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My final Sand Shifter Team (A trick room tale part 3)

Discussion in 'Older Gen RMT' started by Rosez66, Mar 16, 2013.

  1. Rosez66

    Rosez66 Ace trainer

    After much work and thought processing I have concluded that this is probably my most useful team, its main purpose is to firstly win the weather war as soon as possible, which with a few great pokemon to make rain teams think twice and type advantages over ninetales and abomasnow this should de done fairly easily. And then after the weather war is won is can proceed to the second half of strategy which is cleaning up the rest of opposing team.

    The all have IV's of 0

    Hippowdon (F) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 4 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Slack Off
    - Stealth Rock
    - Whirlwind
    - Earthquake

    Hippowdon is chosen over tyranitar for a few reasons. Firstly is durability. He can come in many times throughout the match and bring the weather with him. Adding to this he has no four times weaknesses which is important as I feel weather inducers aren't supposed to be sweepers but just supporting pokemon which is why I have the classic set. Also my team may have problems from electric types, which the ground immunity helps with. Slack off is reliable recovery, stealth rock is fantastic and whirlwind is brilliant unless its baton pass teams and earthquake is just brilliant.

    Scizor (M) @ Choice Band
    Trait: Technician
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature (+Atk, -Spd)
    - Bullet Punch
    - U-turn
    - Aerial Ace
    - Pursuit

    Ever since I started with competitive battling I have always liked scizor, he looks awesome, but anyways bullet punch is priority for when trick room is down, u turn is a fantastic move in general, pursuit is very important as I can trap opposing weather inducers which has been worn down and to trap espeon in baton pass teams which reflects whirlwind. Lastly although its a bit random aerial ace is to kill volcarona or breloom, which otherwise causes problems. He is amazing on this team as he is slow, and immune to sandstorm.

    Reuniclus (F) @ Life Orb
    Trait: Magic Guard
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd)
    - Trick Room
    - Psyshock
    - Shadow Ball
    - Focus Blast

    Not much explantaion really. Trick room is a great supporting move, and helps with the sweep which will come as soon as she arrives in the field, shadow ball and focus blast has great coverage together. And psyshock is kill special walls which otherwise causes problems. I love how people expect a calm mind pokemon and I end up sweeping half of their team instead, also being immune to sandstorm is nice.

    Slowbro (M) @ Leftovers
    Ev's: 252 HP / 252 SAtk / 4 Def
    Quiet Nature (+SAtk, - Spd)
    -Trick Room
    -Ice Beam

    Ok. Bear with me on this set. With previous teams I always had problems with gliscor, the genies, dragons, and most importantly ferrothron, forretress and scizor. Because of all the problems I had I needed a pokemon with both a reliable fire and ice type move and I think slowbro and slowking are the only pokemon with flamethrower and ice beam in the same movepool which I think is amazing. Surf is reliable STAB, and also brings the hurt against rain teams. Trick room is to support my team. How I tend you use him in one of two ways either like reuniclus where I end up sweeping or bringing him in multiple times to set up trick room, and with regenerator he can easily do that.

    Cradily (M) @ Expert Belt
    Trait: Storm Drain
    Ev's: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, - Spd)
    - Energy Ball
    - Ancient Power
    - Earth Power
    - Recover

    This pokemon is probably the most anti-rain pokemon there is. I'm surprissed he isn't used in OU more actually. With trick room up his low speed is now a non-factor and he really is slow. Energy ball is reliable STAB, and brings the hurt down on the water pokemon of the enemy rain teams, and also against enemy sandstorm teams, earth power and ancient power is my form of the 'EdgeQuake' combo and takes down pesky flying types and electric types which are both used on rain teams as well, namely the genies, jolteon, dragonite. The list goes on. Recover is just in case his health gets low, and the ability is for the water immunity and to up his special attack. I have chosen ancient power over HP Rock because of the side effect, and for the sack of 10 BP I think the side effect can come in handy. Also when sandstorm is up his special defense is increased which is always welcome. I have replaced leftovers to expert belt for a few reasons, firstly the added power is more then welcome, also he has no use with leftovers, standerd cradily does but this isn't standerd cradily also recover does leftovers job.

