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My (horrible) team

Discussion in 'Older Gen RMT' started by lucas755, Jan 28, 2011.

  1. lucas755

    lucas755 Member

    Maybe not, but probably. Here it is:

    [​IMG]
    Deoxys-S @ Leftovers
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly (+Spd, -SAtk)
    - Spikes
    - Magic Coat
    - Taunt
    - ExtremeSpeed

    My lead. Quickly sets up one or two layers of spikes (three if I'm lucky) and either dies or switches out. Taunt is important here, as I can quickly stop an incoming stealth rock, which Urugamosu would hate. Magic coat is good for reflecting incoming taunts, which would normally screw me over, and extremespeed can do a bit of priority damage later in the game, if Deoxys can manage to survive long enough.

    [​IMG]
    Nattorei @ Rugged Helmet
    EVs: 252 HP / 8 Def / 248 SDef
    Sassy (+SDef, -Spd)
    - Stealth Rock
    - Power Whip
    - Gyro Ball
    - Leech Seed

    Standard Nattorei. Sort of. Covers Urugamosu's weaknesses pretty well, and can also set up stealth rocks to add to my entry hazards. I can usually get this guy in after Deoxys and pull off a Stealth Rock. Rugged Helmet is great along with Iron Barbs, dealing 29% damage on opposing contact moves and my own. Add leech seed on top, and this thing can pull off a lot of indirect damage.

    [​IMG]
    Tentacruel @ Life Orb
    Liquid Ooze
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid (+Spd, -Atk)
    - Hydro Pump
    - Giga Drain
    - Acid Bomb
    - Rapid Spin

    Offensive spinner. I needed a spinner to spin away rocks and take water hits for Urugamosu, but Tentacruel can also come in on fire types that threaten Nattorei. Acid bomb is great to use on the switch, usually forcing them to switch twice. It has also saved me once or twice against their last pokemon, when all I have left is Tentacruel and a special attacker.

    [​IMG]
    Urugamosu @ Life Orb
    Flame Body
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid (+Spd, -Atk)
    - Butterfly Dance
    - Flame Dance
    - Bug Buzz
    - Hidden Power [Ground]

    Urugamosu is great. As long as I have rock spun away, Urugamosu can get 1-2 KOs. I picked Flame Dance over Fire Blast because of the great set-up potential, and I haven't been losing KOs over it either. Hidden Power ground takes care of rock types and heatran, but I could change it to HP rock if I notice a significant problem.

    [​IMG]
    Desukaan @ Leftovers
    EVs: 252 HP / 252 Def / 4 Spd
    Bold (+Def, -Atk)
    - Will-O-Wisp
    - Calm Mind
    - Evil Eye
    - Hidden Power [Fighting]

    Desukaan takes care of physical attackers with its great defence and will-o-wisp. Also can block spins, a probable attempt given my stack of entry hazards. Evil Eye is pretty good, especially when paired with will-o-wisp. Calm Mind is good if I can manage to set it up. SP fighting provides good neutral coverage.

    [​IMG]
    Garchomp @ Choice Scarf
    Sand Veil
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly (+Spd, -SAtk)
    - Outrage
    - Earthquake
    - Dragon Claw
    - Fire Blast

    My revenge killer. He's pretty good in that spot, and takes care of most threats with either outrage or eathquake. Fire Blast allows for better coverage. Revenge killer is his main job, but if I can predict the right move lategame, he can pretty much sweep the rest of the opposing team.



    Comments? Suggestions? Complete overhauls?
     
    Last edited: Jan 29, 2011
  2. Beastiken9

    Beastiken9 Under construction

    Deoxys wants focus sash, it is to frail to survive anything
     
  3. lucas755

    lucas755 Member

    During testing, I found it to almost never be ohko'd. I'll try it, though.
     
  4. pikamanepicfail45

    pikamanepicfail45 <dont dis da awsmnes

    you might want to change hp ground to rock because for me, i see moltres a lot more than heatran. but thats just me
     
  5. GarSlizer

    GarSlizer Earthshaker

    /\ HP Water can kill both, but HP Rock can also murder Zapdos (only in the Rain, otherwise it is outclassed by a Fire move). On a smaller note, Desukaan's English name is Cofagrius.
     

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