Lunanight
Well-Known Member
aggron @ shuca berry
impish nature
[rock head]
252 HP / 80 Atk / 176 Def
- stealth rock
- head smash
- earthquake
- aqua tail
the point of this this aggron is to set up stealth rocks and then try to attack whatever it is up against, the bad thing is it is SLOW making it easier for water pokemon like omastar to switch in and kill aggron with a STAB hydro pump.
umbreon @ leftovers
jolly nature
252 HP / 4 Def / 252 SpDef
- curse
- heal bell
- payback
- wish
this set is the most predictible umbreon set in my opinion but it is my favourite as it will help the team out a lot, mainly using payback and curse to make umbreon's attack and defence higher and then using heal bell to cure status problems and when syncronise puts status problems on any pokemon that tries
to inflict a status problem on umbreon.
altaria @ life orb
naughty nature
216 Atk/ 40 SpAtk /252 Speed
- dragon dance
- outrage
- earthquake
- roost
altaria might not have as many moves as salamence but that does not stop me putting it on my team as an UU version of salamence.
it also has perfect coverage (skarmory is not around to resist outrage and be un-affected by earthquake) and with life orb and dragon dance, not many pokemon can accually switch in and take little damage from altaria's attacks and then 1HKO or 2HKO altaria.
milotic @ leftovers
bold nature
252 HP / 40 Def / 216 SpDef
- rest
- surf
- hidden power grass
- ice beam
rest and marvel scale make milotic hard to take down, it can also use this to cure status's like poison and paralyse, burn status is not that much of a problem as milotic never uses physical attacks anyway.
this thing can also do some damage to bulky water pokemon by using hidden power grass to hit gastrodon and quagsire for a lot of damage
absol @ choice scarf
jolly nature
[super luck]
4 HP / 252 Atk / 252 Speed
- sucker punch
- superpower
- night slash
- psycho cut
absol with a choice scarf is just chaos in UU as it can outspeed a lot of things in the UU tier and then hitting it with powerful attacks coming from a base attack of 130.
mismagius @ life orb
timid nature
252 SpAtk / 252 Speed / 4 HP
- nasty plot
- shadow ball
- thunderbolt
- taunt
with 309 SpAtk and 339 Speed, after nasty plot its SpAtk goes all the way up to 618 which is a lot and can kill a lot of pokemon, taunt is to stop froslass leads(or any lead pokemon with stealth rock/toxic spikes/spikes)
shadow ball gets a STAB bonus so its base power will be 120 and thunderbolt kills bulky waters pretty easily as not many bulky water pokemon have a strong dark or ghost attack to hit mismagius with.
impish nature
[rock head]
252 HP / 80 Atk / 176 Def
- stealth rock
- head smash
- earthquake
- aqua tail
the point of this this aggron is to set up stealth rocks and then try to attack whatever it is up against, the bad thing is it is SLOW making it easier for water pokemon like omastar to switch in and kill aggron with a STAB hydro pump.
umbreon @ leftovers
jolly nature
252 HP / 4 Def / 252 SpDef
- curse
- heal bell
- payback
- wish
this set is the most predictible umbreon set in my opinion but it is my favourite as it will help the team out a lot, mainly using payback and curse to make umbreon's attack and defence higher and then using heal bell to cure status problems and when syncronise puts status problems on any pokemon that tries
to inflict a status problem on umbreon.
altaria @ life orb
naughty nature
216 Atk/ 40 SpAtk /252 Speed
- dragon dance
- outrage
- earthquake
- roost
altaria might not have as many moves as salamence but that does not stop me putting it on my team as an UU version of salamence.
it also has perfect coverage (skarmory is not around to resist outrage and be un-affected by earthquake) and with life orb and dragon dance, not many pokemon can accually switch in and take little damage from altaria's attacks and then 1HKO or 2HKO altaria.
milotic @ leftovers
bold nature
252 HP / 40 Def / 216 SpDef
- rest
- surf
- hidden power grass
- ice beam
rest and marvel scale make milotic hard to take down, it can also use this to cure status's like poison and paralyse, burn status is not that much of a problem as milotic never uses physical attacks anyway.
this thing can also do some damage to bulky water pokemon by using hidden power grass to hit gastrodon and quagsire for a lot of damage
absol @ choice scarf
jolly nature
[super luck]
4 HP / 252 Atk / 252 Speed
- sucker punch
- superpower
- night slash
- psycho cut
absol with a choice scarf is just chaos in UU as it can outspeed a lot of things in the UU tier and then hitting it with powerful attacks coming from a base attack of 130.
mismagius @ life orb
timid nature
252 SpAtk / 252 Speed / 4 HP
- nasty plot
- shadow ball
- thunderbolt
- taunt
with 309 SpAtk and 339 Speed, after nasty plot its SpAtk goes all the way up to 618 which is a lot and can kill a lot of pokemon, taunt is to stop froslass leads(or any lead pokemon with stealth rock/toxic spikes/spikes)
shadow ball gets a STAB bonus so its base power will be 120 and thunderbolt kills bulky waters pretty easily as not many bulky water pokemon have a strong dark or ghost attack to hit mismagius with.
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