Phyroxzenoid
Competitive Battler
Hello everyone that is reading this, today I am going to share a detailed description of my current battling team with all of you. I hope that you can all provide some helpful feedback so that I can continue to improve it.
Edit: Edits to the team are shown in Bold.
Well, let's dive right into this.
Pokemon #1: Heliolisk with Choice Scarf
Modest Nature
Ability: Dry Skin
IVs: x/x/31/31/31/31
EVs: 6 HP/252 SpA/252 Spd
Moveset: Surf, Thunderbolt, Protect and Volt Switch
I have given Heliolisk the Choice Scarf so that he can outspeed & OHKO those pesky Mega Aerodactyls and other defensively-weak sweepers. Surf provides good coverage and Protect is just for stalling purposes. If I don't think Heliolisk can take a hit, I usually Volt Switch out. It's Modest nature provides a handy SpA boost, and it's ability, Dry Skin, makes it ideal for switching into powerful water types, for example, Gyarados.
Pokemon #2: Lucario with Lucarionite
Jolly Nature
Ability: Steadfast/Adaptability (MEVO)
IVs: 31/31/31/x/31/31
EVs: 6 HP/252 Att/252 Spd
Moveset: Close Combat, Bullet Punch, Earthquake and Extremespeed
Mega Lucario is my sweeper. His Jolly Nature insures he gets the first hit on most things, and his Adaptability ability makes his Close Combat have a base power of 240. Altough his frail defenses mean he is usually the first to fall in battle, he never dies without making a good sized chunk in the opponents' team, occasionally even sweeping the whole team.
Pokemon #3: Trevenant with Big Root
Careful Nature
Ability: Natural Cure
IVs: 31/20-30/31/x/31/31
EVs: 252 HP/80 SpD/176 Spd
Moveset: Will o' Wisp, Horn Leech, Destiny Bond, Leech Seed
Trevenant is my, you guessed it, spin-blocker. I invested in speed so that he could outspeed certain threats. He has a good moveset, with Will o' Wisp to deal with physical sweepers, since his normal defense is not that great. Horn Leech allows him to deal a decent amount of damage while healing himself, and combined with the Big Root to boost the recovery and Natural Cure ability, this fellow can take quite a few hits before being knocked out. Leech Seed is a reliable way for him to deal damage, while Destiny Bond makes sure if I fear being knocked out the opponent does not get away with it.
Pokemon #4: Barbaracle with Focus Sash
Jolly Nature
Ability: Tough Claws
IVs: 31/31/31/x/x/31
EVs: 6 HP/252 Att/252 Spd
Moveset: Shell Smash, Razor Shell, Night Slash and Brick Break
Barbaracle. My personal favorite on this team so far... this thing is a beast and few things live to tell the story of defeating him. His meager defensive typing encouraged me to smack a Focus Sash on him so he always gets off a Shell Smash or two, and then he proceeds to wreck as much as possible. He has good STAB & Tough Claws advantage in Razor Shell, while Tough Claws also boosts Night Slash and Brick Break. Although he is very strong, this guy's worst nightmare are priority moves...
Pokemon #5: Aggron with Air Balloon
Relaxed Nature
Ability: Rock Head
IVs: 31/31/31/x/31/x
EVs: 252 HP/6 Att/252 SpD
Moveset: Taunt, Dragon Tail, Stealth Rock and Iron Head
I gave Aggron a new purpose on this team. Set up Stealth Rocks, do not let the opponent set up by using Taunt, and inflict damage with Dragon Tail. His weakness to Earthquake made me give him the Air Balloon. This fellow has very good bulk, and I have yet to see him fail to get Stealth Rocks up (exception is Fighting types). Iron Head is a good STAB if I have nothing else to go for. I also redistributed the EVs to HP to give him even more bulk to stock up on.
Pokemon #6: Currently breeding a Gale Wings Talonflame, will update once it's ready.
