongly the people in that community argued their beliefs, as well as the huge number of people in support of such. The Great Pokémon Master's aforementioned courage, wisdom and power, and the vast majority of other people's lack thereof, was what allowed him to gain access to the best Pokémon and moves on Pokémon NetBattle's Generation II, discover the Focus Sash Espeon/support Groudon/Life Orb Ho-Oh team archetype, the ultimate team archetype in the Generation V Übers metagame, as well as stand as the legendary inventor of countless trademark Pokémon movesets, such as the double status Lugia, Yawn Espeon, the SmashPass lead Cloyster, and the SmashPass recipient Kyurem-W, which he would never have even thought of using had he been gullible enough to believe all or most of what the people at Smogon University said. This ultimately allowed him to prove his superiority over every single other trainer in existence on both Pokémon NetBattle as well as the Generation V Übers metagame, as proven through his unsurpassed win-loss records on Pokémon NetBattle, and his nineteen ladder peaks between Pokémon Online and Pokémon Showdown!, respectively. Upon the very sight of such achievements, there was absolutely no doubt whatsoever in the minds of anyone even slightly intelligent, well-informed and rational that he was, in fact, the Ultimate Pokémon Master to have ever walked this Earth.
While the inconceivable amount of hatred the competitive Pokémon community directed towards the Great Pokémon Master only ever served to increase his pride and strength, there were times when situations would be more enjoyable for him if he temporarily did not have his notorious reputation, such as when he wanted to enjoy having a normal and sensible conversation with people. At such times, he simply shedded his entire identity and all of the negative reputation attached to it by making a new username, in the same way that a snake sheds its skin in order to remove all of the parasites and imperfections attached to its old skin, and the Great Pokémon Master's tendency and lack of hesitation to shed his identity also served the purpose of allowing him to achieve immortality on various internet forums such as Neoseeker, Smogon University and Pokémon Online, by shedding his forum account and adopting a new one every time it gets banned from posting.
Like a snake shedding its skin, like a phoenix rising from the ashes every time it dies, and like a hydra growing back two heads every time it loses one, not only is the Great Pokémon Master's display of immortality and unstoppability far from limited to merely the realm of Pokémon battling, but it is also completely unsurpassed by any other person to have ever graced the competitive Pokémon community, with the exception of the Unbannable Legend, the god-like SmashPass master and Generation V Übers trainer Sasha the Master, the Great Pokémon Master's fellow Leader of the strongest clan in the world of competitive Pokémon, Dragon Masters, the only individual in the history of competitive Pokémon to be hated as much as GGFan and the Great Pokémon Master himself, the only person known to share the Great Pokémon Master's ability to thrive and be empowered by other people's hatred of him, as well as the very man who inspired the Great Pokémon Master to actually use the SmashPass playstyle itself - not in spite of how incredibly frowned upon the use of this strategy is, but rather, exactly because of that very fact. Aside from Sasha the Master, no one in existence shares the same unstoppable personality, as well as the same undying, persistant and unbreakable spirit that the Great Pokémon Master himself possesses.
With the Great Pokémon Master's lack of hesitation to use Übers and one-hit KO moves on Pokémon NetBattle in mind, it is easy to see why he enjoyed playing Übers so much not only in Generation V as evident above, but also in Generations II, III and IV before that as well - he loves power, the very concept that the residents of the Übers tier embody. But as of mid-2013, with his aforementioned complete and absolute triumph as the Greatest Pokémon Master and Ultimate Champion over Generation V Übers, participating in battles in that tier, at least in Generation V, has ceased to be enjoyable and satisfying for him anymore. In order to satiate his endless thirst for battle and power, he wanted to be able to control a level of power surpassing even that embodied by the titans of the Übers metagame. But how could he possibly do that, knowing that the Pokémon in that tier are by far the strongest Pokémon in the game? His solution was to turn towards the art of hacking, something practiced by the in-game character Lance of the Elite Four as far back as in Generation I, as a means of allowing even the strongest Pokémon in the Übers tier to gain moves and Abilities they cannot normally have, and therefore reaching levels of evolution that are unseen so far.
