;321;
I am going for a competitive team of six. I just had an idea, and it is to use a Wailord in my team as an auto tool of destruction. I call it Destruct-lord. My idea is to use a lvl 100 Wailord in my party and teach it:
-Selfdestruct
-Rest
-Sleep Talk
I bolded the word selfdestruct because it will be the key move in my idea. The point of my idea is when I'm versing a team that has a very good pokemon that is too hard to beat, I just pull out my wailord, which I will EV train it in HP and defense/sp. defense/speed (help me decide), then use selfdestruct. Since Wailord's HP is so high, it will more than likely auto-kill the opponent. I think rest and sleep talk would work nicely with this strategy, because if Wailord's HP somehow becomes low, I can just use rest, then use sleep-talk to activate my plan (use selfdestruct). I'm only giving Wailord 3 moves because if it uses sleep talk, I only want it to use selfdestruct. But there is a problem with this plan. I need to choose on which item to give Wailord. I am thinking between either Choice Scarf or Leftovers.
Choice scarf because when I switch out to Wailord, I will have a higher chance of using selfdestruct before the opponent hits me (it's important to keep Wailord's health high because selfdestruct's damage depends on the user's health. So for example, if Wailord's HP is 500, it will deal 500 damage to the opponent's pokemon).
Leftovers because I'm pretty sure that when I switch out to Wailord, Wailord will be hit, and leftovers will recover its HP. But I'm not completely sure if leftovers will activate on the first time Wailord is hit.
So these are my thoughts. If you have any ideas to make my plan better, I'd gladly read them. If you know of a better item to give to Wailord that will make my plan better, please tell me. Also, I need to know what nature Wailord should have, and what stats it should be EV trained in. Thank you for your time, and I hope you reply.
;321;
I am going for a competitive team of six. I just had an idea, and it is to use a Wailord in my team as an auto tool of destruction. I call it Destruct-lord. My idea is to use a lvl 100 Wailord in my party and teach it:
-Selfdestruct
-Rest
-Sleep Talk
I bolded the word selfdestruct because it will be the key move in my idea. The point of my idea is when I'm versing a team that has a very good pokemon that is too hard to beat, I just pull out my wailord, which I will EV train it in HP and defense/sp. defense/speed (help me decide), then use selfdestruct. Since Wailord's HP is so high, it will more than likely auto-kill the opponent. I think rest and sleep talk would work nicely with this strategy, because if Wailord's HP somehow becomes low, I can just use rest, then use sleep-talk to activate my plan (use selfdestruct). I'm only giving Wailord 3 moves because if it uses sleep talk, I only want it to use selfdestruct. But there is a problem with this plan. I need to choose on which item to give Wailord. I am thinking between either Choice Scarf or Leftovers.
Choice scarf because when I switch out to Wailord, I will have a higher chance of using selfdestruct before the opponent hits me (it's important to keep Wailord's health high because selfdestruct's damage depends on the user's health. So for example, if Wailord's HP is 500, it will deal 500 damage to the opponent's pokemon).
Leftovers because I'm pretty sure that when I switch out to Wailord, Wailord will be hit, and leftovers will recover its HP. But I'm not completely sure if leftovers will activate on the first time Wailord is hit.
So these are my thoughts. If you have any ideas to make my plan better, I'd gladly read them. If you know of a better item to give to Wailord that will make my plan better, please tell me. Also, I need to know what nature Wailord should have, and what stats it should be EV trained in. Thank you for your time, and I hope you reply.
;321;
Last edited: