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My Future HG team please rate

Master_of_grass

War Never Changes
I have complete changed the team. For the fifth time this month. My SS team hasn't change for over a month or so now and I have my heart set on it. That being said I wanted to do something completely different for HG so here we go:

Pikachu aka "Red"@Light Ball
pikachu.png

Timid
Ability: Static
252Spd/252SpA/4Hp
-Nasty Plot
-Thunderbolt
-Grass Knot
-Substitute

Light Ball Pika doesn't look much but after one nasty plot can sweep entire teams. T-bolt for STAB, I originally had discharge so I could paralyze opponents but that is best left to Lanturn . Grass knot kills off ground, rock and quagsire. I. Actually screw toxic. Substitute is the way to go it blocks status and give Pika sometime to set up nasty plot.

Lanturn aka"Watt"@Leftovers
lanturn.png

Bold
Ability:Volt Absorb
200Hp/252SpA/56Spd
-Discharge
-Surf
-Ice Beam
-Confuse Ray

Pretty standard set for a lanturn. Icecharge + STAB surf hits everything apart from chinchou and lanturn itself. Confuse ray is there to annoy further if I end paralyzing anything. When teamed up with pika he lasts quite a long time.

Meganium aka"Petal"@Leftovers
Meganium.png

Bold
Ability:Overgrow
252Hp/252SpD/4SpA
-Aromatherapy
-Leech Seed
-Energy Ball
-Reflect

My Meganium is most for support. Aromatherapy heals any status conditions that my team maybe suffering. Leech seed saps away health from opposing pokemon whilst healing which ever pokemon is actively battling. Energy Ball give's me a reliable STAB. Haven't decided if my team needs more walling from special or physical threats. I'm leaning more towards reflect because my meganium is more of a special wall.

Kingdra aka"Drake"@Expert Belt
kingdra.png

Timid
Ability:Sniper
252SpA/252Spd/4Hp
-Surf
-Dragon Pulse
-Draco Meteor
-HP Electric/B]

I've never used kingdra in an in-game or competitive team, Its also the only dragon I haven't used discounting ubers which is a shame because I've always liked how it looks. Surf and dragon pulse for STAB. Draco meteor for the big hit. .I'm settling on hp electric for Kingdra's last move as it hits Gyarados hard and I'm sick of changing it. Thanks to Final for this last change


Hitmontop aka "Driedel"@Lum Berry
hitmontop.png

Adamant
Ability:Technician
252Atk/252Hp/4Sp
-Fake-Out
-Mach Punch
-Aerial Ace
-Sucker Punch

I needed something that could do physical damage and even though Hitmontop is the least offensive of his trio he fits in with my team better than the other two. I plan on using him late in the game to pick off weaken pokemon. Fake out first turn then start picking off everything with either sucker punch or mach punch. Aerial ace for even more coverage and to abuse technician.Another thanks to Final.

Scizor aka"Red Fury"@Muscle Band
scizor.png

Adamant
Ability:Technician
252Atk/200Hp/56Spd
-Bullet Punch
-Swords Dance
-Bug Bite
-Brick Break

Scizor is my main sweeper in my team. he can pretty much destroy anything in his way with bullet punch and bug bite. Swords dance boosts his already potent attack and brick break is to hit steels, i was considering superpower but it would pretty much make swords dance redundant.

thanks to peace maker,blue rabbit and final for the current changes


so thats the team so far the only thing that really walls me is bronzong unless pika has hidden power fire in which it will die strait after a earthquake unless it gets a very unlikely OHKO. I still think I have pretty good type coverage and I'm lacking any major weaknesses for one type of pokemon. so rate and feel free to suggest improvements
 
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peacemaker987

Custom User Title
I have complete changed the team. For the fifth time this month. My SS team hasn't change for over a month or so now and I have my heart set on it. That being said I wanted to do something completely different for HG so here we go:

Pikachu aka "Red"@Light Ball
pikachu.png

Hasty
Ability: Static
252Spd/252satk/6atk or hp
-Nasty Plot
-Discharge
-Grass Knot
-Hp Fire/toxic

brick break and focus punch are good wallbreakers but you can get so much more power if you run a pure special pika. and it's too hard to land a focus punch without sub

Lanturn aka"Watt"@Leftovers
lanturn.png

Bold
Ability:Volt Absorb
200Hp/252SpA/56Spd
-Thunderbolt
-Surf
-Ice Beam
-Confuse Ray

fine

Meganium aka"Petal"@Leftovers
Meganium.png

Bold
Ability:Overgrow
252Hp/252SpD/4SpA
-Aromatherapy
-Leech Seed
-Energy Ball
-Reflect/Light Screen

umbreon with wish + protect is also good for healing your team but aromatherapy works on the off chance of a status ingame


Kingdra@Expert Belt
kingdra.png

Timid
Ability:Sniper
252SpA/252Spd/4Hp
-Surf
-Dragon Pulse
-Draco Meteor
-Ice Beam

dont use two water moves and two dragon moves on the same set


Hitmontop aka "Driedel"@Lum Berry
hitmontop.png

Adamant
Ability:Technician
252Atk/252Spd/4Hp
-Fake-Out
-Mach Punch
-Protect
-Sucker Punch

sucker punch owns pursuit in-game, and go with technician if you're revenge killing

Scizor aka"Red Fury"@Muscle Band/leftovers
scizor.png

Adamant
Ability:Technician
252Atk/200Hp/56Spd
-Bullet Punch
-pursuit
-U-turn/substitute
-Swords Dance

you dont get a technician boost with brick break but you do get one with pursuit, and sub+swords dance+leftovers+technician= pwned


good luck

hope i helped
 

Noctourniquet

∆∆∆
Lanturn needs a reliable way of getting Para, really. I suggest you either run Discharge > Tbolt, or Twave > Confuse Ray. Either way works.

Pursuit In-Game is tragic, and U-Turn is kinda counter-productive on SD Scizor. I recommend you replace these moves with Bug Bite and Brick Break. It'll give you more power from Bug Bite, and more coverage from Brick Break.
Night Slash is another abuser of technician
No it's not. Its BP is too high.

I also noticed that you are running Spe EVs on Hitmontop when its entire moveset is Priority-Based. You should re-invest them into HP.
 
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Master_of_grass

War Never Changes
^that was pretty bad of me with that night slash mistake it was meant to be pursuit but for some reason i wrote night slash. Good point with Hitmontop only reason speed Ev's were there was because it was originally pursuit and close combat. Lanturn is also being changed, I actually prefer discharge over thunderbolt anyway. thanks rabbit
 
Last edited:

Final

I Submit to No One
I have complete changed the team. For the fifth time this month. My SS team hasn't change for over a month or so now and I have my heart set on it. That being said I wanted to do something completely different for HG so here we go:

Pikachu aka "Red"@Light Ball
pikachu.png

Timid
Ability: Static
252 Sp. Atk / 4 Sp. Def / 252 Spe
-Nasty Plot
-Thunderbolt
-Grass Knot
-Substitute

Mixed Light Ball Pika doesn't look much but after one nasty plot can sweep entire teams. Discharge for STAB, I know most people use t-bolt but there's two reasons I'm using it one being i want to dish out as much paralysis as i can without using t-wave and two Pika will most be used in double battles and his partner benefits from dischage. Grass knot kills off ground, rock and quagsire. I. Toxic has been add so he adds some form of support to the team.

Discharge is crap on Pikachu. The extra power of Thunderbolt outweighs the increased chance of Paralysis. Also, Toxic is useless on Pikachu since it will die to pretty much any Attack. Substitute can help Pikachu set up with Nasty Plot or something. HP [Ice] or even Surf are other options although you need to breed for a useable HP [Ice] and Surf isn't obtainable barring events or through the Pokewalker. Also, just use the standard Special sweeper EVs which are given since Pikachu needs to hit as hard as possible and be as fast as possible.

Lanturn aka"Watt"@Leftovers
lanturn.png

Bold
Ability:Volt Absorb
200Hp/252SpA/56Spd
-Discharge
-Surf
-Ice Beam
-Confuse Ray

Pretty standard set for a lanturn. Icecharge + STAB surf hits everything apart from chinchou and lanturn itself. Confuse ray is there to annoy further if I end paralyzing anything. When teamed up with pika he lasts quite a long time.