Back in 2009, the Great Pokémon Master created a server on Pokémon NetBattle Supremacy known as the POKéMON LEAGUE, on which he stood as the sole Administrator and CHAMPION. With the ability to modify the server's database in any way he liked, he granted Dragonite the Ability Huge Power and the moves ExtremeSpeed (which it could not learn at the time) and Flare Blitz, Aerodactyl the Ability Magic Guard and the moves Flare Blitz and Head Smash, and Charizard the Ability Magic Guard and the moves Head Smash and Wood Hammer, and using a team consisting of Gyarados, Dragonite, Dragonite, Aerodactyl, Charizard and Dragonite, he absolutely demolished just about every trainer who dared to challenge him on that server, having achieved a win-loss record of 20-0 in rated battles using that team. Furthermore, having extensively utilized the Missingno. glitch in Generation I to obtain Pokémon above level 100, and used Brainboy, ROM-hacking programs, PokéSav and PokéGen in Generations II, III, IV and V respectively to obtain all sorts of illegal Pokémon, he has already had a brief taste of what the dimension of Hackmons battles was like. Fast forward to 2013, having heard a bit about the Pokémon Showdown! tier Balanced Hackmons from a Smogcast he viewed for fun, the Great Pokémon Master knew immediately that this was destined to serve as his primary metagame for the remainder of Generation V.
After completely mastering this metagame, the Great Pokémon Master then decided to, on the 11th of October 2013, the very day immediately prior to the worldwide release of Pokémon X and Y, which marks the dawn of the Generation VI Pokémon metagame, create a Rate My Team thread on ten different forums - his own Dragon Masters clan forums, as well as the Serebii, Smogon University, Pokémon Online, Pokémon Showdown!, PokéCommunity, PokéBeach, PokéBattleCenter, Ignazio's Arena and Neoseeker forums - for three purposes: to stand in tribute to by far the most successful Balanced Hackmons team he has ever made, Mirages of the Frozen Wasteland; to serve as a grand closure and farewell to his involvement with and Ultimate Championship over the fifth generation of the wonderful game that is competitive Pokémon; and finally, to celebrate the upcoming tenth anniversary of the time he spent participating in competitive Pokémon battles on online Pokémon battling simulators.
(Circled in red, #1, #2, #3 and #6 *on the screenshot above are all me, using Mirages of the Frozen Wasteland with all three of those names)
Aside from being my tenth anniversary Rate My Team thread, this thread, dedicated to the Pokémon Black and White 2 Balanced Hackmons team Mirages of the Frozen Wasteland, is the final installment to the From Burning Fire To Freezing Ice Trilogy, a set of three Generation V Rate My Team threads made by me, with the first two installments being the Pokémon Black and White 1 DW/No Preview Ubers team Flames of the Heavenly Light and the Pokémon Black and White 2 Wifi Ubers team The Blazing Glaciers, respectively. Interestingly enough, despite the fact that this was completely unintentional, Mirages of the Frozen Wasteland happens to contain two Pokémon from the first installment to the trilogy to which it belongs, and one Pokémon from the second installment to that trilogy, or two if one counts the Arceus-Ghost-disguised Arceus-Normal in this team as an Arceus-Ghost. This team also notably features my two favorite Über Pokémon, Kyurem-W and Reshiram, as well as my long-time servants Lugia and Mewtwo, the two Über Pokémon I have used by far the most extensively back in the Generation II days ever since I first started battling on Pokémon NetBattle, which also served as my two signature Pokémon at the time when I achieved my legendary win-loss records on four different servers under the name "Master of DaUniverse" in 2004, and they have, ever since then, been extremely common recurring veterans in the teams I have made in generations after that, and not only is Mirages of the Frozen Wasteland no exception for both of them, but it also marks the very first time they have been united in the same team of mine ever since my Generation III Übers team made in 2006, The Guardians of Heaven's Vacant Throne.
