archeopsdan
Well-Known Member
this is the first time i had ever really come across monotype battling. after looking at the rules i decided to go for my favourite type: electric. one of the reasons i picked this type was that it can counter rain teams and aa lot of my team are immune to ground( boo!) so here it is:
:642: @focus sash
timid, prankster
252 Hp, 252 Spd, 4 Sp.atk
-taunt
-rain dance
-nasty plot/ice beam
-volt switch/thunder
prankster taunt lead. his first role is to taunt opponents out of boosting or stealth rocks etc. after wards either nasty plot volt switch (not taunt bait) or use rain dance to increase accuracy of thunder and team suppport/anti weather move. thunder or volt switch are stab ice beam is coverage and nasty plot is availible if to boost ally Sp.atk.
;145; @leftovers
timid, pressure
252 Hp, 124 Def, 128 Sp.def, 4 Spd
-toxic
-roost
-protect
-thunderbolt
toxic staller, Zapdos plays as defensively as possible and starts out with toxic to cause increasing damage and force switches. roost is recovery and causes zapdos to lose both of its weaknessess(rock and ice). protect is there to stall for damage and health and finally thunderbolt is to prevent taunt bait and to catch out thins like skarmory etc.
;479-w; @choice specs
timid, levitate
252 Sp.atk, 252 Spd, 4 Hp
-trick
-thunder
-hydro pump
-hidden power(ice)
my main choice specs sweeper,trick is to hopefully lock opponent into something useless(bulk up etc) or force the switch, thunder is most pwerful stab and in rain 100% accuracy so great. also hydro pump is there to catch out unsuspecting grounds/rocks and finally hidden power ice causes a peusdo bolt beam and to catch out dragons alot.
;462;@choice scarf
timid, sturdy
252 Sp.atk, 252 Spd, 4 Sp.Def
-thunderbolt
-tri attack(i kno...)
-flash cannon
-hidden power (ice)
magnezone choice scarf is surprisingly fast and with its great Sp.atk can go for the sweep. thunderbolt is stab but could be replaced with thunder but not yet sure. flash cannon is second stab and is good to destroy hail teams and rock teams. hidden power ice gives this once again bolt beam combo and tri attack is there because i couldnt think of anything else
due to it having a poor movepool
:604
life orb
hasty, levitate
252 Sp.Atk, 252 Spd, 4 Atk
-thunderbolt/ wild charge
-flamethrower
-grass knot
-dragon claw
mixed set eelectross. thunderbolt is stab and more reliable than than wild charge. flamethrower is to annoy steels and grass types. grass knot is for bulky grouns/rocks/waters. finally dragon claw prevents it been taken out easily by blissey and deals well with dragons.
;171;@leftovers
bold,volt absorb
252 Def, 252 Sp.def, 4 Spd
-surf/ice beam
-heal bell
-aqua ring
-toxic
defensive lanturn support. heal bell restores allies status, aqua ring paired up with leftovers can give decent support recovery and toxic gives increasing damage. surf or ice beam is to prevent taunt baiting but surf provides alternate stab but ice beam covers grasses and dragons who resist surf/ eletric moves.
any suggestions you have will be most appreciated and you can be as harsh as nessecary
:642: @focus sash
timid, prankster
252 Hp, 252 Spd, 4 Sp.atk
-taunt
-rain dance
-nasty plot/ice beam
-volt switch/thunder
prankster taunt lead. his first role is to taunt opponents out of boosting or stealth rocks etc. after wards either nasty plot volt switch (not taunt bait) or use rain dance to increase accuracy of thunder and team suppport/anti weather move. thunder or volt switch are stab ice beam is coverage and nasty plot is availible if to boost ally Sp.atk.
;145; @leftovers
timid, pressure
252 Hp, 124 Def, 128 Sp.def, 4 Spd
-toxic
-roost
-protect
-thunderbolt
toxic staller, Zapdos plays as defensively as possible and starts out with toxic to cause increasing damage and force switches. roost is recovery and causes zapdos to lose both of its weaknessess(rock and ice). protect is there to stall for damage and health and finally thunderbolt is to prevent taunt bait and to catch out thins like skarmory etc.
;479-w; @choice specs
timid, levitate
252 Sp.atk, 252 Spd, 4 Hp
-trick
-thunder
-hydro pump
-hidden power(ice)
my main choice specs sweeper,trick is to hopefully lock opponent into something useless(bulk up etc) or force the switch, thunder is most pwerful stab and in rain 100% accuracy so great. also hydro pump is there to catch out unsuspecting grounds/rocks and finally hidden power ice causes a peusdo bolt beam and to catch out dragons alot.
;462;@choice scarf
timid, sturdy
252 Sp.atk, 252 Spd, 4 Sp.Def
-thunderbolt
-tri attack(i kno...)
-flash cannon
-hidden power (ice)
magnezone choice scarf is surprisingly fast and with its great Sp.atk can go for the sweep. thunderbolt is stab but could be replaced with thunder but not yet sure. flash cannon is second stab and is good to destroy hail teams and rock teams. hidden power ice gives this once again bolt beam combo and tri attack is there because i couldnt think of anything else
:604
hasty, levitate
252 Sp.Atk, 252 Spd, 4 Atk
-thunderbolt/ wild charge
-flamethrower
-grass knot
-dragon claw
mixed set eelectross. thunderbolt is stab and more reliable than than wild charge. flamethrower is to annoy steels and grass types. grass knot is for bulky grouns/rocks/waters. finally dragon claw prevents it been taken out easily by blissey and deals well with dragons.
;171;@leftovers
bold,volt absorb
252 Def, 252 Sp.def, 4 Spd
-surf/ice beam
-heal bell
-aqua ring
-toxic
defensive lanturn support. heal bell restores allies status, aqua ring paired up with leftovers can give decent support recovery and toxic gives increasing damage. surf or ice beam is to prevent taunt baiting but surf provides alternate stab but ice beam covers grasses and dragons who resist surf/ eletric moves.
any suggestions you have will be most appreciated and you can be as harsh as nessecary