speedbump07
Active Member
I have just recently started playing Pokemon competitively, but so far I’ve been pretty good at it (In my opinion anyway)
So, I just wanted to put up the team I’ve been using to a rather good win margin for comments and possible suggestions for improvement. I mostly use it for double battles, though occasionally but not often, in triples.
Gliscor(F) @ Poison Orb
Ability: Poison Heal
Nature: Impish
4 hp/252 Atk/ 252 Spd
-Fling
-Swords Dance
-Earthquake
-Acrobatics
The newest edition to my team, but synergizing quite nicely with everyone else. She’s my first co-lead Her main role is to take out as many Pokemon as possible before going down. Poison Heal helps survivability, Fling for a free poison and to free up Acrobatics, Earthquake for obvious reasons, and Acrobatics for obvious reasons as well. Thundurus and Tornadus can’t really do much to her most of the time.
Whimsicott (M) @ Grass Gem
Ability: Prankster
Nature: Bold
252 hp/ 252 SAtk/ 4 Spd
-Encore
-Cotton Guard
-Leech Seed
-Giga Drain
The most annoying (to the opponent) member of my team, and my second co-lead. Encore shuts down Fake Out users and status users, Cotton Guard for massive defense boosts, Leech Seed for healing, and Giga Drain for attacking, healing, and preventing taunt shut-down. Grass Gem boosts Giga drain since his special attack isn’t all that high.
Chandelure(M) @ Choice Scarf
Ability: Flash Fire
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
-Overheat
-Energy Ball
-Shadow Ball
-Psychic
My revenge killer, or special sweeper, depending on the team. Overheat for tremendous power, Energy Ball for coverage, Shadow Ball for STAB and coverage, and Psychic for the ever common Fighting types. Hasn’t seen much use in the new team, but a necessary part of it.
Hydreigon (M) @ Life Orb
Ability: Levitate
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
-Draco Meteor
-Fire Blast
-Dark Pulse
-Surf
Tri-headed death. Draco Meteor OHKO’s or very near fainting most everything except steels and the like. Fire Blast takes care of said steels and the ever deadly ice types. Dark Pulse for STAB and possible flinching, and surf for coverage. Often paired with Latios, who takes surf like a champ. Blizzard is a horrible problem though.
Latios (M) @ Leftovers
Ability: Levitate
Nature: Timid
4 hp/ 252 SAtk/ 252 Spd
-Dragon Pulse
-Thunderbolt
-Ice Beam
-Psychic
My speedy, special jack of all trades. Dragon Pulse for STAB and reliability, Thunderbolt for coverage, Ice Beam for the ever common Garchomp, Genie trio, and Dragonite. Psychic for powerful STAB. Good for many types, often paired with Hydreigon, Gliscor, or Whimsicott. Again, Blizzard is a big problem, but his special defense can take it sometimes.
Scizor (M) @ Iron Plate (temporary)
Ability: Technician
Nature: Adamant
4 hp/ 252 Atk/ 252 Spd
-Bullet Punch
-Acrobatics
-Brick Break
-U-turn
My other Physcial attacker, and my salvation against the evil ice types. Bullet Punch for powerful STAB and priority, and to take out ice types which most of my team hate, Acrobatics for good coverage, Brick Break for breaking Barrier, Reflect and Blissey, and U-turn for baiting fire attacks for Chandelure.
So, that’s my team, constructive criticism and comments are appreciated ^^
So, I just wanted to put up the team I’ve been using to a rather good win margin for comments and possible suggestions for improvement. I mostly use it for double battles, though occasionally but not often, in triples.
Gliscor(F) @ Poison Orb
Ability: Poison Heal
Nature: Impish
4 hp/252 Atk/ 252 Spd
-Fling
-Swords Dance
-Earthquake
-Acrobatics
The newest edition to my team, but synergizing quite nicely with everyone else. She’s my first co-lead Her main role is to take out as many Pokemon as possible before going down. Poison Heal helps survivability, Fling for a free poison and to free up Acrobatics, Earthquake for obvious reasons, and Acrobatics for obvious reasons as well. Thundurus and Tornadus can’t really do much to her most of the time.
Whimsicott (M) @ Grass Gem
Ability: Prankster
Nature: Bold
252 hp/ 252 SAtk/ 4 Spd
-Encore
-Cotton Guard
-Leech Seed
-Giga Drain
The most annoying (to the opponent) member of my team, and my second co-lead. Encore shuts down Fake Out users and status users, Cotton Guard for massive defense boosts, Leech Seed for healing, and Giga Drain for attacking, healing, and preventing taunt shut-down. Grass Gem boosts Giga drain since his special attack isn’t all that high.
Chandelure(M) @ Choice Scarf
Ability: Flash Fire
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
-Overheat
-Energy Ball
-Shadow Ball
-Psychic
My revenge killer, or special sweeper, depending on the team. Overheat for tremendous power, Energy Ball for coverage, Shadow Ball for STAB and coverage, and Psychic for the ever common Fighting types. Hasn’t seen much use in the new team, but a necessary part of it.
Hydreigon (M) @ Life Orb
Ability: Levitate
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
-Draco Meteor
-Fire Blast
-Dark Pulse
-Surf
Tri-headed death. Draco Meteor OHKO’s or very near fainting most everything except steels and the like. Fire Blast takes care of said steels and the ever deadly ice types. Dark Pulse for STAB and possible flinching, and surf for coverage. Often paired with Latios, who takes surf like a champ. Blizzard is a horrible problem though.
Latios (M) @ Leftovers
Ability: Levitate
Nature: Timid
4 hp/ 252 SAtk/ 252 Spd
-Dragon Pulse
-Thunderbolt
-Ice Beam
-Psychic
My speedy, special jack of all trades. Dragon Pulse for STAB and reliability, Thunderbolt for coverage, Ice Beam for the ever common Garchomp, Genie trio, and Dragonite. Psychic for powerful STAB. Good for many types, often paired with Hydreigon, Gliscor, or Whimsicott. Again, Blizzard is a big problem, but his special defense can take it sometimes.
Scizor (M) @ Iron Plate (temporary)
Ability: Technician
Nature: Adamant
4 hp/ 252 Atk/ 252 Spd
-Bullet Punch
-Acrobatics
-Brick Break
-U-turn
My other Physcial attacker, and my salvation against the evil ice types. Bullet Punch for powerful STAB and priority, and to take out ice types which most of my team hate, Acrobatics for good coverage, Brick Break for breaking Barrier, Reflect and Blissey, and U-turn for baiting fire attacks for Chandelure.
So, that’s my team, constructive criticism and comments are appreciated ^^