    Landrous @ Expert Belt
    Triat: Sand Force
    Ev's: 228 Atk/ 28 SpA/ 252 Spe
    Naive Nature (+Spe, - Spd)
    ~ Earthquake
    ~ Stone Edge
    ~ U-turn
    ~ Hidden Power Ice

    Ok this is the standard expert belt Landrous. I have always been indecisive about my last slot, I always thought do I need another trick roomer? Or another sweeper? And after constant mismatching I just got so angry at myself because nothing fit. Also my team was turning more defense orrentated because I once used hitmontop for rapid spin support. Anyways after much thought I have chosen Landrous, he serves many important roles, firstly he is my lead most of the time to scout with u turn. He also can take down pesky dragons and gliscor, mainly gliscor with hidden power ice which is brilliant as my only other option is slowbro with which I need trick room up and sub variants can stall out slowbro's trick room. Stone edge and earthquake provides almost perfect coverage together which is awesome with the Sandstorm boost the ability provides. Another important role is being able to disrupt the voltturn stragey which causes a few problems and most notable although not as good as Landrous T it can come in ones scizor and potentially force it out of KO it with earthquake. Another bonus is that I thought I needed rapid spin but all I needed was another pokemon immune to spikes, which the flying type provides, lastly my team needed an earthquake immunity which again the flying type provides. All in all he has been proven to be very useful alongside the trick roomers and being able to work in and out of sandstorm.

    The reason why I think this team works so well is that it combats the opponent two ways, firstly through the use of weather, and through the use of trick room. And by utizilising both stragies I fight the opposition with two fronts, whilst they are worrying about maintaining their weather I can and have the luxury of ignoring the weather at times, this luxury allows me and the team to combat a lot of different pokemon. And by utizilising weather I immidetially have the advantage over non-weather teams and the use of trick room also gives a hybrid advantage over the opposing rain and sandstorm teams which runs rabid in the OU metagame. The only real trouble which this team have is with other trick room teams however with sandstorm residual damage I can eventually come out on top.

    Additional notes:
    I play competitive on PO so the item clause isn't a problem

    This team is for normal OU Singles.

    Attached Files:

    Last edited: Mar 28, 2013
  2. McDanger

    McDanger Well-Known Member

    not as many holes as the last one, scizor is still a problem as its u utrn KOs 3 members while bullet punch does a chunk to the rest, bar hippo who doesnt like u turn. I suggest sheer force conk>hitmontop as hes a better abuse of trick room, while with sheer force he can run the elemental punches with a LO giving him a lot of hitting power, i think he can OHKO lando therian after intimidate. Furthermore, it helps with the scizor problem as it can OHKO it with fire punch

    I would also suggest a LO on slowbro to abuse regenerater, or you can try slowking as he has a nice niche atm in being able to wall landorus i
  3. Rosez66

    Rosez66 Ace trainer

    Thankyou for replying and just curious. What is the life orb sheer force set? The three elemental punches and drain punch?
  4. McDanger

    McDanger Well-Known Member

    yes, brave max hp and attack
  5. Rosez66

    Rosez66 Ace trainer

    BUMP. please guys rate it and try it out I need help. :)
  6. Manectrifier

    Manectrifier AKA Treecko

    Uhm one thing that may help your team wallbreaking is a TR Victini in the last slot (so over Dragonite). Two TR setters is not much, and Victini itself benefits from TR in that it gets a speed boost every time it uses V-Create. With max hp and attack ev's you easily survive a Scizor's BP and OHKO with V-Create. Other two moves are something like Bolt Strike and Zen Headbutt/U-turn/Brick Break. Each have their uses, but a special mention goes to Brick Break dealing with Tyranitar trying to pursuit you after a defense drop from V-Create. Use leftovers if you want to offset sandstorm damage, or life orb if you want insane damage output but then Victini won't live long.
    And a cool thing about Victini is that you can use higher-powered moves on other mons, such as fire blast>flamethrower on Slowbro. Focus miss's accuracy also increases slightly, reducing the number of times you rip out your hairs when you miss FB 3 times in a row :p

    Oh, and one last thing: Consider Giga Drain>Energy Ball on Cradily. it only has 5BP less and heals you which is rather a big deal when you don't have time to recover.

    Overall, cool team, well built and has a lot covered. GL with the team!
  7. Rosez66

    Rosez66 Ace trainer

    Thank you very much for the rate. I have always considered trick room victini and the more I think about the more I like the idea. I always need a decent counter to sun teams in general and with the fire typing I can not only counter but take advantage of opposing sun. Also I didn't realise that victory star worked for all pokes I thought it was just for in doubles for your partner pokemon. But if that's the case then that's awesome. And I will defiantly consider the giga drain idea. I guess I just used energy ball to make sure I beat rotom wash, which is always a bit of a pain. Thank you very much for the rate however if I'm using victini I will use leftovers.

    Also if someone can confirm that victory star does boost accuracy for all pokemon even when not on the field, as this is a singles team, then that would be so appreciated.
  8. Manectrifier

    Manectrifier AKA Treecko

    Oh lol I just looked it up and it turns out you are right. Victory star only works on allies in doubles and triples. Sorry about that. But aside from that I still think Victini is a good choice ;)
  9. Rosez66

    Rosez66 Ace trainer

    Bump. Please guys help me out this still needs improving and perhaps give it a go on PO yourself?

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