Looks fine. Personally though, bulk would be more helpful than firepower on Lanturn since its Special Attack is rather mediocre.

Meganium aka"Petal"@Leftovers
Meganium.png

Calm
Ability:Overgrow
252Hp/252SpD/4SpA
-Aromatherapy
-Leech Seed
-Energy Ball
-Reflect

My Meganium is most for support. Aromatherapy heals any status conditions that my team maybe suffering. Leech seed saps away health from opposing pokemon whilst healing which ever pokemon is actively battling. Energy Ball give's me a reliable STAB. Haven't decided if my team needs more walling from special or physical threats. I'm leaning more towards reflect because my meganium is more of a special wall.

Looking good. Calm would probably be a better Nature for a Specially defensively EVed Meganium though. On the other hand, Reflect does sort of turn it into a bit of a mixed tank or wall.

Kingdra aka"Drake"@Expert Belt
kingdra.png

Timid
Ability:Sniper
252SpA/252Spd/4Hp
-Surf
-Dragon Pulse
-Draco Meteor
-Hydro Pump / Hidden Power [Electric]

I've never used kingdra in an in-game or competitive team, Its also the only dragon I haven't used discounting ubers which is a shame because I've always liked how it looks. Surf and dragon pulse for STAB. Draco meteor for the big hit. . Ice beam gives me coverage against flying and grass.

Ice Beam is rather redundant on Kingdra to be honest. For an all special one, Hidden Power [Electric] is a better option. You could use Hydro Pump as well for a more powerful Water Typed Special Attack. It is plausable since Kingdra's STAB moves are only resisted by Empoleon and Shedinja. Otherwise, you may be better off with a Dragon Dancer.

Hitmontop aka "Driedel"@Lum Berry
hitmontop.png

Adamant
Ability:Technician
252Atk/252Hp/4Sp
-Fake-Out
-Mach Punch
-Close Combat / Aerial Ace
-Sucker Punch

I needed something that could do physical damage and even though Hitmontop is the least offensive of his trio he fits in with my team better than the other two. I plan on using him late in the game to pick off weaken pokemon mainly one's who have had pika put toxic on them. Fake out first turn then protect giving me two more turns of toxic damage. then sucker punch or mach punch to hit the final blow before they have a chance to hit him.

Personally, Protect is sort of a waste on Hitmontop. You may find the extra power of Close Combat or additional type coverage of Aerial Ace more useful. Fighting + Flying + Dark is I think unresisted as well.

Scizor aka"Red Fury"@Muscle Band
scizor.png

Adamant
Ability:Technician
252Atk/200Hp/56Spd
-Bullet Punch
-Swords Dance
-Bug Bite
-Brick Break

Scizor is my main sweeper in my team. he can pretty much destroy anything in his way with bullet punch and bug bite. Swords dance boosts his already potent attack and brick break is to hit steels, i was considering superpower but it would pretty much make swords dance redundant.

thanks to peace maker and blue rabbit for the current changes especially to the latter


Standard but fine.

so thats the team so far the only thing that really walls me is bronzong unless pika has hidden power fire in which it will die strait after a earthquake unless it gets a very unlikely OHKO. I still think I have pretty good type coverage and I'm lacking any major weaknesses for one type of pokemon. so rate and feel free to suggest improvements

If you run a Life Orb or Choice Band on Hitmontop, Close Combat will 2HKO Standard Wall Bronzong so it will become less of a problem. Also, a +2 Thunderbolt from Pikachu 2HKOs that same Bronzong easily since it does 75.4% - 88.8% so I don't think it will be a huge problem. You also have Scizor who Bronzong can't really hurt without HP [Fire] so you can set up on it and destroy it with Bug Bite.

Suggestions bolded. Hope they help.
 

Master_of_grass

War Never Changes
Thanks Final I'm gonna change up Pika and Hitmontop a bit as thunderbolt and aerial ace are better options. Kingdra's last move has been the biggest pain in the *** through out the whole team as its been changed about 4 times. But hp electric is a good idea so i can hit Emopleon and Gyarados hard.
 
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