Zachmac
Well-Known Member
When I decided to make a stall team, Substitute/Protect Gliscor was the first thing that came to mind. I've always had so much fun using it, so I decided to build my stall team around it.
Next, I wanted something who can withstand ice and water hits for Gliscor, so I decided to try out Tentacruel. It also handled toxic spikes and rapid spin, so I wouldn't have to add different pokemon for that later. It would make it easier for my other walls, since they wouldn't have to put up with damage from entry hazards and won't always have to use toxic themselves.
Tentacruel's ground weakness was covered by Gliscor, but it still had weaknesses to psychic and electric. Meanwhile, Tentacruel would handle Ferrothorn's weaknesses to fire and fighting. Ferrothorn could stop outraging dragons as well, and set up spikes, both of which good for a team built on survival.
With both spikes and toxic spikes on my team, I decided a spin blocker would be a good idea. Since I had Tentacruel to make a core with Ferrothorn, I decided Jellicent might not be my best choice. Gengar was too offensive, and I wanted to take hits better then Dusknoir. I decided to use Dusklops. It can also use taunt to prevent pokemon like Skarmory and Forretress from using it as set up bait for spikes, and will-o-wisp to cripple physical attackers.
Now that I had a spin blocker, I decided to add a pokemon with stealth rock. Heatran was my first choice, since it could absorb fire hits for Ferrothorn. In terms of synergy, all it really helped was Ferrothorn, though it didn't hurt my team for the most part.
I now had all three entry hazards, so I decided I needed a phazer. I noticed a small ground weakness to my team, and I already had rapid spin support, so I decided to use Gyarados. Though usually used as a dragon dancer, it makes a nice physical wall as well, especially with intimidate.
As much as I love defensive Gyarados, it just wasn't the best candidate for my team. Phazing could be handled by Heatran, and ground resist was usually handled by Gliscor. It was actually working well, but I wanted something who could defeat Reuniclus. Scizor came to mind. I know it's stall, but one offensive pokemon won't hurt, right?
Scizor, as I wished for, was able to handle Reuniclus. However, upon removing Gyarados, my team started to face problems with Gliscor. I struggled to look for a counter to both Reuniclus and Gliscor. Then, I decided to try Rotom-W. Rotom usually can't handle Reuniclus, but it can use trick to give it a choice scarf. After that, most of my pokemon resist either Psychic or Focus Blast, and can swap in accordingly.
Farfan suggested I tried a Gengar as a spin blocker. At first, it seemed too frail for my liking, but I thought about it for a while, and tried it. With the Sub/Disable set, I no longer needed to use trick on Rotom-W to check Reuniclus, so I could run a more defensive set. It also helped me check heatran in the sun, if I could out predict it.
Rotom-W @ Leftovers
Ability: Levitate
EVs: 112HP/252Sp.attack/144Speed
Nature: Modest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Gliscor is a pokemon that can make life hard for stall teams. Not only is it immune to status because of Poison Heal/Toxic Orb, but it's restores a good chunk of it's health each round, shrugging off stall's damage. Rotom-W seemed like the perfect solution to me, always OHKOing with Hydro Pump. Volt Switch has decent coverage with Hydro Pump, and also provides STAB, while helping it scout. Will-o-Wisp can cripple physical sweepers, and pain split is a way for it to restore it's health.
Tentacruel @ Leftovers
Ability: Rain Dish
EVs: 252HP/240def/16sp.def
Nature: Bold
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Toxic Spikes is very useful for a stall team. When I get up two layers, it makes life much easier for my other walls, as they can stall right off the bat rather then use toxic first. Rapid Spin makes it much easier for my pokemon to swap in and out, which is important for stall teams. Scald is STAB, with a chance to burn. Protect works well with toxic spikes, stalling for another round of damage. I almost decided to use Liquid Ooze on my Tentacruel to prevent leech seed damage, but I decided Rain Dish would help in countering rain teams more.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252HP/88def/168sp.def
Nature: Impish
- Leech Seed
- Spikes
- Power Whip
- Protect
Like Tentacruel, Ferrothorn helps me to counter rain teams and set up entry hazards. Leech Seed helps it do damage and restore health, and it also stacks on leftovers. Spikes does damage as an enemy swaps in, which proves to be very useful for stall. Power Whip prevents it from being taunt bait, and smacks bulky water types. Protect is there to help it restore health form leftovers and leech seed, while letting toxic spikes do their job.
Gengar @ Leftovers
Ability: Levitate
EVs: 252sp.attack/252speed
Nature: Timid
- Substitute
- Disable
- Shadow Ball
- Focus Blast
My spin blocker, along with my check for Reuniclus. After disabling Psychic, Focus Blast won't do anything to Gengar, as it can pound Reuniclus with Shadow Balls. With Edgequake, Rock/Fighting and Dark/Fighting coverage being so popular, the Substitute/Disable combo on Gengar really helps check and counter a lot of pokemon. It can also use substitute as the enemy rapid spinner is swapping out. Starmie may be a problem, but it can come in on Rapid Spin, then pull off a double switch to Ferrothorn.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252HP/100sp.def/160speed
Nature: Calm
- Lave Plume
- Stealth Rock
- Protect
- Roar
Heatran sets up stealth rock, and benefits from Ferrothorn's fire weakness. Lava Plume gives random burns, and is the fire-type equivalent of scald. Stealth Rock I don't need to explain, but it stacks on to spikes. Protect can help me scout, and allows more poison or burn damage. Smogon suggest a status move for the last slot, but neither Toxic or Will-o-Wisp saw much use, and I needed a phazer when I removed Gyarados.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252HP/184def/72speed
Nature: Impish
- Substitute
- Protect
- Toxic
- Earthquake
Gliscor, the pokemon who this team was built around. This happens to be my favorite set. If my enemy is poisoned, and Gliscor is behind a Sub, they have no chance to win. It's all thanks to poison heal. Each round, it restores 1/8 of it's health. It can then use protect to make sure it lost absolutely no health from the substitute. Earthquake is STAB, and will handle poison and steel types who are immune to poison. Toxic is for levitators and flying types who won't be effected by toxic spikes.
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