Well, overall that is my team, and I would really like to hear what you all have to say about it! Good day, and thanks for taking the time to read this.
Edit: Edits to the team are shown in Bold.
Well, let's dive right into this.
Pokemon #1: Heliolisk with Choice Scarf
Modest Nature
Ability: Dry Skin
IVs: x/x/31/31/31/31
EVs: 6 HP/252 SpA/252 Spd
Moveset: Surf, Thunderbolt, Protect and Volt Switch
I have given Heliolisk the Choice Scarf so that he can outspeed & OHKO those pesky Mega Aerodactyls and other defensively-weak sweepers. Surf provides good coverage and Protect is just for stalling purposes. If I don't think Heliolisk can take a hit, I usually Volt Switch out. It's Modest nature provides a handy SpA boost, and it's ability, Dry Skin, makes it ideal for switching into powerful water types, for example, Gyarados.
Pokemon #2: Lucario with Lucarionite
Jolly Nature
Ability: Steadfast/Adaptability (MEVO)
IVs: 31/31/31/x/31/31
EVs: 6 HP/252 Att/252 Spd
Moveset: Close Combat, Bullet Punch, Earthquake and Extremespeed
Mega Lucario is my sweeper. His Jolly Nature insures he gets the first hit on most things, and his Adaptability ability makes his Close Combat have a base power of 240. Altough his frail defenses mean he is usually the first to fall in battle, he never dies without making a good sized chunk in the opponents' team, occasionally even sweeping the whole team.
Pokemon #3: Trevenant with Big Root
Careful Nature
Ability: Natural Cure
IVs: 31/20-30/31/x/31/31
EVs: 252 HP/80 SpD/176 Spd
Moveset: Will o' Wisp, Horn Leech, Destiny Bond, Leech Seed
Trevenant is my, you guessed it, spin-blocker. I invested in speed so that he could outspeed certain threats. He has a good moveset, with Will o' Wisp to deal with physical sweepers, since his normal defense is not that great. Horn Leech allows him to deal a decent amount of damage while healing himself, and combined with the Big Root to boost the recovery and Natural Cure ability, this fellow can take quite a few hits before being knocked out. Leech Seed is a reliable way for him to deal damage, while Destiny Bond makes sure if I fear being knocked out the opponent does not get away with it.
Pokemon #4: Barbaracle with Focus Sash
Jolly Nature
Ability: Tough Claws
IVs: 31/31/31/x/x/31
EVs: 6 HP/252 Att/252 Spd
Moveset: Shell Smash, Razor Shell, Night Slash and Brick Break
Barbaracle. My personal favorite on this team so far... this thing is a beast and few things live to tell the story of defeating him. His meager defensive typing encouraged me to smack a Focus Sash on him so he always gets off a Shell Smash or two, and then he proceeds to wreck as much as possible. He has good STAB & Tough Claws advantage in Razor Shell, while Tough Claws also boosts Night Slash and Brick Break. Although he is very strong, this guy's worst nightmare are priority moves...
Pokemon #5: Aggron with Air Balloon
Relaxed Nature
Ability: Rock Head
IVs: 31/31/31/x/31/x
EVs: 252 HP/6 Att/252 SpD
Moveset: Taunt, Dragon Tail, Stealth Rock and Iron Head
I gave Aggron a new purpose on this team. Set up Stealth Rocks, do not let the opponent set up by using Taunt, and inflict damage with Dragon Tail. His weakness to Earthquake made me give him the Air Balloon. This fellow has very good bulk, and I have yet to see him fail to get Stealth Rocks up (exception is Fighting types). Iron Head is a good STAB if I have nothing else to go for. I also redistributed the EVs to HP to give him even more bulk to stock up on.
Pokemon #6: Currently breeding a Gale Wings Talonflame, will update once it's ready.
Well, overall that is my team, and I would really like to hear what you all have to say about it! Good day, and thanks for taking the time to read this.
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