Because "Chaosdramon" was the primary name under which I used this team, I decided to give all of my Pokémon nicknames with the word "Chaos" in them, with all of such nicknames being inspired by the names of four characters from Digimon World 2 - the three Chaos Generals ChaosBlackWarGreymon, ChaosMetalSeadramon and ChaosPiedmon, as well as their leader, ChaosLord. Without further ado, I, by far the Greatest Pokémon Master to have ever walked under the heavens, will now present Mirages of the Frozen Wasteland for the entire competitive Pokémon community to see.
The team at a glance:
Team building process:
Because I literally knew close to nothing about the Balanced Hackmons metagame when I first got into it, I decided to enter this tier with a completely hyper offensive mindset. As I knew how incredibly devastating Deoxys-S hyper offensive teams were in Übers, and also knew better than anyone else the unparalleled power of Extreme Killer Arceus in that tier, I started off with a team that utilizes a Turboblaze Deoxys-S lead to Spore the opponent's lead while setting up as many layers of entry hazards on the opponent's team, before proceeding to tear the opponent's team apart with four Attack-boosting Pokémon with access to Same Type Attack Bonus ExtremeSpeed: A Shell Smash Snorlax that also doubles up as the team's Magic Bounce Pokémon, a Lum Berry Belly Drum Slaking with Drought, and two Lum Berry-holding Simple Swords Dance users in Regigigas and Arceus-Normal. Slaking's Drought was not only to serve the purpose of disrupting the strategies of opposing weather teams, but also to boost the power of Sacred Fire, one of the best moves in the entire game, abused by all four physical sweepers in this team. Finally, a Prankster Giratina-A with Haze was put into the team not only to cover up its massive weakness to Fighting-type moves while at the same time possessing the ability to preserve the entry hazards that Deoxys-S sets up, but also because I knew at first glance that it would be by far the best defensive Pokémon in the entire tier, due to its ability to simply erase the stat boosts of any setup sweeper with a +1 priority Haze before getting attacked, combined with its absolutely insane bulk and immunity to by far the most common priority move in the tier, leaving there be almost no chance for Giratina-A to have to be hit by a boosted attack before getting the opportunity to use Haze.
Just like in Übers, Deoxys-S VS. Deoxys-S lead matchups proved to be incredibly frustrating. The possibility of the opponent's Deoxys-S lead having the Ability Prankster or carrying the move Magic Coat or Taunt, as well as the entire issue of Speed-ties made the use of this Pokémon extremely off-putting for me, especially since I knew it was very possible to just sidestep all of these issues by using a Pokémon to anti-lead all variants of Deoxys-S, regardless of what moves they had and whether they had Magic Bounce, Prankster or Mold Breaker/Turboblaze/Teravolt as its Ability. Being inspired by a certain Cloyster set I invented in Übers, I decided to replace the Deoxys-S in this team with a Lum Berry-holding Skill Link Kyurem-B with the moves Icicle Spear, Rapid Spin, Shell Smash and Stealth Rock. While doubling up as the team's Stealth Rock lead and Rapid Spinner, the idea was to have it absorb a Spore thanks to its Lum Berry while boosting with Shell Smash, before outrunning and knocking out the opponent's Deoxys-S on the very next turn with Icicle Spear, a move that also bypasses any potential Focus Sashes Deoxys-S may be holding.
