Dragonfolk2000
Prince of Hearts
Let's see if I've got this trend down.
Swampert
Lv. 100
Mild
Sea Inscense
Surf
Earthquake
Ice Punch
Seismic Toss
Espeon
Lv. 100
Naive
Focus Band
Shadow Ball
Psychic
Skill Swap
Calm Mind
Shedinja
Lv. 100
Jolly
Silk Scarf
Shadow Ball
Confuse Ray
Hyper Beam
Facade
Typhlosion
Lv. 100
Bold
Charcoal
Rock Slide
Flamethrower
Sunny Day
Swift
Absol
Lv. 100
Docile
None
Thief
Thunderbolt
Slash
Perish Song
Rayquaza
Lv. 100
Gentle
Dragon Fang
Outrage
Dragon Claw
Iron Tail
Crunch
This is the team I worked on as I beat the game.
Swampert is a physical sweeper for the team. He'll hit anyone in his way but he doesn't like Grass moves. Especially if used by a speedy Vileplume with Giga Drain.
Espeon is my special sweeper. Most pokemon can't stand up to it's Psychic attack. Whenever I encounter resting pokemon, I switch in Espeon and have it Calm Mind its guts out. Then I'll apply the appropriate move. If my opponent has levitate, I'll Skill Swap for it. This is especially good if it's a double battle with my Swampert, clearing the field for a good Earthquake on a normally non-earthquakable pokemon (Like Lunatone and Solrock).
Shedinja is one of my least used pokemon. I originally wanted to have a double team/protect/toxic combo, but I quickly discovered that Aireal Ace and Faint Attack is a good way to put an end to that combo, especially if it's Shedinja at the controls. So I set it up with a sweeper set. Facade and Shadow Ball is questionable and likely to be replaced. Shedinja makes a good double battle partner because Wonder Guard prevents Earthquake from harming it. But if I am intent on keeping Shedinja for Diamond and Pearl, I'll need to totally revise its moveset. It's not very good at special attacks. I might even remove Shedinja from my team.
Typhlosion is for those annoying grass types that I hate. Tyhplosion is good for using Sunny Day and Flamethrower combo. Rock Slide was added in because Dig left Typhlosion more open to Earthquake than I would like. Swift is there to take care of any double team/toxic annoyers, but it's not too good for ghosty ones. Typhosion, dispite it's power, is another questionable pokemon to remove. It's not as powerful as the other sweepers and makes it a bit obsolete.
Absol is my most underused Pokemon. It has decent attack but horrid defences and move sets. Slash is really it's only good move. Unless I find myself against a pokemon that'll increase its own stats alot, Perish Song is pointless. Thief is there due to the fact that I can't find anything else worth getting for it, plus it makes Battle Pyramid alot easier. Thunderbolt is there for the sole purpose of an electrical attack on the team.
At every tournament or with every group of friends, there's always a noob who uses all legendaries. Rayquaza is my counter for this. It normally takes one or two turns of Outrage to knock out a Pokemon and Rayquaza can take hits (except for Blizzard). So once the pokemon is knocked out, I'll switch out Rayquaza based on my opponent's sent out pokemon and switch Rayquaza back in. This prevents confusion. Rayquaza is another pokemon that Earthquake works well with. Rayquaza's only flaws are ice attacks and other Rayquazas.
Well? What do you think?
Swampert
Lv. 100
Mild
Sea Inscense
Surf
Earthquake
Ice Punch
Seismic Toss
Espeon
Lv. 100
Naive
Focus Band
Shadow Ball
Psychic
Skill Swap
Calm Mind
Shedinja
Lv. 100
Jolly
Silk Scarf
Shadow Ball
Confuse Ray
Hyper Beam
Facade
Typhlosion
Lv. 100
Bold
Charcoal
Rock Slide
Flamethrower
Sunny Day
Swift
Absol
Lv. 100
Docile
None
Thief
Thunderbolt
Slash
Perish Song
Rayquaza
Lv. 100
Gentle
Dragon Fang
Outrage
Dragon Claw
Iron Tail
Crunch
This is the team I worked on as I beat the game.
Swampert is a physical sweeper for the team. He'll hit anyone in his way but he doesn't like Grass moves. Especially if used by a speedy Vileplume with Giga Drain.
Espeon is my special sweeper. Most pokemon can't stand up to it's Psychic attack. Whenever I encounter resting pokemon, I switch in Espeon and have it Calm Mind its guts out. Then I'll apply the appropriate move. If my opponent has levitate, I'll Skill Swap for it. This is especially good if it's a double battle with my Swampert, clearing the field for a good Earthquake on a normally non-earthquakable pokemon (Like Lunatone and Solrock).
Shedinja is one of my least used pokemon. I originally wanted to have a double team/protect/toxic combo, but I quickly discovered that Aireal Ace and Faint Attack is a good way to put an end to that combo, especially if it's Shedinja at the controls. So I set it up with a sweeper set. Facade and Shadow Ball is questionable and likely to be replaced. Shedinja makes a good double battle partner because Wonder Guard prevents Earthquake from harming it. But if I am intent on keeping Shedinja for Diamond and Pearl, I'll need to totally revise its moveset. It's not very good at special attacks. I might even remove Shedinja from my team.
Typhlosion is for those annoying grass types that I hate. Tyhplosion is good for using Sunny Day and Flamethrower combo. Rock Slide was added in because Dig left Typhlosion more open to Earthquake than I would like. Swift is there to take care of any double team/toxic annoyers, but it's not too good for ghosty ones. Typhosion, dispite it's power, is another questionable pokemon to remove. It's not as powerful as the other sweepers and makes it a bit obsolete.
Absol is my most underused Pokemon. It has decent attack but horrid defences and move sets. Slash is really it's only good move. Unless I find myself against a pokemon that'll increase its own stats alot, Perish Song is pointless. Thief is there due to the fact that I can't find anything else worth getting for it, plus it makes Battle Pyramid alot easier. Thunderbolt is there for the sole purpose of an electrical attack on the team.
At every tournament or with every group of friends, there's always a noob who uses all legendaries. Rayquaza is my counter for this. It normally takes one or two turns of Outrage to knock out a Pokemon and Rayquaza can take hits (except for Blizzard). So once the pokemon is knocked out, I'll switch out Rayquaza based on my opponent's sent out pokemon and switch Rayquaza back in. This prevents confusion. Rayquaza is another pokemon that Earthquake works well with. Rayquaza's only flaws are ice attacks and other Rayquazas.
Well? What do you think?