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My BT team

aceo_o

Member
Porygon-Z @ Life Orb
Ability: Download
EVs: 252 Sp.Atk/252 Spe/4 HP
Nature: Timid
  • Tri Attack
  • Dark Pulse
  • Thunderbolt
  • Ice Beam

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Sp.Atk/252 Spe/4 HP
Nature: Timid
  • Psychic
  • Fire Blast
  • Explosion
  • Grass Knot

Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/252 Spe/4 HP
Nature: Adamant
  • Dragon Dance
  • Outrage
  • Earthquake
  • Substitute
 

Cortez

vury srs bsns
Replace fire blast for flamethrower because while Azelf has nice spAtk already, that -15 accuracy could really be troublesome.
 

AzukanAsimbu

Petal Paladin
what does BT mean?
 

Noctourniquet

∆∆∆
what does BT mean?
Battle Tower.


Onto the rate.

Firstly, imo NPZ is better than LOZ for the Battle Tower due to its much higher firepower, although it is true that thr turn taken to set up can be a little bit awkward.

Porygon-Z @ Focus Sash / something.
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]
- Tri Attack

As you're EV training, I will also assume that you're IV breeding, and as such you can get HP[Dark]. No real explanation is needed here as you have a very similar set already anyway. Dark + Fighting > BoltBeam in this case as you can cover your own problems, namely Steel and Ghost, much more easily like this, an ability which is paramount for Porygon-Z.


Imo Nasty Plot Azelf actually beats NPZ. You can use both I guess, but NPElf will probably do better for you so keep that in mind.

Azelf @ Focus Sash / something.
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Psychic
- Flamethrower
- Thunderbolt / Shadow Ball
- Nasty Plot

Again, not too much explanation needed really. Simply takes Azelf's insane Sweeper Stats, makes them better, then fires off two high-coverage moves along with an immensely powerful STAB Psychic. If you're really afraid of Ghosts then run Shadow Ball but otherwise Thunderbolt is the way to go. Standard Sweeper spreads and Nature are standard.


Tweak Mence's EVs a little. I'd run an EV Spread of 148 HP / 252 Atk / 108 Spe, which allows you to get past a Base 130 after a single use of Dragon Dance. Although you may prefer to drop this down a little bit in order to hit only Weavile, but imo that's not really worthwhile given that it's only a few EVs left. Switch the Lum Berry for the Leftovers, and Outrage for Dragon Claw. You will need the Lefties to help you regain the damage taken after setting up, and Outrage is just a horrible BT move in general imo due to the recoil coming off of a boosted Atk stat, especially given that hax must also be accounted for.


That's all I can really see for now. This should do just fine as a speed team, but I'm not sure how well it would do after the first 49 or so battles. Your team really lacks general bulk; consider Dragonite > Salamence, but also take into account that you will then be missing out on Intimidate. Your choice. Remember that if you take Draggy, you will need to mess around with the EV Spread a little bit to make it work correctly as Draggy has a different Base Spe and, iirc, also a higher Base HP. 68 HP / 252 Atk / 4 Def / 4 SpDef / 180 Spe, Adamant has been pretty reliable in the past. It outspeeds a Max Spe Timid Starmie at +1, whilst retaining Max Atk and preventing a weakness to residual damage.


Hope it helps, and good luck. Have fun.
 
Last edited:

Magnets

Banned
@TheBlueRabbit: Trying to run NPZ or NPElf in the tower without support is just suicide. They are too frail to set up, and vulnerable to hax.

@OP: I have seen some of your previous efforts, and you are improving, but not by a huge amount. You still lack a general purpose; try and give explanations as to why you used your pokemon, and not just throw them at our face.
 

VaporeonIce

Active Member
I'd almost agree with Magnets about the Nasty Plot users, but I think a Nasty Plot Sash Azelf (Naive nature with Psychic, Thunderbolt/Flamethrower, and Explosion) can work well. The general idea is to set up Nasty Plot on the first turn against something that you can KO with one of your moves at +2, get that KO, and proceed to either continue getting KOs with your special attacks, or just Exploding in the face of whatever you can't KO. In most cases, it will probably get you at least 2 KOs per match. The choice between Thunderbolt and Flamethrower depends on how threatened you are by Water-types; Flamethrower usually provides better coverage. Note that, if your other two Pokemon really hate the opponent's lead and you fail to KO with one of your other attacks after a Nasty Plot (Lati@s has a way of frequently finding a way to annoy the hell out of everything), you can always just Explode on the first turn.

Of course, that set has problems; it's screwed against anything with a status move, along with anything you can't OHKO after a Nasty Plot. To help with some of that, I'd use a Jolly Garchomp (4 HP, 252 Atk, 252 Speed) with a Lum Berry and Substitute/Swords Dance/ Earthquake/Dragon Claw or Outrage as the second Pokemon. If you manage to predict a status move (which is especially likely from Electric-types), switch in Garchomp. Lum Berry will save you from the status (unless it's Thunder Wave, which won't work anyway), and in most cases, the opponent will try to status you again if the status move wasn't Thunder Wave. You can use that opportunity to set up a Substitute, then use the next turn to Swords Dance. Outrage vs. Dragon Claw comes down to preference; Outrage KOs almost everything after a Swords Dance, but being able to switch back to Earthquake against Steels can be nice. Also, Garchomp completely destroys most Electric-types, who threaten Azelf with Thunder Wave and may live through its attacks (since Azelf doesn't have a super-effective hit on them). Salamence (with the set you used) can work, but I think you'll find that you sorely miss the Electric immunity, and the slight drop in speed compared to Garchomp can make a difference against other base 100s.

Those two are horribly weak to Weavile, so you have a few options for the third Pokemon. One is Metagross; it has great coverage, Weavile does almost nothing with its attacks, and Gross is immune to Screech thanks to Clear Body. Bullet Punch completely destroys Weavile, and most Ice-types (excluding Water/Ice) will die to Iron Head or Bullet Punch. You can also try Suicune, who has the bulk to laugh off Weavile's attacks and set up Calm Minds, Resting off any damage in the process. Screech will kill Suicune, though. Scizor can also work well, setting up a Swords Dance in Weavile's face, and proceeding to destroy things with Bullet Punch. Heatran can work, but I don't like Heatran; its coverage isn't quite good enough (at least Metagross has ThunderPunch for Water-types), and its quad-Ground weakness, Fighting weakness, and Water weakness don't do it any favors. I'd probably go for Metagross or Scizor, since they have the defenses, typing, and power (along with STAB Bullet Punch for priority) to help you deal with the ever-annoying Lati twins).

I think a team with those modifications should work well, and at least get you a streak in the 70s with some decent luck (though 100 is pushing it, since random BrightPowder misses and Quick Claw activations will annoy the hell out of you). If you continue an attempt with two Nasty Plot users, just keep in mind that whatever killed the first one will often kill the second one, and if it doesn't, it should at least be a threatening enough presence that the second one won't be able to set up Nasty Plot.
 
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