As Snorlax was not pulling its weight, I knew that I would be best off replacing it with a different Magic Bounce Pokémon. Having used the Shell Smash + Baton Pass strategy extensively in the Übers tier, I knew exactly how devastating a Dialga can be after a Shell Smash boost, and at some point even imagined how awesome it would have been in that metagame if Dialga itself could use Shell Smash without having to rely on Smeargle, so I decided to make that a reality here by putting a Shell Smash Dialga in the team, with it doubling up as the team's Magic Bounce Pokémon, which was awesome as it was now a set-up sweeper with an immunity to Spore, preventing it from having its sweep stopped by Prankster Spore users. Furthermore, I changed my team's Drought Pokémon from Slaking to Reshiram, as I have noticed that my team needed some immediate firepower, as it struggled immensely against opposing Giratina-A with Haze as well as Unaware walls. As such, Reshiram became the prime choice for Slaking's replacement, due to the immense, immediate destructive power of its Sun-boosted Blue Flare, which it was able to fire off very consistently thanks to the very fact that it also doubled up as the team's weather summoner. The replacement of Slaking with Reshiram also allowed me to move Stealth Rock from Kyurem-B to Reshiram, since Reshiram can easily afford to use this move as its offensive coverage only spans across two attacks anyway, thanks to its completely unresisted Same Type Attack Bonus moves. By freeing up a moveslot on Kyurem-B, this allowed me to give it Close Combat, making it even more dangerous than before.
As I found that my team was weak to Contrary abusers, considering my only defensive Pokémon, Giratina-A, was weak to Draco Meteor, I put in an Imposter Chansey over the most replaceable member of the team, Regigigas, in order to stop, and possibly even reverse their sweep.
After laddering extremely extensively with the above team, I found out exactly how annoying Sturdy Shedinja can be, especially when I used a team with a suicide hazard lead, as after my Kyurem-B fainted, if my opponent ever decided to Rapid Spin away the Stealth Rock that it set up, I would have no way to take out a Sturdy Shedinja with Lum Berry + Recycle, and the situation was made especially worse by the fact that any Pokémon can learn Rapid Spin in Balanced Hackmons, making it pretty much impossible to block this move with Giratina-A, and this is not even touching on how incredibly common Scrappy Rapid Spin users in this tier are, especially in teams with Shedinja. In response to that situation, I decided to switch the weather utilized by my team from Sun to either Hail or Sandstorm, in order to ensure that any Shedinja that enters the field under such weather conditions would instantly perish. I opted for Hail for three basic reasons: Firstly, from my observation, Sandstorm teams are far, far more common than Hail teams in the Balanced Hackmons metagame, so since my own team did not have any Sandstorm abusers whatsoever, unless Dialga is counted for its mere immunity to that weather condition's residual damage, using Hail over Sandstorm only served to give me a way to disrupt the strategies utilized by opposing Sandstorm teams, by denying them of the 1.5x Special Defense boost for their Rock-type Pokémon, 2x Speed boost of their Sand Rush Pokémon, and other things like that, at the cost of not being able to do so against opposing Hail teams, which from my experience are almost non-existent in the Balanced Hackmons metagame anyway, with the exception of the very team to which this thread pertains to, of course. Secondly, again from my observation, Pokémon immune to Sandstorm are far more common than Pokémon immune to Hail in the Balanced Hackmons metagame, and the number of Pokémon in my team immune to Sandstorm is the same as the number of Pokémon in my team immune to Hail, which means the damage either weather condition would deal to my team would remain the same regardless, so I felt that using Hail over Sandstorm would overall give me a better advantage by being able to deal more residual damage to the opponent's team most of the time. And the third reason why I opted for Hail over Sandstorm was because, by replacing my Kyurem-B lead with a Kyurem-W lead with the exact same moveset but with Snow Warning over Skill Link, Blizzard over Icicle Spear, and Secret Sword over Close Combat, I was able to have a Pokémon that serves the exact same purpose as my Kyurem-B lead, except this one also doubles up as a summoner of Hail, allowing me to free up a spot on my team by having my weather summoner and anti-lead against Deoxys-S being the same Pokémon. In addition to the shifting of the team's weather from Sun to Hail, I also made numerous other drastic changes to the team's structure, in such a way so that it has changed from what originally began as a completely hyper-offensive team to by far the most defensive and stall-oriented team I have made ever since the legendary GSC OU team I created back in 2005, the Supreme Absolute Defense.
