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My awesome 5th gen team

Discussion in '5th Gen In-Game RMT' started by Raikou_fan, Oct 7, 2010.

  1. Raikou_fan

    Raikou_fan Well-Known Member

    My first thought when I put together this team was that I want ALL of them to be 5th gen pkmn. I'm not going to be sending anything from past gens to use in my team. I think this group has good type coverage, and not too many shared weaknesses.

    Daikenki- The only starter that really appealed to me, and it's probly one of my favorite water types from this gen.
    Nature: Timid
    Ability:Shell Armor
    -Surf
    -Ice beam
    -Boiling water
    -Grass knot/Megahorn

    Shanderaa- Possibly one of my favorite ghost types from any gen, and it has a massive sp.atk stat. I think it should be able to handle the many fighting types that came with this gen, along with all the new bug, and steel types. I would like to fit energy ball on this set somehow, but idk what the best way to do it is...
    Nature: Timid
    Ability: Shadow Tag
    -Psychic
    -Bursting Flame/Flamethrower/Purgatory
    -Shadow ball
    -Pain split/Calm Mind

    Warubiaru- It was kind of a toss up bewteen Warubiaru and Doryuzuu, but I ended up deciding on Warubiaru just cuz I like how Warubiaru looks. Also, from what I've heard, Warubiaru is pretty much a beast in battle.
    Ability: Overconfidence
    Nature: Adamant
    -Earthquake
    -Crunch
    -Stone Edge
    -Fire fang

    Ononokusu- In my opinion, probably the best dragon in this gen. It's stats are all great, and it learns dragon dance. This thing has the potential to be a real monster.
    Nature: Adamant
    Ability:Mold Breaker
    -Dragon Dance
    -Earthquake
    -Rock Slide
    -Outrage/Dragon Claw

    Denchura- Has great typing, and it's the first bug type that I've really ever considered using. Also, 100% thunder just makes it a beast.
    Nature: Timid
    Ability: Compound eyes
    -Thunder
    -Energy Ball
    -Bug buzz
    -Agility/Volt Change

    Mebukijika- Here I was torn between Mebukijika and Doreida. I decided on Mebukijika for its more diverse movepool and ghost immunity.
    Ability: Adamant/Jolly???
    Ability: Herbivore
    -Megahorn
    -Jump Kick
    -Wood horn
    -Thunder wave/Wild bolt

    As you can see, there are a few moveslots I'm not sure about. Also, I'm not really good at EV planning, and I haven't really tried to work that out a whole lot yet anyway. Any ideas or suggestions would be greatly appreciated. Please RMT!!! =]
     
  2. Crypsis

    Crypsis Well-Known Member

    Am I just unable to do math correctly? Why does everyone keep saying Denchura will be able to use Thunder with 100% accuracy? Compoundeyes raises accuracy by 30%. Thunder hits 70% of the time, barring Rain Dance. 70 * 1.3 = 91. Not 100. Right?
     
  3. Shine

    Shine Psyched Up Staff Member Moderator

    Yes, you are correct, it is 91%.






    For Shanderaa, IMO replace Psychic with Energy Ball.
    Psychic's coverage isn't that good, and it doesn't gain STAB due to Shanderaa being Fire/Ghost.

    For Daikenki, choose between Surf or Boiling Water, not both. And since you already have Ice Beam, I don't think you'll need Megahorn (not to mention it's Timid) so keep Grass Knot. And try checking it's Hidden Power ;)
     
  4. Aurath8

    Aurath8 Well-Known Member

    Overall a good team with only an Ice weakness to worry about. Even then all three have something to combat them. Comments in Bold
     
  5. Raikou_fan

    Raikou_fan Well-Known Member

    Thank you all! I had thought about some of the things you all had mentioned, but I wasn't really sure on them.

    On daikenki, the only reason I had boiling water was for double/triple battles. I'll probably use surf over boiling water, and HP ground is a good idea. Then on Shanderaa, the only reason I had Psychic was to cover fighting types, but I guess Shanderaa can probably wall them pretty well anyway, so I guess I don't need it. I will probably still go with fire fang over outrage on warubiaru. It's not as strong, but it covers all of warubiarus weaknesses better. On Denchura, even if Thunder isn't 100%, 91% is still pretty good for something with 120 base power.

    Thank you all again!
     

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