Firstly I realized that Imposter Chansey was far from a reliable way to deal with Contrary Dragon-type Pokémon, since after it takes some prior damage to be within the KO range of a +2 Draco Meteor, it needs to win a Speed-tie in order to beat them, and this is not even considering the possibility of the opponent's Pokémon holding Choice Scarf, resulting in a near-guaranteed failure for Chansey, something that would result in not only me losing a Pokémon, but the opponent's Contrary Dragon gaining yet another +2 Special Attack boost. This, combined with how devastating opposing Imposters had been whenever they came into my Kyurem-B, Arceus-Normal, or especially my Dialga (as it could hit my Giratina-A super effectively with Spacial Rend, while its Magic Bounce Ability prevented it from being Spored) after they had set up, something which pretty much guaranteed me losing a Pokémon, resulted in me immediately knowing that my team needed an Unaware wall, and I also immediately knew exactly which Pokémon I was going to use for that purpose: the very great wall that had been serving my needs in competitive battles ever since early 2004 in the Generation II days: the Diving Pokémon, Lugia. At this point, the most intuitive move to make would be to put Lugia in place of by far the most unnecessary member of the team, the former weather summoner Reshiram, but other realizations I had come to at this point in time ultimately prevented me from replacing the Vast White Pokémon, at least in its entirety.
As Übers was the metagame I played extensively prior to getting into Balanced Hackmons, and I was one of the few Übers trainers to have reached a high enough level of skill and Pokémon Mastery in that metagame to realize that Extreme Killer Arceus was by far the best Pokémon in that metagame, I never imagined the day when I would replace it in my Balanced Hackmons team, especially considering the fact that this Pokémon has even been buffed from the transition from Übers to Balanced Hackmons, with access to the Ability Simple as well as the amazing move Sacred Fire. But with Imposters and Unaware walls running rampant all over this metagame, I eventually realized that Extreme Killer Arceus's True Kingship and Supreme Godhood in the Übers metagame did not even come close to translating in the same way in Balanced Hackmons. Furthermore, now that my team was no longer a Sun team, I couldn't consistently have the power of its Sacred Fire boosted to astonishing levels either, and since my team now contained both of the great walls of Pokémon in Lugia and Giratina-A, I also saw my Arceus-Normal providing very little synergy for my team, as on one hand, my team had two unbelievably bulky pseudo-Hazers, yet instead of taking advantage of that by setting up as many layers of entry hazards as I could, I was using a set-up sweeper that also rarely worked very well against skilled trainers anyway. Because my Dialga suffered the same problems as my Arceus-Normal, combined with the aforementioned fact regarding how incredibly dangerous it could be against my own team if it got Impostered, as well as the ease with which it could be revenge-killed by Prankster Nature Power, I decided to remove it from my team first, and subsequently put Lugia over it. And now that my team did not have a Magic Bounce Pokémon, I decided to move this Ability to my Arceus-Normal while replacing its previously not very useful moveset with a hazard support set with Rapid Spin and Spikes, giving my team excellent hazard control with the aforementioned moves combined with its Ability to reflect the opponent's entry hazards, its reliable recovery, as well as its ability to deal decent damage to by far the most common Spin-blocker in the tier, Giratina-A, with Blizzard, thanks to the fact that this was now a Hail team. Additionally, I also learned that one could disguise their Arceus-Normal as any other Arceus type in Balanced Hackmons, and so I decided to disguise my Arceus-Normal as an Arceus-Ghost, as despite the fact that no skilled trainer would ever be fooled by this, it does help me more against less experienced trainers, who would be put off from exploiting Arceus-Normal's sole weakness, thinking it is actually completely immune to Fighting-type moves.
Even though my team was now pretty much a stall team, I didn't want a team with almost no offensive presence either. So I kept Reshiram in my team, only instead of making it a weather summoner, I decided to change its moveset into a Choice Scarf Contrary abuser, which I found to be a far deadlier offensive Pokémon than Shell Smash Dialga or any Simple Swords Dance user, due to its much higher initial firepower, which allows it to overcome even Unaware walls if they switch into its moves after having taken some prior or entry hazard damage, the fact that it can launch an unbelievably powerful attack on the very same turn it sets up, as well as its ability to overcome Imposters either after they have taken a bit of prior damage, or if Reshiram somehow gets to +4 Special Attack before they come in. In addition to being a sweeper, this Reshiram also doubled up as a revenge-killer, which was a great plus to the team.
Finally, because my Reshiram no longer knew Stealth Rock, and my Arceus-Ghost-disguised Arceus-Normal now knew Rapid Spin, I replaced Kyurem-W's Rapid Spin with Stealth Rock. And since my Kyurem-W was able to heavily threaten my Unaware wall with Blizzard, as well as my other great wall for that matter, I decided to remove Shell Smash from its moveset in case an Imposter decided to use it against me, and I instead replaced that move with ExtremeSpeed, as that move following a Blizzard is guaranteed to take out any Deoxys-S. Additionally, I have also experienced some annoying situations in which my Kyurem-B/W got a Choice item Tricked onto them by a Deoxys-S lead on the turn they used Shell Smash, something that further put me off from using that move.
Upon making the aforementioned massive changes to the team, it then began rising to greatness, as I noticed that after those changes, the number of losses I faced on the ladder decreased extremely significantly. It was also at this time which was when I gave this team's members its nicknames, since "Chaosdramon" was the name I was using at the time, with my Chansey being named "ChaosShadow", something which was fitting for an Imposter in my opinion, and it was also at this time which was when I finally decided to give this team its name, with "Mirages" referring to the deceit that is Chansey's Imposter Ability, the fact that the team's Arceus-Normal is disguised as an Arceus-Ghost, the deceptive speed at which Giratina-A can move with Prankster, as well as the fact that Attack/Special Attack-boosting sweepers that attempt to boost their stats to a high enough level to break through this team's Lugia can be comparable to people who are foolish enough to chase after a mirage, while "the Frozen Wasteland" refers to the state of the battlefield once all of the opponent's Pokémon are reduced to lifeless corpses below the snowy sky summoned by Kyurem-W.
However, there was still one thing about this team that I was dissatisfied with: Now that my team contained the metagame's two greatest walls in Lugia and Giratina-A, there was hardly any need for my Chansey to even step onto the battlefield to stop the opponent's sweepers anymore, and as such, I found myself not even using this Pokémon in a great majority of my battles, except for taking a bit of damage when it got buffeted by the Hail every time it was dragged out onto the field by a pseudo-Hazing move. Furthermore, I also found that Pokémon with Mold Breaker/Turboblaze/Teravolt along with Spore were incredibly annoying to my team, so I thought that it would be good to have a Pokémon immune to the Spores of such Pokémon. Because I realized that Chansey was pretty much deadweight against opposing stall teams, as well as the fact that my team was somewhat lacking in physical offensive presence, I turned towards yet another old servant of mine, and invented ChaosGeneral1337, a Poison Heal + Toxic Orb Mewtwo set and one of my proudest creations ever in the long history of my Pokémon battling career, and put it over Chansey in my team, for the purpose of absorbing Mold Breaker/Turboblaze/Teravolt-enhanced Spores, stall-breaking, as well as to serve as an amazing sweeper able to get past Imposters and Unaware walls alike, and this Pokémon was also chosen because I had realized its underwhelming performance in the Generation V Übers metagame contrary to popular opinions, and I wanted to see if this Pokémon was capable of reclaiming its former glory as the world's strongest Pokémon with its unlimited access to moves and Abilities in the Balanced Hackmons tier. And so far, it has yet to disappoint me in this metagame.
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